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{{short description|Series of GPUs by Nvidia}} {{Use mdy dates|date=October 2018}} {{Infobox GPU | name = GeForce FX series | image = [[Image:NVIDIA GeFORCE-FX logo.png|150px|GeForce FX logo]] | codename = NV30, NV31, NV34, NV35, NV36, NV38 | created = {{start date and age|January 27, 2003}} | model = GeForce FX series | model1 = GeForce FX-VE series | model2 = GeForce FX-LE series | model3 = GeForce FX-ZT series | model4 = GeForce FX-XT series | model5 = GeForce FX-Ultra series | model6 = GeForce PCX series | entry = FX 5100<br>FX 5200<br>FX 5200 LE<br>FX 5300<br>FX 5500 | midrange = FX 5600<br>FX 5700<br>PCX 5750 | highend = FX 5800<br>FX 5900<br>PCX 5950 | enthusiast = 5800 Ultra, 5900 Ultra, 5950 Ultra | d3dversion = [[Microsoft Direct3D#Direct3D 9.0a|Direct3D 9.0a]]<br/>[[High Level Shader Language|Shader Model 2.0a]] | openglversion = [[OpenGL#OpenGL_2.1|OpenGL 2.1]] |predecessor = [[GeForce 4 series]] |successor = [[GeForce 6 series]] | support status = Unsupported |architecture=[[Rankine (microarchitecture)|Rankine]]}} The '''GeForce FX''' or '''"GeForce 5" series''' ([[codename]]d '''NV30''') is a line of [[graphics processing unit]]s from the manufacturer [[Nvidia]]. ==Overview== Nvidia's GeForce FX series is the fifth generation of the [[GeForce]] line. With [[GeForce 3]], the company introduced programmable shader functionality into their 3D architecture, in line with the release of Microsoft's [[DirectX]] 8.0. The [[GeForce 4|GeForce 4 Ti]] was an enhancement of the GeForce 3 technology. With real-time [[3D graphics]] technology continually advancing, the release of DirectX 9.0 brought further refinement of programmable pipeline technology with the arrival of [[Shader Model]] 2.0. The GeForce FX series is Nvidia's first generation Direct3D 9-compliant hardware. <!-- Deleted image removed: [[Image:nVidia Dawn.jpg|left|thumb|The ''[[Dawn (demo)|Dawn]]'' demo was released by Nvidia to showcase the new programmable shader effects of the GeForce FX series]] --> The series was manufactured on [[TSMC]]'s 130 [[nanometer|nm]] fabrication process.<ref name="anand5800preview">{{cite web |author=Lal Shimpi, Anand|url=http://www.anandtech.com/show/1034 |title=Nvidia Introduces GeForce FX (NV30) |publisher=Anandtech |date=November 18, 2002|access-date=August 25, 2010}}</ref> It is compliant with Shader Model 2.0/2.0A, allowing more flexibility in complex shader/fragment programs and much higher arithmetic precision. It supports a number of new memory technologies, including [[DDR2 SDRAM|DDR2]], [[GDDR-2|GDDR2]] and [[GDDR-3|GDDR3]] and saw Nvidia's first implementation of a memory data bus wider than 128 bits.<ref name="ixbtlabs5900">{{cite web |last1=Barkovoi |first1=Aleksei |last2=Vorobiev |first2=Andrey|url=http://ixbtlabs.com/articles2/gffx/5900u.html |title=Nvidia GeForce FX 5900 Ultra 256MB Video Card Review |publisher=X-bit labs |year=2003 |access-date=August 25, 2010}}</ref> The anisotropic filtering implementation has potentially higher quality than previous Nvidia designs.<ref name="anand5800preview" /> Anti-aliasing methods have been enhanced and additional modes are available compared to GeForce 4.<ref name="anand5800preview" /> Memory bandwidth and fill-rate optimization mechanisms have been improved.<ref name="anand5800preview" /> Some members of the series offer double fill-rate in [[Z-buffering|z-buffer]]/stencil-only passes.<ref name="ixbtlabs5900" /> The series also brought improvements to the company's video processing hardware, in the form of the Video Processing Engine (VPE), which was first deployed in the GeForce 4 MX.