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{{Short description|Two Japanese board games}} {{Multiple issues| {{no footnotes|date=January 2013}} {{More citations needed|date=October 2024}} }} {{Italic title|reason=[[:Category:Japanese words and phrases]]}} [[Image:Hikone Sugoroku.jpg|thumb|Man and woman playing ban-sugoroku<br> (from Hikone Screen)]] {{nihongo|'''''Sugoroku'''''|ιε or εε }} (literally 'double six') refers to two different forms of a [[Japan]]ese [[board game]]: ''ban-sugoroku'' (η€εε , 'board-sugoroku') which is similar to western [[tables game]]s like [[backgammon]], and ''e-sugoroku'' (η΅΅εε , 'picture-sugoroku') which is similar to Western [[snakes and ladders]].<ref>{{cite book |url=https://books.google.com/books?id=TfXYKw3VWX8C&dq=%22snakes+and+ladders%22&pg=PA164 |page=164 |title=Japanese Popular Prints: From Votive Slips to Playing Cards |author=Rebecca Salter |publisher=University of Hawaii Press |year=2006|isbn=978-0-8248-3083-0 }}</ref> ==Ban-sugoroku== [[File:ζΌζ¨ει06282.jpg|thumb|A board and pieces for playing "double six", [[Liao dynasty]]]] ''Ban-sugoroku'' is played in a similar way to western [[tables game]]s. It has the same starting position as [[backgammon]], but the aim and rules of play are different. For example: * Doubles are not special. If a player rolls doubles, each die still counts only once. * There is no "bearing off". The goal is to move all of one's men to within the last six spaces of the board. * There is no doubling cube. * "Closing out", that is forming a prime of six contiguous points with one or more of opponents men on the bar, is an automatic win. The game is thought to have been introduced from [[China]] (where it was known as Shuanglu) into Japan in the sixth century. It is known that in the centuries following the game's introduction into Japan it was made illegal several times, most prominently in 689 and 754. This is because the simple and luck-based nature of sugoroku made it an ideal gambling game. This version of sugoroku and records of playing for gambling continuously appeared until early Edo era. In early Edo-era, a new and quick gambling game called ''[[ChΕ-han]]'' (δΈε) appeared and using sugoroku for gambling quickly dwindled. This variant of the tables family has died out in Japan and most other countries, while the Western style modern backgammon (with doubling-cube) still has some avid players. ==E-sugoroku== [[Image:Sugoroku2500.jpg|thumb|''E-Sugoroku'' (1925)]] A simpler ''e-sugoroku'', with rules similar to [[snakes and ladders]] {{clarify|date=February 2023}}, appeared as early as late 13th century and was made popular due to the cheap and elaborate wooden block printing technology of the Edo period. Thousands of variations of boards were made with pictures and themes from religion, political, actors, and even adult material. In the Meiji and later periods, this variation of the game remained popular and was often included in child-oriented magazines. With ''ban-sugoroku'' being obsolete, today the word ''sugoroku'' almost always means ''e-sugoroku''. ==Other sugoroku games== Many e-sugoroku-based video games were released, including: ''[[Kiteretsu Daihyakka: ChΕjikΕ« Sugoroku]]'', ''Sugoroku Ginga Senki'', ''[[Battle Hunter]]'', ''[[Ganbare Goemon: Mononoke Sugoroku]]'', ''[[Culdcept]]'', ''Dokodemo Hamster 4: Doki Doki Sugoroku Daibouken!'', ''Hello Kitty: Minna de Sugoroku'', ''[[Hello Kitty|Gotouchi Hello Kitty Sugoroku Monogatari]]'', ''[[List of Yu-Gi-Oh! video games|Yu-Gi-Oh! Sugoroku's Board Game]]'', ''[[Family Pirate Party]]'', ''[[Hidamari Sketch|Hidamari Sketch: Doko Demo Sugoroku x 365]]'', and ''[[PictureBook Games: Pop-Up Pursuit]]''. The video game ''[[Samurai Warriors 2]]'' features a mini-game named Sugoroku, but it bears very little resemblance to traditional Sugoroku. Instead, it plays very much like ''[[Itadaki Street]]'', ''[[Wily & Right no RockBoard: That's Paradise]]'', or a simplified version of ''[[Monopoly (game)|Monopoly]]'': players take turns in moving around a board, the spaces of which are designated as different territories of Japan. By landing on an unoccupied space, the player is able to buy that space for a set amount of money. If one player lands on a space purchased by another, they must pay a fee to that player, or else can choose to challenge the player for control of that space (utilising the main ''Samurai Warriors 2'' game engine for special challenge games). Also present on the board are "Shrine" spaces, which are roughly analogous to ''Monopoly'''s Chance and Community Chest spaces. The ''[[Mario Party]]'' series can be seen with heavy influences from sugoroku, especially e-sugoroku. The video game ''[[Eternal Melody (video game)|Eternal Melody]]'' is primarily a [[Simulation video game|simulation game]] with [[Role-playing video game|RPG]] elements, including dungeons. Dungeon exploration plays out as a game of Sugoroku.<ref>{{cite magazine|title=Coming Soon Soft|magazine=[[Sega Saturn Magazine (Japan)|Sega Saturn Magazine]]|issue=1996β18 |publisher=[[SoftBank]]|date=March 1996|page=41}}</ref> The [[survival horror]] game ''[[Kuon]]'' features ''ban-sugoroku'' as a minigame that can be unlocked. Several of the ''[[Dragon Quest (series)|Dragon Quest]]'' games feature a minigame called sugoroku (known as ''Treasures n' Trapdoors'' or ''Pachisi'' in English localizations) that has players moving along a board with spaces after rolling a 6-sided die. ==References== {{Portal|Japan|Games}} {{Reflist}} ===General references=== * ''[[Harvard Journal of Asiatic Studies]]'', Vol. 1, No. 3/4. (November 1936), p. 434. * ''[[Monumenta Nipponica]]'', Vol. 43, No. 4. (Winter, 1988), pp. 468. ==External links== {{Commonscat|Sugoroku}} * [http://www.sugoroku.net Sugoroku Net] * [https://digicoll.lib.berkeley.edu/search?ln=en&cc=Sugoroku Sugoroku] Digital Collections, [[UC Berkeley]] Library {{tables games}} {{Authority control}} [[Category:Japanese games]] [[Category:Historical tables games]] [[Category:Backgammon]]
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