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{{Short description|1998 video game}} {{Infobox video game | title = Sin | image = Sin Box Front.jpg | caption = North American cover art | developer = [[Ritual Entertainment]]<br />[[Hyperion Entertainment]] (Linux)<ref>{{cite web |url=https://www.hyperion-entertainment.biz/index.php/games |title=Games |website=[[Hyperion Entertainment]] |access-date=January 12, 2017 |archive-date=January 5, 2017 |archive-url=https://web.archive.org/web/20170105082014/http://www.hyperion-entertainment.biz/index.php/games |url-status=live }}</ref><br />[[Nightdive Studios]] {{small|(''Reloaded'')}}<br />[[Slipgate Ironworks]] {{small|(''Reloaded'')}} | publisher = [[Activision]]<br />Nightdive Studios {{small|(''Gold'', ''Reloaded'')}}<br />[[3D Realms]] {{small|(''Reloaded'')}} | producer = Harry A. Miller IV<br />Sean Dunn<br />John Tam | director = Joseph Selinske | programmer = Scott Alden<br />Mark Dochtermann<br />Jim DosΓ© | artist = Michael Hadwin | designer = [[Richard Gray (game designer)|Richard Gray]]<br />[[Matthias Worch]] | composer = Zak Belica | writer = Marc Saltzman | engine = [[Quake II engine]]<br>KEX Engine {{small|(''Reloaded'')}} | released = '''Windows'''{{vgrelease|NA|November 5, 1998<ref>{{cite web |url=http://www.ritual.com/sin/index2.html |title=are you ready? |author=Ritual Entertainment |archive-url=https://web.archive.org/web/19981205225940/http://www.ritual.com/sin/index2.html |archive-date=December 5, 1998 |access-date=November 9, 2022}}</ref>|EU|1998}}'''Linux'''{{vgrelease|EU|November 2000}}'''Classic Mac OS'''{{vgrelease|NA|December 12, 2000}} | genre = [[First-person shooter]] | modes = [[Single-player]], [[multiplayer]] | platforms = [[Microsoft Windows]], [[Linux]], [[Classic Mac OS]] }} '''''Sin''''' (stylized as '''''SiN''''') is a [[first-person shooter]] video game developed by [[Ritual Entertainment]] and published by [[Activision]] in 1998. It uses a modified version of the [[Quake II engine]]. ''Sin'' is set in the [[dystopia]]n future of 2037, where John Blade, a commander in a security force named HardCorps in the [[megacity]] of Freeport, is tasked to rid the city of a recreational drug that may be tied to the rival biotechnology megacorporation, SinTek. ''Sin'' was released to generally positive reviews, with praise going towards its level design and premise, but criticism for technical issues that resulted from a rushed release. It sold poorly as a result of competition with ''[[Half-Life (video game)|Half-Life]]''. [[Nightdive Studios]] acquired the rights to ''Sin'' in 2020, and in March 2020 republished the game, along with the ''[[Sin: Wages of Sin|Wages of Sin]]'' expansion pack, as ''Sin: Gold''. In September 2020, the studio announced plans to release a remastered version, titled ''Sin: Reloaded'', originally for a 2021 release but currently delayed to an unknown time.<ref>{{cite web |last=Romano |first=Sal |date=6 September 2020 |title=SiN: Reloaded announced for PC |url=https://www.gematsu.com/2020/09/sin-reloaded-announced-for-pc |access-date=May 10, 2022 |website=Gematsu |archive-date=10 February 2022 |archive-url=https://web.archive.org/web/20220210155722/https://www.gematsu.com/2020/09/sin-reloaded-announced-for-pc |url-status=live }}</ref> ==Gameplay== ''Sin'' introduced some new features to the first-person shooter genre, such as the ability to knock the weapon out of an opponent's hand and to take area-specific damage from enemies. Although driveable vehicles did not play a big part in the game, there are some sections and levels which require the player to drive certain vehicles, including an all-terrain vehicle, a patrol boat, a forklift, and a helicopter. There are three different types of body armor{{snd}} for the legs, for the torso and for the head, with each of them depleting separately according to where the player is hit. Computer terminals can be manipulated through a command prompt. Many levels have multiple ways in which to complete them, and actions can trigger changes in future levels.