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{{Short description|Tabletop role playing game}} {{About|the tabletop game}}{{italic title}} {{Use mdy dates|date=November 2024}} {{Infobox game | title = ''Vampire: The Masquerade'' | image = Vampmasq.jpg | caption = Second edition cover | alt = The cover features a photograph of a red rose on green marble | italic title = yes | designer = [[Mark Rein-Hagen]], [[Graeme Davis (game designer)|Graeme Davis]], [[Tom Dowd (game designer)|Tom Dowd]], [[Lisa Stevens]], [[Stewart Wieck]]<ref name="V:tM1">[[Mark Rein-Hagen|Rein-Hagen, Mark]];[[Stewart Wieck|Wieck, Stewart]];. ''Vampire: The Masquerade (First Edition)''. White Wolf, 1991.</ref> | publisher = {{ubl|[[White Wolf Publishing]] |[[Onyx Path Publishing]] |[[Modiphius Entertainment]] |[[Renegade Game Studios]]<ref name="Dicebreaker 2020">{{cite web |url=https://www.dicebreaker.com/universes/world-of-darkness/news/world-of-darkness-publishing-development-renegade-paradox |title=Kids on Bikes studio becomes new publisher for World of Darkness RPGs as Paradox brings development in-house |author=Jarvis, Matt |date=November 12, 2020 |website=[[Dicebreaker]] |publisher=[[Gamer Network]] |access-date=November 12, 2020 |archive-url=https://web.archive.org/web/20201112184212/https://www.dicebreaker.com/universes/world-of-darkness/news/world-of-darkness-publishing-development-renegade-paradox |archive-date=November 12, 2020 |url-status=live}}</ref> |By Night Studios}} | date = {{plain list| * 1991 (first edition) * 1992 (second edition) * 1998 (''Revised Edition'') * 2011 (''20th Anniversary Edition'') * 2018 (''Fifth Edition'') }} | genre = Personal [[Horror fiction|horror]] | system = [[Storyteller System]] | series = ''[[World of Darkness]]'' }} '''''Vampire: The Masquerade''''' is a [[tabletop role-playing game]] (tabletop RPG), created by [[Mark Rein-Hagen]] and released in 1991 by [[White Wolf Publishing]], as the first of several [[Storyteller System]] games for its [[World of Darkness]] setting line.<ref name="HG">{{Cite book | chapter=Vampire: The Masquerade | title=[[Hobby Games: The 100 Best]] | last=Vasilakos | first=George | author-link=George Vasilakos | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=[[Green Ronin Publishing]] | year=2007 | pages=348–351 | isbn=978-1-932442-96-0}}</ref><ref>{{Cite journal |last=Konzack |first=Lars |date=Summer 2015 |title=Mark Rein•Hagen's Foundational Influence on 21st Century Vampiric Media |url=https://www.academia.edu/17844167 |url-access=registration |journal=Akademisk |volume=11 |pages=115–}}</ref> It is set in a fictionalized "gothic-punk" version of the modern world, where players assume the role of [[vampire]]s, referred to as ''Kindred'' or ''Cainites'', who struggle against their own bestial natures, vampire hunters, and each other.<ref>{{cite book| last = Melton| first = Gordon| author-link = J. Gordon Melton| title = The Vampire Book: The Encyclopedia of the Undead| publisher = Visible Ink Press| year = 1994| location = Detroit, MI| pages = 852| edition = 1st| url = http://www.visibleink.com/title.php?id=41| isbn =0-8103-2295-1 }}</ref> Several associated products were produced based on ''Vampire: The Masquerade'', including [[live-action role-playing game]]s (''[[Mind's Eye Theatre]]''), dice, [[collectible card game]]s (''[[Vampire: The Eternal Struggle|The Eternal Struggle]]''), [[video game]]s (''[[Vampire: The Masquerade – Redemption|Redemption]]'', ''[[Vampire: The Masquerade – Bloodlines|Bloodlines]]'', ''[[Vampire: The Masquerade – Swansong|Swansong]]'' and ''[[Vampire: The Masquerade – Bloodlines 2|Bloodlines 2]]'', ''[[Vampire: The Masquerade – Bloodhunt|Bloodhunt]]''), and numerous novels. In 1996, a short-lived television show loosely based on the game, ''[[Kindred: The Embraced]]'', was produced by [[Aaron Spelling]] for the [[Fox Broadcasting Company]]. ==Development== ''Vampire'' was inspired by [[Role-playing game|role-playing games (RPGs)]] such as ''[[Call of Cthulhu (role-playing game)|Call of Cthulhu]]'', ''[[RuneQuest]],'' and ''[[Nightlife (role-playing game)|Nightlife]]'', as well as the writings of [[Joseph Campbell]] and vampire films such as ''[[The Lost Boys]]''. Rein-Hagen felt that hunting vampires would get boring as a game premise, so he came up with the idea of a game wherein the players played vampires instead of hunting them.<ref name="RHreddit" /><ref name="popcults1">{{cite web |author=stygianjim |date=September 13, 2012 |title=The Wyrm's Turn: Interview with Mark Rein-Hagen |url=http://www.popcults.com/the-wyrms-turn-interview-with-mark-rein-hagen/ |access-date=August 31, 2015 |work=Pop Cults |publisher=popcults.com}}</ref> Rein-Hagen said he purposefully did not read Anne Rice's ''[[The Vampire Chronicles|Vampire Chronicles]]'' until "very late" in the development process but admitted she was probably an influence on the vampire films that inspired the game.<ref name="RHreddit" /> He wanted to go beyond what Anne Rice to create a whole secret vampire society and culture.<ref name="RHreddit" /><ref name="popcults1" /> Some of ''Vampire''{{'}}s central themes of the power of belief developed out of Rein-Hagen's religious upbringing. Inspired by a comic book given to him by White Wolf business partner [[Stewart Wieck]], Rein-Hagen developed the idea that the [[Cain and Abel|Biblical Cain]] was the original vampire. Rein-Hagen has said the idea of Cain (spelled ''Caine'' in the game) as the progenitor of all vampires was a "big turning point."<ref name="RHreddit" /> After initially "trying to shy away from religion", this encouraged him to lean into the religious themes.<ref name="RHreddit">{{cite web|last=Rein-Hagen |first=Mark |url=https://www.reddit.com/comments/2boyia/i_am_mark_reinhagen_world_creator_and_game/ |title=I am Mark Rein-Hagen, world creator and game designer. AskmeAnything.|publisher=Reddit |date=2014|access-date=August 31, 2015}}</ref> ''Vampire'' was conceived as a dark [[urban fantasy]] game, with a [[Gothic fiction|gothic]] feel similar to TSR's ''[[Ravenloft]]''. It would also be the first of a series of linked games sharing the same game world.<ref name="appelcineWW1">{{cite web |last=Appelcline |first=Shannon |date=2007 |title=A Brief History of Game #11: White Wolf, Part One: 1986-1995 |url=http://www.rpg.net/columns/briefhistory/briefhistory11.phtml |access-date=September 17, 2015 |publisher=RPG.net}}</ref> Shannon Appelcline suggests that its visual style was considered striking at the time – its simple cover featured a photo of a rose on green marble. The game also focused on plots, intrigue, and character as opposed to more straightforward dungeon scenarios. While the RPG industry in general had been trending towards a more narrative approach, ''Vampire'' is considered one of the first mainstream games to focus on these elements.<ref name="appelcineWW1" /> The vampires, or ''Kindred'', were also given an extensive list of broad supernatural powers called Disciplines, which included superior strength, speed, and toughness, as well as other powers such as mystic senses, mind control, and blood magic. This helped the game appeal to fans of the superhero genre, which was more marketable at the time than horror. The 13 clans, based on vampiric archetypes, were added late in the development process, after a suggestion by Chris McDonough that players needed greater structure, similar to the [[Character class|character classes]] of other games. This system proved very popular with players and led to the popularization of the [[splatbook]].<ref name="appelcineWW1" /><ref name="designers" />{{Rp|pages=16–17}} For the game's mechanical elements, Rein-Hagen turned to [[Tom Dowd (game designer)|Tom Dowd]], co-designer of ''Shadowrun'' (1989). ''Vampire''{{'}}s system of "comparative" [[Dice pool|dice pools]] drew on the mechanics innovated by ''Shadowrun,'' changing only the type of dice rolled from six-sided to [[Ten-sided dice|ten-sided]]. Players rolled a number of dice determined by their skills, similar to games like ''[[Champions (role-playing game)|Champions]]'', but rather than adding the results of the dice together, ''Vampire'' counted the number of dice which met or exceeded a target number or ''difficulty''. Skill levels were relatively low, ranging usually from one to five, and were represented with dots rather than numbers, which was the standard of its contemporaries. Players could quickly calculate their dice pool and roll against the assigned difficulty rating. Appelcline suggests this system aided a style of play which emphasized story over mechanics, as it was easy for new players to quickly grasp, though it sometimes produced unexpected results, such as a highly skilled character being more likely to [[Natural 1|fumble]].<ref name="appelcineWW1" /> == Publication history == {{See also|List of Vampire: The Masquerade books}} The original 1991 version was superseded by a second edition in 1992 and the ''Revised Edition'' in 1998.<ref name="appelcineWW1" /> The ''Vampire: The Masquerade'' game line was discontinued in 2004, at which point it was superseded by ''[[Vampire: The Requiem]]''.