Fandom
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A fandom is a subculture composed of fans characterized by a feeling of camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices, differentiating fandom-affiliated people from those with only a casual interest.
A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like a franchise or an individual celebrity, or encompassing entire hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject, the term has its roots in those with an enthusiastic appreciation for sports. Merriam-Webster's dictionary traces the usage of the term back as far as 1903.<ref name="mw-1903">Template:Cite web</ref>
Many fandoms are overlapped. There are a number of large conventions that cater to fandom such as film, comics, anime, television shows, cosplay, and the opportunity to buy and sell related merchandise. Annual conventions such as San Diego Comic-Con, Wondercon, Dragon Con, and New York Comic Con are some of the more well-known and highly attended events that cater to overlapping fandoms.
Origins of fandom
[edit]Feminist scholar Adrianne Wadewitz cited Janeites, the devotees of 19th century author Jane Austen, as the earliest example of fandom subculture, beginning around 1870.<ref>Template:Cite magazine</ref> Another early example was fans of the literary detective Sherlock Holmes,<ref name="wrd-2009-04">Template:Cite magazine</ref> holding public demonstrations of mourning after Holmes was "killed off" in 1893, and creating some of the first fan fiction as early as about 1897 to 1902.<ref name="wrd-2009-04" /><ref name="fl-sh1">Template:Cite web</ref> Outside the scope of media, railway enthusiasts are another early fandom with its roots in the late 19th century that began to gain in popularity and increasingly organize in the first decades of the early 20th century.<ref>Template:Cite web</ref><ref>Template:Cite web</ref>
A wide variety of modern organized Western fan subcultures originated with science fiction fandom, the community of fans of the science fiction and fantasy genres. Science fiction fandom dates back to the 1930s and maintains organized clubs and associations in many cities around the world. Fans have held the annual World Science Fiction Convention since 1939, along with many other events each year, and has created its own jargon, sometimes called "fanspeak".<ref name="fanac-1">Template:Cite web</ref> In addition, the Society for Creative Anachronism, a medievalist re-creation group, has its roots in science fiction fandom and was founded by members thereof.<ref>Template:Cite web</ref> Many science fiction and fantasy authors such as Marion Zimmer Bradley,<ref>Template:Cite web</ref> Poul Anderson,<ref name=":0">Template:Cite web</ref> Randall Garrett,<ref name=":0" /> David D. Friedman,<ref>Template:Cite web</ref> and Robert Asprin<ref>Template:Cite web</ref> have been members of the organization.
Media fandom split from science fiction fandom in the early 1970s with a focus on relationships between characters within TV and movie media franchises, such as Star Trek and The Man from U.N.C.L.E..<ref name = "Coppa in Hellekson and Busse">Template:Cite book</ref> Fans of these franchises generated creative products like fan art and fan fiction at a time when typical science fiction fandom was focused on critical discussions. The MediaWest convention provided a video room and was instrumental in the emergence of fan vids, or analytic music videos based on a source, in the late 1970s.<ref name="reasononline-2008">Template:Cite web</ref> By the mid-1970s, it was possible to meet fans at science fiction conventions who did not read science fiction, but only viewed it on film or TV.
Anime and manga fandom began in the 1970s in Japan. In America, the fandom also began as an offshoot of science fiction fandom, with fans bringing imported copies of Japanese manga to conventions.<ref>Template:Cite web </ref> Before anime began to be licensed in the U.S., fans who wanted to get a hold of anime would leak copies of anime movies and subtitle them to exchange with friends in the community, thus marking the start of fansubs. While the science fiction and anime fandoms grew in media, the Grateful Dead subculture that emerged in the late 1960s to the early 1970s created a global fandom around hippie culture that would have lasting impacts on society and technology.<ref>Template:Cite news</ref>
Music fandom in the 20th century coincided with the rise of popular music culture, and revolves around the collective enthusiasm and dedication of fans towards specific musical artists, bands, or genres. Common forms of engagement for music fandoms include attending concerts, creating fan art, participating in online communities, and consuming media related to their preferred artist.<ref>Template:Cite book</ref> These communities play an important role in promoting and supporting the careers of artists, as well as shaping cultural trends within the music industry. Some popular examples of music fandom include Beatlemania, Swifties, Deadheads and The Barbz.
