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{{short description|Science fiction tabletop role-playing game}} {{Italic title}} {{Use mdy dates|date=May 2025}} {{Infobox RPG |title= ''Star Frontiers'' |subtitle=Exciting Adventure on Alien Worlds |image=Star Frontiers, role-playing game.jpg |caption= Cover by [[Larry Elmore]] |designer= TSR Staff, Edited by [[Steve Winter]] |publisher= [[TSR, Inc.|TSR]] |date= {{sda|1982}} |genre= Science fiction |system= Custom }} '''''Star Frontiers''''' is a science fiction [[role-playing game]] produced by [[TSR, Inc.|TSR]] from 1982 to 1985.<ref name="history">{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=August 20, 2005| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=September 24, 2008}}</ref> The game offers a [[space opera]] action-adventure setting. == Description == ''Star Frontiers'' is a space opera role-playing game that is set near the center of a spiral galaxy (the setting does not specify whether the galaxy is our own [[Milky Way]]). A previously undiscovered quirk of the laws of physics allows starships to jump to "The Void", a hyperspatial realm that greatly shortens the travel times between inhabited worlds, once they reach 1% of the [[speed of light]]. Four races — Dralasite, Humans, Vrusk, and Yazirian — have independently discovered this way of travelling vast distances, and in "The Frontier Sector", they form the United Planetary Federation (UPF). A large number of the star systems shown on the map of the Frontier sector in the basic rulebook are unexplored and undetailed, allowing the [[gamemaster]] to put whatever they wish there. Players can take on any number of possible roles in the setting but usually act as hired agents of the Pan Galactic corporation in exploring the Frontier and fighting the aggressive incursions of the [[Extraterrestrial life|alien]] and mysterious worm-like race known as the Sathar. Most published modules for the game follow these themes. The game is a percentile-based system and uses only 10-sided dice. Characters have eight attributes rated from 1-100, which are paired together: Strength/Stamina, Dexterity/Reaction Speed, Intuition/Logic, and Personality/Leadership. Characters also each have a Primary Skill Area (PSA), either Military, Technological, or Biosocial. Character generation uses a point-buy system to buy skills; skills falling within a character's PSA can be bought at a discount. Unlike TSR's better-known fantasy role-playing game ''[[Dungeons & Dragons]]'', there is no character level advancement in ''Star Frontiers'', although skills can be improved through experience. Because of the lack of magical healing found in fantasy RPGs, characters are quite durable in combat. Medical technology is also advanced, so characters can recover quickly from wounds with appropriate medical attention.<ref name=mahg /> Additionally, a dead character can be "frozen" and revived later. The original boxed set includes two ten-sided dice, a large set of cardboard counters, and a folding map with a futuristic city on one side and various wilderness areas on the other. The box also includes the first ''Star Frontiers'' adventure, SF-0: ''Crash on Volturnus''. The characters would remain marooned on Volturnus through the next few modules: SF-1: ''Volturnus, Planet of Mystery'' (1982)<ref>{{cite web |title=Volturnus, Planet of Mystery |url=https://rpggeek.com/rpgitem/43597/volturnus-planet-mystery |website=RPGeek |publisher=BoardGameGeek LLC |access-date=February 5, 2021}}</ref> and SF-2: ''[[Starspawn of Volturnus]]'' (1982)<ref name="Imagine3">{{cite journal |last=Bambra |first=Jim |author-link=Jim Bambra |date=June 1983 |title=Game Reviews |journal=[[Imagine (game magazine)|Imagine]] |type=review |publisher=TSR Hobbies (UK), Ltd. |issue=3 |pages=14}}</ref> In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath noted that during this time on Volturnus, "Strangely, ''Star Frontiers'', a science fiction game about space exploration, went two years without rules for spaceships."