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{{Short description|Dungeons & Dragons fictional campaign setting}} {{For|the video game adaptation|Planescape: Torment}} {{Use mdy dates|date=May 2022}} {{Infobox game |title = Planescape |image = [[File:PlanescapeLogo.jpg]] |caption = |designer = [[David Cook (game designer)|David "Zeb" Cook]] |publisher = [[TSR, Inc.]]<br>[[Wizards of the Coast]] |date = 1994 |genre = Fantasy |system = ''[[Dungeons & Dragons]]'' |footnotes = }} '''''Planescape''''' is a campaign setting for the ''[[Dungeons & Dragons]]'' fantasy [[role-playing game]], designed by [[David Cook (game designer)|Zeb Cook]],<ref name="Pyr"/> and published by [[TSR, Inc.|TSR]] in 1994.<ref name="history">{{cite web | url=http://www.wizards.com/dnd/DnDArchives_History.asp | title=The History of TSR | publisher=[[Wizards of the Coast]] | access-date=August 20, 2005 | archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp | url-status=dead | archive-date=September 24, 2008}}</ref> ==Description== ''Planescape'' encompasses numerous [[Plane (Dungeons & Dragons)|planes of existence]], creating an entire cosmology called the Great Wheel, which was originally developed in the 1987 ''[[Manual of the Planes]]'' by [[Jeff Grubb]]. This includes many of the other ''Dungeons & Dragons'' worlds, linking them via inter-dimensional magical portals. ===Cosmology=== [[File:Pgp 005 01.jpg|thumb|right|An artistic representation of the grand design of the Planes.]] The ''Dungeons & Dragons'' cosmology as reflected in ''Planescape'' consists of a number of planes, which can be divided into the following regions:<ref name="Pyr"/> * The [[Inner Plane]]s (representing planes of elemental nature, such as Water, Earth, Fire, and Air, as well as the Positive and Negative energy planes) * The [[Plane (Dungeons & Dragons)#Ethereal Plane|Ethereal Plane]] * The [[Prime Material Plane]] * The [[Plane (Dungeons & Dragons)#Astral Plane|Astral Plane]] * The [[Outer Plane]]s (representing alignments and the primary domains of the various deities, where their petitioners spend their afterlives) ''Planescape'' "solidified the Great Wheel cosmology that began in 1e and would later be reinstated in 5e as the dominant of three theoretical models".<ref name=":02" />{{rp|98}} ====Outer Planes==== The Outer Planes consist of: the Abyss, Acheron, Arborea, Arcadia, Baator, Beastlands, Bytopia, Carceri, Elysium, Gehenna, Gray Waste of Hades, Limbo, Mechanus, Mount Celestia, the Outlands, Pandemonium, and Ysgard. ===Sigil=== {{Main|Sigil (city)}} ''Sigil'', the "City of Doors", is located atop the ''Spire'' in the [[Outlands]]. It has the shape of a [[torus]], and the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals. Although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key. Thus, many call Sigil "The Bird Cage" or "The Cage". Though Sigil is commonly held to be located "at the center of the planes" (where it is positioned atop the infinitely tall Spire), some argue that this is impossible since the planes are [[infinity|infinite]] in all dimensions, and therefore there can never truly be a center to any or all of them. Curiously, from the Outlands, one can see Sigil atop the supposedly infinite Spire. ===Factions=== {{Main|Faction (Planescape)}} Within Sigil there are philosophy-derived factions. Before the event known as the ''Faction War'', the groups controlled the political climate of Sigil. Each of these factions is based on one particular belief system; one faction's beliefs make them enemies while others make them allies. There are fifteen factions in total. ====''The Faction War''==== {{Main|Faction War}} In 1998, TSR published ''Faction War'', an adventure that effectively closed the book on Planescape, as it was then ending the product line. The culmination of several adventures leading up to that point, the Faction War brought an end to the