<ref name=NGen37>{{cite magazine |url=https://archive.org/details/NEXT_Generation_37/page/n129/mode/2up |title=NG Alphas: SiN |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Future US|Imagine Media]] |issue=37 |date=January 1998 |pages=128β129 |access-date=April 17, 2021}}</ref> Some of these actions can force the player to go through an entirely different set of levels. The enemies can run for cover, call for reinforcements, locate the player, and respond to specific scripts. ==Plot== Set in the near future of 2037, many of the levels and locations are reminiscent of their current-day equivalents. Banks, building sites, sewage works and other everyday recognizable buildings form the basis of many of the levels in ''Sin''. One major difference in the world of ''Sin'' is the lack of a police force. Ten years prior to the game, the police force collapsed due to corruption and ineffectiveness against the rising tide of crime. Private security companies have taken the police's place, with some of them patrolling the streets like the former police, some in charge of protecting their employer's assets. One of the companies which employ their own armed security forces is SinTEK, a large multi-national [[biotechnology]] corporation specializing in medical and chemical research, owned by the beautiful and charismatic Elexis Sinclaire. Elexis took over the company following the mysterious disappearance of her father, Dr Thrall Sinclaire, who founded it in 2005. The protagonist of the game, Colonel John R. ("Rusty") Blade, is the commander of one of the largest security forces in the city of Freeport, HardCorps. Prior to the beginning of the game, Blade is working to rid the streets of a potent new recreational drug named U4, which is rapidly gaining popularity in Freeport and is rumoured to be able to cause genetic mutations to its users. Yet the source of the drug is still unknown, and its effects not entirely studied. As the game begins, the player is placed into the shoes of John Blade as he responds to a full-scale bank heist and hostage situation perpetrated by a well-known Freeport criminal boss Antonio Mancini. But as the player progresses and pursues the criminal behind the heist, further questions are raised: Who is really behind the heist? And is this linked to the reported appearances of mutants in the city? Throughout the missions, Blade is aided via radio link by a [[Hacker (computer security)|computer expert]] working at HardCorps: JC, a skilled [[Hacker (computer security)|hacker]], capable of breaking into even the tightest of networks. In fact, Blade had first found out about JC when investigating a [[Hacker (computer security)|cracker]] who had broken into the HardCorps system. After tracking down the hacker, Blade, recognizing the perpetrator's talents, decided to make him a job offer at HardCorps instead of arresting him. Thus, JC became one of the HardCorps most valuable assets and the only one able to assist them in hacking-based missions. As the game progresses, it is gradually revealed that the whole bank robbery is funded by Elexis Sinclaire, who in fact only wanted Mancini to steal a safety deposit box from the bank's vault. When she learns that he launched a full-scale bank heist instead, she injects him with concentrated U4 and turns him into a mutant, sending him after Blade. John manages to defeat the huge creature and afterwards learns that it was, in fact, Mancini himself. Blade also finds out that the substance found in Mancini's body after his death is only manufactured by one company: SinTEK. All these