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{{Short description|American professional esports player}} {{Distinguish|Steve Case}} {{Infobox person | name = Stevie Case | image = Stevie Case, AWS Startup Showcase S3 E3.jpg | caption = Case in 2023 | birth_date = {{Birth based on age as of date|22|1999|08|01}}<ref name=":1" /> | nationality = American | occupation = Chief Revenue Officer | employer = Vanta | alma_mater = [[University of Kansas]] | partner = [[John Romero]] (1999โ2003) | website = | module = {{Infobox video game player|embed=yes | ID = KillCreek | leagues = [[Cyberathlete Professional League]] | game = ''[[Quake (game)|Quake]]'' | career_start = 1996 | career_end = 1997 | years1 = 1996โ1997 | team1 = Impulse 9 }} }} '''Stevana "Stevie" Case''' (born 1976โ1977)<ref name=":1" /> is an American businesswoman. She is known for competing in the [[first-person shooter]] game ''[[Quake (video game)|Quake]]'' in the late 1990s, as well as contributing professionally to the [[video game industry]]. Competing under the alias '''KillCreek''', she was one of the first notable female [[esports]] players, gaining recognition for beating ''Quake'' designer [[John Romero]] in a ''Quake'' [[Deathmatch (video games)|deathmatch]] in 1997. She was the first professional gamer signed to the [[Cyberathlete Professional League]] (CPL). Case worked for [[Ion Storm]] between 1997 and 2001, conducting [[quality assurance]] and level design. She left the company to manage [[Monkeystone Games]] with former Ion Storm employees Romero and [[Tom Hall]]. After a stint at [[Warner Bros.]] managing the production of mobile games, she began working at various companies in business development and sales. ==Early life== Case was raised in [[Olathe, Kansas]]. Her parents are a science teacher and a social worker,<ref name=":0">{{Cite book |title=Masters of Doom : how two guys created an empire and transformed pop culture|last=Kushner|first=David|date=2003|publisher=Random House |isbn=0375505245|edition=1st|location=New York|oclc=50129329}}</ref>{{Rp|179}}<ref name=":1">{{Cite news|url=https://www.latimes.com/archives/la-xpm-1999-aug-01-cl-61718-story.html|title=She's Winning a Place in the Cyber History Books|last=Levine|first=Bettijane|date=1999-08-01|work=Los Angeles Times|access-date=2019-07-09|language=en-US|issn=0458-3035}}</ref> and she has a younger brother named Andy.<ref name="VanityFair_Kushner2022">{{Cite magazine |last=Kushner |first=David |date=2022-10-26 |title=Stevie Case vs. the World: A Pioneering Gamer Opens Up About Industry Sexism |url=https://www.vanityfair.com/style/2022/10/stevie-case-vs-the-world-gaming-industry-sexism |website=[[Vanity Fair (magazine)|Vanity Fair]] |language=en-US |access-date=2023-12-30}}</ref> As a child, she enjoyed playing computer games. Her first gaming experiences were with ''[[Lode Runner]]'' and ''[[Joust (video game)|Joust]]'' on an [[Apple IIe]] computer her father bought when she was in second grade.<ref name=":1" /><ref name=":2" /><ref name=":9" /> Case attended [[Olathe East High School]] from 1991 to 1994.<ref name=":8">{{Cite court|litigants=Stevana Case, et al. v. Unified School District No. 233, Johnson County, Kansas, et al.|court=United States District Court, D. Kansas.|opinion=|date=November 29, 1995|url=https://scholar.google.com/scholar_case?case=13400405202098769348&q=908+f.+supp+864&hl=en&as_sdt=3,26}}</ref> As the [[student government president]],<ref>{{Cite news|title=Queer Fall Preview!|last=Kielwasser|first=Al|date=1994-09-22|work=Bay Area Reporter|issue=38|location=San Francisco, CA|volume=24|page=13|quote="At a news conference this March, Stevie Case, Olathe East High School student body president and lead plaintiff in the ACLU's case, ..."