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{{Short description|1986 video game}} {{About|the Japanese sequel to ''Super Mario Bros''|the international sequel|Super Mario Bros. 2{{!}}''Super Mario Bros. 2''}} {{Featured article}} {{Use American English|date=April 2015}} {{Use mdy dates|date=April 2015}} {{Infobox video game | title = Super Mario Bros.:<br>The Lost Levels | image = Mariobros2japanbox.jpg | caption = Japanese cover art | alt = ''The Lost Levels'' box art shows Mario holding the two-finger V sign inside an inscribed circle. Above, red Japanese text reads the title text: "Super Mario Bros. 2". The Nintendo logo and an award ribbon are displayed in opposite corners. | border = yes | developer = [[Nintendo Entertainment Analysis & Development|Nintendo R&D4]] | publisher = [[Nintendo]] | director = {{ubl|[[Shigeru Miyamoto]]|[[Takashi Tezuka]]}} | producer = Shigeru Miyamoto | designer = Shigeru Miyamoto{{r|Atari HQ: SMB2}} | composer = [[Koji Kondo]] | programmer = {{ubl|Toshihiko Nakago|Kazuaki Morita}} | series = ''[[Super Mario]]'' | platforms = [[Famicom Disk System]]<!--Do not list non-standalone ports, Wii U, or Virtual Console here, per [[Template:Infobox video game#platforms]]; Virtual Console is emulation--> | released = {{vgrelease|JP|June 3, 1986}}<!--Do not list compilation or emulated releases (Virtual Console) here.--> | genre = [[Platformer]] | modes = [[Single-player video game|Single-player]] }} '''''Super Mario Bros.: The Lost Levels''''', known in Japan as '''''Super Mario Bros. 2''''',{{nihongo foot||スーパーマリオブラザーズ2|Sūpā Mario Burazāzu Tsū|lead=yes|group=lower-alpha}} is a 1986 [[platform game]] developed by [[Nintendo R&D4]] for the [[Famicom Disk System]] (FDS). It is similar to ''[[Super Mario Bros.]]'' (1985), with players controlling [[Mario]] or [[Luigi]] to rescue [[Princess Peach]] from [[Bowser]]. It features a higher [[difficulty level]], introducing obstacles such as poison [[Super Mario#Mushrooms|mushroom]] [[power-up]]s, counterproductive [[level warp]]s, and mid-air wind gusts. Unlike the original, Luigi controls differently from Mario, with reduced ground friction and increased jump height. ''The Lost Levels'' has 32 [[Level (video games)|levels]] across eight worlds and 20 bonus levels. Nintendo developed ''The Lost Levels'' after designing some of its levels for the [[Nintendo VS. System]] version of ''Super Mario Bros''. It was directed by [[Takashi Tezuka]] and designed for players who had mastered the original. Nintendo released the game as ''Super Mario Bros. 2'' in Japan on June 3, 1986, but [[Nintendo of America]] deemed it too difficult for the North American market and released [[Super Mario Bros. 2|an alternative ''Super Mario Bros. 2'']] (1988) instead. It was titled ''The Lost Levels'' for its inclusion in the 1993 [[Super Nintendo Entertainment System]] compilation ''[[Super Mario All-Stars]]'', its first international release. It has been rereleased for [[Game Boy Color]], [[Game Boy Advance]], [[Wii]], [[Wii U]], [[Nintendo 3DS]], and [[Nintendo Switch]]. Reviewers viewed ''The Lost Levels'' as an extension of ''Super Mario Bros'', especially its difficulty progression, and appreciated the challenge when spectating [[Speedrunning|speedruns]]. ''The Lost Levels'' gave Luigi his first character traits and introduced the poison mushroom, which became a recurring [[Mario (franchise)|''Mario'' franchise]] element. ''The Lost Levels'' was the bestselling FDS game, selling about 2.5 million copies. It is remembered among the [[Nintendo hard|most difficult Nintendo games]] and recognized as a precursor to the franchise's [[Kaizo]] subculture, in which fans create and share [[ROM hacks]] featuring nearly impossible levels. ==Gameplay== [[File:Super Mario Bros. 2 (Lost Levels).png|frame|left|Screenshot of gameplay from the 1986 Japanese release, showing a poison mushroom|alt=Mario, viewed in profile, faces to the right of the screen, with question mark blocks and a dark mushroom floating overhead and a green pipe in the ground nearby. The screen is mostly blue sky.]] ''The Lost Levels'' is a 2D [[side-scrolling]] [[platform game]] similar in style and gameplay to the original 1985 ''[[Super Mario Bros.]]'', save for an increase in difficulty.{{r|IGN: review|IGN: history|Polygon: WUVC|AllGame: SMB2}} As in the original, [[Mario]] (or [[Luigi]]) ventures to rescue the [[Princess Peach|Princess]] from [[Bowser]].{{r|Polygon: WUVC}} The player jumps between platforms, avoids enemies and obstacles, finds secrets (such as [[warp (video games)|warp zones]] and vertical vines) and collects [[power-up]]s such as the [[Mushroom (Mario)|mushroom]] (which makes Mario grow), the [[Super Mario#Projectiles|Fire Flower]] (which lets Mario throw fireballs), and the [[Super Mario#Invincibility|Invincibility Star]].