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{{short description|Tabletop role-playing game}} {{multiple issues| {{More citations needed|date=July 2007}} {{fanpov|date=April 2012}} {{Third-party|date=July 2019}} }} {{italic title}} {{Infobox RPG |title= Rolemaster. |image= File:Rolemaster.png |caption= The current logo for the Rolemaster game system, used since 2003. |designer= [[Coleman Charlton]], [[John Curtis (games designer)|John Curtis]], [[Pete Fenlon]], [[Steve Marvin]] |publisher= [[Iron Crown Enterprises]] |date= 1980 ''(Arms Law)''<br>1982 ''(Character Law)''<br>1984 ''(first complete edition)''<br>1999 ''(fourth edition)'' |genre= [[Fantasy]] |system= Rolemaster Standard System |footnotes= }} [[File:Rolemast.jpg|thumb|314x314px|''Rolemaster'' role-playing game character sheet and dices]] '''''Rolemaster''''' (originally '''''Role Master''''') is a fantasy [[tabletop role-playing game]] published by [[Iron Crown Enterprises]] in 1980. The game system has undergone several revisions and editions since then. ==Description== [[Image:2D10.jpg|thumb|''Rolemaster'' uses two ten-sided dice]] ''Rolemaster'' is a fantasy role-playing game system that has been characterized as highly complex, with a large number of charts and tables to be consulted for every action.<ref name=swan /> ===Character creation and development=== ''Rolemaster'' characters have ten attributes such as physical strength, memory, self-discipline, and agility with scores between 1 and 100. These scores can be determined either through a point-buy system or randomly. Each attribute is then used to relevant skill bonuses. Skills are purchased in Ranks; the more ranks a character has in a skill, the more able they are at actions covered by that skill. ===Task resolution=== When a player wishes to attempt an action, the player rolls percentile dice, applies relevant modifiers, and looks the result up on the appropriate chart to determine the result. ===Combat=== An attacking combatant rolls percentile dice, adds their Offensive Bonus to the total, adds modifiers, and subtracts the defender's Defensive Bonus. The total is then applied to a table for the attacker's weapon. The attack total is cross-indexed with the type of armor (if any) worn by the defender and the result will be a number of concussion hits dealt, which are then subtracted from the defender's running total. If sufficient hits are dealt, the defender may become unconscious. In addition to concussion hits, some dice rolls will result in a critical hit, which can vary in type and severity. The system of tables details what part of the body has been damaged, describing, as one reviewer noted, "various horrific wounds in graphic detail."<ref name=arcane /> == Publication history== ''Rolemaster'' has a total of five editions. === First edition (RM1): 1980–1982 === This edition includes five books: ''[[Arms Law]]'', ''[[Claw Law]]'', ''[[Spell Law]]'', ''[[Character Law]]'' and ''[[Campaign Law]]''. These were available initially as individual books, and later as combined volumes and in boxed sets. === Second edition (RM2): 1984–1994 === In 1984, an initial boxed set was issued containing both expanded and revised rules. The box included ''Spell Law'', and a combined ''Arms Law & Claw Law'', ''Character Law'', as well as the Vog Mur campaign module for the Loremaster setting. Shortly after the first box, a new boxed set was released, containing all of the previous contents as well as ''The Cloudlords of Tanara'', a detailed setting and adventure supplement. The supplement introduced ICE's original Loremaster setting, which would later develop into the more sophisticated ''[[Shadow World (role playing game)|Shadow World]]''. Several additional supplementary books were published individually for the second edition, including three ''[[Creatures & Treasures]]'' books, and many companion books that expanded the core rules. === Rolemaster Standard System: 1994 === In 1994 the game was