}}</ref> she was one of the [[plaintiff]]s in the 1995 court case ''Case v. Unified School District No. 233''.<ref name=":8" /> During the trial, students and parents in Olathe successfully [[List of most commonly challenged books in the United States|challenged]] the school district's decision to ban ''[[Annie on My Mind|Annie on my Mind]]'' from the school library.<ref>{{Cite journal|date=July 1996|title=Case v. Unified School District No. 233|url=https://repository.law.miami.edu/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&article=1217&context=umeslr|journal=University of Miami Entertainment & Sports Law Review|volume=13|issue=2|pages=288โ290}}</ref><ref name="Scales2009">{{cite book|url=https://archive.org/details/protectingintell0000scal|url-access=registration|title=Protecting Intellectual Freedom in Your School Library: Scenarios from the Front Lines|first=Pat|last=Scales|publisher=American Library Association|year=2009|isbn=978-0-8389-3581-1|pages=[https://archive.org/details/protectingintell0000scal/page/22 22]}}</ref> Case later attended the [[University of Kansas]] in hopes of getting into [[law school]].<ref name=":0" />{{Rp|180}} ==Career== === Professional ''Quake'' player and John Romero deathmatch === While at the University of Kansas as a [[freshman]] studying [[political science]], Case enjoyed playing ''[[Doom (1993 video game)|Doom]]'' and ''[[Doom II]]'' with her circle of friends.<ref name=":1" /><ref name=":2">{{Cite web|url=http://www.playboy.com/digital/feature/steviecase/|title=Stevie Case|last=Kushner|first=David|date=2000-05-11|website=Playboy|archive-url=https://web.archive.org/web/20010215034859/http://www.playboy.com:80/digital/feature/steviecase/|archive-date=2001-02-15|access-date=2019-07-09}}</ref> Through her then-boyfriend, Tom "Entropy" Kimzey, she became interested in playing ''[[Quake (video game)|Quake]]'' competitively. Case joined Kimzey's team, Impulse 9, and began competing under the name KillCreek.<ref name=":0" />{{Rp|180}} This alias was taken from the [[Lawrence, Kansas]] band Kill Creek, who had a member Case was friends with.<ref name="VanityFair_Kushner2022" /><ref>{{Cite web|url=http://playboy.com/digital/chat/steviecase/|title=Chat With Daikatana Designer/Playboy.com Celebrity Model Stevie Case|website=Playboy|archive-url=https://web.archive.org/web/20010106190300/http://playboy.com/digital/chat/steviecase/|archive-date=2001-01-06|access-date=2019-07-10|quote=guest27: Are you talking about the band Kill Creek from Lawrence? steviecase: Yes, definitely. I borrowed my name from them, and they were very nice about it.}}</ref> Impulse 9 competed in the ''Quake'' competitive league Clanring, and won the T1 championship event in 1996.<ref>{{Cite web|url=https://www.gamespot.com/articles/quake-competition-upcoming/1100-2462467/|title=Quake Competition Upcoming|last=Jebens|first=Harley|date=2000-04-28|website=GameSpot|language=en-US|access-date=2019-07-10}}</ref><ref>{{Cite web|url=https://www.bluesnews.com/archives/sept96-5.html|title=blue's Quake News September 28-October 4, 1996|website=Blue's News|access-date=2019-07-12}}</ref> After a few months of competing and making a name for herself, Case traveled to [[Dallas]] on a pilgrimage to meet some of the developers of her favorite [[First-person shooter|first-person-shooter]] computer games.<ref name=":1" /><ref name="VanityFair_Kushner2022" /> During her trip, she got the chance to play a ''Quake'' [[Deathmatch (video games)|deathmatch]] against the game's designer, [[John Romero]], but was beaten by him in a close game.