<ref name="nvvpefx">{{cite web |url=http://www.nvidia.com/object/feature_vpe.html |title=Video Processing Engine |publisher=NVIDIA |access-date=August 25, 2010}}</ref> The primary addition, compared to previous Nvidia GPUs, was per-pixel video-[[deinterlacing]].<ref name="nvvpefx" /> The initial version of the GeForce FX (the 5800) was one of the first cards to come equipped with a large dual-slot cooler. Called "Flow FX", the cooler was very large in comparison to ATI's small, single-slot cooler on the 9700 series.<ref name=TRGFFX5800U>{{cite web |author=Wasson, Scott |url=http://techreport.com/articles.x/4966 |title=NVIDIA's GeForce FX 5800 Ultra GPU |publisher=Tech Report |date=April 7, 2003 |access-date=June 14, 2008}}</ref> It was jokingly referred to as the "Dustbuster", due to a high level of fan noise.<ref>[http://www.maximumpc.com/article/features/graphics_extravaganza_ultimate_gpu_retrospective?page=0%2C6 From Voodoo to GeForce: The Awesome History of 3D Graphics]</ref> The advertising campaign for the GeForce FX featured the ''[http://www.nvidia.com/coolstuff/demos#!/geforce-fx/dawn Dawn]'', which was the work of several veterans from the computer animation [[Final Fantasy: The Spirits Within]].<ref>{{cite web |url=http://www.nzone.com/object/nzone_dawndemo_home.html |title=Dawn Demo |publisher=NVIDIA |access-date=August 25, 2010}}</ref> Nvidia touted it as "The Dawn of Cinematic Computing".<ref name="nvdawncinematic">{{cite web|url=http://www.nor-tech.com/solutions/dox/PO_GFFX_5600_5200.pdf |title=Cinematic Computing For Every User |publisher=NVIDIA |access-date=August 25, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20110714194445/http://www.nor-tech.com/solutions/dox/PO_GFFX_5600_5200.pdf |archive-date=July 14, 2011 }}</ref> Nvidia debuted a new campaign to motivate developers to optimize their titles for Nvidia hardware at the [[Game Developers Conference]] (GDC) in 2002. In exchange for prominently displaying the Nvidia logo on the outside of the game packaging, the company offered free access to a state-of-the-art test lab in Eastern Europe, that tested against 500 different PC configurations for compatibility. Developers also had extensive access to Nvidia engineers, who helped produce code optimized for the company's products.<ref>{{cite web |author=Ferret, Wily |url=http://www.theinquirer.net/default.aspx?article=39402 |title=Post-Nvidia man writes in |publisher=The Inquirer |date=May 4, 2007 |access-date=June 14, 2008 |url-status=unfit |archive-url=https://web.archive.org/web/20070922175438/http://www.theinquirer.net/default.aspx?article=39402 |archive-date=September 22, 2007 }}</ref> Hardware based on the NV30 project didn't launch until near the end of 2002, several months after ATI had released their competing DirectX 9 architecture.<ref>{{cite web |author=Lal Shimpi, Anand|url=http://www.anandtech.com/show/1062 |title=Nvidia GeForce FX 5800 Ultra: It's Here, but is it Good? |publisher=Anandtech |date=January 27, 2003|access-date=August 25, 2010}}</ref> == Overall performance == [[File:GeForce FX 5200.JPG|thumb|GeForce FX 5200]] GeForce FX is an architecture designed with DirectX 7, 8 and 9 software in mind. Its performance for DirectX 7 and 8 was generally equal to ATI's competing products with the mainstream versions of the chips, and somewhat faster in the case of the 5900 and 5950 models, but it is much less competitive across the entire range for software that primarily uses DirectX 9 features.<ref name=XtechHL2GFFX>Cross, Jason. [http://www.extremetech.com/article2/0,1697,1733181,00.asp Benchmarking Half-Life 2: ATI vs. NVIDIA] {{Webarchive|url=https://web.archive.org/web/20051214140044/http://www.extremetech.com/article2/0,1697,1733181,00.asp |date=December 14, 2005 }}, ExtremeTech, November 29, 2004.