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{{short description|1995 first-person shooter video game}} {{about|the 1995 video game|the 2013 video game|Rise of the Triad (2013 video game){{!}}''Rise of the Triad'' (2013 video game)}} {{more citations needed|date=August 2013}} {{Infobox video game | title = Rise of the Triad | image = Rise of the Triad cover.jpg | caption = Cover art by Les Dorscheid | developer = [[3D Realms|Apogee Software]]{{efn|[[Nightdive Studios]] developed ''Ludicrous Edition''.}} | publisher = Apogee Software{{efn|[[Apogee Entertainment]] and [[New Blood Interactive]] co-published ''Ludicrous Edition''.}} | director = [[Tom Hall]] | producer = Tom Hall<br>[[George Broussard]]<br>[[Scott Miller (entrepreneur)|Scott Miller]] | designer = Tom Hall<br>Joe Siegler<br>Marianna Vayntrub | programmer = Mark Dochtermann<br>Jim Dosé<br>William Scarboro | artist = Chuck Jones<br>Tim Neveu<br>Susan Singer | composer = [[Bobby Prince|Robert Prince]]<br>[[Lee Jackson (composer)|Lee Jackson]]<br>[[Andrew Hulshult]] (''Ludicrous Edition'') | engine = ''[[Wolfenstein 3D]]'' engine<br>[[KEX Engine]] (''Ludicrous Edition'') | platforms = [[DOS]], [[iOS]],<ref>{{cite web|url=http://www.slidetoplay.com/game/rise-of-the-triad-dark-war |title=Rise of the Triad: Dark War |work=Slide to Play |access-date=August 5, 2013 |url-status=live |archive-url=https://web.archive.org/web/20121211112036/http://www.slidetoplay.com/game/rise-of-the-triad-dark-war |archive-date=December 11, 2012 }}</ref> [[Microsoft Windows]], [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], [[Xbox Series X/S]] | released = '''DOS'''<br>December 21, 1994 <small>(shareware)</small><br>February 17, 1995 <small>(full version)</small><br>'''iOS'''<br>February 6, 2010<br>'''''Ludicrous Edition'''''<br> '''Microsoft Windows'''<br>July 31, 2023<br>'''Nintendo Switch''', '''PlayStation 4''', '''PlayStation 5''', '''Xbox One''', '''Xbox Series X/S'''<br>September 29, 2023 | genre = [[First-person shooter]] | modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] }} '''''Rise of the Triad: Dark War''''' is a [[first-person shooter]] video game, developed and published by Apogee Software (now [[3D Realms]]) in 1995. The player can choose to play as one of five different characters, each bearing unique attributes such as speed and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. [[Rise of the Triad (2013 video game)|A remake]] was designed by [[Interceptor Entertainment]] and released by Apogee Games in 2013. The [[shareware]] version of the game is titled '''''Rise of the Triad: The HUNT Begins'''''. The game began as a follow-up game to ''[[Wolfenstein 3D]]'', but was soon altered and became a stand-alone game. It includes both single-player and multi-player functions, allowing individuals to connect with other gamers and tackle missions as a team. It is powered by a modified version of the ''[[Wolfenstein 3D]]'' engine and it was supposed to be called ''Wolfenstein 3D II: the Rise of the Triad''. The idea was scrapped by [[id Software]] and Apogee Software bought the license of that game. ==Gameplay== Like most early first-person shooter games, the single-player mode's objective is to collect keys in order to proceed through the [[Level (video gaming)|levels]]. Occasionally, special tactics and simple problem-solving skills are required to reach locations. Although most levels are fairly linear, there are some maps which have multiple exits. The player chooses between five characters: Taradino Cassatt, Thi Barrett, Lorelei Ni, Doug Wendt, and Ian Paul Freeley. The characters differ in three characteristics: [[hit point]]s, speed, and accuracy. Taradino Cassatt is the only character available in the shareware version of the game and has average statistics: average hit points, average speed, average accuracy. Certain enemies can beg for their life if they take enough damage, or fake their death. Some enemies dodge the player's attacks, while others lie on the ground to ambush the player. Other enemies can shoot nets to restrain the player, or steal and use weapons from the player. There are also four [[Boss (video gaming)|bosses]]. All enemies are [[digitized]] actors, mostly played by Apogee employees and their friends and family. On random occasions, there are an especially large amount of [[Gib (video gaming)|gibs]] produced when an enemy is killed, presenting the player with a "Ludicrous Gibs!" message. The amount of gibs can be controlled through the options menu, which allows the player to set the graphics to various levels of goriness, from completely bloodless to extreme. There are 13 weapons in the game, divided into three groups: bullet weapons (using infinite ammunition), missile weapons (using limited ammunition), and magic weapons. The missile weapons constitute the bulk of the arsenal, and usually have a wide area of effect. Magic weapons, like missile weapons, hold limited ammunition. Players can carry a total of four weapons at once: all three bullet weapons (a single pistol, dual pistols, and a submachine gun) and either a missile or a magic weapon. Only one [[power-up]] can be active at once, and power-up effects last for a limited time. Jump pads catapult a player in the air. By stepping onto one, the player character is propelled straight up, while by running up to it the player character can make long jumps. Jump pads are often required for getting past certain obstacles or reaching a ledge to retrieve a key. They can also be used for collecting powerups and bonuses. Destructible objects such as ornaments or plants may block secret doors. If light poles and firepots are shot, the area dims. Glass can be shattered by shooting or running through it. Bonuses are awarded for various achievements whenever a level is completed. Examples are picking up all the missile weapons in a level, using all the healing items, or ending a level with minimal hit points remaining. ===Multiplayer=== The multiplayer mode (called COMM-BAT in the game) allows up to eleven players simultaneously. Each can have separate uniform colors, but in team mode, teams are defined by uniform color. There are nine multiplayer modes. These include a standard [[Deathmatch (video games)|deathmatch]] mode, and the similar "Score More", which assigns different points depending on the weapon and way that a kill was done. Other modes consist of collecting or destroying as many triad symbols as possible. There are a few "tag" multiplayer modes, similar to the [[tag (game)|children's game]], where a player must tag another player or moving symbols. There is also a "Hunter" mode, in which a "prey" player with no weapons has to be hunted by the rest, and a [[capture the flag]] mode. Options that can be set for a multiplayer game include player attributes, and whether or not health refills, missile weapons, or traps are spawned. ==Plot== A team of [[Special operations|special operatives]] known as the HUNT (High-risk [[United Nations]] Task-force) is sent to [[San Nicolas Island]] to investigate deadly cult activity taking place in an ancient monastery. Their boat, the only way back, is destroyed by patrols, and the team soon learns that the cult plans to systematically destroy nearby [[Los Angeles]]. The operatives, now unable to return whence they came, are then left to fight their way into the monastery on the island and eventually put a stop to the cult's activities. During its early stages of development, ''Rise of the Triad'' was initially meant to serve as the sequel to ''[[Wolfenstein 3D]]'', titled ''Wolfenstein 3D II: Rise of the Triad''. The presence of the [[Walther PP]] [[pistol]], the [[MP 40]] [[submachine gun]], the [[bazooka]], and the outfits worn by the enemies allude to [[Nazi Germany]] and imply the original aforementioned intent for the development of ''RotT''. ==Development history== ===Original concept=== ''Rise of the Triad'' began its life as a follow-up to ''Wolfenstein 3D'' (though it reportedly shares some similarities with director [[Tom Hall]]'s "Doom Bible", which laid out Hall's conception of the video game ''[[Doom (1993 video game)|Doom]]'' and even shares the name of one of the protagonists). The working titles of the game were ''Wolfenstein II''<ref name="GamaSultanSW">{{cite web |url=https://www.gamedeveloper.com/business/apogee-software-when-the-sultans-of-shareware-went-retail |title=Apogee Software: When the sultans of shareware went retail |first=Alexander |last=A ntoniades|date=April 8, 2014 |work=[[Gamasutra]] |publisher=[[UBM plc|UBM Tech]] |access-date=February 8, 2018}}</ref> and ''Wolfenstein 3D: Rise of the Triad''.