<ref name=mahg>{{cite book| last = Horvath| first = Stu| title = Monsters, Aliens, and Holes in the Ground| publisher = MIT Press| date = 2023| location = Cambridge, Massachusetts| pages = 104–105| isbn =9780262048224 }}</ref> (Rules for spaceships and space combat finally appeared in 1983, with the boxed set titled ''[[Knight Hawks]]''.) == Publication history == Although TSR was a pioneer in developing science fiction role-playing games like the [[generation ship]] game ''[[Metamorphosis Alpha]]'' (1976) and the [[post-apocalyptic]] ''[[Gamma World]]'' (1978), they didn't immediately publish a [[space opera]] to rival [[Game Designer's Workshop]]'s very popular ''[[Traveller (role-playing game)|Traveller]]'' (1977). Then in the early 1980s, [[David Cook (game designer)|David Cook]] and [[Lawrence Schick]] developed the rules for a TSR game they called ''Alien Worlds''. Those rules turned out to be too complex, and Cook and Schick severely edited the game to produce a more streamlined system — a 1984 article in ''[[Dragon (magazine)|Dragon]]'' noted that much of the material excised from ''Alien Worlds'' "was felt to be too complex; playability was emphasized in the final version over complete realism."<ref>{{cite magazine| title=Star Questions | magazine = [[Dragon (magazine)|Dragon]] | date = May 1984 | issue = 85 }}</ref> The revised game was titled ''Star Frontiers'' and was published by TSR in 1982. In 1983, Mike Gray, Allen Hammack, Harold Johnson, David C. Sutherland III, and Steve Winter revised and expanded the game; this was released as ''Star Frontiers: Alpha Dawn''. About the same time, TSR released ''[[Knight Hawks]]'' (1983), designed by [[Douglas Niles]],<ref name="Dragon #108">{{cite journal |date=April 1986 |title=TSR Profiles |journal=[[Dragon (magazine)|Dragon]] |location=[[Lake Geneva, Wisconsin]] |publisher=TSR, Inc. |issue=#108 |pages=66 |quote=In the summer of 1982, I designed my first game, the Knight Hawks rules for the Star Frontiers game, with much help from my editor, [[Steve Winter]].}}</ref> which provided rules for using starships, and for starship combat.<ref>{{cite journal | last = Slack| first = Andy| title =Open Box: Knighthawks | journal =[[White Dwarf (magazine)|White Dwarf]] | issue = 51 | pages =12 | publisher =[[Games Workshop]] |date=March 1984 }}</ref> TSR released several more adventures to take advantage of the expanded rules in ''Alpha Dawn'', including SF-3: ''[[Sundown on Starmist]]'' (1983), SF-4: ''[[Mission to Alcazzar]]'' (1984), SF-5: ''Bugs in the System'' (1985) and SF-6: ''Dark Side of the Moon'' (1985). Adventures using the ''Knight Hawks'' spaceship rules included SFKH-1: ''[[Dramune Run]]'' (1984)<ref name="Imagine15">{{cite journal |last=Nutt |first=Stephen |date=June 1984 |title=Game Reviews |journal=[[Imagine (game magazine)|Imagine]] |type=review |publisher=TSR Hobbies (UK), Ltd. |issue=15 |pages=18–19}}</ref> and a trilogy set "Beyond the Frontier" in which the players learn more about the Sathar and foil their latest plot (SFKH-2: ''[[Mutiny on the Eleanor Moraes]]'' (1984),<ref name="SG2">{{cite journal |last=Epperson |first=Jerry |date=July–August 1984 |title=Capsule Reviews |journal=[[Space Gamer]] |publisher=[[Steve Jackson Games]] |issue=70 |pages=47}}</ref> SFKH-3: ''Face of the Enemy'' (1985), and SFKH-4: ''The War Machine'' (1985)<ref>{{Cite web |title=SFKH - Star Frontiers Knight Hawks {{!}} Series {{!}} RPGGeek |url=https://rpggeek.com/rpgseries/249/sfkh-star-frontiers-knight-hawks |access-date=September 15, 2022 |website=rpggeek.com |language=en-US}}</ref>). [[File:Cover_of_Star_Frontiers_Character_Record_Sheets_1984.png|thumb|right|[[Star Frontiers Character Record Sheets]], cover art by [[Larry Elmore]], 1984]] In addition to adventures, several game aids were released, including the ''[[Star Frontiers Referee's Screen and Mini-Module]]'' in 1983, and the ''Star Frontiers Character Record Sheets'' in 1984, a 32-page book of [[character sheet]]s<ref name="Imagine15"/> with cover art by [[Larry Elmore]].