<ref>{{Cite web|date=July 27, 2021|title=Why Both Vampire: The Masquerade & Vampire: The Requiem Exist|url=https://screenrant.com/vampire-masquerade-requiem-tabletop-games-why-both-exist/|access-date=November 12, 2021|website=ScreenRant|language=en-US}}</ref><ref name="pyramid staff changes">{{cite web|date=November 22, 2004|title=White Wolf Announces Staff Changes|url=http://www.sjgames.com/pyramid/sample.html?id=5091|url-status=live|archive-url=https://web.archive.org/web/20050322021233/http://www.sjgames.com/pyramid/sample.html?id=5091|archive-date=March 22, 2005|access-date=October 7, 2020|website=[[Pyramid (magazine)|Pyramid]]|publisher=[[Steve Jackson Games]]}}</ref><ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011|isbn=978-1-907702-58-7}}</ref>{{rp|228–229}} In mid-2010, White Wolf switched exclusively to a [[Print on demand|print-on-demand]] model via online role playing game store [[DriveThruRPG]], starting with a number of formerly out of print ''Vampire: The Masquerade'' books and gradually making more titles available as they were ready for print.<ref name="designers" />{{Rp|pages=7–52}} ===''20th Anniversary Edition''=== On March 17, 2011, White Wolf announced ''Vampire: The Masquerade, 20th Anniversary Edition'', which was published during the Grand Masquerade event in New Orleans on September 15–17, 2011, and released to the attendees. Customers not attending The Grand Masquerade were offered a limited time preorder option. The 20th Anniversary Edition (or ''V20'') contains revisions of rules and is a compendium of information previously provided in supplemental material in the game's earlier life. V20 officially revived ''Vampire: The Masquerade'' as part of White Wolf Publishing's shift to a print-on-demand business model, and multiple new ''Masquerade'' products were subsequently announced.<ref>{{Cite web|date=December 22, 2011|title=Tabletop Review: Vampire: The Masquerade 20th Anniversary Edition|url=http://diehardgamefan.com/2011/12/22/tabletop-review-vampire-the-masquerade-20th-anniversary-edition/|archive-url=https://web.archive.org/web/20120111121904/http://diehardgamefan.com/2011/12/22/tabletop-review-vampire-the-masquerade-20th-anniversary-edition/|url-status=dead|archive-date=January 11, 2012|access-date=November 12, 2021|website=Diehard GameFAN|language=en-US}}</ref><ref>{{cite web|title=At GenCon we announced our partnership with DriveThruRPG in their Now in Print program, offering out-of-print and PDF-exclusive products as physical books through print-on-demand technology|url=http://www.white-wolf.com/community/news/the-latest-books-now-in-print|access-date=August 31, 2011|publisher=White Wolf Publishing}}</ref><ref>{{cite web|title=White Wolf Release Schedule 2011-2012|url=http://www.white-wolf.com/community/news/white-wolf-release-schedule-2011-2012|url-status=dead|archive-url=https://web.archive.org/web/20110910054210/http://www.white-wolf.com/community/news/white-wolf-release-schedule-2011-2012|archive-date=September 10, 2011|access-date=August 9, 2011|publisher=White Wolf Publishing}}</ref> After White Wolf ceased publishing books directly, the licences to its tabletop roleplaying games, including ''Vampire'', were transferred to [[Onyx Path Publishing]], founded by former White Wolf Art Director Rich Thomas.<ref name="designers" />{{Rp|pages=7–52}}<ref name=":10" /> White Wolf's live-action [[Mind's Eye Theatre]] products were published by By Night Studios.<ref name=":10">{{Cite web |date=2015-11-02 |title=A Pair of Ducks Bought White Wolf? [Monday Meeting Notes] – Onyx Path Publishing |url=https://theonyxpath.com/a-pair-of-ducks-bought-white-wolf-monday-meeting-notes/ |access-date=2025-01-15 |language=en-US}}</ref><ref>{{cite web|title=Vampire The Masquerade|url=http://theonyxpath.com/category/worlds/classicworldofdarkness/vampirethemasquerade/|access-date=September 1, 2015|publisher=Onyx Path Publishing}}</ref><ref>{{Cite web|title=By Night Studios. Vampire: The Masquerade LARP|url=https://bynightstudios.com/blog/vampire-the-masquerade/|website=By Night Studios}}</ref> ===Fifth edition=== In August 2015, [[Onyx Path Publishing]] announced its intention to create a fourth edition of ''Vampire''.<ref>{{Cite web |date=2015-08-04 |title=Vampire: The Masquerade 4th Edition Announced at Gen Con! – Onyx Path Publishing |url=https://theonyxpath.com/vampire-the-masquerade-4th-edition-announced-at-gen-con/ |access-date=2025-01-15 |language=en-US}}</ref><ref name=":7">{{Cite web |date=2015-12-14 |title=CofD, C20 and You and Me [Monday Meeting Blog] – Onyx Path Publishing |url=https://theonyxpath.com/cofd-c20-and-you-and-me-monday-meeting-blog/ |access-date=2025-01-15 |language=en-US}}</ref> Two months later, [[Paradox Interactive]] purchased White Wolf and all of its intellectual properties from [[CCP Games]]. It was announced that White Wolf, which would move ahead with a new edition of the game instead of Onyx Path, and White Wolf would remain a subsidiary of Paradox Interactive.<ref name=":7" /><ref name="Paradox">{{cite web |title=Paradox Interactive Acquires White Wolf Publishing from CCP Games |url=https://www.paradoxplaza.com/news/Paradox-White-Wolf-Publishing/ |archive-url=https://web.archive.org/web/20151120230819/https://www.paradoxplaza.com/news/Paradox-White-Wolf-Publishing/ |archive-date=November 20, 2015 |access-date=November 20, 2015}}</ref> With game designer [[Kenneth Hite]] as lead developer, ''Vampire: The Masquerade, Fifth Edition'' (also known as ''V5'') was subsequently released in early 2018.<ref>{{cite web|title=White Wolf - News|url=http://www.white-wolf.com/news/|website=Vampire the Masquerade - Sverige - White Wolf}}</ref><ref>{{Cite web|last=Hall|first=Charlie|date=July 25, 2018|title=Vampire: The Masquerade's latest edition is trying to deal with sex and power in 2018|url=https://www.polygon.com/2018/7/25/17607080/vampire-the-masquerade-v5-white-wolf|access-date=November 11, 2021|website=Polygon|language=en-US}}</ref><ref>{{Cite web|last=Sheehan|first=Gavin|date=October 31, 2018|title=A Taste For Blood — We Review Vampire: The Masquerade 5th Edition|url=https://bleedingcool.com/games/a-taste-for-blood-we-review-vampire-the-masquerade-5th-edition/|access-date=November 11, 2021|website=Bleeding Cool News And Rumors|language=en}}</ref> It was distributed by [[Modiphius Entertainment]],<ref name=":12">{{Cite web |last=Jarvis |first=Matt |date=2020-11-12 |title=Kids on Bikes studio becomes new publisher for World of Darkness RPGs as Paradox brings development in-house |url=https://www.dicebreaker.com/universes/world-of-darkness/news/world-of-darkness-publishing-development-renegade-paradox |access-date=2025-01-15 |website=Dicebreaker |language=en}}</ref><ref>{{Cite web|date=May 15, 2017|title=Development Team for 'Vampire: The Masquerade 5th Edition' Announced|url=https://icv2.com/articles/news/view/37522/development-team-vampire-the-masquerade-5th-edition-announced|access-date=November 12, 2021|website=[[ICv2]]|language=en}}</ref><ref>{{cite web|title=WHITE WOLF ANNOUNCES DISTRIBUTION PARTNERSHIP WITH MODIPHIUS ENTERTAINMENT FOR VAMPIRE: THE MASQUERADE 5TH EDITION|url=https://www.modiphius.com/modiphius-press-releases/white-wolf-announces-distribution-partnership-with-modiphius-entertainment-for-vampire-the-masquerade-5th-edition|website=Modiphius|access-date=April 23, 2018|archive-date=July 19, 2018|archive-url=https://web.archive.org/web/20180719095740/http://www.modiphius.com/modiphius-press-releases/white-wolf-announces-distribution-partnership-with-modiphius-entertainment-for-vampire-the-masquerade-5th-edition|url-status=dead}}</ref> with production of supplements licensed to multiple publishers, including Modiphius and Onyx Path.<ref>{{Cite web |last=Hall |first=Charlie |date=2018-12-22 |title=White Wolf hands over Vampire tabletop RPG to new leadership |url=https://www.polygon.com/2018/12/22/18152146/white-wolf-vampire-the-masquerade-modiphius-entertainment |access-date=2025-01-15 |website=Polygon |language=en-US}}</ref><ref>{{Cite web |date=2018-12-21 |title=Modiphius indossa la maschera e scopre i canini con Vampire The Masquerade 5° edizione |url=https://www.tomshw.it/culturapop/modiphius-indossa-la-maschera-e-scopre-i-canini-con-vampire-the-masquerade-5-edizione |access-date=2025-01-15 |website=Tom's Hardware |language=it}}</ref> After the release of the ''Anarch'' sourcebook in November 2018, Paradox Interactive announced it would no longer allow White Wolf to develop the series in-house due to references in the sourcebook to the [[anti-gay purges in Chechnya]] and other controversies surrounding White Wolf.<ref name=":12" /><ref>{{Cite web|last=Hall|first=Charlie|date=November 13, 2018|title=Publishers of Vampire tabletop game ponder 'a change in leadership' after more missteps|url=https://www.polygon.com/2018/11/13/18089574/vampire-the-masquerade-white-wolf-lgbtq-chechnya-apology|access-date=November 11, 2021|website=Polygon|language=en-US}}</ref> In December 2018, Paradox announced that Modiphius Entertainment would continue the development of the series with final approval by Paradox Interactive.<ref>{{Cite web|last=Hall|first=Charlie|date=December 22, 2018|title=White Wolf hands over Vampire tabletop RPG to new leadership|url=https://www.polygon.com/2018/12/22/18152146/white-wolf-vampire-the-masquerade-modiphius-entertainment|access-date=November 11, 2021|website=Polygon|language=en-US}}</ref><ref>{{Cite web|date=December 23, 2018|title=Modiphius Entertainment Takes Over Development of Vampire: The Masquerade|url=https://techraptor.net/tabletop/news/modiphius-entertainment-takes-over-development-of-vampire-masquerade|access-date=November 11, 2021|website=TechRaptor|language=en}}</ref> In November 2020, Paradox Interactive announced that [[Renegade Game Studios]] would become the publishing partner for the entire [[World of Darkness]] brand and they would release all future ''Vampire: The Masquerade'' products.