<ref name="Gama20years"/> It was to use the same game engine code as ''Wolfenstein 3D'', and have new levels, art, and characters. The artwork took around six months to do.<ref name="GamaSultanSW"/> As the game was getting into deeper development, project leader [[Scott Miller (entrepreneur)|Scott Miller]] was contacted by [[John Romero]], informing Miller that the project had been cancelled. Miller suspected that this was because [[id Software]] did not want to draw the spotlight away from the upcoming ''Doom''.<ref name="Gama20years">{{cite web|url=http://www.gamasutra.com/view/feature/4112/20_years_of_evolution_scott_.php |title=20 Years Of Evolution: Scott Miller And 3D Realms |first=Benj |last=Edwards |date=August 21, 2009 |work=Gamasutra |publisher=UBM Tech |access-date=August 5, 2013 |page=5 |url-status=live |archive-url=https://web.archive.org/web/20130808123226/http://www.gamasutra.com/view/feature/4112/20_years_of_evolution_scott_.php |archive-date=August 8, 2013 }}</ref> In order to keep as many of the numerous game assets the team had already created from going to waste, Tom Hall came up with a new storyline which still incorporated the Nazi themes seen in the Wolfenstein series, however they would ultimately depart from plotlines involving Nazis, with the final narrative concerning a cult apparently inspired by the Californian folk legend of the [[Dark Watchers]] or 'los vigilantes oscuros'.<ref name="Gama20years"/> According to the Apogee website, the original storyline was the following: <blockquote>After the fall of [[Adolf Hitler|Hitler]], the true powers behind him have drawn into seclusion, planning their next strategy for world domination. Three large corporations guided Hitler as a puppet, and now plan the subjugation of the planet to their organization, the Triad. Their new plan: having developed nuclear weapons and new V-3 rockets to carry them, they plan to get a stranglehold on the world with the threat of [[Armageddon]].<ref>{{cite web|url=http://legacy.3drealms.com/rott/originalspec.html |title=3D Realms Site: Rise of the Triad Original Spec |publisher=Legacy.3drealms.com |access-date=16 January 2015 |url-status=live |archive-url=https://web.archive.org/web/20160815142753/http://legacy.3drealms.com/rott/originalspec.html |archive-date=15 August 2016 }}</ref></blockquote> ===Engine=== The engine is an enhanced variant of the [[Wolfenstein 3D engine]]. The level design uses 90-degree walls and unvarying floor and ceiling heights in individual maps, limitations that are vestiges of the Wolfenstein 3D engine. However, the ''Rise of the Triad'' engine also includes features not possible with the original Wolfenstein 3D engine, such as elevation, panoramic skies, simulated [[dynamic lighting]], fog, bullet holes, breakable glass walls, and level-over-level environments (made possible by "gravitational anomaly disks", suspended objects that collectively form stairs, floors, etc.).{{citation needed|date=February 2019}} The level layouts were created with Tile Editor version 5 (TED5), which was also released with ''Extreme Rise of the Triad'' for users to customize their own maps.<ref name="ApogeeCat-Sep96">Apogee Software September 1996 Catalog, Page 7.</ref> ===Developers of Incredible Power=== The team behind ''Rise of the Triad'' called itself The Developers of Incredible Power (DIP). Its name was created by [[Tom Hall]], the lead designer of ''RotT''. Other members of DIP included Mark Dochtermann, Jim Dosé, Steve Hornback, Chuck Jones, Nolan Martin, Tim Neveu, William Scarboro, Joseph Selinske, Susan Singer, and Marianna Vayntrub. ''Rise of the Triad'' was the only game released by DIP. A second game that was planned, ''[[Prey (2006 video game)|Prey]]'', never took off, but its title and parts of the original design were eventually recycled by [[Human Head Studios]]. The team was disbanded, and some of the members worked on the bestseller ''Duke Nukem 3D''. Others started their own companies or left the computer games business. Scarboro died from an asthma attack in 2002.