Bolo (1987 video game)
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Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987, and was later ported by Cheshire to the Apple Macintosh.<ref name="BoloManual">Template:Cite web</ref> Although offered for sale for the BBC Micro,<ref name="acornuser198901">Template:Cite news</ref><ref name="worldinpixels-2020">Template:Cite web</ref> this version is now regarded as lost.<ref name="sth">Template:Cite web</ref> It is a networked multiplayer game that simulates a tank battlefield. Currently, a Windows version known as Winbolo remains in operation and continues to have a small but active player base.<ref>Template:Cite web</ref> <ref>Template:Cite web</ref>
Name
[edit]According to the Bolo Frequently Asked Questions page: "Bolo is the Hindi word for communication. Bolo is about computers communicating on the network, and more importantly about humans communicating with each other, as they argue, negotiate, form alliances, agree strategies, etc."<ref name="Bolo FAQ">Template:Cite web</ref>
Another tank game with the same name was created for the Apple II in 1982. In the user manual, Cheshire wrote that this was "an unfortunate coincidence".<ref name="BoloManual" />
Bolo is also the name for a class of self-aware tanks in a series of stories initially published in 1960 by science fiction writer Keith Laumer.
Description
[edit]Networking
[edit]The Macintosh version of Bolo supported up to sixteen concurrent networked players, using AppleTalk over a Local Area Network, or UDP over the Internet.<ref name="faq1">Template:Cite web</ref><ref name="faq2">Template:Cite web</ref><ref name="VirtualCommunity">Template:Cite journal</ref> All AppleTalk network connection types were supported, including LocalTalk, EtherTalk, TokenTalk, and AppleTalk Remote Access.<ref name="BoloManual" /> The current Windows version continues to support 16 players, who join via an active games page or the game's Discord channel.<ref>Template:Cite web</ref><ref>Template:Cite web</ref>
References
[edit]Further reading
[edit]- Andrew Wilson and Stephen Intille, "Programming a Bolo Robot: Recognizing Actions By Example", MIT Media Lab Fall 1995 - this paper describes using Bolo as a system for developing a programming by example system.
- Silberman, S. (1995). O Bolo Mio. NetGuide Magazine, May issue. Archived from on 5 June 2020.
External links
[edit]- Bolo home page
- Stuart Cheshire, the author of Bolo
- Winbolo game download page
- Winbolo player hub website