<ref name="Dicebreaker 2020"/><ref name=":1">{{Cite web|date=November 12, 2020|title=Renegade Game Studios Becomes a TTRPG Publishing Partner for 'World of Darkness'|url=https://icv2.com/articles/news/view/46956/renegade-game-studios-becomes-ttrpg-publishing-partner-world-darkness|access-date=November 11, 2021|website=[[ICv2]]|language=en}}</ref> The company also announced it would bring IP development back in-house under the World of Darkness team,<ref name=":0">{{cite web|author=Jarvis, Matt|date=November 12, 2020|title=Kids on Bikes studio becomes new publisher for World of Darkness RPGs as Paradox brings development in-house|url=https://www.dicebreaker.com/universes/world-of-darkness/news/world-of-darkness-publishing-development-renegade-paradox|url-status=live|archive-url=https://web.archive.org/web/20201112184212/https://www.dicebreaker.com/universes/world-of-darkness/news/world-of-darkness-publishing-development-renegade-paradox|archive-date=November 12, 2020|access-date=November 12, 2020|website=[[Dicebreaker]]|publisher=[[Gamer Network]]}}</ref><ref name=":1" /> hiring former lead developer [[Justin Achilli]] as the World of Darkness Creative Lead.<ref name=":1" /> In 2021, the core rulebook and several other products were revised and updated to "meet new ethical standards enforced by the team at Paradox".<ref name=":2">{{Cite web|last=Hall|first=Charlie|date=June 10, 2021|title=Vampire: the Masquerade's 5th edition to launch on virtual tabletop Roll20|url=https://www.polygon.com/22528562/vampire-the-masquerade-roll20-launch-date-price|access-date=November 11, 2021|website=Polygon|language=en-US}}</ref> V5 was released on [[Roll20]] in June 2021.<ref name=":2" /> In July 2021, Renegade Game Studios released the updated versions of ''Vampire: The Masquerade, Fifth Edition'' books for retail distribution.<ref>{{Cite web|date=March 16, 2021|title=Renegade Game Studios' Printings of 'Vampire: The Masquerade 5E' Books are Headed to Retail|url=https://icv2.com/articles/news/view/47866/renegade-game-studios-printings-vampire-the-masquerade-5e-books-headed-retail|access-date=November 12, 2021|website=[[ICv2]]|language=en}}</ref> The online toolset World of Darkness [[Demiplane (company)#Nexus|Nexus]], which supports ''Vampire: The Masquerade'' and other games in the series, was launched in June 2022. Nexus includes bundles of both physical and digital game products, and contains a rules and lore compendium, character creation and management tools, [[Matchmaking (video games)|matchmaking]], and [[video chat]] functionality.<ref>{{cite web |url=https://comicbook.com/gaming/news/world-of-darkness-nexus-vampire-the-masquerade-demiplane/ |title=World of Darkness Nexus Announced, Adds Digital Toolset to Vampire: The Masquerade and Other Games |author=Hoffer, Christian |date=November 16, 2021 |website=Comicbook.com |publisher=[[ViacomCBS]] |access-date=November 16, 2021 |archive-url=https://web.archive.org/web/20211116233325/https://comicbook.com/gaming/news/world-of-darkness-nexus-vampire-the-masquerade-demiplane/ |archive-date=November 16, 2021 |url-status=live}}</ref><ref name=":82">{{Cite web |date=June 28, 2022 |title=Vampire: The Masquerade Nexus Announced With Book and Digital Combos Available |url=https://comicbook.com/gaming/news/vampire-the-masquerade-nexus-demiplane-digital-tools/ |access-date=June 29, 2022 |website=[[ComicBook.com]] |language=en}}</ref><ref name=":11">{{Cite web |date=June 28, 2022 |title=Vampire: The Masquerade's answer to D&D Beyond launches into early access |url=https://www.dicebreaker.com/games/vampire-the-masquerade-v5/news/vampire-the-masquerade-nexus-early-access-launch |access-date=June 29, 2022 |website=Dicebreaker |language=en}}</ref> == Gameplay == ===Concept=== The game uses the vampiric condition as a backdrop to explore themes of morality, the human condition, salvation, and personal horror. The setting is a gloomy and exaggerated version of the real world in which vampires and other monsters exist, called the ''[[World of Darkness]]''.<ref name="appelcineWW1" /><ref name="designers" /> === Storyteller System === {{main|Storyteller System}} ''Vampire'' is based on the Storyteller System. The actions taken during gameplay are expressed using [[pentagonal trapezohedron|ten-sided]] [[dice]]. The number of dice used correspond to the player's current skill level, often based on two different skills that together represent the player's ability. For example, to land a punch, the character's dexterity and brawl skill are combined. The resulting number is the number of dice rolled to perform the task. The Storyteller then sets a target number or ''difficulty'' (usually 6) which must be achieved on at least one die to succeed. The more dice which meet or exceed the difficulty, the more successful the action is.<ref name="appelcineWW1" /><ref name="designers" />{{Rp|pages=16–17}} In addition to the general Storyteller rules, it uses a number of specific mechanics aimed towards simulating the vampiric existence. A vampire has a ''blood pool'' signifying the amount of human blood or ''vitae'' currently in their body; this blood can be spent to power abilities and perform supernatural tricks. These tricks simulate many of those portrayed in film, such as turning into animals or mist, surviving and healing from grievous injuries or having unnatural charisma and powers of hypnotic suggestion. Close to the central theme of the game is humanity. Vampires each have Humanity scores, measuring how closely in touch with [[human nature]] they are; as Humanity decreases, vampires become more susceptible to ''the'' ''Beast'', the feral side of the vampiric soul that is driven entirely by rage, hunger, and fear. Inhumane actions risk lowering a vampire's Humanity score. If the individual's Humanity drops to zero, the Beast takes over and the vampire becomes a monstrous, barely sentient creature called a ''wight''.{{Citation needed|date=January 2025}} ==Vampires in ''World of Darkness''== Vampires in the World of Darkness, known as ''Kindred'' or ''Cainites'', make use of several familiar tropes of vampires in myth and legend such as immortality and a powerful thirst for blood. They are undead, so their hearts do not beat, they do not require food or drink, they do not age, their skin is cold and pale, and the only sustenance they require is blood. Kindred are thinking, feeling beings capable of thought, emotion, and empathy (though this capacity may diminish with age, or through a desensitization caused by immoral actions, referred to as "loss of Humanity").<ref name="V:tM20">[[Justin Achilli]]; [[Russell Bailey]]; Matthew McFarland; [[Eddy Webb]]. The Masquerade (20th Anniversary Edition)''. White Wolf, 2011.''</ref>{{RP|8}} Other tropes or weaknesses are described as mere legends or superstitions, such as a vampire's victim becoming a vampire simply from a bite. There is a system of merits and flaws that allow these other folkloric weaknesses and characteristics to come into play.<ref name="V:tM20" />{{RP|8}} ===Weaknesses=== Sunlight is deadly to the Kindred; at most, they can tolerate only a few seconds of exposure. A wooden stake through the heart is not deadly but will immobilize them until removed.<ref name="V:tM20" />{{RP|8}} Also, within each Kindred is ''the'' ''Beast''—the carnal, predatory drive which seeks to satisfy its base urge to survive. The Beast can be provoked through anger, mortal threats, hunger, or bloodlust. When provoked, the Beast is capable of taking over the Kindred's conscious mind, forcing them into a frenzied state where they take violent actions that they perhaps otherwise would not. One of the major themes of ''Vampire'' is a character's battle to hold onto their humanity in the face of their own violent, predatory nature.<ref name="V:tM20" />{{RP|16-17}} This is summed up in the adage, "A Beast I Am, Lest a Beast I Become".<ref name="V:tM20" />{{RP|14}} The Kindred may enter a deathlike sleep called torpor, caused by near-fatal injuries, loss of blood, or ennui. In-game, the level of the Cainite's humanity determines how long they sleep for. Kindred cannot die of old age, but they can die. Fire, sunlight, decapitation, supernatural powers, or succumbing to a clan weakness can cause Kindred to reach what is referred to as ''Final Death''.<ref name="V:tM20" />{{RP|283-284}} ===Vitae=== The Kindred refer to their own supernatural blood as ''vitae'', which they gain by feeding on humans. In-game, vitae is measured in ''blood points'', which can be spent to fuel supernatural powers, to heal wounds, or to increase their physical strength, agility, or stamina.<ref>{{Cite book|title=Vampire the Masquerade: 20th Anniversary Edition|publisher=White Wolf Publishing|year=2011|pages=121}}</ref> A vampire's vitae can be fed to others to inspire false feelings of love and obsession, creating a dependency called the Blood Bond. In most cases, a victim must drink three times from the same vampire on three separate nights to become bonded to them. Once bonded, the victim feels a twisted sort of love for the vampire and they become the most important person in their life. The victim also becomes more susceptible to mind control by that vampire and are willing to do anything, even risk their own life, to aid them. Mortals, animals, and even other vampires may also be bound. The Sabbat practice a form of group blood bonding called the Vaulderie, which inspires loyalty among the sect. It will also instantly break conventional blood bonds if performed correctly by a trained vampire, typically a Pack Priest. Blood bonds can usually only be negated with time and effort, depending on how strong the bond is and whether the victim can avoid the vampire for long enough.