<ref name="HW">{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=316}}</ref> Two modules published in 1984 also re-created the plot and setting of the movies ''[[2001: A Space Odyssey (film)|2001: A Space Odyssey]]'' and ''[[2010: Odyssey Two]]''.<ref>{{cite book |last1=Rasmussen |first1=Merle |title=2001 A Space Odyssey |date=1985 |publisher=TSR Hobbies Inc |location=Lake Geneva, WI, USA |isbn=978-0880380836}}</ref><ref>{{cite book |last1=Nesmith |first1=Bruce |last2=Smith |first2=Carl |title=2010 Odyssey Two Adventure |date=1985 |publisher=TSR Hobbies Inc |location=Lake Geneva, WI, USA |isbn=978-0880381833}}</ref> In 1985, TSR signalled a new expansion to the game by publishing ''Zebulon's Guide to Frontier Space'' (1985) which introduced several additional races and radical changes to the game's mechanics.<ref>{{Cite journal |date=March 1986 |title=GameMaster Reviews |url=https://rpggeek.com/rpgissuearticle/31830/gamemaster-reviews |journal=GameMaster Publications |issue=3 |pages=58}}</ref> Although several more volumes were planned, they were never published, as TSR abruptly ended support for the ''Star Frontiers'' game.<ref name=mahg /> Various reasons for this sudden termination have been proposed — RPG historian Stu Horvath presented the possibility that TSR was angling to gain the game license for ''[[Star Wars]]'' and "ditched ''Star Frontiers'' on the hubristic assumption they could outbid the competition." Whether or not this was the reason, TSR ultimately lost a bidding war for the ''Star Wars'' rights to [[West End Games]].<ref name=mahg /> === ''d20 Modern'' === After TSR's takeover by [[Wizards of the Coast]] (WotC), the ''Star Frontiers'' [[campaign setting]] was resurrected and updated for WotC's ''[[d20 Modern]]'' role-playing game system in the science fiction supplement ''[[d20 Future]]'' (2004); the new revision was titled ''Star Law''.<ref name=":2">{{Cite web |last=Appelcline |first=Shannon |title=d20 Future (d20M) - Wizards of the Coast {{!}} Product history |url=https://www.drivethrurpg.com/product/3738/d20-Future-d20M |url-status=live |archive-url=https://web.archive.org/web/20160218140434/https://www.drivethrurpg.com/product/3738/d20-Future-d20M |archive-date=February 18, 2016 |access-date=September 15, 2022 |website=[[DriveThruRPG]] |language=en}}</ref> ==Reception== In Issue 37 of ''[[White Dwarf (magazine)|White Dwarf]]'', Andy Slack stated that "Unfortunately, I can't say the system struck me as especially realistic; but if you like action adventure, thinking with your fists, and ''Star Wars'' (and who doesn't from time to time) you can have a lot of fun with this game." Slack concluded by giving it an overall rating of 7 out of 10.<ref name="WD37">{{cite magazine| last =Slack | first =Andy | title =Open Box | magazine=[[White Dwarf (magazine)|White Dwarf]] | issue = 37 | pages =14–15 | publisher =[[Games Workshop]] | date = January 1983 }}</ref> In the February 1983 issue of ''[[The Space Gamer]]'', William A. Barton commented, "''Star Frontiers'' probably isn't going to lose TSR any money. But I wish there were a lot more to commend it than that."<ref name="SG">{{cite magazine|last=Barton |first=William A. |date=February 1983 |title=Featured Review: Star Frontiers|magazine=[[The Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=60|pages=12–14}}</ref> In the inaugural issue of the UK role-playing game magazine ''[[Imagine (AD&D magazine)|Imagine]]'', [[Jim Bambra]] liked the game, saying, "In summary, the ''Starfrontiers'' game is an excellent introduction to Sci Fi gaming, a game I heartily recommend to beginners and experienced gamers. A lot of expertise has gone into the designing of this product and the result is a very enjoyable and easy to learn game."