The furry fandom refers to the fandom for fictional anthropomorphic animal characters with human personalities and characteristics. The concept of the furry originated at a science fiction convention in 1980,<ref>Template:Cite news</ref> when a drawing of a character from Steve Gallacci's Albedo Anthropomorphics initiated a discussion of anthropomorphic characters in science fiction novels, which in turn initiated a discussion group that met at science fiction and comics conventions.
Additional subjects with significant fandoms include comics, animated cartoons, video games, sports, music, films, television shows, pulp magazines,<ref name=cook-1983>Template:Cite book</ref> soap operas,<ref>Template:Cite web</ref> celebrities, and game shows.<ref>Template:Cite web</ref>
Participating in fandom
[edit]Members of a fandom associate with one another, often attending fan conventions and publishing and exchanging fanzines and newsletters. Amateur press associations are another form of fan publication and networking. Originally using print-based media, these subcultures have migrated much of their communications and interaction onto the Internet, which is also used for the purpose of archiving detailed information pertinent to their given fanbase. Often, fans congregate on forums and discussion boards to share their love for and criticism of a specific work. This congregation can lead to a high level of organization and community within the fandom, as well as infighting. Although there is some level of hierarchy among most of the discussion boards, and certain contributors may be valued more highly than others, newcomers are most often welcomed into the fold. Most importantly, these sorts of discussion boards can have an effect on the media itself, as was the case in the television show Glee.<ref name=hbl-2011>Template:Cite web</ref> Trends on discussion boards have been known to influence the writers and producers of shows. The media fandom for the TV series Firefly was able to generate enough corporate interest to create a movie after the series was canceled.<ref name=hsw-s1>Template:Cite web</ref>
Some fans write fan fiction ("fanfic"), stories based on the universe and characters of their chosen fandom. This fiction can take the form of video-making as well as writing.<ref>Template:Cite web</ref> Fan fiction may or may not tie in with the story's canon; sometimes fans use the story's characters in different situations that do not relate to the plot line at all.
Especially at events, fans may also partake in cosplay, the creation and wearing of costumes designed in the likeness of characters from a source work, which can also be combined with role-playing, reenacting scenes, or inventing likely behavior inspired by their chosen sources.<ref name="out of hand">Template:Cite web</ref>
Others create fan vids, or analytical music videos focusing on the source fandom, and yet others create fan art. Such activities are sometimes known as "fan labor" or "fanac" (an abbreviation for "fan activity"). The advent of the Internet has significantly facilitated fan association and activities. Activities that have been aided by the Internet include the creation of fan "shrines" dedicated to favorite characters, computer screen wallpapers, and avatars. The rise of the Internet has furthermore resulted in the creation of online fan networks who help facilitate the exchange of fanworks.<ref name=tfw-2014>Template:Cite journal</ref>
Some fans create pictures known as edits, which consist of pictures or photos with their chosen fandom characters in different scenarios. These edits are often shared on social media networks such as Instagram, TikTok, Tumblr or Pinterest.<ref name=tmb-ed1>Template:Cite web</ref> In edits, one may see content relating to several different fandoms. Fans in communities online often make gifs or gif sets about their fandoms. Gifs or gif sets can be used to create non-canon scenarios mixing actual content or adding in related content. Gif sets can also capture minute expressions or moments.<ref>Cain, Bailey Knickerbocker. "The New Curators: Bloggers, Fans And Classic Cinema On Tumblr". M.A. Thesis. University Of Texas, 2014.</ref> Fans use gifs to show how they feel about characters or events in their fandom; these are called reaction gifs.<ref>Petersen, Line Nybro (2014). "Sherlock fans talk: Mediatized talk on tumblr". Northern Lights: Film & Media Studies Yearbook. 12.1: 87–104.</ref>
The Temple of the Jedi Order, or Jediism, a self-proclaimed "real living, breathing religion," views itself as separate from the Jedi as portrayed in the Star Wars franchise.<ref>Template:Cite web</ref> Despite this, sociologists view the conflation of religion and fandom in Jediism as legitimate in some sense, classifying both as participatory phenomena.<ref>Template:Cite web</ref>