</ref> Its weak performance in processing Shader Model 2 programs is caused by several factors. The NV3x design has less overall parallelism and calculation throughput than its competitors.<ref name=3dcenternv30>Demirug. [http://www.3dcenter.org/artikel/cinefx/index_e.php CineFX (NV30) Inside], 3DCenter, August 31, 2003.</ref> It is more difficult, compared to [[GeForce 6 series|GeForce 6]] and [[Radeon R300|ATI Radeon R300 series]], to achieve high efficiency with the architecture due to architectural weaknesses and a resulting heavy reliance on optimized pixel shader code. While the architecture was compliant overall with the DirectX 9 specification, it was optimized for performance with 16-bit shader code, which is less than the 24-bit minimum that the standard requires. When 32-bit shader code is used, the architecture's performance is severely hampered.<ref name=3dcenternv30 /> Proper instruction ordering and instruction composition of shader code is critical for making most of the available computational resources.<ref name=3dcenternv30 /> ==Hardware refreshes and diversification== {{See also|Comparison of Nvidia graphics processing units}} [[File:NVIDIA Personal Cinema GeForce FX 5700.jpg|thumb|Personal Cinema FX 5700]] [[File:NVIDIA Personal Cinema GeForce FX 5900 Ultra ES.jpg|thumb|Personal Cinema FX 5900 Ultra]] [[File:NVIDIA GeForce FX 5950 Ultra ES.jpg|thumb|GeForce FX 5950 Ultra]] Nvidia's initial release, the GeForce FX 5800, was intended as a high-end part. At the time, there were no GeForce FX products for the other segments of the market. The GeForce 4 MX continued in its role as the budget video card and the older GeForce 4 Ti cards filled in the mid-range. In April 2003, the company introduced the GeForce FX 5600 and the GeForce FX 5200 to address the other market segments. Each had an "Ultra" variant and a slower, budget-oriented variant and all used conventional single-slot cooling solutions. The 5600 Ultra had respectable performance overall but it was slower than the Radeon 9600 Pro and sometimes slower than the GeForce 4 Ti series.<ref>{{cite web |author=Gasior, Geoff |url=http://techreport.com/articles.x/5103/1 |title=Nvidia's GeForce FX 5600 GPU |publisher=Tech Report |date=May 6, 2003 |access-date=June 14, 2008}}</ref> The FX 5200 did not perform as well as the DirectX 7.0 generation GeForce 4 MX440 or Radeon 9000 Pro in some benchmarks.<ref>{{cite web |author=Gasior, Geoff |url=http://techreport.com/articles.x/5065/1 |title=Nvidia's GeForce FX 5200 GPU |publisher=Tech Report |date=April 29, 2003 |access-date=June 14, 2008}}</ref> In May 2003, Nvidia launched the GeForce FX 5900 Ultra, a new high-end product to replace the low-volume and disappointing FX 5800. Based upon a revised GPU called NV35, which fixed some of the DirectX 9 shortcomings of the discontinued NV30, this product was more competitive with the Radeon 9700 and 9800.<ref name="BellFX5900">{{cite web|author=Bell, Brandon |url=http://www.firingsquad.com/hardware/evga_e-geforce_fx_5900_ultra_review/default.asp |title=eVGA e-GeForce FX 5900 Ultra Review |publisher=FiringSquad |date=June 20, 2003 |access-date=June 14, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20070929083801/http://www.firingsquad.com/hardware/evga_e-geforce_fx_5900_ultra_review/default.asp |archive-date=September 29, 2007 }}</ref> In addition to redesigning parts of the GPU, the company moved to a 256-bit memory data bus, allowing for significantly higher memory bandwidth than the 5800 even when utilizing more common DDR SDRAM instead of DDR2.