unavoidable facts force Blade to embark on an investigation into SinTEK's vast industrial area located in the outskirts of Freeport. Later, Blade learns that Elexis Sinclaire's main goal is to contaminate the Freeport water system with vast quantities of U4, turning all of the city's inhabitants into mutants. He manages to thwart that plan, but it turns out to be just a diversion because, in the meantime, SinTEK's troops steal nuclear warheads from a U.S. military base. Elexis threatens to fill them with U4 and launch them at specific targets, turning the entire world's population into mutants. As Blade becomes aware of that, he heads to SinTEK's main base in order to stop Sinclaire. However, once Blade defeats the SinTEK's security and mutants at the base, he reaches Sinclaire, only for her to escape by transferring her entire body into a rocket that launches itself into the sky, splits and spreads everywhere. Sinclaire disappears through the rockets, JC is unable to locate them, and in Blade's fury at the escape, he smashes a button, causing the [[nuclear missiles]] to abort their launch. ==Development== Development started in 1997, on the [[Quake engine]].<ref>{{cite magazine |url=https://archive.org/details/NEXT_Generation_32/page/n96 |title=NG Alphas: SiN |magazine=Next Generation |publisher=Imagine Media |issue=32 |date=August 1997 |page=95}}</ref><ref>{{cite web|first=Helen|last=Lee|url=http://headline.gamespot.com/news/97_05/23_sin/index.html|archiveurl=https://web.archive.org/web/19990219111519/http://headline.gamespot.com/news/97_05/23_sin/index.html|title=Hipnotic Promises Plenty of SiN|website=[[GameSpot]]|archivedate=February 19, 1999|date=May 23, 1997|accessdate=July 24, 2022}}</ref> When the [[Quake II engine]] engine was completed some months later, the developers switched to that engine. A [[skeletal animation]] system was used for the characters.<ref name=NGen37/> The game demo was found to have a [[CIH (computer virus)|CIH virus]] infection in one of its mirror links. Activision had advised players only to download the game demo from their website.<ref>{{cite web |url=https://www.zdnet.com/article/us-report-gamers-believe-activisions-sin-carries-cih-virus/ |title=US Report: Gamers believe Activision's 'SiN' carries CIH virus |last=Lemos |first=Rob |date=July 28, 1998 |website=[[ZDNet]] |publisher=[[Red Ventures]] |archive-url=https://web.archive.org/web/20090417075559/http://news.zdnet.co.uk/security/0%2C1000000189%2C2068990%2C00.htm |archive-date=April 17, 2009 |url-status=live |access-date=April 17, 2021}}</ref> Due to the amount of patches which made the game more CPU-intensive, primary [[Amiga]] developer and later [[AmigaOS]] developer Hyperion Entertainment had to eventually cancel the AmigaOS version due to the lack of hardware at the time. Voice actress Hannah Logan, who voiced Elexis, thought she did it well as she could do "a really low" voice and "do sexy vixens pretty well and it comes pretty easily."<ref>{{cite web |date=1999-04-24 |title=Stomped Interviews: Hannah Logan- Voice of Elexis Sinclaire from 'SiN' |url=http://www.stomped.com/interviews/elexis.html |archive-url=https://web.archive.org/web/19990424171636/http://www.stomped.com/interviews/elexis.html |archive-date=1999-04-24 |access-date=2013-10-04 |website=Stomped}}</ref> Logan commented on Elexis and Blade: "Love and hate are different sides of the same coin; I think they are in 'love' with hating each other. Passion, pain, pleasure, winning, it's all the same in their cat and mouse game. ... I think Elexis is very much in touch with her 'feminine' side, but uses it in a masculine way, as a weapon. A [[bimbo]] is, ultimately, a victim. Elexis knows exactly what she is doing - she uses her sensuality to win, not that it always works, but it is definitely a ''major'' piece of ammo in her arsenal."