There are also active fan organizations that participate in philanthropy and create a positive social impact. For example, the Harry Potter Alliance is a civic organization with a strong online component which runs campaigns around human rights issues, often in partnership with other advocacy and nonprofit groups; its membership skews college age and above. Nerdfighters, another fandom formed around Vlogbrothers, a YouTube vlog channel, are mainly high school students united by a common goal of "decreasing world suck".<ref name=dws-2013>Template:Cite web</ref> K-pop fans have been involved in various online fan activism campaigns related to Donald Trump's presidential campaign and the Black Lives Matter movement.<ref>Bruner, Raisa (2020-07-25). "How K-Pop Fans Actually Work as a Force for Political Activism in 2020". Time. Retrieved 2023-01-31.</ref><ref>Ohlheiser, Abby (2020-06-05). "How K-pop fans became celebrated online vigilantes". MIT Technology Review. Retrieved 2023-01-31.</ref>
In film
[edit]Template:Expand section Notable feature-length documentaries about fandom include Trekkies<ref>Template:Cite web</ref> and A Brony Tale.<ref>Template:Cite web</ref> Slash is a movie released in 2016 about a young boy who writes slash fan fiction.<ref>Template:Cite web</ref> The SiriusXM-produced audio documentary Comic-Con Begins was launched as a six-part series starting June 22, 2021. It presents the history of both San Diego Comic-Con and the modern fandom scene it helped to spawn, as told by nearly 50 surviving foundational SDCC members, fandom experts, and special guests such as: Kevin Smith, Neil Gaiman, Frank Miller, Felicia Day, Trina Robbins, Maggie Thompson, the Russo brothers, and Bruce Campbell. Cosplay pioneer, scream queen, and foundational SDCC member Brinke Stevens hosts the series.<ref>Template:Cite web</ref> Comic-Con Begins was expanded into the book See You at San Diego: An Oral History of Comic-Con, Fandom, and the Triumph of Geek Culture by creator Mathew Klickstein and published by Fantagraphics on September 6, 2022.<ref>Template:Cite web</ref> The book includes forewords by cartoonists Stan Sakai and Jeff Smith, and an afterword by Wu-Tang Clan's RZA.
In books
[edit]Fangirl is a novel written by Rainbow Rowell about a college student who is a fan of a book series called Simon Snow, which is written by a fictional author named Gemma T. Leslie. On October 6, 2015, Rainbow Rowell published a follow-up novel to Fangirl. Carry On is a stand-alone novel set in the fictional world that Cath, the main character of Fangirl writes fan fiction in.<ref>Template:Cite web</ref>
Relationship with the media industry
[edit]The film and television entertainment industry refers to the totality of fans devoted to a particular area of interest, organized or not, as the "fanbase".
Media fans, have, on occasion, organized on behalf of canceled television series, with notable success in cases such as Star Trek in 1968, Cagney & Lacey in 1983, Xena: Warrior Princess in 1995, Roswell in 2000 and 2001 (was canceled with finality at the end of the 2002 season), Farscape in 2002, Firefly in 2002, and Jericho in 2007. (In the case of Firefly the result was the movie Serenity, not another season.) It was likewise the fans who facilitated the push to create a Veronica Mars film through a Kickstarter campaign.<ref>Template:Cite web</ref> Fans of the show Chuck launched a campaign to save the show from being canceled using a Twitter hashtag and buying products from sponsors of the show.<ref>Template:Cite journal</ref> Fans of Arrested Development fought for the character Steve Holt to be included in the fourth season. The Save Steve Holt! campaign included a Twitter and Facebook account, a hashtag, and a website.<ref>Template:Cite news</ref>
In the music industry, fandoms have played vital roles in shaping the music of their favorite artists. In 2023, Lana Del Rey was featured in Taylor Swift's song "Snow on the Beach", a track off of her popular album Midnights. Both Swifties, Taylor Swift's loyal fan base, and Lana Del Rey fans were disappointed with the feature, as they felt her contribution was not long enough or sufficiently prominent in the mix. In response, Taylor Swift released an updated version of the track titled "Snow on the Beach (Feat. More Lana Del Rey)", where she sings the entire second verse.<ref>Template:Cite web</ref>
Such outcries, even when unsuccessful, suggest a growing self-awareness on the part of entertainment consumers, who appear increasingly likely to attempt to assert their power as a bloc.<ref>Template:Cite journal</ref> Fan activism in support of the 2007 Writers Guild of America strike through Fans4Writers appears to be an extension of this trend.