<ref name="Imagine1">{{cite magazine| last = Bambra|first = Jim| author-link = Jim Bambra| title =Game Reviews | type = review | magazine= [[Imagine (AD&D magazine)|Imagine]] | issue = 1| pages =36–37 | publisher = TSR Hobbies (UK), Ltd. |date=April 1983}}</ref> Ian R. Beste reviewed ''Star Frontiers'' for ''[[Different Worlds]]'' magazine and stated that "It would be easy to say that ''Star Frontiers'' is just ''D&D'' with lasers. It isn't exactly, but it's unlikely to make anyone drop their existing campaign to set up one for ''Star Frontiers''. This game just don't have a solid science fiction feel to it."<ref name="dw29">{{cite journal | last = Beste |first = Ian R. | title = Reviews | journal = [[Different Worlds]] | issue = 29 | pages =40-42 |date=June 1983}}</ref> In the November 1983 issue of ''[[Asimov's Science Fiction]]'', [[Dana Lombardy]] commented, "Warning: these games can be addictive! Successfully completing an adventure (which sometimes means simply surviving!), or having your character obliterated in one of them, will probably make you want to play even more challenging adventures. TSR has a lot to offer the novice and experienced SF gamer in ''Star Frontiers''."<ref name=asf>{{cite magazine|last=Lombardy| first=Dana| authorlink=Dana Lombardy| date=November 1983|title=Gaming |magazine=[[Asimov's Science Fiction]]| volume= 7| number=11|pages= 19–20}}</ref> Also writing for ''Imagine'', Stephen Nutt reviewed ''Star Frontiers Character Record Sheets'', and stated that "it makes up handsomely for the originals in the boxed set, which are rather pedestrian in comparison."<ref name="Imagine15"/> The French games magazine ''Jeux et Stratégie'' dismissed this game as fantasy masquerading as science fiction, commenting, "The fact remains that it is simply a transfer of ''D&D'' into a sci-fi world. We find the same type of scenarios, the monsters being replaced by extraterrestrial life forms, and the elves by Yazirians."<ref name=jeux>{{cite magazine |title= Jeux et Joueurs |magazine= Jeux et Stratégie |date= December 1985 |issue= 36 |page= 16 |language= fr }}</ref> In Issue 30 of the French games magazine ''[[Casus Belli (magazine)|Casus Belli]]'', Jean Bolczesak liked the game but found its science fiction content a bit simplistic, commenting, "''Star Frontiers'' is playable, interesting and ESPECIALLY entertaining. But ''Star Frontiers'' is a game that presents a rather caricatured vision of science fiction. Since [[Philip K. Dick|Dick]] and [[Frank Herbert|Herbert]], SF is no longer necessarily a literary genre reserved for the simple-minded and the mentally ill. You can be passionate about space opera without being completely stupid." Bolczesak also pointed out the lack of content about spaceships and planet creation. Despite this, Bolczesak concluded, "''Star Frontiers'' is not a bad game, however, far from it. To be honest, it is even excellent for all 'dungeoners' who dream of exploring the galaxy. Especially if they like action and sci-fi, but not 'hard science'."<ref>{{cite magazine | last =Bolczesak | first =Jean| title =Têtes d'Affiches | magazine = [[Casus Belli (magazine)|Casus Belli]] | issue =30| pages =15| date =September–October 1988 | language =fr }}</ref> In his 1990 book ''[[The Complete Guide to Role-Playing Games]]'', game critic [[Rick Swan]] called ''Star Frontiers'' "a streamlined, easy-to-learn game stressing general concepts while minimizing complicated mechanics." Swan concluded by giving the game a solid rating of 3 out of 4 and a qualified recommendation, saying, "It's an excellent game for beginners, but experienced players may be disappointed that it lacks the scope of more elaborate science-fiction games such as ''[[MegaTraveller]]''."<ref name=swan>{{cite book | last =Swan | first =Rick | author-link=Rick Swan |title =[[The Complete Guide to Role-Playing Games]] | publisher =St. Martin's Press | date =1990 | location =New York | pages =190–191}}</ref> Scott Taylor revisited ''Star Frontiers'' several times for ''[[Black Gate (magazine)|Black Gate]]'': * In 2014, Taylor listed the ''Star Frontiers Alpha Dawn'' boxed set by [[Larry Elmore]] as #9 in The Top 10 TSR Cover Paintings of All Time.