<ref name="BellFX5900" /> The 5900 Ultra performed somewhat better than the Radeon 9800 Pro in games not heavily using shader model 2, and had a quieter cooling system than the 5800.<ref name="BellFX5900" /> In October 2003, Nvidia released the GeForce FX 5700 and GeForce FX 5950. The 5700 was a mid-range card using the NV36 GPU with technology from NV35 while the 5950 was a high-end card again using the NV35 GPU but with additional clock speed. The 5950 also featured a redesigned version of the 5800's FlowFX cooler, this time using a larger, slower fan and running much quieter as a result. The 5700 provided strong competition for the Radeon 9600 XT in games limited to light use of shader model 2.<ref>{{cite web |author=Gasior, Geoff |url=http://techreport.com/articles.x/5799/1 |title=Nvidia's GeForce FX 5700 Ultra GPU |publisher=Tech Report |date=October 23, 2003 |access-date=June 14, 2008}}</ref> The 5950 was competitive with the Radeon 9800 XT, again as long as pixel shaders were lightly used.<ref>{{cite web |author=Hagedoorn, Hilbert |url=http://www.guru3d.com/article/content/88/ |archive-url=https://web.archive.org/web/20070820001403/http://www.guru3d.com/article/content/88/ |archive-date=August 20, 2007 |title=GeForce FX 5700 Ultra & 5950 Ultra Review |publisher=Guru3D |date=October 23, 2003 |access-date=June 14, 2008}}</ref> In December 2003, the company launched the GeForce FX 5900XT, a graphics card intended for the mid-range segment. It was similar to the 5900 Ultra, but clocked slower and used slower memory. It more thoroughly competed with Radeon 9600 XT, but was still behind in a few shader-intense scenarios.<ref>{{cite web |author=Gasior, Geoff |url=http://techreport.com/articles.x/5990/1 |title=NVIDIA's GeForce FX 5900 XT GPU |publisher=Tech Report |date=December 15, 2003 |access-date=June 14, 2008}}</ref> The GeForce FX line moved to [[PCI Express]] in early 2004 with a number of models, including the PCX 5300, PCX 5750, PCX 5900, and PCX 5950. These cards were largely the same as their AGP predecessors with similar model numbers. To operate on the PCIe bus, an AGP-to-PCIe "[[NVIDIA BR02|HSI bridge]]" chip on the video card converted the PCIe signals into AGP signals for the GPU.<ref>{{cite web |author=Timofeeva, Anna |url=http://www.digital-daily.com/video/gigabyte-pcx5900/ |title=Gigabyte GeForce PCX 5900 Video Card Review |publisher=Digital-Daily |date=April 8, 2004 |access-date=August 25, 2010}}</ref> Also in 2004, the GeForce FX 5200 / 5300 series that utilized the NV34 GPU received a new member with the FX 5500.<ref>{{cite web |author=Hagedoorn, Hilbert |url=http://www.guru3d.com/article/pov-geforce-fx-5500-review/ |title=PoV GeForce FX 5500 Review |publisher=Digital-Daily |date=March 9, 2004 |access-date=August 25, 2010 |archive-date=August 9, 2010 |archive-url=https://web.archive.org/web/20100809110926/http://www.guru3d.com/article/pov-geforce-fx-5500-review |url-status=dead }}</ref> == GeForce FX model information == {{Further|Rankine (microarchitecture)}} * All models support [[OpenGL]] 1.5 (2.1 (software) with latest drivers) * The GeForce FX series runs vertex shaders in an array {{Row hover highlight}} {| class="mw-datatable wikitable sortable" style="font-size:85%; text-align:center;" |- ! rowspan="2" |Model ! rowspan="2" |Launch ! rowspan="2" {{Vert header|[[Code name]]}} ! rowspan="2" {{Vert header|[[Semiconductor device fabrication|Fab]] ([[nanometer|nm]])<ref name="vintage3d">{{cite web |title=3D accelerator database |url=http://vintage3d.org/dbn.php |website=Vintage 3D |access-date=30 August 2024 |archive-url=https://web.archive.org/web/20181023222614/http://www.vintage3d.org/dbn.php |archive-date=23 October 2018 |url-status=live }}</ref>}} ! rowspan="2" {{Vert header|Transistors (million)}} ! rowspan="2" {{Vert header|Die size (mm<sup>2</sup>)}} ! rowspan="2" {{Vert header|[[Computer bus|Bus]] [[I/O interface|interface]]}} ! rowspan="2" {{Vert header|Core clock ([[Hertz|MHz]])}} ! rowspan="2" {{Vert header|Memory clock ([[Hertz|MHz]])}} ! rowspan="2" {{Vert header|Core config{{efn|name=geforce fx 1|[[Pixel shader]]s: [[vertex shader]]s: [[texture mapping unit]]s: [[render output unit]]s}}}} ! colspan="4" |[[Fillrate]] ! colspan="4" |Memory ! rowspan="2" {{Vert header|Performance ([[FLOPS|GFLOPS]]<br/>[[FP32]])}} ! rowspan="2" {{Vert header|TDP (Watts)}} |- !{{vert header|MOperations/s}} !{{vert header|MPixels/s}} !{{vert header|MTexels/s}} !{{vert header|MVertices/s}} !{{vert header|Size ([[Megabyte|MB]])}} !{{vert header|Bandwidth ([[Gigabyte|GB]]/s)}} !{{vert header|Bus type}} !{{vert header|Bus width ([[bit]])}} |- ! style="text-align:left" |GeForce FX 5100 | rowspan="3" |March 2003 | rowspan="5" |NV34 | rowspan="6" |[[TSMC]] 150 nm | rowspan="5" |45<ref>{{cite web|title=NVIDIA NV34 GPU Specs|url=https://www.techpowerup.com/gpu-specs/nvidia-nv34.g21|access-date=2024-08-30|website=TechPowerUp|language=en}}</ref> | rowspan="5" |124 | rowspan="2" |AGP 8x |200 |rowspan="2" |166 |rowspan="10" |4:2:4:4 |800 |800 |800 |100.0 |64 <br> 128 |2.6 | rowspan="14" |DDR |64 |12.0 |? |- ! style="text-align:left" |GeForce FX 5200 LE | rowspan="2" |250 | rowspan="2" |1,000 | rowspan="2" |1,000 | rowspan="2" |1,000 | rowspan="2" |125.0 | rowspan="3" |64<br />128<br />256 |2.6<br>5.3 |64<br />128 |rowspan="2"|15.0 |? |- ! style="text-align:left" |GeForce FX 5200 |AGP 8x<br />PCI |200 |3.2<br />6.4 |64<br />128 |21 |- ! style="text-align:left" |GeForce FX 5200 Ultra |6 March 2003 |AGP 8x |325 |325 |1,300 |1,300 |1,300 |162.5 |10.4 |128 |19.5 |32 |- ! style="text-align:left" |GeForce PCX 5300 |17 March 2004 |PCIe x16 |250 |166 |1,000 |1,000 |1,000 |125.0 |128<br>256 |2.6 |64 |15.0 |21 |- ! style="text-align:left" |GeForce FX 5500 |March 2004 |NV34B |45<ref>{{cite web|title=NVIDIA GeForce FX 5500 PCI Specs|url=https://www.techpowerup.com/gpu-specs/geforce-fx-5500-pci.c62|access-date=2024-08-30|website=TechPowerUp|language=en}}</ref> |91 |AGP 8x<br />AGP 4x<br />PCI |270 |166<br/>200 |1,080 |1,080 |1,080 |135.0 |64<br>128<br>256 |5.3<br/>6.4 |128 |16.2 |? |- ! style="text-align:left" |GeForce FX 5600 XT |October 2003 | rowspan="4" |NV31 | rowspan="19" |TSMC [[130 nm]] | rowspan="4" |80<ref>{{cite web|title=NVIDIA GeForce FX 5600 XT PCI Specs|url=https://www.techpowerup.com/gpu-specs/geforce-fx-5600-xt-pci.c63|access-date=2024-08-30|website=TechPowerUp|language=en}}</ref> | rowspan="4" |121 |AGP 8x |235 |200 |940 |940 |940 |117.5 |64<br>128 |3.2<br>6.4 |64<br>128 |14.1 |? |- ! style="text-align:left" |GeForce FX 5600 |March 2003 |AGP 8x<br />PCI |325 |275 |1,300 |1,300 |1,300 |162.5 |64<br />128<br />256<ref>{{cite web |url=http://www.nvidia.com/page/fx_5600.html |title=GeForce FX 5600 |website=Nvidia.com |access-date=2024-08-30 |archive-url=https://web.archive.org/web/20150925190010/http://www.nvidia.com/page/fx_5600.html |archive-date=2015-09-25 |url-status=live }}</ref> |8.8 |rowspan="3" |128 |19.5 |25 |- ! style="text-align:left" |GeForce FX 5600 Ultra | rowspan="2" |6 March 2003 | rowspan="3" |AGP 8x |350 |350 |1,400 |1,400 |1,400 |175.0 |rowspan="2" |64<br />128 |11.2 |21.0 |27 |- ! style="text-align:left" |GeForce FX 5600 Ultra Rev.2 |400 |400 |1,600 |1,600 |1,600 |200.0 |12.8 |24.0 |31 |- ! style="text-align:left" |GeForce FX 5700 VE |September 2004 | rowspan="6" |NV36 | rowspan="6" |82<ref>{{cite web|title=NVIDIA GeForce FX 5700 LE Specs|url=https://www.techpowerup.com/gpu-specs/geforce-fx-5700-le.c747|access-date=2024-08-30|website=TechPowerUp|language=en}}</ref> |rowspan="6"|133 |rowspan="2"|250 |rowspan="2"|200 |rowspan="6"|4:3:4:4 |rowspan="2"|1000 |rowspan="2"|1000 |rowspan="2"|1000 |rowspan="2"|187.5 |rowspan="3" |128<br />256 |rowspan="2" |3.2<br />6.4 |rowspan="2" |64<br />128 |rowspan="2"|17.5 |20 |- ! style="text-align:left" |GeForce FX 5700 LE |March 2004 |AGP 8x<br />PCI |21 |- ! style="text-align:left" |GeForce FX 5700 |2003 |AGP 8x | rowspan="2" |425 | rowspan="2" |250 | rowspan="2" |1,700 | rowspan="2" |1,700 | rowspan="2" |1,700 | rowspan="2" |318.7 | rowspan="2" |8.0 | rowspan="6"|128 | rowspan="2"|29.7 |20 |- ! style="text-align:left" |GeForce PCX 5750 |17 March 2004 |PCIe x16 |128 |25 |- ! style="text-align:left" |GeForce FX 5700 Ultra |23 October 2003 | rowspan="8" |AGP 8x | rowspan="2" |475 |453 | rowspan="2" |1,900 | rowspan="2" |1,900 | rowspan="2" |1,900 | rowspan="2" |356.2 | rowspan="2" |128<br/>256 |14.4 |GDDR2 |rowspan="2"|33.2 |43 |- ! style="text-align:left" |GeForce FX 5700 Ultra GDDR3 |15 March 2004 |475 |15.2 |GDDR3 |38 |- ! style="text-align:left" |GeForce FX 5800 | rowspan="2" |27 January 2003 | rowspan="2" |NV30 | rowspan="2" |125<ref>{{cite web|title=NVIDIA GeForce FX 5800 Specs|url=https://www.techpowerup.com/gpu-specs/geforce-fx-5800.c703|access-date=2024-08-30|website=TechPowerUp|language=en}}</ref> | rowspan="2" |199 |400 |400 | rowspan="2" |4:2:8:4 |1,600 |1,600 |3,200 |300.0 |rowspan="5" |128 |12.8 |rowspan="2" |GDDR2 |24.0 |55 |- ! style="text-align:left" |GeForce FX 5800 Ultra |500 |500 |2,000 |2,000 |4,000 |375.0 |16.0 |30.0 |66 |- !style="text-align:left" |GeForce FX 5900 ZT |15 December 2003 |rowspan="5" |NV35 |rowspan="5" |135<ref>{{cite web|title=NVIDIA GeForce FX 5900 Specs|url=https://www.techpowerup.com/gpu-specs/geforce-fx-5900.c77|access-date=2024-08-30|website=TechPowerUp|language=en}}</ref> |rowspan="5" |207 |325 |rowspan="2" |350 |rowspan="7" |4:3:8:4 |1,300 |1,300 |2,600 |243.7 |rowspan="2" |22.4 |rowspan="6" |DDR |rowspan="7" |256 |22.7 |? |- ! style="text-align:left" |GeForce FX 5900 XT |15 December 2003<ref>{{cite web |url=http://www.prnewswire.com/news-releases/nvidia-and-activision-launch-call-of-duty-bundle-with-geforce-fx-5900-graphics-cards-73319297.html |title=NVIDIA and Activision Launch "Call of Duty" Bundle with GeForce FX 5900 Graphics Cards |access-date=2024-08-30 |archive-url=https://web.archive.org/web/20170401055327/http://www.prnewswire.com/news-releases/nvidia-and-activision-launch-call-of-duty-bundle-with-geforce-fx-5900-graphics-cards-73319297.html |archive-date=2017-04-01 |url-status=live }}</ref> |390 |rowspan="2"|1,600 |rowspan="2"|1,600 |rowspan="2"|3,200 |rowspan="2"|300.0 |27.3 |48 |- !style="text-align:left" |GeForce FX 5900 |May 2003 | 400 |rowspan="2" |425 |rowspan="2"|27.2 |28.0 |55 |- !style="text-align:left" |GeForce FX 5900 Ultra |12 May 2003 |450 |1,800 |1,800 |3,600 |337.5 |rowspan="2"|128<br/>256 |31.5 |65 |- ! style="text-align:left" |GeForce PCX 5900 |17 March 2004 |PCIe x16 |350 |275 |1,400 |1,400 |2,800 |262.5 |17.6 |24.5 |49 |- ! style="text-align:left" |GeForce FX 5950 Ultra |23 October 2003 | rowspan="2" |NV38 | rowspan="2" |135<ref>{{cite web|title=NVIDIA GeForce FX 5950 Ultra Specs|url=https://www.techpowerup.com/gpu-specs/geforce-fx-5950-ultra.c79|access-date=2024-08-30|website=TechPowerUp|language=en}}</ref> | rowspan="2" |207 |AGP 8x | rowspan="2" |475 |475 | rowspan="2" |1,900 | rowspan="2" |1,900 | rowspan="2" |3,800 | rowspan="2" |356.2 | rowspan="2" |256 | 30.4 | rowspan="2"|33.2 |83 |- ! style="text-align:left" |GeForce PCX 5950 |17 February 2004 |PCIe x16 |425 |27.2 |GDDR3 |83 |- ! rowspan="2" |Model ! rowspan="2" |Launch ! rowspan="2" {{Vert