<ref name=":0" />{{Rp|186}} After Romero put up a [[web page]] jokingly insulting her skill at the game, Case publicly demanded a rematch with him.<ref name=":4">{{Cite web|url=http://nytsyn.com/live/Latest/170_061997_140001_12576.html|title=Queen of 'Quake' Making a Killing|last=Saunders|first=Michael|date=1997|website=The Boston Globe|archive-url=https://web.archive.org/web/19990117032020/http://nytsyn.com/live/Latest/170_061997_140001_12576.html|archive-date=1999-01-17|access-date=2019-07-10}}</ref> While Case initially struggled in the best-of-three rematch, she rallied back to win the first round 25โ19, and went on to ultimately defeat Romero.<ref>{{Cite magazine|last=Uttermann|first=Alex|date=August 1997|title=Beating Romero At His Own Game|magazine=Computer Gaming World|issue=157|page=42}}</ref> As punishment, Romero agreed to set up a web page praising Case.<ref name=":1" /><ref>{{Cite news|url=https://www.washingtonpost.com/archive/lifestyle/2000/04/13/games-people-play/026d51f9-9fda-4230-b592-4a90548d0ed1/|title=Games People Play|last=Copel|first=Lib|date=2000-04-13|newspaper=The Washington Post|access-date=2019-07-10}}</ref> Case was twenty years old at the time she won the rematch in 1997,<ref name=":6">{{Cite book |title=Smartbomb : the quest for art, entertainment, and big bucks in the videogame revolution|last1=Chaplin|first1=Heather|last2=Ruby|first2=Aaron|publisher=Algonquin Books of Chapel Hill |year=2005|isbn=1565123468|edition=1st |location=Chapel Hill, N.C.|oclc=60359576}}</ref>{{Rp|104}} and beating one of the co-creators of ''Quake'' at his own game brought her a lot of publicity. She gained a sponsor in computer mouse manufacturer [[Labtec|SpaceTec IMC]] that year,<ref name=":4" /><ref>{{Cite web|url=http://www.gamespot.com/features/killcreek/index.html|title=KillCreek: Master Murderess!|last=Soete|first=Tim|website=GameSpot|page=2|archive-url=https://web.archive.org/web/20021022104525/http://www.gamespot.com/features/killcreek/index.html|archive-date=2002-10-22|access-date=2019-07-10}}</ref><ref name=":9">{{Cite web|url=http://www.elecplay.com/feature/quake/killcreek.shtml|title=Killcreek interview|website=Electric Playground|archive-url=https://web.archive.org/web/19990203072248/http://www.elecplay.com:80/feature/quake/killcreek.shtml|archive-date=1999-02-03|access-date=2019-07-10}}</ref><ref>{{Cite magazine|url=https://www.wired.com/1997/07/quakefest-gathers-warrior-geekstresses/|title=Quakefest Gathers Warrior Geekstresses|last=Brown|first=Janelle|date=1997-07-08|magazine=Wired|access-date=2019-07-10|issn=1059-1028}}</ref> and her victory against Romero received coverage in ''[[Rolling Stone]]''.<ref name="JonW.2006">{{cite book|url=https://books.google.com/books?id=S7Vn3P7JFSwC&pg=RA2-PT101|title=Game Cultures: Computer Games As New Media: Computer Games as New Media|last1=Dovey|first1=Jon|last2=Kennedy|first2=Helen W.|date=2006-05-01|publisher=McGraw-Hill Education (UK)|isbn=978-0-335-21357-3|pages=128}}</ref> Angel Munoz, the founder of the [[Cyberathlete Professional League]] (CPL), convinced Case to join his league in July 1997, becoming its first signed professional gamer.<ref>{{Cite news|url=https://www.wsj.com/articles/SB938809040692404256|title=A Showdown at the Quake Corral Becomes a High-School Nightmare|last=Fitzgerald|first=Brian R.|date=1999-10-04|work=Wall Street Journal|access-date=2019-07-10|language=en-US|issn=0099-9660}}</ref><ref name=":5">{{Cite web|url=http://www.gamespy.com/|title=GameSpy Interviews - Women of Gaming: Stevie "Killcreek" Case--Ion Storm|last=Law|first=Caryn|website=GameSpy|archive-url=https://web.archive.org/web/20110224142002/http://archive.gamespy.com/legacy/interviews/womengaming5_a.shtm|archive-date=2011-02-24|access-date=2019-07-10}}</ref> She eventually became one of the league's original founders.