<ref>{{cite web |url=http://www.ritualistic.com/content.php/interviews/060503_sineps_01.php |title=SiN Episodes Voice Cast Interview |publisher=Ritualistic.com |date=2006-05-03 |access-date=2013-10-04 |archive-date=2013-05-28 |archive-url=https://web.archive.org/web/20130528111500/http://www.ritualistic.com/content.php/interviews/060503_sineps_01.php |url-status=live }}</ref> ==Reception== {{Video game reviews | GR = 72%<ref name=GR>{{cite web |url=https://www.gamerankings.com/pc/39787-sin/index.html |title=SiN for PC |website=[[GameRankings]] |publisher=[[CBS Interactive]] |archive-url=https://web.archive.org/web/20190520202048/https://www.gamerankings.com/pc/39787-sin/index.html |archive-date=May 20, 2019 |url-status=dead |access-date=April 17, 2021}}</ref> | Allgame = {{Rating|4.5|5}}<ref>{{cite web |url=http://www.allgame.com/game.php?id=14455&tab=review |title=SiN - Review |last=House |first=Michael L. |website=[[AllGame]] |publisher=[[All Media Network]] |archive-url=https://web.archive.org/web/20141114140920/http://www.allgame.com/game.php?id=14455&tab=review |archive-date=November 14, 2014 |url-status=dead |access-date=December 7, 2017}}</ref> | CNG = 7/10<ref>{{cite web |url=http://www.gamecenter.com/Reviews/Item/0,6,0-2300,00.html |title=Sin |last=Cirulis |first=Martin E. |date=November 24, 1998 |website=Gamecenter |publisher=[[CNET]] |archive-url=https://web.archive.org/web/20000815225025/http://www.gamecenter.com/Reviews/Item/0,6,0-2300,00.html |archive-date=August 15, 2000 |url-status=dead |access-date=April 17, 2021}}</ref> | CGSP = {{Rating|3|5}}<ref>{{cite web |url=http://www.cdmag.com/articles/015/114/sin_review.html |title=Sin |last=Cross |first=Jason |date=November 14, 1998 |website=[[Computer Games Magazine|Computer Games Strategy Plus]] |publisher=Strategy Plus, Inc. |archive-url=https://web.archive.org/web/20030512050536/http://www.cdmag.com/articles/015/114/sin_review.html |archive-date=May 12, 2003 |url-status=dead |access-date=April 17, 2021}}</ref> | CGW = {{Rating|2.5|5}}<ref>{{cite magazine |url=http://www.cgwmuseum.org/galleries/issues/cgw_175.pdf |title=Sinful Displeasure (''SiN'' Review) |last=Chin |first=Elliott |magazine=[[Computer Gaming World]] |publisher=Ziff Davis |issue=175 |date=February 1999 |pages=172β73 |access-date=December 7, 2017 |archive-date=May 10, 2013 |archive-url=https://web.archive.org/web/20130510052358/http://www.cgwmuseum.org/galleries/issues/cgw_175.pdf |url-status=live }}</ref> | Edge = 8/10<ref>{{cite magazine |url=https://archive.org/details/edgeuk066/page/n79/mode/2up |title=SiN |author=Edge staff |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc|Future Publishing]] |issue=66 |date=Christmas 1998 |page=95 |access-date=April 17, 2020}}</ref> | GI = 8.5/10<ref>{{cite magazine |title=Sin |magazine=[[Game Informer]] |publisher=[[FuncoLand]] |issue=72 |date=April 1999}}</ref> | GamePro = {{Rating|2.5|5}}<ref>{{cite magazine |url=http://gamepro.com/computer/pc/games/reviews/767.shtml |title=SiN Review for PC on GamePro.com |last=Olafson |first=Peter |magazine=[[GamePro]] |publisher=[[International Data Group|IDG Entertainment]] |year=1999 |archive-url=https://web.archive.org/web/20050209102210/http://gamepro.com/computer/pc/games/reviews/767.shtml |archive-date=February 9, 2005 |url-status=dead |access-date=December 7, 2017}}</ref> | GameRev = Bβ<ref>{{cite web |url=https://www.gamerevolution.com/review/32814-sex-violence-adult-language-and-the-american-way-review |title=Sin Review |author=Brian B. |date=November 1998 |website=[[GameRevolution]] |publisher=[[CraveOnline]] |archive-url=https://web.archive.org/web/20150908014409/http://www.gamerevolution.com/review/sin |archive-date=September 8, 2015 |url-status=live |access-date=December 7, 2017}}</ref> | GSpot = 7.7/10<ref>{{cite web |url=https://www.gamespot.com/reviews/sin-review/1900-2533057/ |title=Sin Review |last=Kasavin |first=Greg |date=November 20, 1998 |website=[[GameSpot]] |publisher=CBS Interactive |access-date=December 7, 2017 |archive-date=December 8, 2017 |archive-url=https://web.archive.org/web/20171208070521/https://www.gamespot.com/reviews/sin-review/1900-2533057/ |url-status=live }}</ref> | Hyper = 89/100<ref>{{cite magazine|last=Fish|first=Eliot|date=January 1999|url=https://archive.org/details/hyper-063/page/84/mode/2up?q=%22Brunswick+Circuit+Pro+Bowling%22|title=Sin|magazine=[[Hyper (magazine)|Hyper]]|issue=63|pages=84β87|accessdate=August 7, 2021}}</ref> | IGN = 7/10<ref name=IGN>{{cite web |url=https://www.ign.com/articles/1998/11/26/sin |title=SiN |last=Ward |first=Trent C. |date=November 25, 1998 |website=IGN |publisher=Ziff Davis |access-date=December 7, 2017 |archive-date=December 8, 2017 |archive-url=https://web.archive.org/web/20171208051005/http://www.ign.com/articles/1998/11/26/sin |url-status=live }}</ref> | NGen = {{Rating|4|5}}<ref name=NGen50>{{cite magazine |url=https://archive.org/details/NEXT_Generation_50/page/n107/mode/2up |title=Sin |magazine=Next Generation |publisher=Imagine Media |issue=50 |date=February 1999 |page=106 |access-date=April 17, 2021}}</ref> | PCA = 8/10<ref>{{cite magazine |url=https://archive.org/details/PCXL05Jan1999/page/n75/mode/2up |title=Sin |last=Lee |first=Ed |magazine=[[PC Accelerator]] |publisher=Imagine Media |issue=5 |date=January 1999 |pages=76β77 |access-date=April 17, 2021}}</ref><br />(TOT) 5/10<ref>{{cite magazine |url=https://archive.org/details/PCXL09May1999/page/n99/mode/2up |title=The Test of Time |author=PCA staff |magazine=PC Accelerator |publisher=Imagine Media |issue=9 |date=May 1999 |page=96 |access-date=April 18, 2021}}</ref> | PCGUS = 91%<ref>{{cite magazine |url=http://www.pcgamer.com/reviews/19.html |title=Sin |last=Harms |first=William |magazine=[[PC Gamer]] |publisher=Imagine Media |volume=6 |issue=1 |date=January 1999 |archive-url=https://web.archive.org/web/20000312144823/http://www.pcgamer.com/reviews/19.html |archive-date=March 12, 2000 |url-status=dead |access-date=December 7, 2017}}</ref> | rev1 = ''[[The Cincinnati Enquirer]]'' | rev1Score = {{Rating|2|4}}<ref>{{cite news |url=http://www.cincinnati.com/freetime/games/reviews/sin.html |title=It's a sin the way 'Sin' bogs down with bugs |last=Bottorff |first=James |year=1998 |newspaper=[[The Cincinnati Enquirer]] |publisher=[[Gannett Company]] |archive-url=https://web.archive.org/web/20010428151231/http://www.cincinnati.com/freetime/games/reviews/sin.html |archive-date=April 28, 2001 |url-status=dead |access-date=December 7, 2017}}</ref> }} ''Sin'' received above-average reviews, according to the [[Review aggregator|review aggregation]] website [[GameRankings]].<ref name=GR/> While ''[[PC Zone]]'' gave the game a "Classic" award, praising its inventive level design and engaging plot,<ref>{{cite magazine |url=https://archive.org/details/PC_Zone_70_December_1998/page/n89/mode/2up |title=Sin |last=Hill |first=Steve |magazine=[[PC Zone]] |publisher=[[Dennis Publishing]] |issue=70 |date=December 1998 |pages=90β93 |archive-url=https://web.archive.org/web/20071012153513/http://computerandvideogames.com/article.php?id=3426 |archive-date=October 12, 2007 |url-status=live |access-date=April 17, 2021}}</ref> most other publications did not have such a glowing view towards it. ''[[Next Generation (magazine)|Next Generation]]'' said, "while we feel the game may be a little light in the originality department, it certainly shines where it counts β gameplay β and [is] definitely worth your time."<ref name=NGen50/> One common complaint was the long load times, which measured in the minutes between each level, death, or quickload.