{{r|IGN: review}} Unlike the original, there is no two-player mode,{{r|Eurogamer review}} but at the [[title screen]] the player chooses between Mario or Luigi. Their abilities are differentiated for the first time: Luigi, designed for skilled players, has a longer time accelerating and slowing down, but has a higher jump height,{{r|IGN: review}} while Mario is the opposite; he has a faster time accelerating and slowing down, but has a lower jump height.{{r|Eurogamer review}} ''The Lost Levels'' continues the difficulty progression from ''Super Mario Bros''.{{r|IGN: review}} It introduces obstacles including poison mushrooms, warps that return the player to previous [[Level (video gaming)|levels]], and gusts that redirect the player midair.{{r|IGN: history}} The poison mushroom, in particular, works as an anti-mushroom, shrinking or killing the player character.{{r|gamespot review}} Some levels require "split-second" precision{{r|IGN: history}} and others require the player to jump on invisible blocks.{{r|1001 Must Play}} There were also some graphical changes,{{r|AllGame: SMB2|IGN: Building}} though their soundtracks are identical.{{r|IGN: review}} After each boss fight, [[Toad (Nintendo)|Toad]] tells Mario that [[Our princess is in another castle!|"[their] princess is in another castle"]].{{r|IGN: history}} The main game has 32 levels{{r|Atari HQ: SMB2}} across eight worlds and five [[bonus stage|bonus]] worlds. A hidden World 9 is accessible if the player does not use a warp zone. Bonus worlds A through D are accessible when the player plays through the game eight times, for a total of 52 levels.{{r|IGN: review}} ==Development== {{Multiple image | direction = horizontal | total_width = 250 | image1 = Takashi Tezuka 2015 (cropped).jpg | alt1 = refer to caption | image2 = Shigeru Miyamoto 2015 (cropped).jpg | alt2 = refer to caption | image3 = Kōji Kondō 2015 (cropped).jpg | alt3 = refer to caption | footer = The game's director, designer, and composer pictured together in 2015: Takashi Tezuka, Shigeru Miyamoto, and Koji Kondo. }}<!--[[File:[[Takashi Tezuka]], [[Shigeru Miyamoto]] and [[Kōji Kondō]] (cropped).jpg|thumb|upright=1.3|The game's director, designer, and composer pictured together in 2015: Takashi Tezuka, Shigeru Miyamoto, and Koji Kondo]]--> When developing a version of ''[[Super Mario Bros.]]'' (1985) for Nintendo's [[amusement arcade|coin-operated arcade machine]], the [[Nintendo VS. System|VS. System]], the team experimented with new, challenging level designs. They enjoyed these new levels, and thought that ''Super Mario'' devotees would too.{{r|Mush King int}} [[Shigeru Miyamoto]], who created the [[Mario (franchise)|''Mario'' franchise]] and directed ''Super Mario Bros.'',<!--not in source but easily cited if needed--> no longer had time to design games by himself, given his responsibilities leading [[Nintendo]]'s [[Nintendo Entertainment Analysis & Development|Nintendo R&D4]] division and their work on ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' (1986).{{r|IGN: history}} The ''Super Mario'' sequel was delegated to its predecessor's assistant director, [[Takashi Tezuka]], as his directorial debut.{{r|BossFightBook: lost|NES Mini interview}} He worked with Miyamoto and the R&D4 team{{r|IGN: fav|IGN: review}} to develop a sequel based on the same [[game engine|underlying technology]],{{r|gamespot review}} including some levels directly from ''[[Vs. Super Mario Bros.]]''{{r|IGN: history}} ''The Lost Levels'', originally released in Japan as ''Super Mario Bros. 2''{{r|Polygon: WUVC}} on June 3, 1986, was similar in style to ''Super Mario Bros.'' but much more difficult in gameplay{{snd}}"nails-from-diamonds hard", as Jon Irwin described it in [[Boss Fight Books|his book on the sequels]].{{r|BossFightBook: lost}} Tezuka felt that Japanese players had mastered the original game, and so needed a more challenging sequel.{{r|BossFightBook: lost}} Recognizing that the game might be too difficult for newcomers, the team labeled the packaging with "For Super Players".{{r|Mush King int}} They also added a trick to earn [[infinite lives]] as preparation for the difficulty.{{r|Mush King int}} Japanese commercials for ''The Lost Levels'' featured players screaming in frustration at their televisions.{{r|BossFightBook: lost}} After ''Zelda'', ''The Lost Levels'' was the ninth release for the [[Famicom Disk System]], an add-on external disk drive with more spacious and less expensive disks than the Famicom cartridges.{{r|IGN: history}} {{Quote box|width=30em|quote=As I continued to play, I found that ''Super Mario Bros.{{spaces}}2'' asked me again and again to take a [[leap of faith]], and each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment{{snd}}''undeserved'' punishment. I put down my controller, astonished that [[Shigeru Miyamoto|Mr. Miyamoto]] had chosen to design such a painful game.