<ref name=":6" />{{Rp|104}} Case competed in the first all-female ''Quake'' tournament that year, coming in second behind Kornelia Takacs.<ref>{{Cite web|url=https://archive.nytimes.com/www.nytimes.com/library/cyber/week/090297quake.html|title=Cyber-Amazons in a Death Match Sans Testosterone|last=Raney|first=Rebecca Fairley|date=1997-09-02|website=archive.nytimes.com|access-date=2019-07-10}}</ref><ref>{{Cite magazine|date=November 1997|title=Kornelia Triumphs|magazine=PC Gamer|page=83}}</ref> With the stability of sponsors and a $1000 monthly stipend from the CPL, Case decided to drop out of university and move to Dallas in the middle of 1997;<ref name="VanityFair_Kushner2022" /><ref name=":5" /> she said that while she had a passion for political science, she "was not excited about the day-to-day aspects of politics or practicing law."<ref name=":2" /> === Transition to game design === While playing professionally, Case began looking at game design as a potential career, stating, "I love games, and I love competitionโbut having no choice but to play the same game day-in and day-out with all sorts of pressure attached just didn't suit my nature."<ref name=":5" /> According to Case, she did freelance game design work from her Dallas home for two years after university, using free design tools that she downloaded.<ref>{{Cite book|url=https://archive.org/details/careersinartgrap00rona|title=Careers in art and graphic design|last=Reis|first=Ronald A.|publisher=Barron's Educational Series|year=2001|isbn=0764116290|location=Hauppauge, NY|oclc=44979715|url-access=registration}}</ref>{{Rp|55}} One of the first game levels she designed was for ''[[SiN: Wages of Sin]]'' (1999).<ref name=":5" /> Setting up a small studio called Primitive Earthling Games, she and some friends created a ''Quake II'' add-on called ''Vengeance'' and submitted it to [[WizardWorks]].<ref name=":10">{{Cite web|url=https://www.gamespot.com/articles/killcreek-on-daikatana/1100-2452281/|title=KillCreek on Daikatana|last=Jebens|first=Harley|date=2000-04-27|website=GameSpot|language=en-US|access-date=2019-07-11}}</ref> However, it never became available for purchase due to publishing delays.<ref name=":5" /><ref>{{Cite interview|last=Case|first=Stevie|subject-link=Stevie Case|interviewer=Josh Forman|title=Stevie "KillCreek" Case|url=http://www.ga-source.com/interviews/gamer/killcreek.shtml|access-date=2019-07-10|archive-url=https://web.archive.org/web/19990420062239/http://www.ga-source.com/interviews/gamer/killcreek.shtml|archive-date=1999-04-20|date=1999-02-21}}</ref> Between 1998 and 2000, Case authored three [[strategy guide]] books for [[Prima Games]]: ''[[Jazz Jackrabbit 2]]'' (1998), ''[[Buck Bumble]]'' (1998), and ''[[Daikatana]]'' (2000).<ref>{{cite web|url=https://www.amazon.com/Stevie-Case/e/B001HCZO74|title=Books by Stevie Case|publisher=[[Amazon.com]]|access-date=November 4, 2011}}</ref> She also contributed to their ''Quake II'' strategy guide.<ref>{{Cite web|url=https://www.gamespot.com/articles/killcreek-teams-with-prima-quake-ii-guide/1100-2462448/|title=KillCreek Teams With Prima Quake II Guide|last=Jebens|first=Harley|date=2000-04-28|website=GameSpot|language=en-US|access-date=2019-07-12}}</ref> [[File:Quakecon 2000 Romero Killcreek Levelord (cropped).jpg|thumb|upright|Case with [[John Romero]] (left) and [[Richard Gray (game designer)|Richard Gray]] (right) at [[QuakeCon]] 2000]] Case was hired at [[Ion Storm]] in the summer of 1997 as a [[Game testing|video game tester]].