factions' control of the city. Instigated by the power-hungry Duke Rowan Darkwood, factol of the Fated, in a bid to dethrone the Lady and rule Sigil himself, the war spread throughout the city before the Lady of Pain, with the aid of a group of adventurers (the players' characters), intervened. ===Sects=== Sects are in many ways identical to the Factions, differing in that they are not based in Sigil. Sects are often highly specific to the particular planes they originate from, though historically many of the Factions were once Sects and some Sects were once Factions. ===Rules=== There are three principles (or [[heuristics]]) governing the world of Planescape: the Rule-of-Three, the Unity of Rings, and the Center of the Multiverse.<ref>{{cite web | url = http://www.gamebanshee.com/planescapetorment/glossary.php | title= ''Planescape: Torment'' glossary}}</ref> ====Rule-of-Three==== The first principle, the Rule-of-Three, says simply that things tend to happen in threes.<ref>{{Cite web | url=http://official.planescape-torment.org/glossary.html | title = Planescape:Torment – The Glossary | access-date = October 2, 2007}}</ref> The principles which govern the planes are themselves subject to this rule. ====Unity of Rings==== The second principle is the Unity of Rings, and notes that many things on the planes are circular, coming back around to where they started. ====Center of All==== The third principle (fitting neatly into the Rule-of-Three above) is the Center of All, and states that there is a center of everything—or, rather, wherever a person happens to be ''is'' the center of the multiverse... From their own perspective, at least. As most planes are functionally infinite, disproving anyone's centricity would be impossible. In ''Planescape'', this is meant philosophically just as much as it is meant in terms of multiversal geography.<ref>Planescape Campaign Setting pg.3</ref> The fact that anywhere could be the center of the multiverse in this view also implies that nowhere can be said to be the only absolute true center. This sparks a lot of arguments and violence since some people believe the City of Doors to be the center due to its uncommon number of portals to other planes and position in the Outlands and some factions also claim different centers, each with their own significance. == Publication history == === Development === [[File:Giovanni Battista Piranesi, Le Carceri d'Invenzione, planche XI, L'Arche aux gradins.jpg|thumb|''Le Carceri d'Invenzione'', [[Giovanni Battista Piranesi|Piranesi]], 1761. One of a series of etchings that inspired the visual look of the setting.]] ''Planescape'' is an expansion of ideas presented in the ''Advanced Dungeons & Dragons'' ''[[Dungeon Master's Guide]]'' (First Edition) and the original ''[[Manual of the Planes]]''. When ''Advanced Dungeons & Dragons'' 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored. However, fan demand for a 2nd Edition ''Manual of the Planes'' was strong enough to justify its expansion into a full-fledged [[campaign setting]], and so in 1994 Planescape was released. [[David Cook (game designer)|David "Zeb" Cook]] developed Planescape when he was assigned to create "a complete campaign world (not just a place to visit), survivable by low-level characters, as compatible with the old ''[[Manual of the Planes]]'' as possible, filled with a feeling of vastness without overwhelming the referee, distinct from all other TSR campaigns, free of the words 'demon' and 'devil' and explainable to Marketing in 25 words or less".<ref name="WW43">{{cite journal|last=Alloway|first=Gene|date=May 1994|title=Feature Review: Planescape|journal=[[White Wolf Publishing|White Wolf]]|publisher=[[White Wolf Publishing]]|issue=43|pages=36–38}}</ref> For inspiration, Cook listened to [[Pere Ubu]], [[Philip Glass]] and ''[[Alexander Nevsky (Prokofiev)|Alexander Nevsky]]'', read ''[[Dictionary of the Khazars|The Dictionary of the Khazars]]'', ''[[Einstein's Dreams]]'', and ''[[Oku no Hosomichi|The Narrow Road to the Deep North]]'', and for fun at "Bad Movie Nights", watched such films as ''[[Naked Lunch (film)|Naked Lunch]]'' and ''[[Wolf Devil Woman]]''.