|source=[[Howard Phillips (video gaming)|Howard Phillips]] on his test playthrough of ''The Lost Levels''{{r|BossFightBook: lost}}}} When evaluated for release outside of Japan, [[Nintendo of America]] believed ''The Lost Levels'' was too difficult and frustrating for the recovering American market and declined its release.{{r|IGN: history|Kotaku: speedrunning}} [[Howard Phillips (video gaming)|Howard Phillips]], who evaluated games for Nintendo of America President [[Minoru Arakawa]], felt it was unfairly difficult, even beyond the unofficial moniker of "[[Nintendo Hard]]" that the company's other games sometimes garnered.{{r|BossFightBook: lost}} His opinion was that ''The Lost Levels'' would not sell well in the American market.{{r|IGN: fav|BossFightBook: lost}} He later recalled that "few games were more stymieing. Not having fun is bad when you're a company selling fun".{{r|BossFightBook: lost}} Nintendo instead released a retrofitted version of [[Fujisankei Communications Group]]'s ''Doki Doki Panic'' as the region's ''[[Super Mario Bros. 2]]'' in October 1988.{{r|Kotaku: coming to America}} ''Doki Doki Panic'' had originally been developed by [[Kensuke Tanabe]]. Tanabe was instructed to use characters from ''Yūme Kojo '87'' and was released in Japan as a standalone game on July 10, 1987. ''Doki Doki Panic''{{'}}s characters and artwork were modified to match ''Super Mario Bros.'' before being released in America, and the re-skinned release became known as the "big aberration" in the ''Super Mario'' series.{{r|IGN: history}} The American ''Super Mario Bros.{{spaces}}2'' was later released in Japan as ''Super Mario USA''.{{r|Kotaku: coming to America}} ==Rereleases== [[File:Nintendo-Famicom-Disk-System.jpg|thumb|alt=A white and red Famicom unit sits atop a candy red Famicom Disk System unit with black insertable disk drive. Two rectangular controllers, each with a D-pad and two black buttons, fit into the Famicom.|''The Lost Levels'' was the ninth game released for the Famicom Disk System (attached below the Famicom, as pictured).]] Nintendo "cleaned up" parts of the Japanese ''Super Mario Bros.{{spaces}}2'' and released it in later ''Super Mario'' collections as ''The Lost Levels''.{{r|IGN: history}} Its North American debut in the 1993 ''[[Super Mario All-Stars]]'' collection for the [[Super Nintendo Entertainment System]]{{r|Polygon: WUVC}} featured updated graphics (including increased visibility for the poison mushroom{{r|Eurogamer review}}) and more frequent checkpoints to [[saved game|save player progress]].{{r|gamespot review}} According to ''All-Stars'' developers, the compilation was created because Miyamoto felt ''The Lost Levels'' had not reached a wide audience and wanted more players to experience it.{{r|Iwata: Updating}} ''All-Stars'' was rereleased as a Limited Edition for the Nintendo [[Wii]] console in remembrance of ''Super Mario Bros.''{{'s}} 25th anniversary in 2010.{{r|Kotaku: coming to America}} ''The Lost Levels'' was edited to fit the handheld [[Game Boy Color]] screen as an unlockable bonus in the 1999 ''[[Super Mario Bros. Deluxe]]'': the visible screen is cropped and some features are omitted, such as the wind and five bonus worlds.{{r|Nintendo Life: SMB DX rev|USgamer: greatest}} ''The Lost Levels'' was rereleased in 2004 for the [[Game Boy Advance]] on the third volume of Nintendo's Japan-only [[Famicom Mini]] compilation cartridges.{{r|IGN: mini}} Nintendo's [[Virtual Console]] digital platform introduced North America and Europe to the unedited 1986 Japanese release.{{r|IGN: review|Eurogamer review}} ''The Lost Levels'' was released for multiple Nintendo platforms: the Wii's Virtual Console in 2007 (partially in support of Nintendo's Hanabi Festival{{r|Eurogamer review}}), the [[Nintendo 3DS|3DS]]'s in 2012,{{r|Nintendo Life: WU rev|IGN: review}} the [[Wii U]]'s in 2013,{{r|Nintendo Life: WU rev}} and the [[Nintendo Switch|Switch]]'s [[Nintendo Classics]] service in 2019.{{r|Variety: Switch}} Nintendo's 2014 classic game compilations ''[[NES Remix 2]]'' (Wii U) and ''[[Ultimate NES Remix]]'' (3DS) included selections from ''The Lost Levels''.{{r|IGN: Remix 2}}{{r|IGN: Ult Remix}} For the series' 35th anniversary, in late 2020, Nintendo included ''The Lost Levels'' in [[Game & Watch: Super Mario Bros.|a limited edition Game & Watch device]].