revised and re-released as ''Rolemaster Standard System'' (RMSS). The biggest changes were to character generation, particularly in the number of skills available and the method for calculating bonuses for skills. Many supplementary rulebooks and accessories were subsequently published. === Rolemaster Fantasy Role Playing: 1999 === In 1999 the game underwent a slight restructuring when ''Rolemaster Fantasy Role Playing'' (RMFRP) was released, but this was mostly a rearranging of material with very few changes to the rules themselves. The older single-volume ''Spell Law'' was divided into three separate books, ''Of Essence'', ''Of Channelling'' and ''Of Mentalism'', each of which expands that realm of power with additional professions and spell lists. === Rolemaster Unified: 2022 === Rolemaster Unified is a new edition based on a number of revisions from RMSS/RMFRP editions. === Variant systems === Iron Crown Enterprises (ICE) went defunct in 2000, and in 2001, they sold the intellectual rights to ''Rolemaster'' to the London-based company Aurigas Aldebaron, while the ICE brand name was licensed to a U.S.-based company named Mjolnir LLC.<ref>{{cite web|url=http://www.guildcompanion.com/scrolls/2002/mar/pressicebackindistrib.html|title=ICE is Back in Distribution|publisher=The Guild Companion|date=25 February 2002|access-date=20 May 2020}}</ref> In 2016, the licensing went to Guild Companion Publications, with whom Aurigas Aldebaron merged. From 2017, the merger changed its name to Iron Crown Enterprises, effectively returning to its original, well-known publisher name.<ref>{{cite web|url=https://forum.rpg.net/index.php?threads/iron-crown-enterprises-is-back.796141/|title=Iron Crown Enterprises is back|publisher=RPG.net|date=6 January 2017|access-date=20 May 2020}}</ref> Throughout the various ownership and publisher name changes, ''Rolemaster'' remained sufficiently popular that the original books eventually sold out and went out of print. This led to several reprints by the new owners and publishers, resulting in three variants of the original ''Rolemaster'' game system. In 1995, the boxed set '''''Rolemaster: The Basics''''' was issued as a simplified version of the ''Rolemaster Standard System''. The box contains rulebooks with all rules necessary for playing this simplified variant of the game.<ref>{{cite web|url=https://www.nobleknight.com/P/6061/Rolemaster---The-Basics|title=Rolemaster - The Basics|website=Noble Knight Games|access-date=25 May 2020}}</ref> In 2007, the second edition (RM2) rules system was revitalized and issued under the name '''''Rolemaster Classic''''', or RMC for short. The revitalization was published by Guild Companion Publications and included new versions of all the old core rulebooks of ''Arms Law'', ''Spell Law'', ''Character Law'', and ''Creatures and Treasures'', but also an updated ''Rolemaster Companion'' and a new ''Combat Companion'' from 2008.<ref>{{cite web|url=https://www.nobleknight.com/Role-Playing-Games/Products/Rolemaster-Classic|title=Rolemaster Classic|publisher=Guild Companion Publications Ltd.|access-date=25 May 2020}}</ref><ref>{{cite web|url=https://index.rpg.net/display-generalinfo.phtml?key=system&value=Rolemaster+Classic|title=Rolemaster Classic System Information|publisher=RPG.net|access-date=20 May 2020}}</ref> Also in 2007, '''''Rolemaster Express''''', or RMX for short, was issued by Guild Companion Publications. It is a simplified version of the ''Rolemaster Classic System'', with all necessary rules combined into a single book.