<ref name="WW43"/> Cook came up with the idea that all of the activity in [[Sigil (Dungeons & Dragons)|Sigil]] would revolve around [[Faction (Planescape)|factions]], each of which would be built upon ideas taken to their extreme. He also felt that Sigil was necessary as a crossroads for the planes and a campaign center which could be both an adventure location itself and somewhere to hide out, which characters could quickly get to and from. Cook decided to adapt the ''Manual of the Planes'' because the older material made survival on the planes too difficult or complex, so he ignored anything that made gameplay more complicated, which left the "descriptions of twisted and strange creations".<ref name="WW43"/> Cook conceived of the look for the setting from images such as "the gloomy prisons of [[Giovanni Battista Piranesi|Piranesi]]'s ''Le Carceri'' etchings, and [[Brian Froud]]'s illustrations and surrealist art", and [[Dana Knutson]] was assigned to draw whatever Cook wanted to see. According to Cook, "before any of us knew it, [Knutson] drew the Lady of Pain. I'm very fond of the Lady of Pain; she really locks up the Planescape look. We all liked her so much that she became our logo".<ref name="WW43"/> === 2nd edition === The ''[[Planescape Campaign Setting]]'' was released, for ''AD&D'' 2nd Edition, in April 1994. The campaign setting was followed by a series of expansions detailing the ''[[Planes of Chaos]]'' (by [[Wolfgang Baur]] and [[Lester W. Smith]]), the ''Planes of Law'' (by [[Colin McComb]] and Baur), and the ''[[Planes of Conflict]]'' (by McComb and [[Dale Donovan]]). From 1994 to 1998, "''Planescape'' was a major setting" for ''Dungeons & Dragons''.<ref>{{Cite web |last=Appelcline |first=Shannon |title=Planescape Campaign Setting (2e) {{!}} Product History |url=https://www.dmsguild.com/product/17267/Planescape-Campaign-Setting-2e |access-date=July 22, 2022 |website=[[Dungeon Masters Guild]]}}</ref> The setting also had a small number of novels. === Later editions === Upon the release of 3rd Edition, Planescape, along with most other settings, were discontinued, although fan sites such as planewalker.com were allowed to continue to use the material and update it to the new edition. The 3rd Edition ''[[Manual of the Planes]]'' (2001), the 3.5 Edition ''[[Dungeon Master's Guide]]'' (2003),<ref name="DMG3.5">{{cite book |last1=Cook |first1=Monte |url=https://archive.org/details/dungeonmastersgu00mont |title=Dungeon Master's Guide |last2=Williams |first2=Skip |last3=Tweet |first3=Jonathan |last4=Adkison |first4=Peter |last5=Baker |first5=Richard |last6=Collins |first6=Andy |last7=Noonan |first7=David |date=July 2003 |publisher=[[Wizards of the Coast]] |isbn=0-7869-2889-1 |edition=3.5 |pages=[https://archive.org/details/dungeonmastersgu00mont/page/166 166]–167 |chapter=5: Campaigns |type=hardcover |author-link=Monte Cook |author-link2=Skip Williams |author-link3=Jonathan Tweet |author-link4=Peter Adkison |author-link5=Richard Baker (game designer) |author-link6=Andy Collins (game designer) |author-link7=David Noonan (game designer) |url-access=registration}}</ref> and the ''[[Planar Handbook]]'' (2004) also used the general layout of the planes and some of the details from the setting, including Sigil, but these are not part of the Planescape line. Sigil is described in the 4th edition ''[[Manual of the Planes]]'' (2008)<ref>{{cite web |date=5 December 2008 |title=''Manual of the Plane'' Excerpts: Table of Contents |url=http://www.wizards.com/dnd/files/excerpts/MoP_ToC.pdf |url-status=dead |archive-url=https://web.archive.org/web/20090602223127/http://www.wizards.com/dnd/files/excerpts/MoP_ToC.pdf |archive-date=June 2, 2009 |access-date=5 December 2008 |publisher=Wizards of the Coast}}</ref> and expanded upon in ''Dungeon Master's Guide 2'' (2009). Shannon Appelcline, author of ''Designers & Dragons'', commented that while Sigil "had been largely ignored during the 3e era", it "was faring better in 4e, despite the large-scale restructuring of D&D's cosmology" due to small inclusions in the ''Dungeon Master's Guide'' (2008) and ''Manual of the Planes''.