<ref>{{cite web | url=https://www.blackgate.com/2014/09/17/art-of-the-genre-the-top-10-tsr-cover-paintings-of-all-time/ | title=Art of the Genre: The Top 10 TSR Cover Paintings of All Time – Black Gate | date=September 17, 2014 }}</ref> * In a retrospective review of ''Star Frontiers'' in 2020, Taylor said "''Frontiers'', in my opinion, is a 'clean' game, which is to say there aren't any rough edges, shadowed pasts, massive interstellar threats, plagues, or the like. It's like a perfect joining of ''Star Trek'' and ''Star Wars'', where characters find themselves challenged to explore new worlds while still dealing with a handful of alien races as trusted friends."<ref>{{Cite web|url=https://www.blackgate.com/2011/04/13/art-of-the-genre-star-frontiers/|title=Art of the Genre: Star Frontiers – Black Gate|date=April 13, 2011}}</ref> In another review for ''Black Gate'', Patrick Kanouse said "''Star Frontiers'' remains a playable and enjoyable game. A group of devoted fans have kept the game alive and expanded on it, so if you're looking for an easy-to-learn RPG with a focus on action, give it a go. I think you may like the retrofuture it inhabits."<ref>{{Cite web|url=https://www.blackgate.com/2020/07/22/protect-the-frontier-star-frontiers-roleplaying/|title = Protect the Frontier: Star Frontiers Roleplaying – Black Gate| date=July 22, 2020 }}</ref> * In 2015, Taylor rated the ''Volturnus'' series as #5 in "The Top 10 Campaign Adventure Module Series of All Time, saying "Acres & Moldvay spin a nice thread that pervades all of the ''Star Frontiers'' universe with the additions of ''SF1 Volturnus, Planet of Mystery'' and ''SF2 Starspawn of Volturnus''."<ref>{{cite web | url=https://www.blackgate.com/2015/03/31/art-of-the-genre-the-top-10-campaign-module-series-of-all-time/ | title=Art of the Genre: The Top 10 Campaign Adventure Module Series of All Time – Black Gate | date=March 31, 2015 }}</ref> == Subsequent legal dispute over trademark {{anchor|Star Frontiers: New Genesis}}== {{See also|TSR, Inc.#Subsequent trademark usage}} In 2021, a new iteration of TSR Games was launched by a group including Ernie Gygax, son of the deceased [[Tactical Studies Rules]] (TSR) co-founder [[Gary Gygax]], and Justin LaNasa. They announced plans to release tabletop games and operate the Dungeon Hobby Shop Museum, which is located in the first office building of the original TSR.<ref name=":0">{{Cite web |date=June 24, 2021 |title=TSR, the Original Maker of Dungeons & Dragons, Has Re-Launched as New Company |url=https://comicbook.com/gaming/news/dungeons-and-dragons-tsr-inc-gary-gygax-returns/ |access-date=June 27, 2021 |website=ComicBook.com |language=en}}</ref><ref name=":1">{{Cite web |date=June 29, 2021 |title=TSR Games cuts business ties with Ernest G. Gygax, Jr. and second RPG publisher calling itself TSR |url=https://www.dicebreaker.com/companies/tsr-games/news/tsr-games-ernie-gygax-cut-ties |access-date=June 30, 2021 |website=Dicebreaker |language=en}}</ref><ref>{{Cite web |last=Hines |first=Dennis |date=July 11, 2021 |title=Lake Geneva Dungeons & Dragons museum receives city approval |url=https://www.kenoshanews.com/news/state-and-regional/lake-geneva-dungeons-dragons-museum-receives-city-approval/article_4e9564d6-53ac-57ed-89fd-af8f868b2ec2.html |access-date=July 11, 2021 |website=[[Kenosha News]] |language=en}}</ref> In July 2022, ''TechRaptor'' reported on a leaked ''Star Frontiers: New Genesis'' (a reboot of ''Star Frontiers'') [[playtest]] created by LaNasa's TSR; the content contains "blatantly [[Racism|racist]]" descriptions of character races and the race design "plays into [[Nazi eugenics]]".<ref name=":6">{{Cite web |last=Chancey |first=Tyler |date=July 21, 2022 |title=TSR's Star Frontiers New Genesis Playtest Contains Racist Content |url=https://techraptor.net/tabletop/news/tsrs-star-frontiers-new-genesis-playtest-contains-racist-content |access-date=September 14, 2022 |website=TechRaptor |language=en}}</ref> The content also contains "[[Homophobia|homophobic]], [[transphobia|transphobic]], and [[Antisemitism|anti-semitic]] content, as well as additional material of a discriminatory nature".