header|[[Code name]]}} ! rowspan="2" {{Vert header|[[Semiconductor device fabrication|Fab]] ([[nanometer|nm]])<ref name="vintage3d"/>}} ! rowspan="2" {{Vert header|Transistors (million)}} ! rowspan="2" {{Vert header|Die size (mm<sup>2</sup>)}} ! rowspan="2" {{Vert header|[[Computer bus|Bus]] [[I/O interface|interface]]}} ! rowspan="2" {{Vert header|Core clock ([[Hertz|MHz]])}} ! rowspan="2" {{Vert header|Memory clock ([[Hertz|MHz]])}} ! rowspan="2" {{Vert header|Core config{{efn|name=geforce fx 1|[[Pixel shader]]s: [[vertex shader]]s: [[texture mapping unit]]s: [[render output unit]]s}}}} ! colspan="4" |[[Fillrate]] ! colspan="4" |Memory ! rowspan="2" {{Vert header|Performance ([[FLOPS|GFLOPS]]<br/>[[FP32]])}} ! rowspan="2" {{Vert header|TDP (Watts)}} |- !{{Vert header|MOperations/s}} !{{Vert header|MPixels/s}} !{{Vert header|MTexels/s}} !{{Vert header|MVertices/s}} !{{Vert header|Size ([[Megabyte|MB]])}} !{{Vert header|Bandwidth ([[Gigabyte|GB]]/s)}} !{{Vert header|Bus type}} !{{Vert header|Bus width ([[bit]])}} |} {{notelist}} ===GeForce FX Go 5 (Go 5xxx) series=== The GeForce FX Go 5 series for notebooks architecture. * <sup>1</sup> [[Vertex shader]]s: [[pixel shader]]s: [[texture mapping unit]]s: [[render output unit]]s * <sup>*</sup> The GeForce FX series runs vertex shaders in an array * <sup>**</sup> GeForce FX series has limited OpenGL 2.1 support(with the last Windows XP driver released for it, 175.19). {{Row hover highlight}} {| class="mw-datatable wikitable sortable" style="font-size:85%; text-align:center;" |- ! rowspan=3 | Model ! rowspan=3 | Launch ! rowspan=3 {{vert header|[[Code name]]}} ! rowspan=3 {{vert header|Fab ([[Nanometer|nm]])}} ! rowspan=3 {{vert header|[[Computer bus|Bus]] [[I/O interface|interface]]}} ! rowspan=3 {{vert header|Core clock ([[Hertz|MHz]])}} ! rowspan=3 {{vert header|Memory clock ([[Hertz|MHz]])}} ! rowspan=3 {{vert header|Core config<sup>1</sup>}} ! colspan=2 | [[Fillrate]] ! colspan=4 | Memory ! colspan=3 | Supported [[Application programming interface|API]] version ! rowspan=3 {{vert header|[[Thermal design power|TDP]] (Watts)}} |- ! rowspan=2 {{vert header|Pixel ([[Pixel|GP]]/s)}} ! rowspan=2 {{vert header|Texture ([[Texel (graphics)|GT]]/s)}} ! rowspan=2 {{vert header|Size ([[Megabyte|MB]])}} ! rowspan=2 {{vert header|Bandwidth ([[Gigabyte|GB]]/s)}} ! rowspan=2 {{vert header|Bus type}} ! rowspan=2 {{vert header|Bus width ([[bit]])}} ! rowspan=2 {{vert header|[[Direct3D]]}} ! colspan=2 | [[OpenGL]] |- ! {{vert header|Hardware}} ! {{vert header|Drivers (Software)}} |- ! style="text-align:left;" | GeForce FX Go 5100<sup>*</sup> | rowspan="4" | March 2003 | rowspan="2" | NV34M | rowspan="2" | 150 | rowspan="5" | AGP 8x | 200 | 400 | rowspan="4" | 4:2:4:4 | 0.8 | 0.8 | 64 | 3.2 | rowspan="5" | DDR | 64 | rowspan="5" | 9.0 | rowspan="5" | 1.5 | rowspan="5" | 2.1** | {{unk}} |- ! style="text-align:left;" | GeForce FX Go 5500<sup>*</sup> | 300 | rowspan="3" | 600 | 1.2 | 1.2 | 32<br />64 | rowspan="3" | 9.6 | rowspan="4" | 128 | {{unk}} |- ! style="text-align:left;" | GeForce FX Go 5600<sup>*</sup> | rowspan="2" | NV31M | rowspan="3" | 130 | 350 | rowspan="2" | 1.4 | rowspan="2" | 1.4 | rowspan="3" | 32 | {{unk}} |- ! style="text-align:left;" | GeForce FX Go 5650<sup>*</sup> | 350 | {{unk}} |- ! style="text-align:left;" | GeForce FX Go 5700<sup>*</sup> | 1 February 2005 | NV36M | 450 | 550 | 4:3:4:4 | 1.8 | 1.8 | 8.8 | {{unk}} |} == Discontinued support == NVIDIA has ceased driver support for GeForce FX series. ===Final drivers=== * Windows 9x & Windows Me: 81.98 released on December 21, 2005; [https://web.archive.org/web/20051224052418/http://www.nvidia.com/object/win9x_81.98.html Download]; :[https://web.archive.org/web/20060112045958/http://www.nvidia.com/object/81.98_9x_supported.html Product Support List Windows 95/98/Me β 81.98]. :* Driver version 81.98 for Windows 9x/Me was the last driver version ever released by Nvidia for these systems; no new official releases were later made for these systems. * Windows 2000, 32-bit Windows XP & Media Center Edition: 175.19 released on June 23, 2008; [http://www.nvidia.com/object/winxp_175.19_whql.html Download]. ** Note that the 175.19 driver is known to break Windows Remote Desktop (RDP).