<ref name=":2">{{Cite web |last=Appelcline |first=Shannon |title=Dungeon Master's Guide 2 (4e) {{!}} Product History |url=https://www.dmsguild.com/product/144108/Dungeon-Masters-Guide-2-4e |access-date=2022-07-23 |website=[[Dungeon Masters Guild]] |language=en}}</ref> Appelcline highlighted that it was the 4th Edition ''Dungeon Master's Guide 2'' which "saw the return of the fan-favorite setting of Sigil" which "was laid out as a full paragon-level setting. There's not much new here for old-time fans of ''Planescape'', but there was one ''big'' change as a result of ''Faction War'' (1998). The factions that caused much of the conflict in ''Planescape'' are now gone. [...] The ''Dungeon Master's Guide 2'' also contains 'A Conspiracy of Doors', the first Sigil adventure to see print in many years".<ref name=":2" /> The [[Dungeons & Dragons 5th edition|5th Edition]] ''Player's Handbook'' (2014) also contains a section explaining the planes and briefly mentions Sigil.<ref>{{cite book |title=Player's Handbook |date=2014 |publisher=Wizards of the Coast |isbn=978-0-7869-6560-1 |edition=5th |page=302}}</ref> There is also some information on Sigil in the 5th Edition ''Dungeon Master's Guide'' (2014).<ref>{{cite book |title=Dungeon Master's Guide |date=2014 |publisher=Wizards of the Coast |isbn=978-0-7869-6562-5 |edition=5th |page=67}}</ref> In July 2022, ''Unearthed Arcana: Wonders of the Multiverse'' was released as part of the [[Unearthed Arcana#Dungeons & Dragons 5th edition|Unearthed Arcana]] public playtest series for the 5th Edition. Both ''[[Polygon (website)|Polygon]]'' and ''[[ComicBook.com]]'' highlighted that the new [[character race]] – the Glitchling – and other references to the Planescape setting might indicate a [[Reboot (fiction)|reboot]] of the setting for 5th Edition.<ref name=":0">{{Cite web |last=Hall |first=Charlie |date=2022-07-19 |title=Dungeons & Dragons teases a return to Planescape |url=https://www.polygon.com/23269997/dnd-planescape-reboot-unearthed-arcana |access-date=2022-07-23 |website=Polygon |language=en-US}}</ref><ref name=":1">{{Cite web |date=July 18, 2022 |title=Dungeons & Dragons Teases Planescape in New Unearthed Arcana Playtest |url=https://comicbook.com/gaming/news/dungeons-dragons-planescape-unearthed-arcana-multiverse/ |access-date=2022-07-23 |website=[[ComicBook.com]] |language=en}}</ref> Charlie Hall, for ''Polygon'', commented that "this wouldn't be the first time that Wizards used playtest materials to tease a reboot of a classic setting".<ref name=":0" /> Christian Hoffer, for ''ComicBook.com'', wrote that "while described as a collection of material from around the Multiverse, many ''Dungeons & Dragons'' fans noticed that it contained multiple references to Mechanus, Sigil, the Outlands, and other areas explored in the popular Planescape setting. [...] Based on the last handful of public playtests, it appears that ''Dungeons & Dragons'' is gearing up for some sort of multiversal book in the near future. Whether this is a true Planescape re-launch or just a book that uses the D&D cosmology remains to be seen".<ref name=":1" /> A three-volume box set titled ''Planescape: Adventures in the Multiverse'' was released in October 2023 for 5th Edition.