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GeForce FX series

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Template:Short description Template:Use mdy dates Template:Infobox GPU The GeForce FX or "GeForce 5" series (codenamed NV30) is a line of graphics processing units from the manufacturer Nvidia.

Overview

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Nvidia's GeForce FX series is the fifth generation of the GeForce line. With GeForce 3, the company introduced programmable shader functionality into their 3D architecture, in line with the release of Microsoft's DirectX 8.0. The GeForce 4 Ti was an enhancement of the GeForce 3 technology. With real-time 3D graphics technology continually advancing, the release of DirectX 9.0 brought further refinement of programmable pipeline technology with the arrival of Shader Model 2.0. The GeForce FX series is Nvidia's first generation Direct3D 9-compliant hardware.

The series was manufactured on TSMC's 130 nm fabrication process.<ref name="anand5800preview">Template:Cite web</ref> It is compliant with Shader Model 2.0/2.0A, allowing more flexibility in complex shader/fragment programs and much higher arithmetic precision. It supports a number of new memory technologies, including DDR2, GDDR2 and GDDR3 and saw Nvidia's first implementation of a memory data bus wider than 128 bits.<ref name="ixbtlabs5900">Template:Cite web</ref> The anisotropic filtering implementation has potentially higher quality than previous Nvidia designs.<ref name="anand5800preview" /> Anti-aliasing methods have been enhanced and additional modes are available compared to GeForce 4.<ref name="anand5800preview" /> Memory bandwidth and fill-rate optimization mechanisms have been improved.<ref name="anand5800preview" /> Some members of the series offer double fill-rate in z-buffer/stencil-only passes.<ref name="ixbtlabs5900" />

The series also brought improvements to the company's video processing hardware, in the form of the Video Processing Engine (VPE), which was first deployed in the GeForce 4 MX.<ref name="nvvpefx">Template:Cite web</ref> The primary addition, compared to previous Nvidia GPUs, was per-pixel video-deinterlacing.<ref name="nvvpefx" />

The initial version of the GeForce FX (the 5800) was one of the first cards to come equipped with a large dual-slot cooler. Called "Flow FX", the cooler was very large in comparison to ATI's small, single-slot cooler on the 9700 series.<ref name=TRGFFX5800U>Template:Cite web</ref> It was jokingly referred to as the "Dustbuster", due to a high level of fan noise.<ref>From Voodoo to GeForce: The Awesome History of 3D Graphics</ref>

The advertising campaign for the GeForce FX featured the Dawn, which was the work of several veterans from the computer animation Final Fantasy: The Spirits Within.<ref>Template:Cite web</ref> Nvidia touted it as "The Dawn of Cinematic Computing".<ref name="nvdawncinematic">Template:Cite web</ref>

Nvidia debuted a new campaign to motivate developers to optimize their titles for Nvidia hardware at the Game Developers Conference (GDC) in 2002. In exchange for prominently displaying the Nvidia logo on the outside of the game packaging, the company offered free access to a state-of-the-art test lab in Eastern Europe, that tested against 500 different PC configurations for compatibility. Developers also had extensive access to Nvidia engineers, who helped produce code optimized for the company's products.<ref>Template:Cite web</ref>

Hardware based on the NV30 project didn't launch until near the end of 2002, several months after ATI had released their competing DirectX 9 architecture.<ref>Template:Cite web</ref>

Overall performance

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File:GeForce FX 5200.JPG
GeForce FX 5200

GeForce FX is an architecture designed with DirectX 7, 8 and 9 software in mind. Its performance for DirectX 7 and 8 was generally equal to ATI's competing products with the mainstream versions of the chips, and somewhat faster in the case of the 5900 and 5950 models, but it is much less competitive across the entire range for software that primarily uses DirectX 9 features.<ref name=XtechHL2GFFX>Cross, Jason. Benchmarking Half-Life 2: ATI vs. NVIDIA Template:Webarchive, ExtremeTech, November 29, 2004.</ref>