<ref>{{Cite web |last1=Faulkner |first1=Cameron |title=Here's a better look at the Game & Watch handheld launching in November |work=[[The Verge]] |date=2020-09-10 |url=https://www.theverge.com/2020/9/10/21430625/game-and-watch-nintendo-super-mario-bros-35th-anniversary-handheld-console-closer-look |access-date=2020-11-15 |df=mdy-all}}</ref><ref>{{Cite web |last1=Watts |first1=Steve |title=Game & Watch: Super Mario Bros. Is Almost The Game Boy Classic I Always Wanted |work=[[GameSpot]] |date=2020-11-13 |url=https://www.gamespot.com/articles/game-watch-super-mario-bros-is-almost-the-game-boy-classic-i-always-wanted/1100-6484414/ |access-date=2020-11-16 |df=mdy-all |archive-date=November 13, 2020 |archive-url=https://web.archive.org/web/20201113152001/https://www.gamespot.com/articles/game-watch-super-mario-bros-is-almost-the-game-boy-classic-i-always-wanted/1100-6484414/ |url-status=live}}</ref> ==Reception and legacy== {{Video game reviews <!--|Famitsu listing (no score): https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=457--> | EuroG = Wii: 8/10{{r|Eurogamer review}} | GSpot = Wii: 6.5/10{{r|gamespot review}} | IGN = 3DS: 8.5/10{{r|IGN: review}} | NLife = Wii U: 8/10{{r|Nintendo Life: WU rev}} }} ''The Lost Levels'' topped ''[[Famitsu|Famicom Tsūshin]]''{{'s}} charts.{{r|BossFightBook: lost}} It was the most popular game on the Disk System, for which it sold about 2.5{{spaces}}million copies.{{r|Atari HQ: SMB2}} Retrospective critics viewed ''The Lost Levels'' as an expansion<!--or update--> of the original,{{r|IGN: review|Atari HQ: SMB2|AllGame: SMB2|Eurogamer review}} akin to extra challenge levels tacked on its end.{{r|IGN: review}} Despite their similarities, the sequel is distinguished by its notorious difficulty.{{r|Nintendo Life: WU rev}} ''[[1001 Video Games You Must Play Before You Die]]'' summarized it as both "familiar and mysterious" and "simply rather unfair".{{r|1001 Must Play}} ''The Lost Levels'' replaced the original's accessible level designs with "insanely tough obstacle courses"{{r|IGN: history}} as if designed to intentionally frustrate and punish players beginning with its first poison mushroom.{{r|IGN: 125|Nintendo Life: WU rev|IGN: review}} Retrospective reviewers recommended ''The Lost Levels'' for those who mastered the original, or those who would appreciate a painful challenge.{{r|Nintendo Life: WU rev|Eurogamer review|GameZone: Does It Hold Up?}} Casual ''Mario'' fans, ''GameZone'' wrote, would not find much to enjoy.{{r|GameZone: Does It Hold Up?}} ''[[Nintendo Life]]''{{'s}} reviewer felt that while ''Super Mario Bros.'' was designed for recklessness, ''The Lost Levels'' taught patience, and despite its difficulty remained fun and "fiendishly clever".{{r|Nintendo Life: WU rev}} On the other hand, ''[[GamesRadar]]'' felt it was an unoriginal, boring retread, and apart from its "pointlessly cruel" difficulty, not worthy of the player's time.{{r|GamesRadar: Mario best and worst}} ''GamesRadar'' and ''[[IGN]]'' agreed with Nintendo of America's choice against releasing the harder game in the 1980s,{{r|GamesRadar: Mario best and worst|IGN: review}} though ''[[Eurogamer]]'' thought that ''The Lost Levels'' was "technically a much better game" than the ''Doki Doki Panic''-based ''Super Mario Bros.{{spaces}}2'' the American market received instead.{{r|Eurogamer review}} ''The Lost Levels'' is remembered as among the most difficult video games.{{r|GamesRadar: Nintendo Hard|USgamer: hardest}} In 2015, ''Kotaku'' wrote that the precision required in ''The Lost Levels'' made fast playthroughs ([[speedruns]]) "remarkably fun" to spectate.{{r|Kotaku: speedrunning}} ''NES Remix 2'' (2014), a compilation for the Wii U, similarly segmented ''The Lost Levels'' into speedrun challenges, which made the challenging gameplay more palatable.{{r|IGN: Remix 2}} Many years after the release of ''The Lost Levels'', fans of the series would [[ROM hacking|modify]] ''Mario'' games to challenge each other with nearly impossible levels. The challenges of ''The Lost Levels'' presaged this [[Kaizo]] community, and according to ''IGN'', ''The Lost Levels'' shares more in common with this subculture than with the Mario series itself.{{r|IGN: review}} Indeed, the sequel is remembered as a [[black sheep]] in the franchise{{r|1001 Must Play|Nintendo Life: WU rev}} and a reminder of imbalanced gameplay in Nintendo's history.{{r|1001 Must Play}} Luigi received his first distinctive character traits in ''The Lost Levels'': less ground friction, and the ability to jump farther.{{r|IGN: history}} ''IGN'' considered this the most significant change, though the controls remained "cramped" and "crippled" with either character.{{r|IGN: review}} The poison mushroom item, with its character-impairing effects, became a staple of the ''Mario'' franchise.{{refn|name=poison|Games that featured the mushroom include ''[[Super Mario Kart]]'' (1992),{{r|Nintendo Life: Mario Kart|GamesRadar: Kart}} ''[[Paper Mario: The Thousand-Year Door]]'' (2004),{{r|GameSpot: Thousand-Year}} ''[[Mario & Luigi: Partners in Time]]'' (2005),{{r|GamesRadar: galactic}} ''[[Mario Kart Arcade GP 2]]'' (2007),{{r|Nintendo Life: Mario Kart}} ''[[Super Mario 3D Land]]'' (2011),{{r|Kotaku: poison}} and ''[[Mario Party: Star Rush]]'' (2016).