<ref name=":5" /><ref name=":10" /> After numerous members of the ''Daikatana'' development team left during the game's troubled production, Case accepted Romero's job offer to become a [[Level (video games)|level designer]] in November 1998.<ref name="VanityFair_Kushner2022" /><ref name=":5" /><ref name=":3">{{Cite news|url=https://www.printmag.com/article/qa_stevie_case/|title=Q+A - Stevie Case|last=Taute|first=Michelle|date=2007-12-27|website=Print Magazine|language=en-US|access-date=2019-07-09}}</ref> Case helped design levels for ''Daikatana''<ref name=":11">{{Cite web|url=http://www.allgame.com/game.php?id=11890&tab=credits|title=John Romero's Daikatana|website=AllGame|archive-url=https://web.archive.org/web/20141117070919/http://www.allgame.com/game.php?id=11890&tab=credits|archive-date=2014-11-17|access-date=2019-07-12}}</ref> and ''[[Anachronox]]'' (2001).<ref name=":12">{{Cite web|url=http://www.allgame.com/game.php?id=19784&tab=credits|title=Anachronox|website=AllGame|archive-url=https://web.archive.org/web/20141115123106/http://www.allgame.com/game.php?id=19784&tab=credits|archive-date=2014-11-15|access-date=2019-07-12}}</ref> It was during this time period that Case began to date Romero. According to [[David Kushner (writer)|David Kushner]]'s ''[[Masters of Doom]]'', it was at this point when Case "radically reinvented herself" by losing weight, bleaching her hair, and undergoing [[breast augmentation]] surgery.<ref name=":0" />{{Rp|216}} Case received further press coverage, appearing on the March 2000 cover of ''[[PC Accelerator]]'',<ref>{{Cite magazine|date=March 2000|title=Gaming 101|magazine=[[PC Accelerator]]|pages=17โ39}}</ref> and being featured as one of the "Next Game Gods" in the November 2000 issue of ''[[PC Gamer]]''.<ref>{{Cite magazine|date=November 2000|title=The New Game Gods|magazine=PC Gamer|volume=7|issue=11|pages=69โ100}}</ref> She was approached by ''[[Playboy]]'' to appear in a nude pictorial, based on an interview she did in the ''[[Los Angeles Times]]''. The pictorial was released online in May 2000.<ref name=":2" /><ref>{{Cite web|url=https://www.baltimoresun.com/news/bs-xpm-2000-09-04-0009020114-story.html|title=Playing for a Living|last=James|first=Michael|date=2000-09-04|website=The Baltimore Sun|language=en-US|access-date=2019-07-09}}</ref> When asked about how she changed after moving to Dallas and making video games a career, Case responded:<blockquote>Making the leap to games helped me to realize that the only way to be truly happy is to live by your own rules, not limited by outside expectations. I love my job, found a wonderful boyfriend and truly found myself through games.<ref name=":2" /></blockquote>Case was still involved in the Cyberathlete Professional League in some capacity. She eventually transitioned into being CPL's "Master of Ceremonies",<ref>{{Cite web|url=https://ign.com/articles/2001/05/24/stevie-case-interview-2|title=Stevie Case Interview|last=Humphries|first=Scott|date=2001-05-24|website=IGN|access-date=2019-07-10}}</ref> and in 1999, Case joined the CPL's [[board of directors]].<ref>{{Cite book|title=Electronic Entertainment Expo 2001 Directory - Official Exhibit Guide|year=2001|pages=34|chapter=Speaker Biographies|type=booklet|quote=In 1999 Stevie rejoined the CPL as a member of the Board of Directors.}}</ref> Case left Ion Storm in January 2001<ref>{{Cite web|url=https://www.shacknews.com/article/11930/case-leaves-ion-storm|title=Case Leaves Ion Storm|last=Gibson|first=Steve|date=2001-01-29|website=Shacknews|language=en|access-date=2019-07-09}}</ref> to follow Romero to his new company, [[Monkeystone Games]], which was founded in August 2001.