<ref>{{cite web |url=http://www.firingsquad.com/games/sin/ |title=SiN Review |author1=Thresh |author2=Kenn |date=December 3, 1998 |website=FiringSquad |archive-url=https://web.archive.org/web/20110606051647/http://www.firingsquad.com/games/sin/ |archive-date=June 6, 2011 |url-status=dead |access-date=April 4, 2010}}</ref> With later [[Patch (computing)|patches]], the long load times were greatly shortened, although compatibility with old save games was lost, forcing players to play through the game from the beginning or use cheats to progress to their previous point in the game. Another major concern was the abundance of [[Software bug|bugs]] and [[glitch]]es littered throughout the game. Some of the more widely reported bugs include a total lack of sound in the game, an end of chapter boss which could not move, a level on one path through the game not being finishable and general game crashes. Although these bugs were quickly patched up, the damage of the negative publicity had already been done, especially with the majority of the press reviewing the unpatched version. The patch was exceptionally large; at the time it was normal to expect a game patch file to be up to 5 MB in size, whereas ''SiN''{{'s}} first patch was over 31 MB. This was at a time when a substantial fraction of internet access was via [[Dial-up Internet access|dial-up]], causing Activision to take the unusual step of offering to send CDs containing the patch to any owners of the game who did not have sufficient [[Bandwidth (computing)|bandwidth]] to download it from the Internet. A likely explanation for the multitude of bugs is that the game may have been rushed to meet the 1998 Christmas season, possibly as an attempt to beat ''[[Half-Life (video game)|Half-Life]]'' to market.<ref name=bbc/> Mark Asher of ''[[CNET|CNET Gamecenter]]'' wrote, "''Sin'' had a good first month, but then tailed off sharply."{{citation needed|date=April 2022}} Combined with the failure of competitors ''[[Shogo: Mobile Armor Division]]'' and ''[[Blood II: The Chosen]]'', its performance led him to speculate that the first-person shooter genre's market size was smaller than commonly believed, as the "only FPS game that has done really well [over the Christmas 1998 period] is ''[[Half-Life (video game)|Half-Life]]''".<ref>{{cite web |url=http://www.gamecenter.com/News/Item/0,3,0-2505,00.html |title=Game Spin: The Daikatana Demo |last=Asher |first=Mark |date=February 17, 1999 |website=Gamecenter |publisher=CNET |archive-url=https://web.archive.org/web/20001020093549/http://www.gamecenter.com/News/Item/0,3,0-2505,00.html |archive-date=October 20, 2000 |url-status=dead |access-date=April 17, 2021}}</ref>{{failed verification|date=April 2022}} However, [[BBC News]]{{'}} Alfred Hermida reported that the game had achieved "decent success" over the holiday shopping season, and wrote that he expected a sequel to emerge as a result.<ref name=bbc>{{cite web |url=http://news.bbc.co.uk/2/hi/entertainment/262483.stm |title=SiN-ing all Christmas long |last=Hermida |first=Alfred |date=February 15, 1999 |website=[[BBC News]] |publisher=[[BBC]] |archive-url=https://web.archive.org/web/20021218125331/http://news.bbc.co.uk/1/hi/entertainment/262483.stm |archive-date=December 18, 2002 |url-status=live}}</ref> The villain Elexis Sinclaire was received mostly very positively. According to ''Story-Driven Character Design'', the "beautiful, sexy" Elexis Sinclair was in fact the main selling point of the first game.<ref name="story">Andrew Rollings, Ernest Adams, ''Story-Driven Character Design'', New Riders, 2003 (p. 89).</ref> ''PC Ultra'' included her among the three best elements of the game "definitely the most innovative opponent seen in the latest first-person shooters."