<ref>{{cite web |url=http://legacy.3drealms.com/news/2002/08/william_scarbor.html |title=3D Realms News: William Scarboro Has Died |publisher=Legacy.3drealms.com |access-date=16 January 2015 |url-status=live |archive-url=https://web.archive.org/web/20141110125009/http://legacy.3drealms.com/news/2002/08/william_scarbor.html |archive-date=10 November 2014 }}</ref> ===Cut elements=== Several planned elements were cut from the game, including female versions of certain enemies, like Low Guards, Strike Force soldiers, and the Overpatrol. Originally the game was going to load both sets of guards into memory, then determine randomly which to place at each appropriate point. This had the side effect of making memory requirements much higher than normal for the time, so in order to conserve performance, the alternate versions of the enemies were removed. Stills of the alternate enemies can be seen during the credits, as "actors who were cut from the game". Other cuts survived, like the ROTT Reject Level Pack (stages that were cut) and some artwork (some can be found on the CD). There is a motion capture session that was not used in the final game, but can be found online.<ref>{{cite web|url=https://www.youtube.com/watch?v=cJZ4udNVQtY |archive-url=https://ghostarchive.org/varchive/youtube/20211211/cJZ4udNVQtY| archive-date=2021-12-11 |url-status=live|title=Rise of the Triad Unused Video Capture Sessions|website=Youtube|author=Joe Siegler}}{{cbignore}}</ref> ==Release== ===Game releases=== As with most Apogee games, the game was distributed as [[shareware]], with the first episode released for free. The shareware episode, which contains ten original levels, is titled ''Rise of the Triad: The HUNT Begins''. This version has some limitations, including the ability to play only as Taradino Cassatt, and the availability of only four of the multiplayer modes. A "Deluxe Edition" of the shareware version, marketed in retail by LaserSoft, contains three extra levels, and three extra multiplayer levels that are not available on any other version.<ref>{{cite web |last=Greentree |first=Derek |title=Rise of the Triad Official FAQ Version 3.00 |website=3DRealms.com |date=1995 |url=http://legacy.3drealms.com/faq/rottfaq30.txt |access-date=2021-09-10 |url-status=live |archive-url=https://web.archive.org/web/20141110122431/http://legacy.3drealms.com/faq/rottfaq30.txt |archive-date=2014-11-10}}</ref> There are several versions of the full or paid game, which includes three new episodes. The floppy disk and CD versions both contain 32 game levels for the three new episodes, with the CD version containing more multiplayer levels. The Site License version contains several multiplayer levels, and allows the game to be played in multiplayer mode in up to 11 different computers in a single network, without each requiring a different copy of the game. In 2009, ''Rise of the Triad'' was released on [[GOG.com]] through [[DOSBox]], making it compatible with [[Microsoft Windows]], [[Linux]], and [[macOS]].<ref>{{cite web |title=New release: Rise of the Triad: Dark War |url=https://www.gog.com/news/new_release_rise_of_the_triad_dark_war |website=[[GOG.com]] |publisher=[[CD Projekt]] |access-date=January 27, 2019 |date=March 3, 2009}}</ref> ===Expansion packs=== On July 25, 1995, Apogee released a ''Reject Level Pack'' as freeware online. This pack is a collection of multiplayer maps deemed unsuitable for the original release. Some of these were serious attempts at levels (one even attempted to recreate a popular deathmatch level ((1-5) from ''Doom''), and some were not (like one played inside the popular character [[Commander Keen in Goodbye, Galaxy|Dopefish]]). The final level of the pack causes the game to crash intentionally. An official retail add-on level pack was released by Apogee for ''ROTT'' entitled ''Extreme Rise of the Triad'', also in 1995. The