{{r|NWR: Star Rush}} It also appears in Mario-themed games outside the franchise, such as ''[[Puzzle & Dragons Super Mario Bros. Edition]]''{{r|GameZone: Puzzle & Dragons}} and the Wii{{spaces}}U version of ''[[Tekken Tag Tournament 2]]''.{{r|IGN: TTT2}}|group=lower-alpha}} Some of the ''Lost Levels'' appeared in [[All Night Nippon Super Mario Bros.|a 1986 promotional release of ''Super Mario Bros.'']], in which Nintendo modified in-game assets to fit themes from the Japanese radio show ''[[All Night Nippon]]''.{{r|Engadget: Nippon}} Journalists have ranked ''The Lost Levels'' among the least important in the ''Mario'' series{{r|USgamer: greatest Mario|GI: ranking Mario}} and of Nintendo's top games.{{r|IGN: 125}} ==Notes== {{Notelist}} ==References== {{Reflist|refs= <ref name="1001 Must Play">{{cite book |last=Donlan |first=Christian |editor-last=Mott |editor-first=Tony |chapter=Super Mario Bros.: The Lost Levels |page=129 |title=1001 Video Games You Must Play Before You Die |year=2010 |location=New York |publisher=[[RCS MediaGroup|Universe]] |isbn=978-0-7893-2090-2 |oclc=754142901}}</ref> <ref name="NES Mini interview">{{cite web |url=http://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview |access-date=November 24, 2016 |title=NES Classic Edition Developer Interview |publisher=[[Nintendo]] |archive-url=https://web.archive.org/web/20170101001654/http://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview |archive-date=January 1, 2017 |url-status=live}}</ref> <ref name="AllGame: SMB2">{{cite web |url=http://www.allgame.com/game.php?id=1322 |access-date=April 1, 2015 |title=Super Mario Bros. 2 |last1=Miller |first1=Skyler |work=[[AllGame]] |archive-url=https://web.archive.org/web/20141114102808/http://www.allgame.com/game.php?id=1322 |archive-date=November 14, 2014 |url-status=dead}}</ref> <ref name="Atari HQ: SMB2">{{cite web |url=http://www.atarihq.com/tsr/fds/smb2.html |access-date=April 1, 2015 |title=Super Mario Bros. 2 |date=May 4, 1999 |work=Atari HQ |archive-url=https://web.archive.org/web/20150311184232/http://www.atarihq.com/tsr/fds/smb2.html |archive-date=March 11, 2015 |url-status=live}}</ref> <ref name="Eurogamer review">{{cite web |url=http://www.eurogamer.net/articles/r_vcroundup_140907 |access-date=June 1, 2022 |work=[[Eurogamer]] |title=Virtual Console Roundup |last1=Whitehead |first1=Dan |date=September 15, 2007 |archive-url=https://web.archive.org/web/20211004220107/https://www.eurogamer.net/articles/r_vcroundup_140907 |archive-date=October 4, 2021 |url-status=live}}</ref> <ref name="gamespot review">{{cite web |url=http://www.gamespot.com/reviews/super-mario-bros-the-lost-levels-review/1900-6180490/ |access-date=August 24, 2015 |title=Super Mario Bros.: The Lost Levels Review |last1=Provo |first1=Frank |date=October 5, 2007 |work=[[GameSpot]] |archive-url=https://web.archive.org/web/20150824073600/http://www.gamespot.com/reviews/super-mario-bros-the-lost-levels-review/1900-6180490/ |archive-date=August 24, 2015 |url-status=live}}</ref> <ref name="GameSpot: Thousand-Year">{{Cite web |last1=Rorie |first1=Gamespot |title=Paper Mario: The Thousand-Year Door Walkthrough |work=[[GameSpot]] |date=2006-01-18 |url=https://www.gamespot.com/articles/paper-mario-the-thousand-year-door-walkthrough/1100-6111104/ |access-date=2017-03-25 |df=mdy-all |archive-url=https://web.archive.org/web/20160622232221/http://www.gamespot.com/articles/paper-mario-the-thousand-year-door-walkthrough/1100-6111104/ |archive-date=June 22, 2016 |url-status=live}}</ref> <ref name="GamesRadar: galactic">{{cite web |url=http://www.gamesradar.com/top-20-galactic-moments/?page=5 |access-date=April 1, 2015 |title=Top 20 Galactic Moments |date=November 12, 2007 |work=[[GamesRadar]] |archive-url=https://web.archive.org/web/20160921032612/http://www.gamesradar.com/top-20-galactic-moments/ |archive-date=September 21, 2016|url-status=dead}}</ref> <ref name="GamesRadar: Kart">{{Cite web |last1=Gilbert |first1=Henry |page=5 |title=Every single Mario Kart item ranked from worst to best (33. Poison Mushroom) |work=[[GamesRadar]] |date=2014-05-16 |url=http://www.gamesradar.com/every-mario-kart-item-listed-worst-best/ |access-date=2017-03-25 |df=mdy-all |archive-url=https://web.archive.org/web/20160421154822/http://www.gamesradar.com/every-mario-kart-item-listed-worst-best/ |archive-date=April 21, 2016 |url-status=live}}</ref> <ref name="GameZone: Does It Hold Up?">{{Cite web|last1=Sanchez |first1=David |title=Super Mario Bros.: The Lost Levels - Does It Hold Up? |work=GameZone |date=2012-01-02 |url=http://www.gamezone.com/originals/super-mario-bros-the-lost-levels-does-it-hold-up |access-date=2017-03-26 |df=mdy-all |url-status=live |archive-url=https://web.archive.org/web/20150120000405/http://www.gamezone.com/originals/super-mario-bros-the-lost-levels-does-it-hold-up |archive-date=January 20, 2015}}</ref> <ref name="GameZone: Puzzle & Dragons">{{Cite web|last1=Splechta |first1=Mike |title=Puzzle & Dragons expanding to the Mushroom Kingdom |work=GameZone |date=2015-01-08 |url=http://www.gamezone.com/news/puzzle-dragons-expanding-to-the-mushroom-kingdom-2642-jrrr |access-date=2017-03-26 |df=mdy-all |url-status=live |archive-url=https://web.archive.org/web/20160323024547/http://www.gamezone.com/news/puzzle-dragons-expanding-to-the-mushroom-kingdom-2642-jrrr |archive-date=March 23, 2016}}</ref> <ref name="IGN: 125">{{cite web |url=http://www.ign.com/articles/2014/09/24/the-top-125-nintendo-games-of-all-time |access-date=June 1, 2022 |title=The Top 125 Nintendo Games of All Time |date=September 24, 2014 |work=[[IGN]] |archive-url=https://web.archive.org/web/20220421015829/https://www.ign.com/articles/2014/09/24/the-top-125-nintendo-games-of-all-time |archive-date=April 21, 2022 |url-status=live}}</ref> <ref name="IGN: Building">{{cite web |url=http://www.ign.com/articles/2012/06/01/building-to-new-super-mario-bros |access-date=June 1, 2022 |title=Building to New Super Mario Bros. |last=Thomas |first=Lucas M. |date=June 1, 2012 |work=[[IGN]] |archive-url=https://web.archive.org/web/20220526042823/https://www.ign.com/articles/2012/06/01/building-to-new-super-mario-bros |archive-date=May 26, 2022 |url-status=live}}</ref> <ref name="IGN: fav">{{cite web |url=http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game |access-date=June 1, 2022 |title=This Is Shigeru Miyamoto's Favorite Mario Game |last=Claiborn |first=Samuel |date=June 15, 2012 |work=[[IGN]] |archive-url=https://web.archive.org/web/20220311122246/https://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game |archive-date=March 11, 2022 |url-status=live}}</ref> <ref name="IGN: history">{{cite web |url=https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |access-date=June 1, 2022 |title=IGN Presents: The History of Super Mario Bros. |last=McLaughlin |first=Rus |date=September 13, 2010 |work=[[IGN]] |archive-url=https://web.archive.org/web/20220320094304/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |archive-date=2022-03-20 |url-status=live}}</ref> <ref name="IGN: mini">{{cite web |url=http://www.ign.com/articles/2004/08/13/famicom-mini-series-3 |access-date=June 2, 2022 |title=Famicom Mini: Series 3 |last=Harris |first=Craig |date=August 13, 2004 |work=[[IGN]] |archive-url=https://web.archive.org/web/20201024052337/https://www.ign.com/articles/2004/08/13/famicom-mini-series-3 |archive-date=October 24, 2020 |url-status=live}}</ref> <ref name="IGN: Remix 2">{{cite web |url=http://www.ign.com/articles/2014/04/23/nes-remix-2-review |access-date=June 2, 2022 |title=NES Remix 2 Review |last=Claiborn |first=Samuel |date=April 23, 2014 |work=[[IGN]] |archive-url=https://web.archive.org/web/20211009230603/https://www.ign.com/articles/2014/04/23/nes-remix-2-review |archive-date=October 9, 2021 |url-status=live}}</ref> <ref name="IGN: TTT2">{{cite web |url=http://www.ign.com/articles/2012/10/14/nycc-doin-mushrooms-in-tekken-tag-2 |access-date=June 2, 2022 |title=NYCC: Doin' Mushrooms in Tekken Tag 2 |last=Clements |first=Ryan |date=October 14, 2012 |work=[[IGN]] |archive-url=https://web.archive.org/web/20201026150147/https://www.ign.com/articles/2012/10/14/nycc-doin-mushrooms-in-tekken-tag-2 |archive-date=October 26, 2020|url-status=live}}</ref> <ref name="IGN: review">{{cite web |url=http://www.ign.com/articles/2007/10/04/super-mario-bros-the-lost-levels-review |access-date=June 2, 2022 |title=Super Mario Bros.: The Lost Levels Review |last=Thomas |first=Lucas M. |date=October 3, 2007 |work=[[IGN]] |archive-url=https://web.archive.org/web/20220516203302/https://www.ign.com/articles/2007/10/04/super-mario-bros-the-lost-levels-review |archive-date=May 16, 2022 |url-status=live}}</ref> <ref name="IGN: Ult Remix">{{cite web |url=http://www.ign.com/articles/2014/10/16/ultimate-nes-remix-coming-to-2ds-and-3ds-november-7 |access-date=June 2, 2022 |title=Ultimate NES Remix Coming to 2DS and 3DS November 7 |last=Blake |first=Vikki |date=October 16, 2014 |work=[[IGN]] |archive-url=https://web.archive.org/web/20201112041357/https://www.ign.com/articles/2014/10/16/ultimate-nes-remix-coming-to-2ds-and-3ds-november-7 |archive-date=November 12, 2020 |url-status=live}}</ref> <ref name="Iwata: Updating">{{cite web |last1=Iwata |first1=Satoru |title=Super Mario All-Stars: Updating the Graphics |url=http://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/1/0 |website=[[Iwata Asks]] |publisher=[[Nintendo]] |access-date=April 12, 2019 |date=October 21, 2010 |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/1/0 |archive-date=July 25, 2015 |url-status=live |df=mdy-all}}</ref> <ref name="Kotaku: coming to America">{{cite