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== Overall performance == [[File:GeForce FX 5200.JPG|thumb|GeForce FX 5200]] GeForce FX is an architecture designed with DirectX 7, 8 and 9 software in mind. Its performance for DirectX 7 and 8 was generally equal to ATI's competing products with the mainstream versions of the chips, and somewhat faster in the case of the 5900 and 5950 models, but it is much less competitive across the entire range for software that primarily uses DirectX 9 features.<ref name=XtechHL2GFFX>Cross, Jason. [http://www.extremetech.com/article2/0,1697,1733181,00.asp Benchmarking Half-Life 2: ATI vs. NVIDIA] {{Webarchive|url=https://web.archive.org/web/20051214140044/http://www.extremetech.com/article2/0,1697,1733181,00.asp |date=December 14, 2005 }}, ExtremeTech, November 29, 2004.</ref> Its weak performance in processing Shader Model 2 programs is caused by several factors. The NV3x design has less overall parallelism and calculation throughput than its competitors.<ref name=3dcenternv30>Demirug. [http://www.3dcenter.org/artikel/cinefx/index_e.php CineFX (NV30) Inside], 3DCenter, August 31, 2003.</ref> It is more difficult, compared to [[GeForce 6 series|GeForce 6]] and [[Radeon R300|ATI Radeon R300 series]], to achieve high efficiency with the architecture due to architectural weaknesses and a resulting heavy reliance on optimized pixel shader code. While the architecture was compliant overall with the DirectX 9 specification, it was optimized for performance with 16-bit shader code, which is less than the 24-bit minimum that the standard requires. When 32-bit shader code is used, the architecture's performance is severely hampered.<ref name=3dcenternv30 /> Proper instruction ordering and instruction composition of shader code is critical for making most of the available computational resources.<ref name=3dcenternv30 />
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