<ref>{{Cite journal|date=February 1999|title=Recensioni: Sin|journal=PCUltra|volume=1}}</ref> The character has also been often compared to [[Lara Croft]] from ''[[Tomb Raider]]'', due to both characters being seen as sex symbols in gaming.<ref>{{Cite web |date=1999-10-03 |title=Game Post Review |url=http://www.gamepost.com/reviews/sin.html |url-status=dead |archive-url=https://web.archive.org/web/19991003215719/http://www.gamepost.com/reviews/sin.html |archive-date=1999-10-03 |access-date=2019-03-25 |website=Gamepost}}</ref><ref>{{Cite web |date=30 May 2010 |title=How games create emotional connections |url=https://www.techradar.com/news/gaming/how-games-create-emotional-connections-692416/2 |access-date=2019-03-26 |website=[[TechRadar]] |language=EN-GB |archive-date=2019-03-26 |archive-url=https://web.archive.org/web/20190326013816/https://www.techradar.com/news/gaming/how-games-create-emotional-connections-692416/2 |url-status=live }}</ref> A 1999 article about female video game characters in Polish magazine ''Gambler'' opined that Elexis was a "tremendous" challenger for Lara, as she was "even better built, with even greater bust and with a beauty mark like [[Cindy Crawford]]."<ref name="gambler">{{cite book|url=https://archive.org/stream/gambler_magazine-1999-01/Gambler_01_1999#page/n61/mode/2up/|title=Gambler Magazine (January 1999)|date=January 1999|access-date=2014-05-04}}</ref> However, Phaedra Boinodiris from WomenGamers.com, talking to GamesRadar in 2007, used Elexis as an example of game characters "sexualized to the point of deformity" as she looked "like she crawled out of an [[Sadomasochism|S&M]] club."<ref>{{cite web |last=Barter |first=Pavel |date=2012-06-23 |title=Fair game for girls |url=http://www.gamesradar.com/fair-game-for-girls/ |access-date=2013-10-04 |website=[[GamesRadar+]] |publisher= |archive-date=2013-10-05 |archive-url=https://web.archive.org/web/20131005040413/http://www.gamesradar.com/fair-game-for-girls/ |url-status=live }}</ref> The game sold 350,000 units worldwide.<ref>{{cite web|url=http://www.godgames.com/ritual.html|archiveurl=https://web.archive.org/web/19991023072433/http://www.godgames.com:80/ritual.html|title=Ritual Entertainment|website=[[Gathering of Developers]]|archivedate=October 23, 1999|accessdate=May 18, 2024}}</ref> {{clear}} ==Sequels and other media== A mission pack was released for the game in 1999 by [[2015, Inc.]], titled ''[[Sin: Wages of Sin]]''. The player reprises the role of John Blade, and the story picks up after the conclusion of the main game, pitting the player against Gianni Manero, a notorious crime boss looking to take over Freeport city. In 2000, [[ADV Films]] released a 60-minute anime film ''[[Sin: The Movie]]''. Although loosely based on the game, with similar characters and plot elements, there are some differences. For example, one of major characters from the game is killed off in the first few moments of the film; also, it takes place in the 2070s, whereas the games take place in the late 2030s. A sequel, ''[[Sin Episodes]]'', was made by Ritual and was intended to be released episodically over [[Steam (service)|Steam network]]. The only episode, titled "Emergence", was released on May 10, 2006. An [[alternate reality game]] based in the ''Sin'' universe was launched in 2005 to promote the announcement of ''Sin Episodes''. Various cryptic puzzles could be found on the website, and solving these would lead to new pieces of media and art. However, support for this piece of [[viral marketing]] by Ritual Entertainment did not last, although it has been claimed by Ritual that the final puzzles still remained unsolved. ''Sin'' was re-released on the Steam platform on April 5, 2006, bundled together with ''Sin Episodes: Emergence''. This version of ''Sin'' (version 1.12) includes fixes for audio and video playback problems, as well as integration with the Steam multiplayer server browser. It was reissued, along with its expansion pack ''[[SiN: Wages of Sin]]'', on [[GOG.com]] on January 30, 2014, [[Digital rights management|DRM]]-free and fixed for modern hardware. [[Nightdive Studios]], a team focused on bringing classic PC games to modern systems, acquired the rights to ''SiN'' in January 2020.