<ref name=":3" /><ref name="Ramsay2015">{{cite book|first=Morgan|last=Ramsay|title=Online Game Pioneers at Work|url=https://books.google.com/books?id=zEYnCgAAQBAJ&pg=PA256|date=3 June 2015|publisher=Apress|isbn=978-1-4302-4186-7|pages=256โ}}</ref> Monkeystone was a mobile game development company formed from Romero's interest in mobile games, sparked by him wanting to move away from the lengthy development cycles of big-budget computer games.<ref>{{Cite web|last=Howarth|first=Robert|date=2001-10-04|title=MonkeyStone Games - An ex-ION interview with Killcreek, Romero and Hall|url=http://www.voodooextreme.com/games/interviews/monkeyboy/|archive-url=https://web.archive.org/web/20011221071931/http://www.voodooextreme.com/games/interviews/monkeyboy/|archive-date=2001-12-21|access-date=2019-07-12|website=Voodoo Extreme}}</ref> Case worked as a producer for Monkeystone's first game, ''[[Hyperspace Delivery Boy!]]'', and also created the music and sound effects.<ref name=":13">{{Cite interview|last=Stevie|first=Case|subject-link=Stevie Case|interviewer=dolo|title=Stevie "KillCreek" Case Interview|url=http://dynamic3.gamespy.com/~dteam/article.php?sid=85|access-date=2019-07-12|archive-url=https://web.archive.org/web/20020420004142/http://dynamic3.gamespy.com/~dteam/article.php?sid=85|archive-date=2002-04-20|date=2002-01-25}}</ref> She also was credited on titles like Monkeystone's ''[[Red Faction (video game)|Red Faction]]'' port for the [[N-Gage (device)|N-Gage]].<ref name=":14">{{Cite web|url=http://www.allgame.com/game.php?id=42652&tab=credits|title=Red Faction|website=AllGame|archive-url=https://web.archive.org/web/20141115071351/http://www.allgame.com/game.php?id=42652&tab=credits|archive-date=2014-11-15|access-date=2019-07-12}}</ref> After leaving Monkeystone Games, Case became a senior project manager for [[Warner Bros.]] Online's mobile group.<ref>{{Cite magazine|last=Steinberg|first=Scott|date=Summer 2004|title=Love & Rockets - The stuff that makes girl gamers tick|magazine=Surge|issue=3|page=58|quote="All my fame came because I was female," admits Case, who now works as a senior project manager for Warner Bros. wireless division.}}</ref> === Sales and business development === According to Case, she decided at this point to slowly transition out of working in the game development industry, stating in an interview: <blockquote>There was a ton of harassment and hate and sexism and abuse. People would send me hate email all the time. ... The benefit of connecting with people was so drowned out by how bad it felt to be in the spotlight.<ref name=":7">{{Cite web|url=https://techiesproject.com/stevie-case/|title=Stevie Case|date=2016-02-23|website=techiesproject.com|access-date=2019-07-11}}</ref> </blockquote>Case recalled receiving the opportunity to leave game development when one of her contacts approached her about a potential junior sales position at his workplace.<ref name=":7" /> After leaving Warner Bros., Case was employed at [[Tira Wireless]] in sales and business development.<ref>{{Cite web|url=http://www.gamersintuition.com/article.php?t=interviewstevanacase|title=Interview: Stevana Case, gaming trendspotter|last=Wigandt|first=Rebecca|date=2009-05-06|website=Gamer's Intuition|access-date=2019-07-12}}</ref> Afterwards, she held a position with [[Spleak]] Media Network, where she was a director of product management. In September 2008, she was vice president of business development and sales for [[fatfoogoo]], an online commerce company.