<ref name="V:tM20" />{{RP|286-288}} ===The Embrace=== Vampires create more of themselves by draining a human to the point of death and then feeding the victim some of their blood, in an act known as ''the Embrace''. The creator vampire is known as a ''sire'' and the newly created vampire a ''childe''. Very little vitae is required to trigger the metamorphosis but the victim must be freshly dead (no more than a few minutes old). A vampire's relative power is limited by their ''[[Generation#Familial generation|generation]]'', which is their relative distance from the race's mythical founder, [[Cain|Caine]]. A ninth generation Kindred is eight steps removed from Caine by descent; their own progeny would always be nine steps removed, and hence of the tenth generation.<ref name="V:tM20" />{{RP|28}} Characters can only lower their generation by committing ''diablerie''—the consumption of the soul of a vampire of lower generation. Most Kindred see diablerie as a criminal act.<ref name="V:tM20" />{{RP|24, 28}} In some sects, such as the Camarilla, the creation of new Kindred is tightly controlled.<ref name="V:tM20" />{{RP|22-23}} Among the Sabbat or the Anarchs, the norms are much looser.<ref name="V:tM20" />{{RP|19}} Individual clans, especially the ''independent clans'', have different norms, rituals and restrictions surrounding the Embrace.<ref name="V:tM20" />{{RP|64}}<ref name="V:tM20" />{{RP|47, 56-57}} ===Myths and origins=== Vampires in the World of Darkness believe their race originates from the Biblical figure of [[Cain]], or ''Caine'', Caine was said to have been cursed by God with a vampiric state for murdering his brother. The vampires of this canon believe themselves to be descended from this Biblical progenitor. Caine passed on his cursed state to others, thereby making them like himself, only somewhat weaker. These first ''childer''<!--"childer" is the intended word, this is not a typo-->, known as the second generation, were made to keep him company, and they in turn made the third generation, known as the ''[[Antediluvian|Antediluvians]]''. There were supposedly 13 Antediluvians, who are the semi-legendary founders of the 13 original clans. According to in-game legend, all of these vampires lived in peace under Caine's rule in the legendary city known as [[Enoch (Bible)|Enoch]], or the First City. When God caused the [[Genesis flood narrative|Great Flood]], the city was destroyed and Caine disappeared, leaving his children to fend for themselves. The third generation eventually rose up and slew their sires. Caine, upon discovering this, cursed them, giving each clan its own unique weakness.<ref name="bnod1">[[David Gragert]]; [[Sam Chupp]]; [[Andrew Greenberg]]. ''The Book of Nod''. White Wolf, 1995.</ref> These myths are collected in an in-game document of dubious reliability known as the ''Book of Nod''. Those who study the mythical vampire origins are called ''Noddists''. Noddists claim Caine will return at the end of time to judge his descendants: the Antediluvians and all vampires descended from them. This event is known as Gehenna, the end of all vampires. Others claim that Gehenna is simply the awakening of the Antediluvians who have returned to feed on the blood of their descendants.<ref name="V:tM20" />{{RP|30}} Differing interpretations of the myths divide vampire society. The Sabbat take the myths quite literally and believe it is their purpose to defend vampires from the ancients. The Camarilla is more dismissive, either claiming that Caine is a myth or metaphor, or outright suppressing the myths and their study. Contentions between the different societies surrounding the origins of vampires and Gehenna are important in-game motivations for the Jyhad that color each character's understanding of their world. According to the game's creators, the myth of Caine represents several important themes in the game's [[metaplot]], such as sins of the father coming back upon his children, the threat of apocalypse, questions of faith, conspiracies, and the war between the young and old.<ref name="V:tM20" />{{RP|14-15, 28}} In contrast to Gehenna, Golconda is a fabled state of enlightenment which offers Kindred a release from their struggle with the Beast. Golconda is presented as an elusive and mysterious state, and there is very little information in-game or out as to how to achieve it.<ref name="V:tM20" />{{RP|30}} ===The Masquerade=== In ''Vampire'', the Masquerade refers to an organized conspiracy, primarily maintained by the Camarilla, to convince the general public that vampires do not exist. The Camarilla believes the Masquerade is the cornerstone survival strategy for Kindred and fear that without it ''the kine'' (humans) would rise up and exterminate them.<ref name="V:tM20" />{{RP|14, 22, 33}} Prohibitions against exposing the existence of Kindred existed prior to the Camarilla's formation, however, in a set of ancient laws known as the Traditions. The First Tradition reads: "Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood."<ref name="V:tM20" />{{RP|22-23}} This stricture was not consistently nor as strictly enforced until [[Spanish Inquisition|the Inquisition]] of the 15th century required it. During this period, Kindred were destroyed in large numbers by vampire hunters, prompting the formation of the Camarilla as a sect whose primary purpose was to promote and enforce the Masquerade.<ref name="V:tM20" />{{RP|38}} The Masquerade is largely enforced through self-policing, but it is primarily the job of the Prince in Camarilla controlled cities to enforce it. Princes may use any means at their disposal to ensure vampire society stays hidden. Punishments for breaches are usually draconian in nature due to the seriousness of the Masquerade. Final Death, often by means of a ritualized "Blood Hunt" by other vampires, is not uncommon. When breaches do occur, the Camarilla takes great pains to repair them. This could include anything from erasing a mortal's memories using supernatural powers to manipulating mortal pawns in order to keep events out of the media.<ref name="V:tM20" />{{RP|38-39}} The Masquerade is one of the main in-game points of contention between the two major factions of vampires in the World of Darkness. While many vampires see the pragmatism in the Masquerade, some do not agree with it. The Sabbat do not uphold the Tradition that justifies the enforcement of the Masquerade but behind closed doors even they take some steps to contain breaches.<ref name="V:tM20" />{{RP|40-47}} In-game, around the early 2000s, after the intelligence agencies of the world discovered the existence of a clandestine computer network known as the SchreckNET, they formed the Second Inquisition. Utilizing the knowledge of the Society of St. Leopold, which had been canonized under the Vatican, they killed thousands of vampires the world over. This forced a secondary level of secrecy in the game world. Vampires now use everything from burner phones and disposable email, to the use of carrier pigeons and information dead drops, sometimes using hypnotized or enslaved humans to pass information. The Camarilla has also become more insular, only accepting notable Kindred, and leaving the recently Embraced to be slaughtered or adopted by the Anarchs, who have also adopted tenets of the Camarilla's masquerade to protect themselves.<ref name="V5Core">[[Martin Ericcson]]; [[Kenneth Hite]]; [[Matthew Dawkins]]; [[Kiram Muammar]]; [[Juhana Pettersson]].''Vampire the Masquerade". White Wolf Entertainment, 2018.''</ref> ===Society=== [[File:assamites.jpg|thumb|150px|left|A diagram of the [[genealogy]] of the Assamites]] Vampires in the World of Darkness have a complex and diverse secret society with a range of ideologies, goals, and backgrounds. Sects largely divide along ideological disputes surrounding the distribution of power among vampires, the role of vampires in the human world, and the ancient myths that allegedly explain the origins and purpose of vampires. ====Age==== An important means of social distinction among vampires in this setting is through age. Younger vampires wanting respect and power must prove themselves to their elders. While ambition can provide a degree of upward mobility among immortals, oftentimes respect comes to those who can prove they can survive.<ref name="V:tM20" />{{RP|18-19}} Characters are loosely divided into several age groups. Ages are not titles or jobs but rather loose descriptions to describe a vampire's development and the social expectations that come with aging.