<ref name=":6" /> ''[[IGN Southeast Asia]]'' highlighted that in this playtest game a black "race is classified as a 'Subrace' and having 'average' intellect with a maximum intelligence rating of 9, whereas the 'norse' race has a minimum intelligence rating of 13".<ref>{{Cite web |last=Bahri |first=Syazwan |date=September 14, 2022 |title=Wizards of the Coast Files Lawsuit Against Allegedly 'Racist And Transphobic' Tabletop Game |url=https://sea.ign.com/dungeons-and-dragons-1/190309/news/wizards-of-the-coast-files-lawsuit-against-allegedly-racist-and-transphobic-tabletop-game |access-date=September 14, 2022 |website=[[IGN Southeast Asia]] |language=en-sg}}</ref> In September 2022, [[Wizards of the Coast]] sued TSR Games and the Dungeon Hobby Shop Museum to enjoin these companies from publishing games under the "Star Frontiers" and "TSR" trademarks.<ref name=":7">{{Cite web |last=Hall |first=Charlie |date=September 13, 2022 |title=D&D publisher requests injunction against competitor, citing 'blatantly racist and transphobic' content |url=https://www.polygon.com/tabletop-games/23349686/dnd-wizards-of-the-coast-vs-nutsr-tsr-justin-lanasa-racist-transphobic-star-frontiers |access-date=September 14, 2022 |website=Polygon |language=en-US}}</ref><ref name=":8">{{Cite news |last=Codega |first=Linda |date=September 13, 2022 |title=Wizards of the Coast Wants to Shut Down TSR for Bigotry |work=[[Gizmodo]] |url=https://gizmodo.com/dnd-wizards-of-the-coast-lawsuit-tsr-space-frontiers-1849532281}}</ref><ref name=":9">{{Cite web |last=Dodge |first=John |date=September 10, 2022 |title=Wizards of the Coast Files Injunction Against TSR's Star Frontiers: New Genesis |url=https://www.cbr.com/wotc-injunction-tsr-star-frontiers-new-genesis/ |access-date=September 14, 2022 |website=CBR |language=en-US}}</ref> In its motion for a [[preliminary injunction]], Wizards of the Coast wrote that TSR's ''Star Frontiers: New Genesis'' game is "despicable" and "blatantly racist and transphobic",<ref name=":7" /> and that the publication of such content would inflict reputational harm on Wizards of the Coast.<ref name=":7" /><ref name=":8" /><ref name=":9" /> Charlie Hall, for ''[[Polygon (website)|Polygon]]'', commented that "Wizards' filing also seeks to undermine LaNasa's most powerful argument — that Wizards abandoned TSR and other related trademarks, thus opening the door to his usurping of the brand and its games. [...] Here's where things get complicated. Wizards admits that it failed to file paperwork for the registration of TSR, Star Frontiers, and other related marks in a timely fashion as required under federal law. But through continued sales of related products and use of the related IP, the company claims ownership via '[[common law trademark]] rights.' It will be up to a jury to determine if that is, in fact, the case."<ref name=":7" /> == References == {{Reflist}} ==External links== * [https://web.archive.org/web/20010222204437/http://www.starfrontiers.org/ StarFrontiers.org] - Includes downloadable rule books for Knight Hawks and Alpha Dawn and other material (via the [[Wayback Machine]]). * [https://web.archive.org/web/20010215023155/http://www.starfrontiers.com/ StarFrontiers.com] - Features legal PDF downloads of the game (via the Wayback Machine). * [http://starfrontiers.info The Star Frontiers Network] - Site designed for hosting online ''Star Frontiers'' games and software development. * [http://StarFrontiers.us Star Frontiers Revival Site]: Devoted to collaborative community development and discussion of ''Star Frontiers''. * [http://frontierexplorer.org ''Frontier Explorer'' Magazine] - Free fan-created electronic magazine with articles and other content related to ''Star Frontiers''. [[Category:Star Frontiers| ]] [[Category:Role-playing games introduced in 1982]] [[Category:Space opera role-playing games]] [[Category:TSR, Inc. games]]
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