<ref>{{cite web |url=http://www.fatfoogoo.com/2008/09/stevana-case-joins-fatfoogoo-executive-team/ |title=Stevana Case joins fatfoogoo executive team |publisher=fatfoogoo |date=September 30, 2008}}</ref><ref>{{Cite press release|title=Stevana Case appointment|url=https://www.gamesindustry.biz/articles/stevana-case-appointment-joins--in-game-commerce-ecosystem--provider-fatfoogoo|language=en|date=2008-10-01|access-date=2019-07-09|first1=Sarah|last1=Cardaun}}</ref> Case also served as Senior Director of Business Development at [[Live Gamer]],<ref>{{cite web |url=http://www.engagedigital.com/blog/2010/01/19/live-gamer-hires-stevie-case/ |title=Live Gamer Hires Stevie Case |publisher=Engage Digital |first=Alicia |last=Ashby |date=January 19, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20110815202907/http://www.engagedigital.com/blog/2010/01/19/live-gamer-hires-stevie-case/ |archive-date=August 15, 2011 }}</ref><ref>{{Cite web|url=https://www.gamedeveloper.com/game-platforms/live-gamer-hires-stevie-case-for-business-development|title=Live Gamer Hires Stevie Case For Business Development|last=Caoili|first=Eric|date=2010-01-19|website=www.gamasutra.com|language=en|access-date=2019-07-12}}</ref> and joined [[PlaySpan]] in 2010 as [[vice president]] of sales.<ref>{{Cite web|url=https://www.gamedeveloper.com/game-platforms/playspan-appoints-stevie-case-as-sales-vp|title=PlaySpan Appoints Stevie Case As Sales VP|last=Caoili|first=Eric|date=2010-08-31|website=Gamasutra|language=en|access-date=2019-07-09}}</ref> PlaySpan was acquired by [[Visa Inc.|Visa]] in 2011.<ref>{{cite news |url=https://techcrunch.com/2011/02/09/visa-buys-virtual-goods-monetization-platform-playspan-for-190-million-in-cash/ |title=Visa Buys Virtual Goods Monetization Platform PlaySpan For $190 Million In Cash |work=TechCrunch |date=February 9, 2011}}</ref> On March 1, 2010, [[NewWorld]], the former parent company of the CPL, announced that it had signed a two-year agreement with Stevie Case for the production of a new podcast show called ''Stevie FTW''.<ref>{{cite web |url=http://www.newworld.com/release03012010.php |title=Stevie Case Teams With NewWorld to Deliver Stevie FTW Podcast |publisher=NewWorld |date=March 1, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20110816034307/http://www.newworld.com/release03012010.php |archive-date=August 16, 2011 }}</ref> According to the website's [[RSS]] feed, the last podcast was uploaded on March 11, 2011,<ref>{{Cite web|url=http://feeds.feedburner.com/stevieftw|title=Stevie FTW Podcast|website=feeds.feedburner.com|type=RSS feed|archive-url=https://web.archive.org/web/20111004225657/http://feeds.feedburner.com/stevieftw|archive-date=2011-10-04|access-date=2019-07-11}}</ref> and the last social media update was on the same date. After working as the vice president of growth at San Francisco-based startup [[Layer (company)|Layer]],<ref name=":7" /><ref>{{Cite web|url=https://layer.com/why-i-joined-layer/|title=Why I joined Layer|last=Case|first=Stevie|date=2014-07-23|website=Layer|language=en-US|url-status=dead|archive-url=https://web.archive.org/web/20190713051553/https://layer.com/why-i-joined-layer/|archive-date=2019-07-13|access-date=2019-07-12}}</ref> in 2022 Case became the Chief Revenue Officer at computer security firm Vanta.<ref>{{cite web|title=Stevie Case|url=http://www.linkedin.com/in/steviecase/|access-date=2023-08-03|website=LinkedIn}}</ref> She is also listed as a participant in SheEO, a nonprofit supporting the funding of [[female entrepreneurs]],<ref>{{Cite web|url=https://sheeo.world/activator/stevana-case/|title=Stevana Case|website=SheEO|language=en-US|access-date=2019-07-12}}</ref> as well as the female investor group 37 Angels.<ref>{{Cite web|url=http://www.37angels.com/angels|title=Angels|website=37 Angels|language=en-US|access-date=2019-07-12}}</ref> ==Personal life== Case dated ''Quake'' player Tom "Entropy" Kimzey, who was also a University of Kansas student and a member of Impulse 9.