Jump to content

Metropolis light transport

From Niidae Wiki
Revision as of 11:40, 20 September 2024 by imported>Lachsdachs (See also: Fixed typo)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Short description Template:More footnotes Metropolis light transport (MLT) is a global illumination application of a Monte Carlo method called the Metropolis–Hastings algorithm to the rendering equation for generating images from detailed physical descriptions of three-dimensional scenes.<ref>Template:Cite book</ref><ref>Template:Cite web</ref>

The procedure constructs paths from the eye to a light source using bidirectional path tracing, then constructs slight modifications to the path. Some careful statistical calculation (the Metropolis algorithm) is used to compute the appropriate distribution of brightness over the image. This procedure has the advantage, relative to bidirectional path tracing, that once a path has been found from light to eye, the algorithm can then explore nearby paths; thus difficult-to-find light paths can be explored more thoroughly with the same number of simulated photons. In short, the algorithm generates a path and stores the path's 'nodes' in a list. It can then modify the path by adding extra nodes and creating a new light path. While creating this new path, the algorithm decides how many new 'nodes' to add and whether or not these new nodes will actually create a new path.

Metropolis light transport is an unbiased method that, in some cases (but not always), converges to a solution of the rendering equation faster than other unbiased algorithms such as path tracing or bidirectional path tracing.Template:Citation needed

Energy Redistribution Path Tracing (ERPT) uses Metropolis sampling-like mutation strategies instead of an intermediate probability distribution step.<ref name="erpt">Template:Cite CiteSeerX</ref>

See also

[edit]

Renderers using MLT:

References

[edit]

Template:Reflist

[edit]


Template:Compu-stub