<ref>{{cite web|url=https://rpggeek.com/rpg/1215/rolemaster-express-rmx|title=Rolemaster Express (RMX)|publisher=RPGG|access-date=25 May 2020}}</ref><ref>{{cite web|url=https://www.nobleknight.com/P/2147375944/Rolemaster-Express|title=Rolemaster Express|publisher=Noble Knight Games|access-date=20 May 2020}}</ref> ==Reception== In the August 1984 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue #88), Arlen Walker queried whether the hefty $48 price tag for the second edition boxed set was worth the money, and provided a long and in-depth examination of the box's contents. Walker had quibbles over the combat system, which seemed to generalize rather than individualize weapons; and he felt the book on animal encounters had very little information about the actual animals. Walker concluded, "Is the ''Rolemaster'' system worth the $48, then? The answer is a resounding 'maybe.' If you want a freer, more open game than you are currently playing, I’d say it is probably worth it. Even with the inconsistencies noted it still allows more freedom of choice than almost any other game. Although the physical size of the game is rather imposing, the actual mechanics run rather smoothly and simply."<ref name=dragon88>{{cite journal|last=Walker|first=Arlen| date=August 1984 |title=ICE can stand the heat: A long look at Iron Crown's Rolemaster series|journal=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=88|pages=64–68}}</ref> Walker also reviewed the separately published books ''Character Law'', ''Campaign Law'', ''Spell Law'', ''Claw Law'' and ''Arms Law''. * '''[[Character Law]]''' Although Walker liked the ability to move randomly generated ability scores around to produce the most beneficial results for the character class sought, he disagreed with the system of rolling dice ten times in order to generate character abilities, and then raising two of those abilities up to 90, if they were not already 90 or better. Walker felt this created a monochrome cast of characters and non-player characters. Walker liked the different ways that characters could gain experience points, such as travel, having religious experiences such as visions, and for coming up with a brilliant idea — although he thought this one would probably lead to arguments over which player had originally voiced the germ of the idea. But he didn't like the idea that characters get experience points for dying. * '''[[Spell Law]]''' Walker was impressed with the variety of spells detailed in ''Spell Law'', numbering over two thousand. He found that the "spell-casting system is somewhat more complicated than in other games, but not unplayably so." * '''[[Arms Law]]''' He had quibbles about ''Arms Law'' — combat was very fast and lethal due to the high amount of damage inflicted by a single blow, and he believed that new players used to other role-playing systems should be made aware of this. Walker also questioned why a character could not parry with a two-handed weapon, although he realized it was probably "a concession to speed of play." * '''[[Claw Law]]''' Walker criticized the lack of descriptions of the animals covered in ''Claw Law'', saying, "The animal descriptions have little if anything to do with animals. Calling them descriptions, in fact, is probably overstating the case dramatically... We are told nothing else about the animal, including what it looks like, where it can be found, and how it will behave if found." Walker went on to question why "Historical Weapons" were found in this book, which was supposed to be about damage from animals and monsters, rather than in ''Arms Law''. He also criticized the lack of variety these weapons represented, since to calculate damage and other combat-related numbers for these exotic weapons, referees were simply referred to equivalent weapons in ''Arms Law''. "For example, if you wish to have your character use a Katana, you use the same chart as if he were using a broadsword. The cover blurbs (for ''Arms Law'') say, 'Because a mace is not an arrow or a scimitar...' yet this section says a broadsword is both a long sword and a sabre (as well as a Katana) and a dart is a dagger, because they use the same tables." * '''[[Campaign Law]]''' Unlike the first four books, Walker had high praise for ''Campaign Law'', saying, "Whether you’re looking for a new system to run or not, ''Campaign Law'' is definitely worth the $10 price of admission. The information and guidelines this book will give you on fleshing out and filling in a consistent campaign world are almost invaluable. All I can say is that if this book had been available when I first began running campaigns, it would have saved me at least a year of development time."