The two-dimensional analogue of a 4-polytope is a polygon, and the three-dimensional analogue is a polyhedron.
Topologically 4-polytopes are closely related to the uniform honeycombs, such as the cubic honeycomb, which tessellate 3-space; similarly the 3D cube is related to the infinite 2D square tiling. Convex 4-polytopes can be cut and unfolded as nets in 3-space.
A 4-polytope is a closed four-dimensional figure. It comprises vertices (corner points), edges, faces and cells. A cell is the three-dimensional analogue of a face, and is therefore a polyhedron. Each face must join exactly two cells, analogous to the way in which each edge of a polyhedron joins just two faces. Like any polytope, the elements of a 4-polytope cannot be subdivided into two or more sets which are also 4-polytopes, i.e. it is not a compound.
The convex regular 4-polytopes are the four-dimensional analogues of the Platonic solids. The most familiar 4-polytope is the tesseract or hypercube, the 4D analogue of the cube.
The convex regular 4-polytopes can be ordered by size as a measure of 4-dimensional content (hypervolume) for the same radius. Each greater polytope in the sequence is rounder than its predecessor, enclosing more contentTemplate:Sfn within the same radius. The 4-simplex (5-cell) is the limit smallest case, and the 120-cell is the largest. Complexity (as measured by comparing configuration matrices or simply the number of vertices) follows the same ordering.
4-polytopes cannot be seen in three-dimensional space due to their extra dimension. Several techniques are used to help visualise them.
Orthogonal projection
Orthogonal projections can be used to show various symmetry orientations of a 4-polytope. They can be drawn in 2D as vertex-edge graphs, and can be shown in 3D with solid faces as visible projective envelopes.
Perspective projection
Just as a 3D shape can be projected onto a flat sheet, so a 4-D shape can be projected onto 3-space or even onto a flat sheet. One common projection is a Schlegel diagram which uses stereographic projection of points on the surface of a 3-sphere into three dimensions, connected by straight edges, faces, and cells drawn in 3-space.
Sectioning
Just as a slice through a polyhedron reveals a cut surface, so a slice through a 4-polytope reveals a cut "hypersurface" in three dimensions. A sequence of such sections can be used to build up an understanding of the overall shape. The extra dimension can be equated with time to produce a smooth animation of these cross sections.
Nets
A net of a 4-polytope is composed of polyhedral cells that are connected by their faces and all occupy the same three-dimensional space, just as the polygon faces of a net of a polyhedron are connected by their edges and all occupy the same plane.
The topology of any given 4-polytope is defined by its Betti numbers and torsion coefficients.<ref name="richeson">Richeson, D.; Euler's Gem: The Polyhedron Formula and the Birth of Topoplogy, Princeton, 2008.</ref>
The value of the Euler characteristic used to characterise polyhedra does not generalize usefully to higher dimensions, and is zero for all 4-polytopes, whatever their underlying topology. This inadequacy of the Euler characteristic to reliably distinguish between different topologies in higher dimensions led to the discovery of the more sophisticated Betti numbers.<ref name="richeson"/>
Similarly, the notion of orientability of a polyhedron is insufficient to characterise the surface twistings of toroidal 4-polytopes, and this led to the use of torsion coefficients.<ref name="richeson"/>
Like all polytopes, 4-polytopes may be classified based on properties like "convexity" and "symmetry".
A 4-polytope is convex if its boundary (including its cells, faces and edges) does not intersect itself and the line segment joining any two points of the 4-polytope is contained in the 4-polytope or its interior; otherwise, it is non-convex. Self-intersecting 4-polytopes are also known as star 4-polytopes, from analogy with the star-like shapes of the non-convex star polygons and Kepler–Poinsot polyhedra.
A 4-polytope is scaliform if it is vertex-transitive, and has all equal length edges. This allows cells which are not uniform, such as the regular-faced convex Johnson solids.
A 4-polytope is prismatic if it is the Cartesian product of two or more lower-dimensional polytopes. A prismatic 4-polytope is uniform if its factors are uniform. The hypercube is prismatic (product of two squares, or of a cube and line segment), but is considered separately because it has symmetries other than those inherited from its factors.
A tiling or honeycomb of 3-space is the division of three-dimensional Euclidean space into a repetitive grid of polyhedral cells. Such tilings or tessellations are infinite and do not bound a "4D" volume, and are examples of infinite 4-polytopes. A uniform tiling of 3-space is one whose vertices are congruent and related by a space group and whose cells are uniform polyhedra.
Unknown total number of nonconvex uniform 4-polytopes: Norman Johnson and other collaborators have identified 2191 forms (convex and star, excluding the infinite families), all constructed by vertex figures by Stella4D software.<ref>Uniform Polychora, Norman W. Johnson (Wheaton College), 1845 cases in 2005</ref>
These categories include only the 4-polytopes that exhibit a high degree of symmetry. Many other 4-polytopes are possible, but they have not been studied as extensively as the ones included in these categories.
3-sphere – analogue of a sphere in 4-dimensional space. This is not a 4-polytope, since it is not bounded by polyhedral cells.
The duocylinder is a figure in 4-dimensional space related to the duoprisms. It is also not a 4-polytope because its bounding volumes are not polyhedral.
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