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{{Short description|Framebuffer data organization}} {{One source|date=June 2024}} In '''packed pixel''' or '''chunky''' [[framebuffer]] organization, the bits defining each [[pixel]] are clustered and stored consecutively.<ref>{{cite web|url=https://software.intel.com/en-us/ipp-dev-reference-pixel-and-planar-image-formats |title=Pixel and Planar Image Formats |date=2018-11-07 |website=software.intel.com |language=en |access-date=2019-03-28}}</ref> For example, if there are 16 bits per pixel, each pixel is represented in two consecutive (contiguous) 8-bit bytes in the framebuffer. If there are 4 bits per pixel, each framebuffer byte defines two pixels, one in each [[nibble]]. The latter example is as opposed to storing a single 4-bit pixel in a byte, leaving 4 bits of the byte unused. If a [[pixel]] has more than one [[Channel (digital image)|channel]], the channels are interleaved when using packed pixel organization. Packed pixel displays were common on early [[microcomputer]] system that shared a single [[main memory]] for both the [[central processing unit]] (CPU) and [[display driver]]. In such systems, memory was normally accessed a byte at a time, so by packing the pixels, the display system could read out several pixels worth of data in a single read operation. Packed pixel is one of two major ways to organize graphics data in memory, the other being [[Planar (computer graphics)|planar]] organization, where each pixel is made of individual bits stored in their own [[Bit plane|plane]]. For a [[4-bit color]] value, memory would be organized as four screen-sized planes of one bit each and a single pixel's value built up by selecting the appropriate bit from each plane. Planar organization has the advantage that the data can be accessed in parallel, and is used when memory bandwidth is an issue. == See also == * [[Color depth]] * [[Planar (computer graphics)]] ==References== {{Reflist}} [[Category:Computer graphics]] {{compu-graphics-stub}}
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