<ref>{{cite web | url=https://dndstore.wizards.com/us/en/product/820944/planescape-adventures-in-the-multiverse-digital-plus-physical-bundle | title=Planescape: Adventures in the Multiverse Digital + Physical Bundle | D&D }}</ref> ==Reception== ''Pyramid'' magazine reviewer [[Scott Haring]] said ''Planescape'' is "the finest game world ever produced for ''Advanced Dungeons & Dragons''".<ref name="Pyr">{{cite journal | title=Pyramid Pick: Planescape | url=http://www.sjgames.com/pyramid/login/article.html?id=803 | journal=[[Pyramid (magazine)|Pyramid]] | author=Scott Haring | author-link=Scott Haring | author2=Andrew Hartsock | volume=#8 | publisher=[[Steve Jackson Games]] | date=August 1994 | access-date=February 26, 2008}}</ref> Haring described the writing as "wonderful", also saying that it "has got one of the most distinctive graphic looks I've seen in any game product" and that the "unusual drawings remind [him] a little of [[Dr. Seuss]]".<ref name="Pyr"/> Trenton Webb of British RPG magazine ''Arcane'' called Planescape "the premier ''AD&D'' world", noting its hallmark as "a bizarre juxtaposition of legend and nightmare".<ref name="Arcane4">{{cite journal|last=Webb|first=Trenton|date=March 1996|title=Games Reviews|journal=Arcane|issue=4|pages=73}}</ref> Game designer [[Rick Swan]] said that the original ''[[Manual of the Planes]]'' had in a sense been "reincarnated as the Planescape setting ... TSR's most ambitious campaign world to date. Abandoning the straightforward but dry approach of the ''Manual'', the Planescape set reads less like a textbook and more like a story. Characters take precedence over game systems, high adventure supplants the physics lessons".<ref name="Dragon #207">{{cite journal | last = Swan | first = Rick | author-link = Rick Swan | title = Role-playing Reviews | journal = [[Dragon (magazine)|Dragon]] | issue = #207 | pages = 51–52 | publisher = [[TSR, Inc.|TSR]] | location = [[Lake Geneva, Wisconsin]] | date=July 1994}}</ref> Curtis D. Carbonell, in the book ''Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic'', wrote: "Planescape's sophistication marked it as D&D's answer to its own simplistic medieval-European-inspired fantasy settings, [...]. Planescape channeled the Weird before [[China Miéville]] brought the 'new weird' genre into focus [...]. With Planescape, we have an attempt by an AD&D game setting to add layers of intellectual complexity to a game often driven by much more simplistic mechanism. The greatest commerce isn't loot, treasure, magic items, etc.; it is belief so strong it can shape reality".<ref name=":02">{{Cite book|last=Carbonell|first=Curtis D.|url=https://www.worldcat.org/oclc/1129971339|title=Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic|publisher=Oxford University Press|year=2019|isbn=978-1-78962-468-7|location=Liverpool|pages=98–100|chapter=Chapter 3: Dungeons and Dragons Multiverse|oclc=1129971339}}</ref>{{rp|99}} In a review of ''The Great Modron March'', ''Backstab'' magazine contributor Philippe Tessier called the presentation of Planescape products superb in general.<ref>{{cite magazine |last=Tessier |first=Philippe |url=https://archive.org/details/backstab-magazine-french-07/page/n45/mode/2up |title=The Great Modron March |magazine=Backstab |lang=fr |issue=7 |date=January–February 1998 |page=47 |access-date=January 1, 2022}}</ref> In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath noted, "If there is a problem with ''Planescape'', it would be its vast strangeness. There's a lot to explain and not nearly enough space to fit it all in." However, Horvath lauded the artwork, saying, "The art picks up where the words leave off. ''Planescape'' is the apex of the aesthetic-driven, high-concept ''Dungeons & Dragons'' setting. [[Dana Knutson]] developed all of the concept artwork for the setting, which [[Robh Ruppel]] turned into covers, and [[Tony DiTerlizzi]] used to fill out the interiors." Horvath concluded, "''Planescape'' often feels built for something besides conflict — the art, the philosophy, and the infinite reaches encourage exploration in a way few other ''D&D'' settings do: Characters are encouraged to just walk off into the multiverse until they find something to wonder at."