add-on was produced by two key members from the original team, Tom Hall and Joe Siegler. Generally the maps produced in this add-on are considerably harder than the original game's maps due to tricks that Hall and Siegler had learned in the editor since the release of the original. It also includes some user made level editors, a random level generator from Apogee, maps, and sound files. The levels were released as [[freeware]] on September 1, 2000. The remaining materials on the ''Extreme ROTT'' CD were released as freeware online as part of a "ROTT Goodies Pack" on February 15, 2005. There are a few other level packs released from Apogee, including ''Lasersoft Deluxe Shareware Maps''. They are identical to the released shareware packs, except that they include six exclusive levels. After Lasersoft went out of business, Apogee released these levels in October 1999. Another is a level called "Wolf3D", which was done by Siegler as an exercise to see if he could replicate the level geography from ''Wolfenstein 3D'' in ''Rise of the Triad'', as ''Rise of the Triad'' uses the same basic game engine. The level copies the complete level geography from Episode 1 Level 1 of ''Wolfenstein 3D''. Some of the adjoining levels were added, but not completely. The final release from Hall and Siegler was the "Ohio RTC" pack. This is a four level multiplayer pack which was designed for a group in Ohio that was holding a game tournament called 'BloodFest 96'. After the tournament was over, the pack was released online for everyone. The final level to be released by anyone from the original team was one level done by Siegler called "You & Spray" (Spray was an internal nickname given to the NME boss character by the developers). This was done by Siegler as a gag in 1998, mostly as a personal exercise to see if he could remember how to still use the level editor. After mentioning its existence online, Siegler was cajoled into releasing it in November 2000. It was posted for download at the ''Rise of the Triad'' page on the Apogee website.<ref>{{cite web|url=http://legacy.3drealms.com/rott/ |title=3D Realms Site: Rise of the Triad |work=Legacy.3drealms.com |access-date=16 January 2015 |url-status=live |archive-url=https://web.archive.org/web/20141205082911/http://legacy.3drealms.com/rott/ |archive-date=5 December 2014 }}</ref> ===Source code=== The [[source code]] to ''Rise of the Triad'' was released under the [[GNU General Public License|GNU GPL-2.0-or-later]] on 20 December 2002. Fans of the game ported it to [[AmigaOS]], [[Linux]], [[Classic Mac OS|Mac OS]], [[Xbox (console)|Xbox]], [[Dreamcast]], [[PlayStation Portable]], [[Nintendo DS]] (homebrew) and 32-bit versions of [[Microsoft Windows]].<ref>{{cite web|url=http://icculus.org/rott/ |title=Rise of the Triad ... for linux |work=Slide to Play |access-date=December 22, 2002 |url-status=live |archive-url=https://web.archive.org/web/20030207112458/http://www.icculus.org/rott/ |archive-date=February 7, 2003 }}</ref> This has led to the game being included in the [[Fedora Linux|Fedora]] software repository, which downloads the free [[source port]] engine used as well as a free installer which downloads the shareware version's data. === Remaster === On September 6, 2020, during 3D Realms' "Realms Deep 2020" livestream, the game was shown running on [[Nintendo Switch]] and confirmed for modern platforms ([[Microsoft Windows]], [[Nintendo Switch]], [[PlayStation 4]], and [[Xbox One]]) for a 2021 release.<ref>{{cite web |title=Rise of the Triad Remastered Reveal |url=https://www.youtube.com/watch?v=QPFS99n4X2I |url-status=live |archive-url=https://ghostarchive.org/varchive/youtube/20211211/QPFS99n4X2I |archive-date=2021-12-11 |access-date=6 September 2020 |website=YouTube}}{{cbignore}}</ref><ref>{{Cite magazine|last=Prescott|first=Shaun|date=2020-09-07|title=Classic '90s FPS Rise of the Triad is getting a remaster next year|url=https://www.pcgamer.com/classic-90s-fps-rise-of-the-triad-is-getting-a-remaster-next-year/|access-date=2020-09-07|magazine=PC Gamer|language=en-US}}</ref> At Realms Deep 2022, this was re-announced as ''Rise of the Triad: Ludicrous Edition'', developed by [[Nightdive Studios]] and co-published by [[Apogee Entertainment]] and [[New Blood Interactive]]. It will be released on the aforementioned platforms, as well as [[PlayStation 5]] and [[Xbox Series X and Series S|Xbox Series X/S]].