<ref name="V:tM20" />{{RP|19}} * '''Fledgling:''' Newly Embraced vampires who have yet to formally enter vampire society. Fledglings are still too ignorant and weak to survive on their own and are dependent on their sires for protection and education. * '''Neonates:''' Though still young, a neonate has proved that they can survive on their own and is seen as a full-fledged member of their society. * '''Ancillae:''' An ancilla has survived a few decades or perhaps a few centuries. They have also likely accomplished something in their time for their sect or clan. * '''Elder:''' A relative term that could indicate a vampire is anywhere between 200 and 1,000 years old. They generally have a great deal of wealth, influence, or power to leverage in the Jyhad. * '''Methuselah:''' Methuselahs range between 1,000 and 2,000 years old. At this age, vampires begin to retreat from society and many do not survive the profound changes brought on by surviving this long. * '''Antediluvian:''' Antediluvians are believed to be those vampires of the Third Generation who are, in effect, Caine's grandchildren. There are rumored to be only thirteen of them.<ref name="V:tM20" />{{RP|19}} === Political divisions === ''Vampire: The Masquerade'' gives players the opportunity to play in a politically diverse world, divided by sect, clan, and bloodline.<ref name="V:tM20" />{{RP|19-22}} ==== Sects ==== ''Vampire: The Masquerade'' offers the players the opportunity to play in a politically diverse world in which sects rule over all of vampire society. While many factions and sub-sects exist in the game, the main focus is the conflict between the Camarilla, the Sabbat and the Anarchs.<ref name="V:tM20" />{{RP|19-22}} These sects are divided based on their laws and norms, feeding, the treatment of vessels, vampiric morality, secrecy, feeding grounds, Gehenna, and the distribution of power. For most of the game's publication history, the two major sects were the Camarilla and the Sabbat, but there are other sects as well, such as the Inconnu and the Tal'maha'Re. A sect is something a character may choose in-game, though this decision is often chosen for them by their sire. Defection to one side or the other comes with great risk, as much of what motivates the Jyhad are the ideological differences between the Camarilla and the Sabbat.<ref name="V:tM20" />{{RP|19-22}} ==== Clans ==== A clan is the character's vampire family. All members of a clan allegedly descend from the same founder, known as Antediluvian (since they existed "before [[Genesis flood narrative|the Flood]]"). It is widely accepted that there are 13 clans with 13 founders, though not all of them predate the biblical Flood. Some clan founders, such as Giovanni or Tremere, usurped their position via diablerie. Clans may have a social or political component to them, but a clan is something a vampire is Embraced into rather than choosing. Those without a clan are known as ''Caitiff'', and are considered outsiders. Each Antediluvian is a ''grandchilde'' of [[Cain|Caine]]. In the back story of the game, the Antediluvians started a war among themselves, called the [[Jyhad]], and use their clansmen to fight this war for them.<ref name="V:tM20" />{{RP|19-22}} Each clan has a unique set of powers called Disciplines, and their own set of weaknesses. Two of the original clans, the Salubri and Cappaodcians, were usurped by newer bloodlines—the Tremere and Giovanni, respectively. The 13 major clans are: * '''Banu Haqim''': Formerly known as the '''Assamites''' before Fifth Edition, the Banu Haqim ({{lit|Children of Haqim}}) are undead assassins paid in Vitae for use in a special ritual that bring them closer to their Antediluvian, Haqim. Originally they were independent of the sects, but joined the Camarilla in Fifth Edition.<ref name="V:tM20" />{{RP|20, 49}}<ref name="V5Core2" />{{page needed|date=March 2025}} * '''Brujah''': The Brujah were noble philosophers and warrior-poets at the time of Carthage, but have degenerated to a clan of rebels, rogues, and anti-authoritarians. Brujah possess great passion that makes it harder for them to resist the Beast. The Brujah are one of the seven founding clans of the Camarilla.<ref name="V:tM20" />{{RP|20, 51}} In Fifth Edition, most of them joined the Anarch Movement.<ref name="V5Core2">[[Martin Ericcson]]; [[Kenneth Hite]]; [[Matthew Dawkins]]; [[Kiram Muammar]]; [[Juhana Pettersson]].''Vampire the Masquerade". White Wolf Entertainment, 2018.''</ref>{{page needed|date=March 2025}} * '''Gangrel''': The Gangrel are animalistic shape-shifters who shun the cities for the wilderness beyond. They prefer to run with wild animals rather than play politics with others of their kind. When Gangrel frenzy, they resemble the Beast, taking on animal features. Gangrel are one of the founding clans of the Camarilla, although their leadership officially became independent at the end of the 1990s. Some Gangrel remain in the Camarilla while others are found in the Anarchs.<ref name="V:tM20" />{{RP|20, 54-55}}<ref name="V5Core2" />{{RP|140, 406}} * '''Hecata''': The Hecata formed from the ashes of several, mostly related bloodlines of necromancers, after the leader of the largest faction, Augustus Giovanni, was slain in Fifth Edition. The '''Giovanni''' descend from a Venetian merchant family whose patriarch usurped clan '''Cappadocian''', an older lineage with a more scholarly bent. The clan's weakness means that their bite (which in other vampires is pleasurable to the victim) causes excruciating pain. The Hecata, like the Giovanni before them, actively remain independent.<ref name="V:tM20" />{{RP|20, 56-57}}<ref name="V5Core2" />{{RP|63}}<ref name="V5COTBG">Dale Andrade; Jacqueline Bryk; Jacob Burgess; John Burke; Lillian Cohen-Moore; Rachel Cole; Matthew Dawkins; Steffie de Vaan; Emily Griggs; Mike F. Tomasek Jr; Eddy Webb; Rachel Wilkinson. ''Cults of the Blood Gods''. Paradox Interactive. 2021</ref>{{RP|125}} * '''Lasombra''': Historically associated with religion and rulership, the Lasombra see power over others and themselves as their noblesse oblige. As one of the two founding clans of the Sabbat, they gained notoriety for allegedly destroying their Antediluvian founder. They control shadows and study the Abyss, and they do not appear in mirrors.<ref name="V:tM20" />{{RP|20, 58-59}} In Fifth Edition, around half of the Lasombra join the Camarilla.<ref name="V5CBN">Jiba Molei Anderson; John Burke; Matthew Dawkins; Jose Garcia; Klara Horskjær Herbøl; Kira Magrann; Crystal Mazur; Juhana Pettersson; Lauren Roy; Myranda Sarro; Malcolm Sheppard; Chris Spivey; Mike Tomasek; Allen Turner; Rachelle Udell; Eddy Webb. ''Chicago By Night''. Onyx Path Publishing, 2019.</ref>{{RP|126}} * '''Malkavian''': The Malkavians are lunatics whose madness grants them strange insights. Their Discipline of Dementation allows them to spread their insanity like a plague, but they are respected for their oracular abilities. They appear connected to a [[Group mind (science fiction)|hive-mind]] they call the Malkavian Madness Network, and are one of the founding clans of the Camarilla.<ref name="V:tM20" />{{RP|20, 60-61}} * '''The Ministry''': Formerly known as the '''Followers of Set''', this clan of cultists once worshipped their Antediluvian progenitor, the Egyptian god [[Set (mythology)|Set]]. Now they worship the metaphorical "Set within". They are masters of forbidden lore and spread corruption and temptation through the world. Setites are especially sensitive to light. As the Followers of Set, they were independent of the sects.<ref name="V:tM20" />{{RP|20, 52-53}} In Fifth Edition, they have rebranded as the Ministry, and have allied themselves with the Anarchs.<ref name="V5ACB">[[Juhana Pettersson]] & [[Matthew Dawkins]]. ''Anarch''. White Wolf Entertainment, 2018.</ref>{{RP|91, 178-185}} * '''Nosferatu''': At the Embrace, every Nosferatu turns into a hideous monster, forcing them to dwell in the shadows. Their place on the margins inspires the clan to present a unified front, and their stealth allows them to learn (and trade) secrets others would rather keep hidden. Prior to Fifth Edition, this included maintaining the vampire "internet", ShreckNet. They are one of the founding members of the Camarilla.<ref name="V:tM20" />{{RP|20, 62-63}} * '''Ravnos''': The Ravnos are seen as outcasts, vagabonds, and charlatans. Many of them follow complicated rules concerning the nature of illusion and reality. The Ravnos are thrillseekers who are subject to intense vices and virtues, making it hard for them to stay in one place for too long. After their Antediluvian awoke and was destroyed, the clan was temporarily overcome with madness. Now the Ravnos are greatly depleted in number, and many remain independent.<ref name="V:tM20" />{{RP|20, 64-65}}<ref name="V5Core2" />{{RP|63}} * '''Toreador''': Toreador are sensitive, artistic, and sometimes debauched hedonists fascinated by the mortal world. Toreador often Embrace for beauty or to preserve artistic talent. They are enthralled by beauty, and suffer when deprived of it. They are one of the founding clans of the Camarilla.<ref name="V:tM20" />{{RP|20, 68-69}} * '''Tremere''': The Tremere are descended from a house of [[Mage: The Ascension|mortal mages]] who stole immortality through experiments with Tzimisce Vitae. Their founder diablerized the Antediluvian of the former clan '''Salubri''', solidifying the Tremere's clan status. Until Fifth Edition, the Tremere were intensely hierarchical, with every member partially blood bound to their ruling elders. Now the clan is fractured, with its four houses aligned to different sects: House Tremere (Camarilla), House Carna (independent), House Ipsissimus (Anarch), and House Goratrix (formerly Sabbat, currently unknown). The Tremere are one of the founding clans of the Camarilla.