Its weak performance in processing Shader Model 2 programs is caused by several factors. The NV3x design has less overall parallelism and calculation throughput than its competitors.<ref name=3dcenternv30>Demirug. CineFX (NV30) Inside, 3DCenter, August 31, 2003.</ref> It is more difficult, compared to GeForce 6 and ATI Radeon R300 series, to achieve high efficiency with the architecture due to architectural weaknesses and a resulting heavy reliance on optimized pixel shader code. While the architecture was compliant overall with the DirectX 9 specification, it was optimized for performance with 16-bit shader code, which is less than the 24-bit minimum that the standard requires. When 32-bit shader code is used, the architecture's performance is severely hampered.<ref name=3dcenternv30 /> Proper instruction ordering and instruction composition of shader code is critical for making most of the available computational resources.<ref name=3dcenternv30 />

Hardware refreshes and diversification

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Template:See also

File:NVIDIA Personal Cinema GeForce FX 5700.jpg
Personal Cinema FX 5700
File:NVIDIA Personal Cinema GeForce FX 5900 Ultra ES.jpg
Personal Cinema FX 5900 Ultra
File:NVIDIA GeForce FX 5950 Ultra ES.jpg
GeForce FX 5950 Ultra

Nvidia's initial release, the GeForce FX 5800, was intended as a high-end part. At the time, there were no GeForce FX products for the other segments of the market. The GeForce 4 MX continued in its role as the budget video card and the older GeForce 4 Ti cards filled in the mid-range.

In April 2003, the company introduced the GeForce FX 5600 and the GeForce FX 5200 to address the other market segments. Each had an "Ultra" variant and a slower, budget-oriented variant and all used conventional single-slot cooling solutions. The 5600 Ultra had respectable performance overall but it was slower than the Radeon 9600 Pro and sometimes slower than the GeForce 4 Ti series.<ref>Template:Cite web</ref> The FX 5200 did not perform as well as the DirectX 7.0 generation GeForce 4 MX440 or Radeon 9000 Pro in some benchmarks.<ref>Template:Cite web</ref>

In May 2003, Nvidia launched the GeForce FX 5900 Ultra, a new high-end product to replace the low-volume and disappointing FX 5800. Based upon a revised GPU called NV35, which fixed some of the DirectX 9 shortcomings of the discontinued NV30, this product was more competitive with the Radeon 9700 and 9800.<ref name="BellFX5900">Template:Cite web</ref> In addition to redesigning parts of the GPU, the company moved to a 256-bit memory data bus, allowing for significantly higher memory bandwidth than the 5800 even when utilizing more common DDR SDRAM instead of DDR2.<ref name="BellFX5900" /> The 5900 Ultra performed somewhat better than the Radeon 9800 Pro in games not heavily using shader model 2, and had a quieter cooling system than the 5800.<ref name="BellFX5900" />

In October 2003, Nvidia released the GeForce FX 5700 and GeForce FX 5950. The 5700 was a mid-range card using the NV36 GPU with technology from NV35 while the 5950 was a high-end card again using the NV35 GPU but with additional clock speed. The 5950 also featured a redesigned version of the 5800's FlowFX cooler, this time using a larger, slower fan and running much quieter as a result. The 5700 provided strong competition for the Radeon 9600 XT in games limited to light use of shader model 2.<ref>Template:Cite web</ref> The 5950 was competitive with the Radeon 9800 XT, again as long as pixel shaders were lightly used.<ref>Template:Cite web</ref>

In December 2003, the company launched the GeForce FX 5900XT, a graphics card intended for the mid-range segment. It was similar to the 5900 Ultra, but clocked slower and used slower memory. It more thoroughly competed with Radeon 9600 XT, but was still behind in a few shader-intense scenarios.<ref>Template:Cite web</ref>

The GeForce FX line moved to PCI Express in early 2004 with a number of models, including the PCX 5300, PCX 5750, PCX 5900, and PCX 5950. These cards were largely the same as their AGP predecessors with similar model numbers. To operate on the PCIe bus, an AGP-to-PCIe "HSI bridge" chip on the video card converted the PCIe signals into AGP signals for the GPU.<ref>Template:Cite web</ref>