<ref name=dragon88 /> [[Rick Swan]] reviewed various editions of the game system: * In his 1990 book ''[[The Complete Guide to Role-Playing Games]]'', Swan thought that the second edition game system "reads more like a collection of supplements than an integrated system ... it's still extraordinarily complicated and by no means for beginners." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "''Rolemaster'' lacks the flavor of classic fantasy RPGs such as ''[[Advanced Dungeons & Dragons]]'' and ''[[Runequest]]'', coming off as a dull collection of numbers and tables."<ref name=swan>{{cite book | last =Swan | first =Rick | author-link=Rick Swan |title =[[The Complete Guide to Role-Playing Games]] | publisher =St. Martin's Press | date =1990 | location =New York | pages =172–174}}</ref> * In the September 1995 edition of ''Dragon'' (Issue 221), Swan reviewed the updated 144-page ''Arms Law'' book that had been released in conjunction with the revised ''Rolemaster Standard System'' edition. Swan still found the complexity of the ''Rolemaster'' system astounding, saying, "With its tidal wave of numbers, formulas, and tables, the ''Rolemaster'' game always struck me as the kind of fantasy RPG that calculus professors play on their day off." Swan found ''Arms Law'' to be "mainly a book of tables — more than 100 pages worth." He gave the book an average rating of 4 out of 6, and recommended it only for the mathematically inclined: "If you read computer manuals for fun, if you get misty-eyed thinking about your high school algebra class, if you wonder why your friends complain about something as trivial as filling out tax forms, then ''Rolemaster'' ought to be right up your alley. ''Arms Law'' is as good a place as any to begin your investigation."<ref name=dragon221>{{cite magazine|last=Swan|first=Rick|author-link=Rick Swan| date=September 1992 |title=Roleplaying Reviews|magazine=[[Dragon (magazine)|Dragon]]|issue=221|pages=68}}</ref> * In the July 1996 edition of ''Dragon'' (Issue 231), Swan reviewed the new supplement ''[[Arcane Companion]]'' that had been published in conjunction with the revision of the magic system in the ''Rolemaster Standard System'' edition. Swan reiterated that the ''Rolemaster'' system was a mathematician's delight: "Saturated with charts and numbers, it's for players who buy pocket calculators by the crate... If you're the kind of guy who needs his fingers to do arithmetic, this ain't your kind of game." Despite this, Swan found ''Arcane Companion'' to be "not only comprehensible, but entertaining, thanks to the designers’ efforts to infuse the facts and figures with vivid imagery." Swan concluded that because this supplement was so solidly linked to the ''Rolemaster'' system, it could not be ported to another game system, but "experienced players should welcome this ambitious expansion with open arms. And if you’re among those who’ve dismissed ''Rolemaster'' as not worth the effort, sneak a peek at ''Arcane Companion''; it might tempt you to reconsider."<ref name=dragon231>{{cite magazine|last=Swan|first=Rick|author-link=Rick Swan| date=July 1996 |title=Roleplaying Reviews|magazine=[[Dragon (magazine)|Dragon]]|issue=231|pages=109–110}}</ref> In a 1996 reader poll conducted by UK games magazine ''Arcane'' to determine the 50 best roleplaying systems, ''Rolemaster'' was ranked 15th. ''Arcane'' editor Paul Pettengale commented: "Often used as an archetypal example of a complex roleplaying system, ''Rolemaster'' is a fairly numbers-heavy game that also relies on the use of a lot of tables. Most notable are its notorious 'critical hit' charts, which are subdivided by damage type and describe various horrific wounds in graphic detail. If you're looking for a highly detailed and fairly complex system, ''Rolemaster'' has a great deal to recommend it. The rules are fairly well organised and very flexible, easily adaptable to a wide variety of situations. On the other hand, if you're not one for tables and calculations, it's probably not going to ring your bell."