<ref name="V:tM20" />{{RP|20, 68-69}}<ref name="V5Core2" />{{RP|94, 385}}<ref name="V5ACB" />{{RP|170-172}} * '''Tzimisce''': Otherworldly and scholarly, the Tzimisce ruled over their lands in Eastern Europe for centuries, forming deep spiritual connections with it. Like the Lasombra, the Tzimisce claim to have destroyed their founder and are pillars of the Sabbat. The Tzimisce are known for their pursuit of metamorphosis, sculpting flesh and bone like clay, and making horrific war-ghouls.<ref name="V:tM20" />{{RP|20, 70-71}} In Fifth edition, some Tzimisce have joined the Anarchs.<ref name="V5Core2" />{{RP|63}}<ref name="V5CBN" />{{RP|126}} * '''Ventrue''': The Ventrue traditionally play the roles of aristocrats and kings, seeking power and wealth to support their rule over Kindred and Kine. The Ventrue are picky eaters who may only feed from a specific kind of vessel (e.g. virgins, blondes, youngest siblings). They are one of the founding clans of the Camarilla.<ref name="V:tM20" />{{RP|20, 72-73}} ===== Antitribu ===== Most Sabbat vampires consider themselves to be "anti-clans" or ''antitribu'', in rebellion against their parent clans' values, goals, or loyalties. For example, Toreador within the Sabbat consider themselves Toreador ''antitribu''. Some subvert or twist the expectations of their clans, while others take a more radical view of their lineage's core ideas. Some are so different that they are considered different bloodlines, manifesting different Disciplines or weaknesses, or even a different name.<ref name="V:tM20" />{{RP|43}} Until Fifth Edition, the Lasombra and Tzimisce did not consider themselves ''antitribu'', as most of their members were within the Sabbat. Lasombra outside the Sabbat were considered ''antitribu'' while the Tzimisce outside the Sabbat were referred to as the Old Clan. A Sabbat offshoot of the Followers of Set is known as the Serpents of the Light, and have rejected both the clan founder and his Egyptian origin, in favor of the cultural trappings of Caribbean voodoo.<ref name="V:tM20" />{{RP|436, 439}} ==== Bloodlines ==== Bloodlines cannot trace their lineage to an Antediluvian founder or are too few in number to be considered a major player in the [[Jyhad]]. Some bloodlines are considered to be offshoots of existing clans, while others have no known origin—and in some cases, they are remnants of "true" clans who were replaced or usurped by another bloodline (such as the Salubri, who were usurped by the Tremere). All bloodlines are exceptionally rare in the game, leaving most of the interactions and storylines centered around the clans.<ref name="V:tM20" />{{RP|393}} ==Reception== When released in 1991, ''Vampire: The Masquerade'' was one of the top ten best selling tabletop role-playing games of the year in the United States.<ref>{{cite magazine |date=February 1992 |title=Spend your holiday cash on one of the top 10 selling roleplaying games of 1991 |magazine=Challenge |publisher=[[Game Designers' Workshop]] |page=34 |issue=57}}</ref> Martin Wixted reviewed ''Vampire: The Masquerade'' in ''[[White Wolf (magazine)|White Wolf]]'' #29 (Oct./Nov. 1991), rating it 5 out of 5, and said: "''Vampire: The Masquerade'' is a game which will leave you thirsting for campaign-style play. Its character development elements are particularly rich and satisfying over a period of extended adventuring. But with pregenerated characters and the possibility for mayhem that the power of a vampire persona offers, don't forget to try a simple night out."<ref name="WW29">{{Cite magazine |last=Wixted |first=Martin |date=October–November 1991 |title=Vampire: The Masquerade |magazine= [[White Wolf Magazine]] |number=29 |pages=46, 48 |url=https://imgur.com/a/HQD4E0z}}</ref> In the November 1991 edition of ''Dragon'' (Issue 175), [[Allen Varney]] said the production values were unprofessional, including "amateurish" artwork and poor copy-editing. Varney also found the rules lacking in sufficient detail. However, he applauded the wide-ranging campaign advice, saying: "There are whole chapters on how to plot stories, maintain suspense, handle players, and so on." He concluded, "If you're up for a potent and even passionate role-playing experience, look for this game."<ref name=dragon175>{{cite journal|last=Varney|first=Allen|author-link=Allen Varney| date=November 1991 |title=Roleplaying Reviews|journal=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=175|pages=85}}</ref> Steve Crow reviewed ''Vampire: The Masquerade'' (2nd edition) in ''[[White Wolf (magazine)|White Wolf]]'' #34 (Jan./Feb. 1993), rating it 5 out of 5, and said: "The layout has been cleaned up, the text is crisp, clear and fully intact from the original, and the MOOD! Yow!"<ref name="WW34">{{Cite magazine |last=Crow |first=Steve |date=January–February 1993|title=Capsule Reviews |magazine= [[White Wolf Magazine]] |number=34 |page=77-78 |url=https://imgur.com/a/U3EC1Wl}}</ref> In a 1996 reader poll by ''Arcane'' magazine, ''Vampire: The Masquerade'' was ranked 6th on a list of the 50 most popular roleplaying games of all time. Editor Paul Pettengale said that, although it had a tendency to take itself a little too seriously, ''Vampire''<nowiki/>'s success was due to "the continuing appeal of the vampire itself, and to the structure and design of the game". He said that while the game was often hard to get right, "it can be an immensely interesting and thought-provoking game, and one of the most effective horror RPGs around" with the right group.<ref name="Arcane14">{{cite journal|last= Pettengale|first=Paul|date= Christmas 1996 |title=Arcane Presents the Top 50 Roleplaying Games 1996|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=14|pages=25–35}}</ref> Scott Taylor for ''[[Black Gate (magazine)|Black Gate]]'' in 2013 rated ''Vampire: The Masquerade'' as #10 in the top ten role-playing games of all time, saying, "I don't like vampires, be they shiny or horrific, this game has to be given its props as it propelled White Wolf into a full-fledged gaming company when gaming companies were in the process of dying in droves."<ref>{{cite web |url=https://www.blackgate.com/2013/06/10/art-of-the-genre-the-top-10-role-playing-games-of-all-time/ |title=Art of the Genre: The Top 10 Role-Playing Games of All-Time – Black Gate |date=June 10, 2013}}</ref> ===Awards=== * In 1992, ''Vampire: The Masquerade'' won the [[Origins Award]] for ''Best Roleplaying Rules of 1991''.<ref>{{cite web|url=http://www.originsgamefair.com/awards/1991/list-of-winners| title=Origins Award Winners (1991)| publisher= Academy of Adventure Gaming Arts & Design|access-date=January 12, 2008 |archive-url = https://web.archive.org/web/20080315071737/http://www.originsgamefair.com/awards/1991/list-of-winners |archive-date = March 15, 2008}}</ref> * In 1993, the second edition of ''Vampire: The Masquerade'' won ''[[Casus Belli (magazine)|Casus Belli]]''{{'s}} awards for the best role-playing game of 1992, and for the best French translation of a role-playing game of 1992<ref>{{cite magazine |date=March–April 1993 |title=Trophées Casus Belli 1992 du jeu de rôle |language=fr |magazine=[[Casus Belli (magazine)|Casus Belli]] |issue=74 |pages=18–19 |publisher=Excelsior Publications}}</ref> * In 2007, the game was inducted into the Origins Awards Hall of Fame.<ref name="origins 2007">{{Cite web|url=http://www.originsgamefair.com/awards/2007|title=2007 list of winners|publisher= Academy of Adventure Gaming Arts and Design|access-date=November 6, 2011|archive-url=https://web.archive.org/web/20090604114001/http://www.originsgamefair.com/aagad/awards/archive/2007|archive-date=June 4, 2009}}</ref><ref>{{Cite web|date=June 29, 2008|title=2008 Origins Award Winners|url=https://icv2.com/articles/games/view/12820/2008-origins-award-winners|access-date=November 12, 2021|website=[[ICv2]]|language=en}}</ref> *In 2019, the 5th edition of ''Vampire: The Masquerade'' won the Origins Award for ''Best Roleplaying Game of the Year'' and won the Origins ''Fan Favorite Award''.<ref>{{Cite web|date=June 16, 2019|title=Vampire: The Masquerade Fifth Edition Wins Best RPG at 2019 Origins Awards|url=http://411mania.com/games/vampire-the-masquerade-fifth-edition-wins-best-rpg-2019-origins-awards/|access-date=November 12, 2021|website=411Mania|language=en-US}}</ref> It is the "second RPG to win Best-Roleplaying Game twice".<ref>{{Cite web|date=June 17, 2019|title=Vampire: The Masquerade becomes only the second RPG to win the Origins Award twice|url=https://www.geeknative.com/66802/vampire-the-masquerade-becomes-only-the-second-rpg-to-win-the-origins-award-twice/|access-date=November 12, 2021|website=Geek Native|language=en-GB}}</ref> *In 2023, [[interactive novel]] ''[[Vampire: The Masquerade – Sins of the Sires]]'' by Natalia Theodoridou was nominated for the [[Nebula Award for Best Game Writing]].