<ref name=":0" />{{Rp|180}} According to the June 1997 issue of [[Spin (magazine)|''Spin'']], they were involved romantically until the spring of 1997.<ref>{{Cite magazine|last=Kushner|first=David|date=June 1997|title=Blood Sport|url=https://books.google.com/books?id=774lMJwGjVcC&pg=PA107|magazine=SPIN|page=107|quote=[Entrophy] plays bass in a local band, studies genetics, and until this spring even dated a University of Kansas student government leader who, I find out, is none other than I9's Kill-Creek, the Bonnie to his Clyde.}}</ref> Case had also dated game developer Tom Mustaine.<ref>{{Cite web|url=http://www.gamespot.com/features/killcreek/index.html|title=KillCreek: Master Murderess!|last=Soete|first=Tim|website=GameSpot|page=5|archive-url=https://web.archive.org/web/20021222083750/http://www.gamespot.com/features/killcreek/page5.html|archive-date=2002-12-22|access-date=2019-07-12}}</ref> Soon after defeating [[John Romero]] in a ''Quake'' [[Deathmatch (video games)|deathmatch]], she and Romero started dating. Case and Romero moved in together in 1999, but their relationship ended in May 2003.<ref name="VanityFair_Kushner2022" /><ref name=":6" />{{Rp|252}} Case went on to marry a director of product development at [[THQ]], and had a child with him.<ref name="VanityFair_Kushner2022" /><ref name=":6" />{{Rp|252}} In a 2016 interview, Case stated that she had been a single parent with full custody of her child for eight years.<ref name=":7" /> == Works == {| class="wikitable sortable" !Year !Company !Title !Role/Position |- |1998 |{{n/a|''N/A (freelance)''}} |''[[SiN]]'' |Special Thanks<ref>{{Cite web|url=http://www.allgame.com/game.php?id=14455&tab=credits|title=SiN|website=AllGame|archive-url=https://web.archive.org/web/20141114140919/http://www.allgame.com/game.php?id=14455&tab=credits|archive-date=2014-11-14|access-date=2019-07-12}}</ref> |- |1999 |[[Ritual Entertainment]] / [[2015 Games, LLC.|2015 Games]] |''[[SiN: Wages of Sin|Sin: Wages of Sin]]'' |Additional Level Design<ref>{{Cite video game|title=SiN: Wages of Sin|date=2015|publisher=Activision|scene=staff credits|developer=[[Ritual Entertainment]]}}</ref> |- |2000 | rowspan="2" |[[Ion Storm]] |''[[Daikatana]]'' |Level Designer<ref name=":11" /> |- | rowspan="2" |2001 |''[[Anachronox]]'' |Additional Level Design Cleanup<ref name=":12" /> |- | rowspan="2" |[[Monkeystone Games]] |''[[Hyperspace Delivery Boy!]]'' |Producer, Music and SFX<ref name=":13" /> |- |2003 |[[Red Faction (video game)|''Red Faction'']] |Creative Commando<ref name=":14" /> |} ==References== {{Reflist}} ==External links== *{{moby developer|id=13426|name=Stevie Case's profile}} *{{webarchive |url=https://web.archive.org/web/20021128103751/http://stevana.com/ |date=November 28, 2002 |title=stevana.com - Case's previous official website }} *{{cite news |url=http://www.gignews.com/goddess_caseromero.htm |archive-url=https://web.archive.org/web/20080509095708/http://www.gignews.com/goddess_caseromero.htm |archive-date=May 9, 2008 |title=Interview With the Goddess: Stevie Case and John Romero |publisher=GIGnews |first=Melanie |last=Cambron |date=March 2002}} {{Ion Storm}} {{Quake series}} {{Authority control}} {{DEFAULTSORT:Case, Stevie}} [[Category:Living people]] [[Category:People from Olathe, Kansas]] [[Category:Place of birth missing (living people)]] [[Category:University of Kansas alumni]] [[Category:American video game designers]] [[Category:American esports players]] [[Category:Women video game developers]] [[Category:Women esports players]] [[Category:1970s births]] [[Category:Year of birth missing (living people)]]
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