<ref>{{cite web |url=https://www.gog.com/game/sin_gold |title=SiN Gold on GOG.com |website=[[GOG.com]] |publisher=[[CD Projekt]] |access-date=January 26, 2020 |archive-date=January 26, 2020 |archive-url=https://web.archive.org/web/20200126160059/https://www.gog.com/game/sin_gold |url-status=live }}</ref> On March 18, 2020, Nightdive re-released ''Sin'' on Steam and GOG as ''SiN Gold'', an updated version of the game provided for free to accounts that already owned ''SiN''. ''SiN Gold'' incorporates the ''Wages of Sin'' expansion pack, adds support for modern resolutions, restores the original game assets, and fixes many bugs.<ref name="DSOGaming">{{cite web |url=https://www.dsogaming.com/news/sin-gold-is-now-available-and-is-free-to-all-owners-of-base-game-complete-list-of-changes-revealed/ |title=SiN Gold is now available and is free to all owners of base game, complete list of changes revealed |last=Papadopoulos |first=John |date=March 18, 2021 |website=Dark Side of Gaming |access-date=March 18, 2020 |archive-date=March 18, 2020 |archive-url=https://web.archive.org/web/20200318182012/https://www.dsogaming.com/news/sin-gold-is-now-available-and-is-free-to-all-owners-of-base-game-complete-list-of-changes-revealed/ |url-status=live }}</ref> Additionally, alongside the ''Gold'' edition, Nightdive announced plans for a remastered version of ''Sin'' to run on their Kex engine, scheduled for release in late 2020 or early 2021. It was announced during 3D Realmsβ ''Realms Deep'' digital event that the remastered version will be called ''Sin: Reloaded'', and that it will see a release in 2021.<ref>{{cite web |url=https://www.pcgamer.com/nightdive-just-updated-90s-fps-sin-on-steam-and-a-full-remaster-is-on-the-way/ |title=Nightdive just updated '90s FPS Sin on Steam, and a full remaster is on the way |last=Chalk |first=Andy |date=March 18, 2020 |website=PC Gamer |publisher=[[Future plc]] |access-date=March 18, 2020}}</ref> However, as of March 2025 the title remains vaporware. At ''Realms Deep 2022,'' an announcement for the game ''Phantom Fury,'' a sequel to ''[[Ion Fury]],'' was shown. Close to the end, John Blade makes an appearance, and HardCorps is mentioned briefly, implying that the two franchises are connected.<ref>{{Cite web |last=Allsop |first=Ken |date=17 September 2022 |title=Phantom Fury evokes Duke Nukem and Half-Life in a road movie FPS game |url=https://www.pcgamesn.com/phantom-fury/reveal-trailer |access-date=2022-09-22 |website=[[PCGamesN]] |language=en-GB |archive-date=2025-01-09 |archive-url=https://archive.today/20250109153547/https://www.pcgamesn.com/phantom-fury/reveal-trailer |url-status=live }}</ref> ==References== {{Reflist}} ==External links== * [https://web.archive.org/web/20050204085622/http://www.ritual.com/sin/ Official website] (archive.org) * {{moby game|id=/sin}} {{Ritual Entertainment}} {{Hyperion Entertainment}} [[Category:1998 video games]] [[Category:3D Realms games]] [[Category:Activision games]] [[Category:Biopunk]] [[Category:Cancelled Amiga games]] [[Category:Cyberpunk video games]] [[Category:First-person shooters]] [[Category:Helicopter video games]] [[Category:Linux games]] [[Category:MacOS games]] [[Category:Multiplayer and single-player video games]] [[Category:Quake II engine games]] [[Category:Ritual Entertainment games]] [[Category:Video games developed in the United States]] [[Category:Video games featuring black protagonists]] [[Category:Video games set in 2037]] [[Category:Windows games]]
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