Also in 2004, the GeForce FX 5200 / 5300 series that utilized the NV34 GPU received a new member with the FX 5500.<ref>Template:Cite web</ref>

GeForce FX model information

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Template:Further

  • All models support OpenGL 1.5 (2.1 (software) with latest drivers)
  • The GeForce FX series runs vertex shaders in an array

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Model Launch rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header Fillrate Memory rowspan="2" Template:Vert header rowspan="2" Template:Vert header
Template:Vert header Template:Vert header Template:Vert header Template:Vert header Template:Vert header Template:Vert header Template:Vert header Template:Vert header
GeForce FX 5100 March 2003 NV34 TSMC 150 nm 45<ref>Template:Cite web</ref> 124 AGP 8x 200 166 4:2:4:4 800 800 800 100.0 64
128
2.6 DDR 64 12.0 ?
GeForce FX 5200 LE 250 1,000 1,000 1,000 125.0 64
128
256
2.6
5.3
64
128
15.0 ?
GeForce FX 5200 AGP 8x
PCI
200 3.2
6.4
64
128
21
GeForce FX 5200 Ultra 6 March 2003 AGP 8x 325 325 1,300 1,300 1,300 162.5 10.4 128 19.5 32
GeForce PCX 5300 17 March 2004 PCIe x16 250 166 1,000 1,000 1,000 125.0 128
256
2.6 64 15.0 21
GeForce FX 5500 March 2004 NV34B 45<ref>Template:Cite web</ref> 91 AGP 8x
AGP 4x
PCI
270 166
200
1,080 1,080 1,080 135.0 64
128
256
5.3
6.4
128 16.2 ?
GeForce FX 5600 XT October 2003 NV31 TSMC 130 nm 80<ref>Template:Cite web</ref> 121 AGP 8x 235 200 940 940 940 117.5 64
128
3.2
6.4
64
128
14.1 ?
GeForce FX 5600 March 2003 AGP 8x
PCI
325 275 1,300 1,300 1,300 162.5 64
128
256<ref>Template:Cite web</ref>
8.8 128 19.5 25
GeForce FX 5600 Ultra 6 March 2003 AGP 8x 350 350 1,400 1,400 1,400 175.0 64
128
11.2 21.0 27
GeForce FX 5600 Ultra Rev.2 400 400 1,600 1,600 1,600 200.0 12.8 24.0 31
GeForce FX 5700 VE September 2004 NV36 82<ref>Template:Cite web</ref> 133 250 200 4:3:4:4 1000 1000 1000 187.5 128
256
3.2
6.4
64
128
17.5 20
GeForce FX 5700 LE March 2004 AGP 8x
PCI
21
GeForce FX 5700 2003 AGP 8x 425 250 1,700 1,700 1,700 318.7 8.0 128 29.7 20
GeForce PCX 5750 17 March 2004 PCIe x16 128 25
GeForce FX 5700 Ultra 23 October 2003 AGP 8x 475 453 1,900 1,900 1,900 356.2 128
256
14.4 GDDR2 33.2 43
GeForce FX 5700 Ultra GDDR3 15 March 2004 475 15.2 GDDR3 38
GeForce FX 5800 27 January 2003 NV30 125<ref>Template:Cite web</ref> 199 400 400 4:2:8:4 1,600 1,600 3,200 300.0 128 12.8 GDDR2 24.0 55
GeForce FX 5800 Ultra 500 500 2,000 2,000 4,000 375.0 16.0 30.0 66
GeForce FX 5900 ZT 15 December 2003 NV35 135<ref>Template:Cite web</ref> 207 325 350 4:3:8:4 1,300 1,300 2,600 243.7 22.4 DDR 256 22.7 ?
GeForce FX 5900 XT 15 December 2003<ref>Template:Cite web</ref> 390 1,600 1,600 3,200 300.0 27.3 48
GeForce FX 5900 May 2003 400 425 27.2 28.0 55
GeForce FX 5900 Ultra 12 May 2003 450 1,800 1,800 3,600 337.5 128
256
31.5 65
GeForce PCX 5900 17 March 2004 PCIe x16 350 275 1,400 1,400 2,800 262.5 17.6 24.5 49
GeForce FX 5950 Ultra 23 October 2003 NV38 135<ref>Template:Cite web</ref> 207 AGP 8x 475 475 1,900 1,900 3,800 356.2 256 30.4 33.2 83
GeForce PCX 5950 17 February 2004 PCIe x16 425 27.2 GDDR3 83
Model Launch rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header rowspan="2" Template:Vert header Fillrate Memory rowspan="2" Template:Vert header rowspan="2" Template:Vert header
Template:Vert header Template:Vert header Template:Vert header Template:Vert header Template:Vert header Template:Vert header Template:Vert header Template:Vert header