<ref name="2023 Nebula Nomination">{{Cite web |last=Farrell |first=Rebecca Gomez |date=March 7, 2023 |title=SFWA Names the 58th Nebula Award Finalists |url=https://nebulas.sfwa.org/58th-nebula-awards-finalists/ |access-date=March 8, 2023 |website=[[Nebula Award]] |language=en-US |type=Press release}}</ref> ===Reviews=== * ''[[Shadis]]'' #9 * ''Shadis'' #29 *''Dragão Brasil'' #1 (1994) (Portuguese)<ref>{{Cite web|url=https://www.rpggeek.com/rpgissuearticle/31403/outros-sistemas-vampiro-mascara|title = Outros Sistemas - Vampiro a Máscara | Article | RPGGeek}}</ref> *''Dosdediez'' (Número 7 - Feb/Mar 1995)<ref>{{Cite web|url=https://www.rpggeek.com/rpgissuearticle/177000/novedades-nacional|title = Novedades - Nacional | Article | RPGGeek}}</ref> ==Tie-ins and adaptations== ===RPG adaptions and spinoffs=== * [[Steve Jackson Games]] published an adaptation of ''Vampire: The Masquerade'' using their popular [[GURPS]] generic table-top roleplaying system. They followed this book up with a supplement called ''GURPS: Vampire Companion''. Both books were produced for use with the Third Edition of the GURPS rules and are no longer in print. The Steve Jackson company also produced GURPS conversions of ''Werewolf: The Apocalypse'', and ''Mage: The Ascension''. * ''[[Werewolf: The Apocalypse]]'', ''[[Mage: The Ascension]]'', ''[[Wraith: The Oblivion]]'', ''[[Changeling: The Dreaming]]'', ''[[Hunter: The Reckoning]]'', ''[[Mummy: The Resurrection]]'', ''[[Kindred of the East]]'', and ''[[Demon: The Fallen]]'' are other [[role-playing game|RPG]] titles set in the [[Old World of Darkness]], a setting which ''Vampire: The Masquerade'' first established. * ''[[Vampire: The Requiem]]'' is a spiritual successor to the game, introduced when the original game was ended in 2004. Although it is an entirely new game, it uses many elements of the old game, including many clan and discipline names and a modified version of the [[Storyteller system|Storyteller rules system]] called [[Storytelling system]]. At the White Wolf [[Camarilla]] meeting in October 2009 it was decided to re-support the Storyteller games both in the official Camarilla fan club and outside to Table Top players. *Under the title ''[[The Masquerade (role-playing game)|Mind's Eye Theatre: The Masquerade]]'' White Wolf also provided a [[live action role-playing game]] in the same setting, using their ''[[Mind's Eye Theatre]]'' system. ===Non-roleplaying tabletop games=== ''[[Vampire: The Eternal Struggle]]'' (first published 1994 as ''Jyhad''), a traditional [[collectible card game]] based on ''Vampire'', was produced by [[Wizards of the Coast]] and later by White Wolf. It is currently produced by Black Chantry, a company founded solely for this purpose, under license by [[Paradox Interactive]], by republishing old cards and making minor balancing adjustments to the rules or card texts. The relaunch by Black Chantry changes the mode of distribution by scrapping [[booster pack]]s in favor of non-randomized precompiled card sets. A fifth edition was released in 2020.{{Citation needed|date=January 2025}} In 2020, Paradox licensed the setting to several game production companies, leading to multiple Kickstarter campaigns. * ''Vampire: The Masquerade – Rivals'' is a re-interpretation of ''The Eternal Struggle'', changing and simplifying some of the rules. It is produced by Renegade Game Studios and is marketed as an 'expandable card game', rather than a traditional trading card game. The initial boxed release included decks for four players as well as one set of "city" cards, which are used by all players equally. This moves the game closer to a traditional board game where the city cards are required to play, as opposed to a traditional [[collectible card game|TCG]], where any two players owning a deck can duel each other. * ''Vampire: The Masquerade – Heritage'' is a [[legacy game|legacy board game]] in which players control a clan vying over control for a span of 600 years. * ''Vampire: The Masquerade – Chapters'' is a board game using miniatures which follows a story campaign, trying to emulate the experience of an RPG campaign without the need for a Storyteller (i.e. [[game master]]). * ''Vampire: The Masquerade – Vendetta'' is a card-based strategy game about controlling territory in Chicago. * ''Vampire: The Masquerade – Blood Feud'' is a board game for up to 32 players which requires a Storyteller. * ''Vampire: The Masquerade – Prince's Gambit'' is a card-based game in which part of the players form a hostile faction whose membership is unknown, similar to the [[Mafia (party game)|Werewolf or Mafia]] party games. * ''[[Blood Points]]'' accessory by Shield Games were small glass beads to help player keep track of their powers in ''Vampire'' and ''Jyhad''. ===Video games=== {{Anchor|Video games}}{{Main|List of World of Darkness video games}} * ''[[Vampire: The Masquerade – Redemption]]'', a [[video game]] based upon the ''Vampire'' milieu, developed by [[Nihilistic Software]] and published in 2000 by [[Activision]]. * ''[[Vampire: The Masquerade – Bloodlines]]''. Developed by [[Troika Games]] and published by [[Activision]] in 2004, it uses ''[[Valve Corporation|Valve]]''<nowiki>'</nowiki>s [[Source engine]]. A sequel, ''[[Vampire: The Masquerade – Bloodlines 2|Bloodlines 2]]'', is in development as of 2024. * ''[[Vampire: The Masquerade – Coteries of New York]]'' is a video game by Draw Distance, released in 2019 for Windows PC, and 2020 for other platforms.<ref>{{cite web|url=https://gematsu.com/2019/06/vampire-the-masquerade-coteries-of-new-york-announced-for-switch-pc|title=Vampire: The Masquerade – Coteries of New York announced for Switch, PC|author=Romano, Sal|date=June 4, 2019|website=Gematsu|access-date=June 4, 2019|archive-url=https://web.archive.org/web/20190604170729/https://gematsu.com/2019/06/vampire-the-masquerade-coteries-of-new-york-announced-for-switch-pc|archive-date=June 4, 2019|url-status=live}}</ref> A sequel, ''[[Vampire: The Masquerade – Shadows of New York|Shadows of New York]]'', was released in 2020. * [[Vampire: The Masquerade (Choice of Games)|''Vampire: The Masquerade'']], a line of [[interactive fiction]] titles developed by Choice of Games from 2020 to 2022. * ''[[Vampire: The Masquerade – Bloodhunt]]'', a [[video game]] is a free-to-play battle royale game developed and published by Swedish developer ''Sharkmob''. It was published on April 27, 2022. * ''[[Vampire: The Masquerade – Swansong]]'' is a role-playing video game in development by Big Bad Wolf, released in 2022 for Microsoft Windows, [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X/S]]. * ''Vampire: The Masquerade – Justice'', a [[virtual reality]] game was released on November 2, 2023.<ref>{{cite web |last1=Chalk |first1=Andy |title=Another Vampire: The Masquerade videogame is on the way, and it is still not Bloodlines 2 |url=https://www.pcgamer.com/another-vampire-the-masquerade-videogame-is-on-the-way-and-it-is-still-not-bloodlines-2/ |website=[[PC Gamer]] |publisher=[[Future plc]] |access-date=June 2, 2023 |date=June 1, 2023}}</ref> === Novels and comics === *[[Moonstone Books]] published a series of comic book adaptations of ''Vampire: The Masquerade'' beginning in 2001 which are now hard to find, but some of them made it into [[DriveThruRPG]]'s [[Print on Demand]] service.<ref name="Goode">{{cite magazine|title=Full Color Apocalypse|last=Goode|first=M.R.|issue=79|magazine=[[InQuest Gamer]]|page=23|publisher=[[Wizard Entertainment]]|date=November 2001}}</ref><ref name="DriveThru Moonstone WoD">{{cite web|title=DriveThruRPG.com - Moonstone - World of Darkness - The Largest RPG Download Store!|url=http://rpg.drivethrustuff.com/index.php?filters=0_0_1830_0_0&manufacturers_id=2436|website=rpg.drivethrustuff.com}}</ref> *There have been multiple novels published, the most extensive one being the so-called 'Clan Novels', which came in a current time and a medieval series. * ''[[Vampire: The Masquerade (Vault Comics)|Vampire: The Masquerade]]'' is an [[ongoing series|ongoing]] [[horror comics|horror]] [[comic book]] published by [[Vault Comics]] since 2020.<ref name="hollywood heatvision">{{cite web|author=McMillan, Graeme|date=March 17, 2020|title='Vampire: The Masquerade' Comic in the Works|url=https://www.hollywoodreporter.com/heat-vision/vampire-masquerade-comic-works-1284980|url-status=live|archive-url=https://web.archive.org/web/20200807154917/https://www.hollywoodreporter.com/heat-vision/vampire-masquerade-comic-works-1284980|archive-date=August 7, 2020|access-date=August 7, 2020|website=[[The Hollywood Reporter]]|publisher=[[MRC (company)|MRC]]}}</ref><ref name="cbr tldr">{{cite web|author=Kogod, Theo|date=October 17, 2020|title=Vault's Vampire: The Masquerade Comic Resurrects a '90s Gothic Classic|url=https://www.cbr.com/vaults-vampire-the-masquerade-comic-resurrects/|url-status=live|archive-url=https://web.archive.org/web/20201018122847/https://www.cbr.com/vaults-vampire-the-masquerade-comic-resurrects/|archive-date=October 18, 2020|access-date=December 3, 2020|website=[[Comic Book Resources]]}}</ref> *''World of Darkness: Crimson Thaw'' (2021) is a [[Limited series (comics)|limited series]] comic published by Vault Comics.<ref>{{Cite web|last=Fassett|first=Ryan|date=June 24, 2021|title=Vault Announces "World of Darkness: Crimson Thaw" Coming In September|url=https://bleedingcool.com/comics/vault-announces-world-of-darkness-crimson-thaw-coming-in-september/|access-date=November 19, 2021|website=[[Bleeding Cool]]|language=en}}</ref><ref name=":5">{{Cite web|date=June 22, 2021|title=Vampire: The Masquerade Announces First World of Darkness Comic Event (Exclusive)|url=https://www.cbr.com/vampire-the-masquerade-world-of-darkness-crimson-thaw-event-series/|access-date=November 20, 2021|website=CBR|language=en-US}}</ref> It contains game "material for the fifth edition of the ''Vampire: The Masquerade'' tabletop [...] allowing gamers to actually play the events of the series in their own games".