<ref name=mahg>{{cite book| last = Horvath| first = Stu| title = Monsters, Aliens, and Holes in the Ground| publisher = MIT Press| date = 2023| location = Cambridge, Massachusetts| pages = 239–243| isbn =9780262048224 }}</ref> ==Awards== The ''[[Planescape Campaign Setting]]'' [[boxed set]] won the 1994 [[Origins Award]] for ''Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement''.<ref name="94Origins">{{cite web | url = http://www.originsgamefair.com/awards/1994 | title = 1994 Origins Award for Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1994 | publisher = Academy of Adventure Gaming Arts & Design | url-status = dead | archive-url = https://web.archive.org/web/20090506193538/http://www.originsgamefair.com/awards/1994 | archive-date = May 6, 2009}}</ref> == Official products == ===Boxed sets=== * 2600 ''[[Planescape Campaign Setting]]'' * 2603 ''[[Planes of Chaos]]'' * 2607 ''Planes of Law'' * 2610 ''A Player's Primer to the Outlands'' * 2615 ''[[Planes of Conflict]]'' * 2621 ''[[Hellbound: The Blood War]]'' ===Miniatures=== * 10–519 "Planescape Miniatures" – box includes ten miniatures (Duke Rowan, Factol Hashkar, Factol Sarin, Factol Pentar, Lord Graz'zt, Lady of Pain, Erin Montgomery, Lord Pazrael, Factol Rhys, and Karris the Indep) and a Lady of Pain badge (made from the same metal material as the miniatures, but with a pin and backing like a "tie tac" so it can be worn as a "badge"). * 10–520 Planescape Miniatures "Powers of Chaos" – box includes eight miniatures (Baphomet, Bast, Corellon Larethian, Gorellik, Lolth, Loki, Ygorl, and Faerie Queen of Air and Darkness). * 10–521 Planescape Miniatures "Powers of Law" – box includes eight miniatures (Clangeddin Silverbeard, Hecate, Set, Tyr, Maglubiyet, Horus, Gruumsch, and Moradin). * 10–522 Planescape Miniatures "Powers of Conflict" – box includes eight miniatures (Cronus the Titan, Garl Glittergold, Tefnut, Hades, Cat Lord, Hel, Skerrit, and Arawn). ===Accessories=== * ''Planescape Conspectus'' * 2609 ''In the Cage: A Guide to Sigil'' * 2611 ''The Factol's Manifesto'' * 2620 ''[[The Planewalker's Handbook]]'' * 2623 ''[[On Hallowed Ground]]'' * 2624 ''[[Uncaged: Faces of Sigil]]'' * 2625 ''[[A Guide to the Astral Plane]]'' * 2630 ''Faces of Evil: The Fiends'' * 2633 ''A Guide to the Ethereal Plane'' * 2634 ''The Inner Planes'' * 2602 ''Planescape Monstrous Compendium Appendix'' * 2613 ''Planescape Monstrous Compendium Appendix II'' * 2635 ''Planescape Monstrous Compendium Appendix III'' * ''The Planescape Sketchbook'' ===Adventures=== * 2601 ''[[The Eternal Boundary]]'' * 2604 ''Well of Worlds'' * 2605 ''In the Abyss'' * 2606 ''[[The Deva Spark]]'' * 2608 ''Fires of Dis'' * 2614 ''Harbinger House'' * 2619 ''[[Something Wild (module)|Something Wild]]'' * 2626 ''[[Doors to the Unknown]]'' * 2628 ''The Great Modron March'' * 2629 ''[[Faction War]]'' * 2631 ''[[Dead Gods]]'' * 2632 ''Tales From the Infinite Staircase'' ===Video game=== {{Main|Planescape: Torment}} The setting was featured in the computer game ''[[Planescape: Torment]]'', which portrayed the ''Planescape'' world (specifically Sigil, the [[Outlands (Dungeons & Dragons)|Outlands]], [[Baator]], [[Carceri (Dungeons & Dragons)|Carceri]], and the [[Negative Energy Plane]]). It is now a cult game<ref>{{cite web|url= http://www.escapistmagazine.com/articles/view/issues/issue_7/47-Planescape-Torment|title= The Escapist: Planescape: Torment|date= August 23, 2005|access-date= February 19, 2008|archive-date= June 7, 2009|archive-url= https://web.archive.org/web/20090607042417/http://www.escapistmagazine.com/articles/view/issues/issue_7/47-Planescape-Torment|url-status= dead}}</ref> and was out of print until its DVD re-release as a budget title in 2009.