Template:Notelist

GeForce FX Go 5 (Go 5xxx) series

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The GeForce FX Go 5 series for notebooks architecture.

Template:Row hover highlight

Model Launch rowspan=3 Template:Vert header rowspan=3 Template:Vert header rowspan=3 Template:Vert header rowspan=3 Template:Vert header rowspan=3 Template:Vert header rowspan=3 Template:Vert header Fillrate Memory Supported API version rowspan=3 Template:Vert header
rowspan=2 Template:Vert header rowspan=2 Template:Vert header rowspan=2 Template:Vert header rowspan=2 Template:Vert header rowspan=2 Template:Vert header rowspan=2 Template:Vert header rowspan=2 Template:Vert header OpenGL
Template:Vert header Template:Vert header
GeForce FX Go 5100* March 2003 NV34M 150 AGP 8x 200 400 4:2:4:4 0.8 0.8 64 3.2 DDR 64 9.0 1.5 2.1** Template:Unk
GeForce FX Go 5500* 300 600 1.2 1.2 32
64
9.6 128 Template:Unk
GeForce FX Go 5600* NV31M 130 350 1.4 1.4 32 Template:Unk
GeForce FX Go 5650* 350 Template:Unk
GeForce FX Go 5700* 1 February 2005 NV36M 450 550 4:3:4:4 1.8 1.8 8.8 Template:Unk

Discontinued support

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NVIDIA has ceased driver support for GeForce FX series.

Final drivers

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  • Windows 9x & Windows Me: 81.98 released on December 21, 2005; Download;
Product Support List Windows 95/98/Me – 81.98.
  • Driver version 81.98 for Windows 9x/Me was the last driver version ever released by Nvidia for these systems; no new official releases were later made for these systems.
  • Windows 2000, 32-bit Windows XP & Media Center Edition: 175.19 released on June 23, 2008; Download.
    • Note that the 175.19 driver is known to break Windows Remote Desktop (RDP).<ref>User forum complaints about v175.19 driver breaking RDP</ref> The last version before the problem is 174.74. This was apparently fixed in 177.83, however this version is not available for the GeForce FX series of graphic cards.<ref>AnandTech forum post regarding RDP issue</ref> Also worthwhile to note is that 163.75 is the last known good driver that correctly handles the adjustment of the video overlay color properties for the GeForce FX series. Subsequent WHQL drivers do not handle the whole range of possible video overlay adjustments (169.21) or have no effect on those (175.xx).
  • Windows XP (32-bit): 175.40 released on August 1, 2008; Download.
  • Windows Vista (32-bit): 96.85 released on October 17, 2006; Download;
  • Windows Vista (64-bit): 97.34 released on November 21, 2006; Download.

The drivers for Windows 2000/XP can also be installed on Windows Vista (and later versions), however there will be no support for desktop compositing or the Aero effects of the operating system.

(Products supported list also on this page)

Windows 95/98/Me Driver Archive
Windows XP/2000 Driver Archive

  • Linux/BSD/Solaris: 169.12 released on February 26, 2008; Download.
    • Also available: 177.67 (beta) released on August 19, 2008; Download.

Unix Driver Archive

See also

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References

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