<ref name=":5" /> It also merges lore with ''Werewolf: The Apocalypse''.<ref name=":5" /><ref>{{Cite web|last=Haller|first=Duna|date=October 16, 2021|title=World of Darkness: Crimson Thaw #1: Blood-Curdling Chaos|url=https://comic-watch.com/comic-book-reviews/world-of-darkness-crimson-thaw-1-blood-curdling-chaos|access-date=November 20, 2021|website=Comic Watch|language=en-US}}</ref> ===Television, web series and other media=== * ''[[Kindred: The Embraced]]'', a 1996 [[television]] series based on ''Vampire'', was produced by [[Aaron Spelling]]. * A [[compilation album]], called ''Music from the Succubus Club'', was released by Dancing Ferret Discs to serve as a [[soundtrack]] for the ''Vampire'' [[role-playing game|RPG]]. *''[[L.A. by Night]]'' is an [[actual play]] web series using the Fifth Edition of ''Vampire'', led by [[Jason Carl]] as the storyteller, which premiered in September 2018. The cast includes regular members B. Dave Walters, Cynthia Marie, Alexander Ward, [[Erika Ishii]], Xander Jeanneret, and Josephine McAdam.<ref>{{Cite web|date=June 10, 2019|title=Everything You Need to Know About VAMPIRE: THE MASQUERADE – LA By Night|url=https://nerdist.com/article/vampire-masquerade-la-night-primer-start/|access-date=August 27, 2021|website=[[Nerdist]]|language=en}}</ref><ref name=":6">{{Cite web|date=August 31, 2021|title=LA By Night Season 5 Premieres Friday, September 3|url=https://www.worldofdarkness.com/news/la-by-night-season-5-premieres-friday-september-3|access-date=November 11, 2021|website=World of Darkness|language=en|type=Press release}}</ref> The first three seasons were distributed by [[Geek & Sundry]], but the fourth season onwards was hosted on World of Darkness' channels.<ref name=":8">{{Cite web|date=June 17, 2020|title=Vampire: The Masquerade - What You Need to Know About LA by Night|url=https://www.cbr.com/vampire-the-masquerade-la-by-night-guide/|access-date=November 12, 2020|website=CBR|language=en-US}}</ref> *''Seattle by Night'' is an actual play web series and podcast, distributed by [[Penny Arcade]], using the Fifth Edition of ''Vampire'', led by Jason Carl as the Storyteller, which premiered in November 2019.<ref name=":3">{{Cite web |date=July 22, 2020 |title=Every New World of Darkness Project, From Video Games to Comics |url=https://www.cbr.com/every-new-world-of-darkness-project-from-video-games-to-comics/ |access-date=November 11, 2021 |website=CBR |language=en-US}}</ref><ref>{{Cite web|date=November 12, 2020|title=Paradox's partnership with Renegade Game Studios sheds light on the World of Darkness|url=https://venturebeat.com/2020/11/12/paradoxs-partnership-with-renegade-game-studios-sheds-light-on-the-world-of-darkness/|access-date=November 11, 2021|website=VentureBeat|language=en-US}}</ref><ref name=":4" /> The first season cast included [[Mike Krahulik]], Dora Litterell, Jasmine Bhullar, and [[Jerry Holkins]].<ref name=":4">{{cite AV media |date= November 25, 2019 |title= Vampire: The Masquerade: Seattle By Night Episode 1 - Immortality |type= YouTube |language= English |url= https://www.youtube.com/watch?v=f2smsDmVfco |access-date= November 11, 2021 |publisher= [[Penny Arcade]]}}</ref><ref name=":3" /><ref name=":9">{{Cite web |title=Seattle By Night comes to PAX West! - Penny Arcade |url=https://www.penny-arcade.com/news/post/2023/08/18/seattle-by-night-comes-to-pax-west |access-date=2025-01-15 |website=www.penny-arcade.com |language=en}}</ref> The second season starred Krahulik, Bhullar, Holkins and Luis Carazo, and is a prequel to ''[[Vampire: The Masquerade – Bloodlines 2]]''.<ref name=":9" /><ref>{{Cite web |title=Episode One: Fresh Tendrils - Penny Arcade |url=https://www.penny-arcade.com/podcast/seattle-by-night/2/episode-one-fresh-tendrils |access-date=2025-01-15 |website=www.penny-arcade.com |language=en}}</ref><ref>{{Cite web |title=World of Darkness News: Month of Darkness Day 25 - Fast Travel Games AMA, Seattle by Night launch date, and Chicago by Night release from Renegade! - Paradox Interactive |url=https://www.paradoxinteractive.com/games/world-of-darkness/news/justice-ama-and-chicago-by-night-release |access-date=2025-01-15 |website=paradoxinteractive.com |language=en}}</ref><ref>{{Cite web |title=Seattle By Night |url=https://www.youtube.com/playlist?list=PLjZRIC6PMEFkvR50aEiDbH9aHtzhP9Ktn |access-date=2025-01-15 |website=YouTube |language=en}}</ref> *''Vein Pursuit'' is an actual play web series, distributed on the official World of Darkness' channels, using the Fifth Edition of ''Vampire''. It premiered in January 2020. Karim Muammar acts as Storyteller and the show features various Paradox Interactive and [[Hardsuit Labs]] employees who play as a group of "incompetent Anarch envoys trying to drive from L.A. to Seattle to back up a courier". The events of the show precede the video game ''Bloodlines 2.''<ref name=":3" /><ref>{{Cite web |title=Streaming Shows |url=https://www.worldofdarkness.com/products/streaming-shows |access-date=November 11, 2021 |website=World of Darkness |language=en}}</ref><ref>{{Cite web|date=January 24, 2020|title=Vein Pursuit: A new TTRPG chronicle set in the world of Vampire: The Masquerade|url=https://www.bloodlines2.com/en/vein-pursuit|access-date=November 11, 2021|website=VtM: Bloodlines 2|language=en|type=Press release|quote=The Vein Pursuit chronicle offers viewers a glimpse into events occurring before the plot of Bloodlines 2, narrated by World of Darkness Brand Editor and V5 developer Karim Muammar. Starring members of Paradox Interactive, the Bloodlines 2 development team and exciting guests, this group of Kindred will take on a perilous mission, relying on their unique skills and attributes as much as the roll of the dice to survive.}}</ref> *''[[NY by Night]]'' is an actual play web series using the Fifth Edition of ''Vampire'', led by Jason Carl as the storyteller, which premiered in July 2022. Before the premiere, World of Darkness announced the planned structure of the first three seasons. The first season focuses on four Anarchs, played by Alexander Ward, Mayanna Beren, [[Aabria Iyengar]], Joey Rassool, who chafe under the Camarilla's rules. Season two focuses on Camarilla Kindred maintaining their power in the city. Season three will bring these parallel storylines together as the two coteries collide. It acts as a sequel to ''L.A. by Night''.<ref>{{Cite web |last=Sheehan |first=Gavin |date=June 27, 2022 |title=Vampire: The Masquerade Show LA By Night Announces Sequel |url=https://bleedingcool.com/games/vampire-the-masquerade-show-la-by-night-announces-sequel/ |access-date=June 27, 2022 |website=Bleeding Cool News And Rumors |language=en}}</ref><ref>{{Cite web |date=June 27, 2022 |title=Night falls on New York City - New York By Night premiere date & cast |url=https://www.worldofdarkness.com/news/night-falls-on-new-york-city |access-date=June 27, 2022 |website=World of Darkness |language=en |type=[[Press release]]}}</ref> == Citations == {{reflist|30em}} == General references == * [[White Wolf Publishing|Justin Achilli]], ''Clanbook: Cappadocian'', White Wolf Game Studio, 1997, {{ISBN|1-56504-280-8}} * Justin Achilli et al., ''Guide to the Sabbat'', White Wolf Game Studio, 1999, {{ISBN|1-56504-263-8}} * Justin Achilli, ''Clanbook: Giovanni'' by White Wolf Game Studio) (1997) {{ISBN|1-56504-218-2}} * Justin Achilli et al., ''Kindred of the Ebony Kingdom'', White Wolf Game Studio, 2003, {{ISBN|1-58846-239-0}} * [[Justin Achilli|Achilli, Justin]]. ''Vampire: The Masquerade'' Revised Edition. White Wolf Game Studio, 1998. {{ISBN|1-56504-249-2}}. * Steven C. Brown & Jeff Starling, ''The Players Guide to the Sabbat'', White Wolf Game Studio, 1995, {{ISBN|1-56504-042-2}} * Steven C. Brown & Ken Meyer, ''The Storytellers Handbook to the Sabbat'', White Wolf Game Studio, 1995, {{ISBN|1-56504-042-2}} * Andrew Greenberg, ''Vampire Players Guide'', White Wolf Game Studio, 1993, {{ISBN|1-56504-053-8}} * Robert Hatch et al., ''A World of Darkness (Second Edition)'', White Wolf Game Studio, 1996, {{ISBN|1-56504-207-7}} * [[James A. Moore]] et al., ''Blood Magic: Secrets of Thaumaturgy'', White Wolf Game Studio, 2000, {{ISBN|1-56504-246-8}} * Dean Shomshak & [[Ari Marmell]], ''Blood Sacrifice: The Thaumaturgy Companion'', (White Wolf Game Studio, 2002, {{ISBN|1-58846-222-6}} * Sven Skoog & [[Lucien Soulban]], ''Clanbook: Baali'', White Wolf Game Studio, 1998, {{ISBN|1-56504-213-1}} * [[Lucien Soulban]] & James Stewart et al., ''Clanbook: Tzimisce'', White Wolf Game Studio, 2001, {{ISBN|1-58846-202-1}} * White Wolf Publishing, ''Children of the Night'', White Wolf Game Studio, 1999, {{ISBN|1-56504-244-1}} * White Wolf Publishing et al., ''Vampire Storytellers Handbook'', White Wolf Game Studio, 2000, {{ISBN|1-56504-264-6}} * White Wolf Games Studio et al., ''Vampire Storytellers Companion'' White Wolf Game Studio, 1998, {{ISBN|1-56504-259-X}} * [http://www.white-wolf.com www.white-wolf.com] ==Further reading== *{{cite magazine|magazine=[[InQuest Gamer|Inquest]]|title=Strange things in the night|last=Hannes|first=Jeff|issue=1|pages=16–20|date=May 1995}} ==External links== * {{Official website|https://www.worldofdarkness.com/vampire-the-masquerade}} * [https://vtm.paradoxwikis.com/VTM%20Wiki Official wiki] {{World of Darkness}} {{Authority control}} [[Category:Vampire: The Masquerade]] [[Category:Origins Award winners]] [[Category:Role-playing games introduced in 1991]]
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