web |url=https://kotaku.com/super-mario-all-stars-coming-to-america-5675480 |access-date=June 1, 2022 |work=[[Kotaku]] |title=Super Mario All-Stars Coming To America |last=Ashcraft |first=Brian |date=October 28, 2010 |archive-url=https://web.archive.org/web/20220426092430/https://kotaku.com/super-mario-all-stars-coming-to-america-5675480 |archive-date=April 26, 2022 |url-status=live}}</ref> <ref name="BossFightBook: lost">{{cite book |title=Super Mario Bros. 2 |last=Irwin |first=Jon |location=Los Angeles |publisher=[[Boss Fight Books]] |date=October 6, 2014 |pages=22–29 |isbn=978-1-940535-05-0}}</ref> <ref name="Engadget: Nippon">{{Cite web |last1=Fletcher |first1=JC |title=Virtually Overlooked: All Night Nippon Super Mario Bros. |work=[[Engadget]] |date=2008-08-14 |url=https://www.engadget.com/2008-08-14-virtually-overlooked-all-night-nippon-super-mario-bros.html |access-date=2022-06-01 |df=mdy-all |archive-url=https://web.archive.org/web/20170415203007/https://www.engadget.com/2008/08/14/virtually-overlooked-all-night-nippon-super-mario-bros/ |archive-date=April 15, 2017 |url-status=live}}</ref> <ref name="Kotaku: poison">{{cite web |url=https://kotaku.com/super-mario-bros-2-was-a-tiny-tiny-influence-on-super-5861862 |access-date=June 2, 2022 |work=[[Kotaku]] |title=Super Mario Bros. 2 Was a Tiny, Tiny Influence on Super Mario 3D Land |last=Totilo |first=Stephen |date=November 22, 2011 |archive-url=https://web.archive.org/web/20220409142526/https://kotaku.com/super-mario-bros-2-was-a-tiny-tiny-influence-on-super-5861862 |archive-date=April 9, 2022 |url-status=live}}</ref> <ref name="Mush King int">{{Cite web |title=Nintendo Channel Interview with Shigeru Miyamoto Volumes 1 and 2 |work=The Mushroom Kingdom |date=December 2010 |url=http://themushroomkingdom.net/interview_miyamoto_nc_smb_25th.shtml |access-date=2017-06-05 |df=mdy-all |archive-url=https://web.archive.org/web/20170605022456/http://themushroomkingdom.net/interview_miyamoto_nc_smb_25th.shtml |archive-date=2017-06-05 |url-status=live}}</ref><!--TMK is not a great source, but this is an interview transcript no longer available directly from Nintendo.--><ref name="Kotaku: speedrunning">{{cite web |url=http://kotaku.com/30-minutes-of-impossibly-precise-mario-speedrunning-1678023949 |access-date=June 2, 2022 |work=[[Kotaku]] |title=30 Minutes Of Impossibly Precise Mario Speedrunning |last=Schreier |first=Jason |date=January 7, 2015 |archive-url=https://web.archive.org/web/20220507011556/https://kotaku.com/30-minutes-of-impossibly-precise-mario-speedrunning-1678023949 |archive-date=May 7, 2022 |url-status=live}}</ref> <ref name="Nintendo Life: Mario Kart">{{cite web |url=http://www.nintendolife.com/news/2014/05/mario_kart_month_a_brief_history_of_mario_kart_item_evolution_mighty_mushroom |access-date=June 2, 2022 |title=Mario Kart Month: A Brief History Of Mario Kart Item Evolution: Mighty Mushroom |last1=Doolan |first1=Liam |date=May 28, 2014 |work=[[Nintendo Life]] |archive-url=https://web.archive.org/web/20211124035924/https://www.nintendolife.com/news/2014/05/mario_kart_month_a_brief_history_of_mario_kart_item_evolution_mighty_mushroom |archive-date=November 24, 2021 |url-status=live}}</ref> <ref name="Nintendo Life: SMB DX rev">{{cite web |url=https://www.nintendolife.com/reviews/3ds-eshop/super_mario_bros_deluxe_gbc |access-date=June 2, 2022 |title=Super Mario Bros. Deluxe (3DS eShop / Game Boy Color) Review |last1=van Duyn |first1=Marcel |date=March 7, 2014 |work=[[Nintendo Life]] |archive-url=https://web.archive.org/web/20220503010823/https://www.nintendolife.com/reviews/3ds-eshop/super_mario_bros_deluxe_gbc |archive-date=May 3, 2022 |url-status=live}}</ref> <ref name="Nintendo Life: WU rev">{{cite web |url=http://www.nintendolife.com/reviews/wiiu-eshop/super_mario_bros_the_lost_levels_nes |access-date=June 2, 2022 |title=Super Mario Bros.: The Lost Levels (Wii U eShop / NES) Review |last1=Hughes |first1=Robert |date=January 31, 2014 |work=[[Nintendo Life]] |archive-url=https://web.archive.org/web/20220510183907/https://www.nintendolife.com/reviews/wiiu-eshop/super_mario_bros_the_lost_levels_nes |archive-date=May 10, 2022 |url-status=live}}</ref> <ref name="NWR: Star Rush">{{Cite web |last1=Koopman |first1=Daan |title=Mario Party: Star Rush Review |work=Nintendo World Report |date=2016-10-05 |url=http://www.nintendoworldreport.com/review/43514/mario-party-star-rush-3ds-review |access-date=2017-03-25 |df=mdy-all |archive-url=https://web.archive.org/web/20170313231910/http://www.nintendoworldreport.com/review/43514/mario-party-star-rush-3ds-review |archive-date=March 13, 2017 |url-status=live}}</ref> <ref name="Polygon: WUVC">{{cite web |url=https://www.polygon.com/2014/3/16/5514914/super-mario-bros-the-lost-levels-hits-wii-u-virtual-console |access-date=June 2, 2022 |title=Super Mario