<ref>[http://forums.nvidia.com/lofiversion/index.php?t70691.html User forum complaints about v175.19 driver breaking RDP]</ref> The last version before the problem is 174.74. This was apparently fixed in 177.83, however this version is not available for the GeForce FX series of graphic cards.<ref>[https://archive.today/20120708014429/http://forums.anandtech.com/showpost.php?p=26234627 AnandTech forum post regarding RDP issue]</ref> Also worthwhile to note is that 163.75 is the last known good driver that correctly handles the adjustment of the video overlay color properties for the GeForce FX series. Subsequent WHQL drivers do not handle the whole range of possible video overlay adjustments (169.21) or have no effect on those (175.xx). * Windows XP (32-bit): 175.40 released on August 1, 2008; [http://us.download.nvidia.com/Windows/nForce/15.24/15.24_nforce_winxp32_international_whql.exe Download]. * Windows Vista (32-bit): 96.85 released on October 17, 2006; [https://www.nvidia.com/Download/driverResults.aspx/2/en-us Download]; * Windows Vista (64-bit): 97.34 released on November 21, 2006; [http://ftp.hp.com/pub/softlib/software8/COL17570/pv-46619-2/sp26891.exe Download]. The drivers for Windows 2000/XP can also be installed on Windows Vista (and later versions), however there will be no support for desktop compositing or the Aero effects of the operating system. :(Products supported list also on this page) [http://www.nvidia.com/object/win9x_archive.html Windows 95/98/Me Driver Archive]<br /> [http://www.nvidia.com/object/winxp-2k_archive.html Windows XP/2000 Driver Archive] * Linux/BSD/Solaris: 169.12 released on February 26, 2008; [https://www.nvidia.com/en-us/drivers/details/3988/ Download]. ** Also available: 177.67 (beta) released on August 19, 2008; [https://www.nvidia.com/en-us/drivers/details/6507/ Download]. [http://www.nvidia.com/object/unix.html Unix Driver Archive] ==See also== * [[List of Nvidia graphics processing units]] *[[Rankine (microarchitecture)]] * [[GeForce 4 series]] * [[GeForce 6 series]] * [[GeForce 7 series]] ==References== {{Reflist|2}} == External links == {{Commons category|Nvidia GeForce FX series video cards|GeForce FX series}} * [http://www.nvidia.com/page/fx_desktop.html Nvidia: Cinematic Computing for Every User] * [http://www.nvidia.com/object/win9x_81.98.html ForceWare 81.98 drivers, Final Windows 9x/ME driver release] * [http://www.nvidia.com/object/winxp_175.19_whql.html Geforce 175.19 drivers, Final Windows XP driver release] * [https://web.archive.org/web/20060315074806/http://museum.bounce-gaming.net/fx5800.html Museum of Interesting Tech article] Picture and specifications for the FX5800 * [http://www.nvidia.com/content/drivers/drivers.asp Driver Downloads] * [http://laptopvideo2go.com laptopvideo2go.com] Contains an archive of drivers and modified .INF files for the GeForce FX series * [http://www.techpowerup.com/gpudb techPowerUp! GPU Database] {{NVIDIA}} {{DEFAULTSORT:Geforce Fx series}} [[Category:Computer-related introductions in 2003]] [[Category:Graphics cards]] [[Category:GeForce series|5 series]]
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