<ref>{{cite web | url = https://www.amazon.co.uk/dp/B002TOKQIG | title = Plane Scape Torment (PC DVD): Amazon.co.uk: PC & Video Games | website = Amazon UK}}</ref> It was released as a download on [[GOG.com]] in 2010 and soon became the "second most wanted game" on the site.<ref>{{cite web|url=http://www.gog.com/en/gamecard/planescape_torment |title=Planescape: Torment |archiveurl=https://web.archive.org/web/20130131152312/http://www.gog.com/gamecard/planescape_torment |archivedate=January 31, 2013}}</ref> An enhanced edition by [[Beamdog]] was released on April 11, 2017.<ref>{{Cite web|url=http://planescape.com/|title=Planescape: Torment: Enhanced Edition|website=planescape.com|access-date=March 30, 2017}}</ref> Marketed as a spiritual successor to ''Planescape: Torment'', ''[[Torment: Tides of Numenera]]'' was released in February 2017. The game takes inspiration from the previous game but is not itself based in the Planescape setting. ===Collectible card game=== {{Main|Blood Wars Card Game}} TSR published a [[collectible card game]] based on the ''Planescape'' setting called ''[[Blood Wars Card Game|Blood Wars]]''. The game featured major locations, personalities, and features of the Planescape setting and also introduced new creatures that were added to the role playing game setting as part of subsequent products. ===Novels=== * ''Fire and Dust'' (1996), by [[James Alan Gardner]], a rejected title that the author has since published as a free online manuscript. [https://wings.planewalker.com/archive/firedust.html] * ''Pages of Pain'' (December 1997), by [[Troy Denning]], ({{ISBN|0-7869-0508-5}}) * ''Torment'' (October 1999), by Ray Vallese and Valerie Vallese, ({{ISBN|0-7869-1527-7}}) *:''Torment'' is based on an early script of ''Planescape: Torment''. ====Blood Wars Trilogy==== * ''[[Blood Hostages]]'' (January 1996), by [[J. Robert King]], ({{ISBN|0-7869-0473-9}})<ref name="Dragon #257">{{cite journal | last = Kenson | first = Stephen | author-link = Steve Kenson | title = Profiles: J. Robert King | journal = [[Dragon (magazine)|Dragon]] | issue = #257 | page = 120 | publisher = [[Wizards of the Coast]] | location = [[Renton, Washington]] | date=March 1999}}</ref> * ''[[Abyssal Warriors]]'' (June 1996), by J. Robert King, ({{ISBN|0-7869-0501-8}})<ref name="Dragon #257"/> * ''Planar Powers'' (August 1997), by J. Robert King, ({{ISBN|0-7869-0532-8}})<ref name="Dragon #257"/> ** ''Planar Powers'' won the [[Origins Award]]s for Best Game-Related Novel of 1997.<ref>{{cite web|url= http://www.originsgamefair.com/awards/1997 |title=Origins Award Winners (1998) |publisher=Academy of Adventure Gaming, Arts & Designs |archive-url= https://web.archive.org/web/20071105015129/http://www.originsgamefair.com/awards/1997 |archive-date=November 5, 2007}}</ref> ==See also== * [[Multiverse]] ==References== {{Reflist|30em}} ==Further reading== * {{cite magazine|url=https://archive.org/details/backstab-magazine-french-05/page/n45/mode/2up|title=Planescape|magazine=Backstab|lang=fr|issue=5|date=September–October 1997|pages=46–47}} ==External links== * [https://web.archive.org/web/20010419212348/http://www.wizards.com/dnd/DnD_PS_Index.asp?Page=1 ''The Unity of Rings'']: comic including basic information on Planescape * [http://planescapecomic.com Planescape Survival Guide]: Ongoing Planescape webcomic (since 2005) * [http://www.acaeum.com/ps The Acaeum's All Things Planar]: Planescape collector's product list and forums * [http://rpggeek.com/geeklist/160136/planescape-collectors-guide Planescape Collector's Guide]: an expanded, reasonably comprehensive guide to products released for the Planescape setting {{Planescape}} {{Torment series}} {{D&D topics}} [[Category:Planescape| ]] [[Category:Dark fantasy role-playing games]] [[Category:Dungeons & Dragons campaign settings]] [[Category:Origins Award winners]]
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