<ref name="arcane">{{cite magazine|last= Pettengale|first=Paul|date= Christmas 1996 |title=Arcane Presents the Top 50 Roleplaying Games 1996|magazine=Arcane|issue=14|pages=25–35}}</ref> Scott Taylor for ''[[Black Gate (magazine)|Black Gate]]'' in 2013 rated ''Rolemaster'' as #6 in the top ten role-playing games of all time, saying "Also attributed to the frame of the ''Middle-Earth Role-Playing Game'', which was the 2nd most popular fantasy RPG of the 1980s, I.C.E.'s ''Rolemaster'' must certainly make a showing as something of a heavyweight in the industry, even if it no longer exists as an entity".<ref>{{cite web | url=https://www.blackgate.com/2013/06/10/art-of-the-genre-the-top-10-role-playing-games-of-all-time/ | title=Art of the Genre: The Top 10 Role-Playing Games of All-Time – Black Gate | date=10 June 2013 }}</ref> ==Other reviews and commentary== *''[[Different Worlds]]'' #37 (Nov./Dec., 1984) *''[[Fantasy Gamer]]'' #1 (Aug./Sept., 1983)<ref>{{cite web | url=https://archive.org/details/fantasy-gamer-05/Fantasy%20Gamer%2001/page/n7/mode/2up | title=Fantasy Gamer Magazine Collection | date=1983 }}</ref> *''Dosdediez'' (Número 2 - Ene/Feb 1994)<ref>{{Cite web|url=https://www.rpggeek.com/rpgissuearticle/176192/probando-juegos|title = Probando juegos | Article | RPGGeek}}</ref> *''[[:fr:Jeux et Stratégie|Jeux & Stratégie]]'' nouvelle formule #5<ref>{{cite web | url=https://archive.org/details/jeux-et-strategie-nf-5/page/10/mode/2up | title=Jeux & stratégie NF 5 | date=March 1990 }}</ref> ==Publications== These are some of the many publications connected with the four editions of the ''Rolemaster'' game. <br> {{div col|colwidth=25em}} ;'''Rolemaster first edition''' *''[[Arms Law]]'' (1980) *''[[Character Law]]'' (1982) *''[[Claw Law]]'' (1982) *''[[Spell Law]]'' (1982) *''Arms Law / Claw Law'' - boxed set (1982) '''Loremaster''' *''[[The Iron Wind]]'' (1980) ;'''Rolemaster second edition''' *''Arms Law & Claw Law'' (1984, 1989) *''Spell Law'' (1984, 1989) *''[[Campaign Law]]'' (1984) *''Character Law & Campaign Law'' (1985, 1989) *''Creatures & Treasures'' (1985) *''Rolemaster Companion'' (1986) *''Rolemaster Combat Screen'' (1986) *''Rolemaster Companion II'' (1987) *''Rolemaster Companion III'' (1988) *''[[Elemental Companion]]'' (1989) *''Creatures & Treasures II'' (1989) *''Rolemaster Companion IV'' (1990) *''[[Rolemaster Character Records]]'' (1990) *''[[Rolemaster Heroes and Rogues]]'' (1991) *''Rolemaster Companion V'' (1991) *''[[Spell User's Companion]]'' (1991) *''War Law'' - boxed set (1992) *''Alchemy Companion'' (1992) *''Rolemaster Companion VI'' (1992) *''Arms Companion'' (1993) *''Rolemaster Companion VII'' (1993) *''[[Creatures & Treasures III]]'' (1993) *''Sea Law'' (1994) '''Shadow World''' *''The Cloudlords of Tanara'' (1984) *''[[The Shade of the Sinking Plain]]'' (1984) *''[[The World of Vog Mur]]'' (1984) *''Cyclops Vale'' (1989) *''[[Demons of the Burning Night]]'' (1989) *''Islands of the Oracle'' (1989) *''Jaiman, Land of Twilight'' (1989) *''[[Journey to the Magic Isle]]'' (1989) *''Kingdom of the Desert Jewel'' (1989) *''The Ogrillion Horror'' (1989) *''[[Quellbourne: Land of the Silver Mist]]'' (1989) *''[[Shadow World Master Atlas]]'' (1989) *''Star Crown Empire and the Sea of Fates'' (1989) *''[[Tales of the Loremasters]]'' (1989) *''Tales of the Loremasters II'' (1989) *''Emer and Master Atlas Addendum'' (1990) *''[[Nomads of the Nine Nations]]'' (1990) *''[[Norek: Intrigue in a City-State of Jaiman]]'' (1990) *''[[Sky Giants of the Brass Stair]]'' (1990) '''Genre Supplements''' *''[[Robin Hood: A Giant Outlaw Campaign]]'' (1987) *''Mythic