Bros.: The Lost Levels hits Wii U Virtual Console |last=Farokhmanesh |first=Megan |date=March 16, 2014 |work=[[Polygon (website)|Polygon]] |archive-url=https://web.archive.org/web/20220516213422/https://www.polygon.com/2014/3/16/5514914/super-mario-bros-the-lost-levels-hits-wii-u-virtual-console |archive-date=May 16, 2022 |url-status=live}}</ref> <ref name="USgamer: greatest">{{cite web |url=http://www.usgamer.net/articles/the-25-greatest-game-boy-games- |access-date=June 2, 2022 |title=The 25 Greatest Game Boy Games |last1=Parish |first1=Jeremy |date=April 17, 2014 |work=[[USgamer]] |archive-url=https://web.archive.org/web/20211201073050/https://www.usgamer.net/articles/the-25-greatest-game-boy-games- |archive-date=December 1, 2021 |url-status=live}}</ref> <ref name="GamesRadar: Mario best and worst">{{Cite web|last1=Gilbert |first1=Henry |title=Why every Mario game is the best AND worst in the series |work=[[GamesRadar]] |date=2011-12-28 |url=http://www.gamesradar.com/why-every-mario-game-best-and-worst-series/ |access-date=2017-05-31 |df=mdy-all |url-status=live |archive-url=https://web.archive.org/web/20160407164036/http://www.gamesradar.com/why-every-mario-game-best-and-worst-series/ |archive-date=April 7, 2016}}</ref> <ref name="GamesRadar: Nintendo Hard">{{Cite web|last1=McGee |first1=Maxwell |title=The classic games that define 'Nintendo Hard' |work=[[GamesRadar]] |date=2015-12-16 |url=http://www.gamesradar.com/the-21-hardest-nintendo-games-ever/ |access-date=2017-05-31 |df=mdy-all |url-status=live |archive-url=https://web.archive.org/web/20161112032029/http://www.gamesradar.com/the-21-hardest-nintendo-games-ever/ |archive-date=November 12, 2016}}</ref> <ref name="Variety: Switch">{{cite web |last1=Gera |first1=Emily |title='Super Mario Bros.: The Lost Levels' Coming to Nintendo Switch Online |url=https://variety.com/2019/gaming/news/super-mario-bros-the-lost-levels-nintendo-switch-online-nes-1203179314/ |website=[[Variety (magazine)|Variety]] |access-date=March 29, 2020 |date=April 3, 2019 |archive-url=https://web.archive.org/web/20200329225227/https://variety.com/2019/gaming/news/super-mario-bros-the-lost-levels-nintendo-switch-online-nes-1203179314/ |archive-date=March 29, 2020 |url-status=live}}</ref> <ref name="USgamer: hardest">{{Cite web|last1=Oxford |first1=Nadia |title=What are the Hardest Video Games? |work=[[USgamer]] |date=2015-07-22 |url=https://www.usgamer.net/articles/what-are-the-hardest-video-games |access-date=2017-05-31 |df=mdy-all |url-status=live |archive-url=https://web.archive.org/web/20170510174139/http://www.usgamer.net/articles/what-are-the-hardest-video-games |archive-date=May 10, 2017}}</ref> <ref name="USgamer: greatest Mario">{{Cite web|last1=Parish |first1=Jeremy |last2=Mackey |first2=Bob |last3=Rignall |first3=Jaz |last4=Benyamine |first4=John |last5=Bailey |first5=Kat |last6=Williams |first6=Mike |last7=Oxford |first7=Nadia |title=What's the Greatest Mario Game Ever? Find Out Where Mario Odyssey Lands in Our Updated Rankings! [Updated] |work=[[USgamer]] |date=2017-11-02 |url=http://www.usgamer.net/articles/the-definitive-super-mario-rankings-30-years-35-games |access-date=2018-01-01 |df=mdy-all |url-status=live |archive-url=https://web.archive.org/web/20180101222913/http://www.usgamer.net/articles/the-definitive-super-mario-rankings-30-years-35-games |archive-date=January 1, 2018}}</ref> <ref name="GI: ranking Mario">{{Cite magazine |last1=Shea |first1=Brian |title=Ranking Every Game In The Super Mario Series |magazine=[[Game Informer]] |date=2017-03-10 |url=http://www.gameinformer.com/b/features/archive/2016/03/10/best-super-mario-game-rankings.aspx|access-date=2017-05-31 |df=mdy-all |url-status=dead |archive-url=https://web.archive.org/web/20160514141534/http://www.gameinformer.com/b/features/archive/2016/03/10/best-super-mario-game-rankings.aspx?PageIndex=2 |archive-date=May 14, 2016}}</ref> }} ==External links== * {{Official website}} {{in lang|ja}} {{Super Mario}} {{Shigeru Miyamoto}} {{Portal bar|Video games|1980s|Japan}} {{Authority control}} [[Category:1986 video games]] [[Category:Famicom Disk System games]] [[Category:Nintendo Entertainment Analysis & Development games]] [[Category:Nintendo Classics games]] [[Category:Side-scrolling platformers]] [[Category:Single-player video games]] [[Category:Super Mario|Bros.: The Lost Levels]] [[Category:Video games designed by Shigeru Miyamoto]] [[Category:Video games developed in Japan]] [[Category:Video games directed by Shigeru Miyamoto]] [[Category:Video games directed by Takashi Tezuka]] [[Category:Video game sequels]] [[Category:Video games scored by Koji Kondo]] [[Category:Virtual Console games for Nintendo 3DS]] [[Category:Virtual Console games for Wii]] [[Category:Virtual Console games for Wii U]]
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