Science fiction writers, editors and publishers have participated in science fiction fandom themselves, from Ray Bradbury and Harlan Ellison to Patrick Nielsen Hayden and Toni Weisskopf. Ed Brubaker was a fan of the Captain America comics as a kid and was so upset that Bucky Barnes was killed off that he worked on ways to bring him back. The Winter Soldier arc began in 2004, and in the sixth issue in 2005 it was revealed that the Winter Soldier was Bucky Barnes.<ref>Template:Cite news</ref> Many authors write fan fiction under pseudonyms. Lev Grossman has written stories in the Harry Potter, Adventure Time, and How to Train Your Dragon universes. S.E. Hinton has written about both Supernatural and her own books, The Outsiders.<ref>Template:Cite web</ref> Movie actors often cosplay as other characters to enjoy being a regular fan at cons; for example, Daniel Radcliffe cosplayed as Spider-Man at the 2014 San Diego Comic-Con.<ref>Template:Cite web</ref> Before the release of The Amazing Spider-Man, Andrew Garfield dressed up as Spider-Man and gave an emotional speech about what Spider-Man meant to him and thanking fans for their support.<ref>Template:Cite news</ref>
The relationship between fans and professionals has changed because of access to social media platforms like Twitter and Facebook. By giving their follows a glimpse into their everyday life, public figures have a new way of expressing themselves and engaging with their fanbases on a deeper level. Online platforms also give fans more ways to connect and participate in fandoms.<ref>Bennett, Lucy (2014). "Tracing Textual Poachers: Reflections on the development of fan studies and digital fandom". The Journal of Fandom Studies. 2.1: 5–20.</ref>
Some fans have made their work in fandom into careers. The book Fifty Shades of Grey by E.L. James was originally a fan fiction of the Twilight series published on FanFiction.Net. The story was taken down for mature content that violated the site's terms of service. James rewrote the story to take out any references to Twilight and self-published on The Writer's Coffee Shop in May 2011. The book was published by Random House in 2012 and was very popular, selling over 100 million copies.<ref>Template:Cite news</ref> However, many fans were not happy about James using fan fiction to make money and felt it was not in the spirit of the community.<ref name=tfw-2014/>
There is contention over fans not being paid for their time or work. Gaming companies use fans to alpha and beta test their games in exchange for early access or promotional merchandise.<ref name=tfw-2014/> The TV show Glee used fans to create promotional materials, though they did not compensate them.<ref>Template:Cite journal</ref>
The entertainment industry has promoted its work directly to members of the fandom community by sponsoring and presenting at events and conventions dedicated to fandom.<ref>Template:Cite news</ref> Studios frequently create elaborate exhibits,<ref>Template:Cite magazine</ref> organize panels that feature celebrities and writers of film and television (to promote both existing work and works yet to be released), and engage fans directly with providing Q&A sessions, screening sneak previews, and supplying branded giveaway merchandise. The interest, reception, and reaction of the fandom community to the works being promoted have a marked influence on how film studios and others proceed with the projects and products they exhibit and promote.<ref>Template:Cite web</ref>
Fandoms, for example at Comic Con, can sometimes lead to toxic behavior, including harassing other fans or media creators.<ref>Template:Cite web</ref>
Fandom and technology
[edit]The rise of the Internet created new and powerful outlets for fandom. While the principles of fandom largely remain the same, internet users now have the ability to engage in discourse on a global scale, creating an even stronger sense of community among fans. Mark Duffet touches on this point in Popular Music Fandom: Identities, Roles and Practices: "Online social media platforms... have operated as a forthright challenge to the idea that electronic mediation is an alienating and impersonal process".<ref>Template:Cite book</ref>
Fandoms engaging with technology began with early engineers trading Grateful Dead set lists and discussing the setup of the band's concert speaker system, called the "Wall of Sound," on ARPANET, a precursor to the Internet.<ref name="Beauchamp-2017">Template:Cite magazine</ref> This led to tape trading over FTP, and the Internet Archive began to add Grateful Dead shows in 1995.<ref name="Beauchamp-2017" /> Online tape trading communities such as etree evolved into P2P networks trading shows through torrents. After the birth of the World Wide Web, many communities adopted the practices of Deadhead fandom online.
See also
[edit]Fandoms by medium
[edit]List of notable fandoms
[edit]References
[edit]External links
[edit]Template:Commons category Template:Wiktionary
- "Who owns fandom?" – Salon.com December 13, 2000
- "Rank and Phile" Template:Webarchive – Arts Hub feature, August 12, 2005
- Template:Cite magazine
- Organization for Transformative Works – Non-profit organization promoting fandom and archiving fanworks.
- "Surviving Fandom" – Mookychick June 24, 2013
- Harry Potter Alliance - official website