Greece: The Age of Heroes'' (1988) *''Vikings'' (1989) *''Pirates'' (1990) *''[[Mythic Egypt]]'' (1990) *''Dark Space'' (1990) *''[[Outlaw (Rolemaster)|Outlaw]]'' (1991) *''Time Riders'' (1992) *''Oriental Companion'' (1992) *''At Rapier's Point'' (1993) *''Arabian Nights'' (1994) ;'''Rolemaster Standard System''' *''Arms Law'' (1994) *''Spell Law'' (1995) *''Creatures & Monsters'' (1995) *''Gamemaster Law'' (1995) *''Rolemaster Standard Rules'' (1995) *''Player Guide'' (1995) *''[[Arcane Companion]]'' (1996) *''[[Treasure Companion]]'' (1996) *''Races & Cultures: Underground Races'' (1996) *''Castles & Ruins'' (1996) *''Talent Law'' (1996) *''Weapon Law - Firearms'' (1996) *''Martial Arts Companion'' (1997) *''Essence Companion'' (1997) *''Channeling Companion'' (1998) *''Mentalism Companion'' (1998) *''...and a 10-Foot Pole'' (1999) *''10 Million Ways To Die'' (1999) '''Shadow World''' *''Curse of Kabis'' (1995) '''Generic''' *''Black Ops'' (1997) *''Shades of Darkness'' (1997) *''Pulp Adventures'' (1997) *''[[Run Out the Guns! Adventure Kit]]'' (1998) *''Nightmares of Mine'' (1999) ;'''Rolemaster Fantasy Role Playing''' *''Arms Law'' (1999) *''Character Law'' (1999) *''Spell Law: Of Essence'' (1999) *''Spell Law: Of Channeling'' (1999) *''Spell Law: Of Mentalism'' (1999) *''Gamemaster Law'' (1999) *''Creatures & Monsters'' (1999) *''Rolemaster Fantasy Role Playing'' (1999) *''Treasure Companion'' (2000) *''School of Hard Knocks - The Skill Companion'' (2000) *''Channeling Companion'' (2000) *''Fire & Ice: The Elemental Companion'' (2002) *''The Armory'' (2002) *''Mentalism Companion'' (2003) *''Construct Companion'' (2003) *''Races and Cultures'' (2004) '''Shadow World''' *''Shadow World Master Atlas'' (2001) '''Aernth''' *''City of Archendurn'' (2002) *''Dún Crú'' (2009) '''The Echoes of Heaven'''<ref>Note: The Echoes of Heaven is a multi-system campaign published for Rolemaster 3rd and 4th ed., HARP, HERO, and d20.</ref> *''The Echoes of Heaven Campaign Setting'' (2006) *''The Last Free City'' (2006) *''On Corrupted Ground'' (2007) *''Bestiary'' (2007) *''In His Name'' (2014) *''The Day Before Apocalypse'' (2014) {{div col end}} === Supplementary publications === Several publications and magazines with supplementary game material has been issued under the ICE brand over the years. For the Rolemaster Standard System, ''Rolemaster Annual 1996'' and ''Rolemaster Annual 1997'' included new additional rules for that game system, including new professions, races, spelllists, and errata. For the Rolemaster Fantasy Role Playing system, Guild Companion Publications (GCP) issued ''Rolemaster Quarterly'' from April 2006 to August 2007. The magazine was dedicated to presenting optional rules and play material, and a total of seven magazines were published.<ref>{{cite web|url=https://rpggeek.com/rpgperiodical/1572/rolemaster-quarterly|title=Rolemaster Quarterly|website=rpggeek.com|publisher=Guild Companion Publications (GCP)|access-date=25 May 2020}}</ref> Several Electronic Roleplaying Assistants (ERAs) have been issued for use with the RMC, RMSS and RMFRP systems since 2005. They are [[computer application]]s, developed for use with Windows, Mac OSX and Linux, helping players and game masters running the game digitally, including character creation and management.<ref>{{cite web|url=https://www.drivethrurpg.com/product/137825/ERA-for-Rolemaster|title=ERA for Rolemaster|publisher=Iron Crown Enterprises (ICE)|website=DriveThruRPG.com|access-date=2 June 2020}}</ref> ==See also== *[[Shadow World (role playing game)]] *[[High Adventure Role Playing]] (HARP) *[[Spacemaster]] *[[Middle-earth Role Playing]] *[[Lord of the Rings Adventure Game]] ==References== <references /> ==External links== *[http://www.ironcrown.com/ Iron Crown Enterprises] {{RPG systems}} [[Category:Rolemaster| ]] [[Category:Fantasy role-playing games]] [[Category:Iron Crown Enterprises games]]
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