<ref>{{cite web |url=https://www.pcgamesn.com/rise-of-the-triad/ludicrous-edition |title=Rise of the Triad returns, thanks to a boomer shooter super group |first=Ian |last=Boudreau |date=September 16, 2022 |website=[[PCGamesN]] |access-date=September 16, 2022}}</ref> A demo was released on June 19, 2023.<ref>{{cite web|url=https://bloody-disgusting.com/video-games/3758452/rise-of-the-triad-ludicrous-edition-receiving-demo-during-steam-next-fest-in-june/|title='Rise of the Triad: Ludicrous Edition' Receiving Demo During Steam Next Fest in June|last=Wilson|first=Mike|website=[[Bloody Disgusting]]|date=April 16, 2023|access-date=August 24, 2023}}</ref> It was released on July 31, 2023 (September 29, 2023 for consoles), coinciding with the tenth anniversary of the [[Rise of the Triad (2013 video game)|2013 remake]]. It features the option to toggle between the OPL and MIDI versions of the original soundtrack and the 2013 remake's soundtrack by [[Andrew Hulshult]]. ==Reception== {{Video game reviews | GR = 49% (iOS)<ref name="GameRankings iOS">{{cite web|url=http://www.gamerankings.com/iphone/989363-rise-of-the-triad-dark-war/ |title=Rise of the Triad: Dark War for iOS (iPhone/iPad) |publisher=[[GameRankings]] |access-date=7 December 2014 |url-status=live |archive-url=https://web.archive.org/web/20141209185301/http://www.gamerankings.com/iphone/989363-rise-of-the-triad-dark-war/ |archive-date=9 December 2014 }}</ref> | MC = 49/100 (iOS)<ref name="Metacritic iOS">{{cite web|url=https://www.metacritic.com/game/rise-of-the-triad-dark-war-2010/ |title=Rise of the Triad: Dark War for iPhone/iPad Reviews |website=[[Metacritic]] |access-date=7 December 2014 |url-status=live |archive-url=https://web.archive.org/web/20150208143112/http://www.metacritic.com/game/ios/rise-of-the-triad-dark-war |archive-date=8 February 2015 }}</ref> | rev1 = Coming Soon Magazine | rev1Score = 90% (PC)<ref name="CS Magazine 1995">{{cite web|url=http://www.csoon.com/issue4/darkwar.html |title=Rise of the Triad: Dark War - Review |year=1995 |publisher=Coming Soon Magazine |access-date=7 December 2014 |url-status=live |archive-url=https://web.archive.org/web/20141203063100/http://www.csoon.com/issue4/darkwar.html |archive-date=3 December 2014 }}</ref> | rev2 = The DOS Spirit | rev2Score = 4/6 (PC)<ref name="The DOS Spirit 2010-10-10">{{cite web|url=http://www.dosspirit.net/eng/game/rise-of-the-triad-dark-war/235 |title=Review of Rise of the Triad: Dark War (1995) |date=10 October 2010 |publisher=The DOS Spirit |access-date=7 December 2014 |url-status=live |archive-url=https://web.archive.org/web/20150209090321/http://www.dosspirit.net/eng/game/rise-of-the-triad-dark-war/235 |archive-date=9 February 2015 }}</ref> | rev3 = HonestGamers | rev3Score = {{rating|4|10}} (PC)<ref name="HonestGamers 2004-01-14">{{cite web|url=http://www.honestgamers.com/1822/pc/rise-of-the-triad-dark-war/review.html |title=Rise of the Triad: Dark War (PC) review |last=Golding |first=Marc |date=14 January 2004 |publisher=HonestGamers |access-date=7 December 2014 |url-status=live |archive-url=https://web.archive.org/web/20150209090216/http://www.honestgamers.com/1822/pc/rise-of-the-triad-dark-war/review.html |archive-date=9 February 2015 }}</ref> | NGen = {{rating|3|5}} (PC)<ref name="nextgen">{{cite journal|title=Rise of the Triad |journal=[[Next Generation (magazine)|Next Generation]]|issue=6|publisher=[[Imagine Media]]|date=June 1995|page=108}}</ref> | rev5 = [[:fr:PC Team|PC Team]] | rev5Score = 88% (PC)<ref name="PC Team 1995">{{cite journal|date=May 1995 |title=Rise of the triad |url=http://www.abandonware-magazines.org/affiche_mag.php?mag=109&num=3371&album=oui |journal=PC Team |language=fr |publisher=Posse Press |issue=2 |pages=48–49 |access-date=7 December 2014 |url-status=live |archive-url=https://web.archive.org/web/20150209093159/http://www.abandonware-magazines.org/affiche_mag.php?mag=109&num=3371&album=oui |archive-date=9 February 2015 }}</ref> | rev6 = [[PC Joker]] | rev6Score = 80% (PC)<ref name="PC Joker 1995">{{cite journal|date=February 1995 |title=Das Dungeon-Duell: Heretic vs. Rise of the Triad |trans-title=The Dungeon Duel: Heretic vs. Rise of the Triad |url=http://www.kultboy.com/index.php?site=t&id=1339 |journal=PC Joker |language=de |publisher=Joker-Verlag |issue=2 |pages=12–13 |access-date=7 December 2014 |url-status=live |archive-url=https://web.archive.org/web/20150209083152/http://www.kultboy.com/index.php?site=t&id=1339 |archive-date=9 February 2015 }}</ref> }} Scott Miller estimates that the game eventually sold around 110,000 copies.<ref name="20YearsGameUltra">{{cite web |title=20 Years Of Evolution: Scott Miller And 3D Realms |url=https://www.gamedeveloper.com/programming/20-years-of-evolution-scott-miller-and-3d-realms |work=Gamasutra |publisher=UBM |first=Benj |last=Edwards |date=2009-08-21 |access-date=2017-11-30}}</ref> A reviewer for ''[[Next Generation (magazine)|Next Generation]]'' assessed that ''Rise of the Triad'' is an entertaining but ultimately undistinguished ''[[Doom (1993 video game)|Doom]]'' replica which fails to rank with the best of the genre. Remarking that the game "has its own style but never strays far enough from the ''Doom'' herd to fully break free", he gave it three out of five stars.<ref name="nextgen"/> The [[iOS]] version was not very well received and has [[Metacritic]] and [[GameRankings]] scores of respectively 49/100<ref name="Metacritic iOS"/> and 49.00%.<ref name="GameRankings iOS"/> {{Clear}} ==Remake== {{main|Rise of the Triad (2013 video game)}} In 2009, Scott Miller said that ''Rise of the Triad'' would be [[Video game remake|remade]].<ref>{{cite web|url=http://www.gamasutra.com/view/feature/4112/20_years_of_evolution_scott_.php?page=9 |title=20 Years Of Evolution: Scott Miller And 3D Realms |first=Benj |last=Edwards |page=9 |date=August 21, 2009 |work=Gamasutra |publisher=UBM Tech |access-date=August 5, 2013 |url-status=live |archive-url=https://web.archive.org/web/20140317015548/http://www.gamasutra.com/view/feature/4112/20_years_of_evolution_scott_.php?page=9 |archive-date=March 17, 2014 }}</ref> Gameplay footage of the new ''Rise of the Triad'' was revealed at [[QuakeCon]] 2012. The game was designed by Frederik Schreiber and his company [[Interceptor Entertainment]] and was released on July 31, 2013, through [[Steam (service)|Steam]] and [[GOG.com]]. ==Notes== {{notelist}} ==References== {{Reflist|30em}} ==External links== {{Portal|Free and open-source software}} *[https://3drealms.com/catalog/rise-triad-dark-war_44/ Official website] {{Webarchive|url=https://web.archive.org/web/20210914212211/https://3drealms.com/catalog/rise-triad-dark-war_44/ |date=2021-09-14 }} *{{moby game|id=/rise-of-the-triad-the-hunt-begins|name=Rise of the Triad: The HUNT Begins}} *{{moby game|id=/rise-of-the-triad-dark-war|name=Rise of the Triad: Dark War}} *[https://github.com/videogamepreservation/rott Source Code] at [[GitHub]] {{Apogee Games}} {{Wolfenstein 3D engine games}} {{DEFAULTSORT:Rise Of The Triad}} [[Category:1995 video games]] [[Category:Action-adventure games]] [[Category:Apogee games]] [[Category:Commercial video games with freely available source code]] [[Category:DOS games]] [[Category:First-person shooters]] [[Category:Games commercially released with DOSBox]] [[Category:IOS games]] [[Category:Linux games]] [[Category:MacOS games]] [[Category:Shareware games]] [[Category:Sprite-based first-person shooters]] [[Category:U.S. Gold games]] [[Category:Video games developed in the United States]] [[Category:Video games featuring female protagonists]] [[Category:Video games scored by Lee Jackson (composer)]] [[Category:Video games scored by Bobby Prince]] [[Category:Video games set in California]] [[Category:Video games with digitized sprites]] [[Category:Video games set on islands]] [[Category:Wolfenstein 3D engine games]] [[Category:Multiplayer and single-player video games]] [[Category:Multiplayer null modem games]] [[Category:Video games about cults]]
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