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{{short description|Dungeons & Dragons fictional campaign setting}} {{Multiple issues| {{More citations needed|date=September 2009}} {{In-universe | subject = Dungeons & Dragons | category = Dungeons & Dragons | date = March 2020}} }} {{Infobox game |title = Mystara |italic title = |image = [[File:Ms-logo.png]] |designer = [[Lawrence Schick]], [[Tom Moldvay]], [[David Cook (game designer)|Dave Cook]], [[Frank Mentzer]], [[Bruce Heard]], [[Aaron Allston]], [[Ann Dupuis]], ''et al.'' |publisher = {{ubl|[[TSR, Inc.]]|[[Wizards of the Coast]]}} |date = 1981β1996 |years = |random_chance = [[Dice]] rolling |playing_time = |genre = [[Fantasy]] |system = {{ubl|[[Dungeons & Dragons (1974)|Dungeons & Dragons]]|[[Advanced Dungeons & Dragons]] 2nd Edition|[[Dungeons & Dragons 3rd edition|D&D 3rd edition]]}} |web = |footnotes = }} '''Mystara''' is a [[campaign setting]] for the ''[[Dungeons & Dragons]]'' [[fantasy]] [[role playing game]]. It was the default setting for the [[Editions of Dungeons & Dragons|"Basic" version of the game]] throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods.<ref>{{Cite web |date=2014-12-17 |title=The Case For Mystara in 5e D&D |url=https://rpgmusings.com/2014/12/the-case-for-mystara-in-5e-dd/ |access-date=2024-05-13 |website=RPG MUSINGS |language=en-US}}</ref> The Mystara planet also has sub-settings. The older ''[[Blackmoor (campaign setting)|Blackmoor]]'' setting was [[retconned]] to exist in Mystara's distant past. The [[Hollow World]] refers to the inner surface contained within the world of Mystara, similar to the real world legends of the [[Hollow Earth]], while some adventures take place on the [[Savage Coast]], a {{convert|2000|mi|abbr=on}}-long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift towards the second edition of ''[[Advanced Dungeons & Dragons]]'' and its official campaigns. Some Mystara adventures for ''AD&D'' were published between 1994 and 1996. Eventually, official support of the Mystara setting was transitioned to the Official Fan Site system wherein the Vaults of Pandius fansite was selected to become the official site for the future 3rd edition of Mystara, and Wizards of the Coast support was discontinued by the time the game's third edition was released in 2000.<ref>{{cite web |url=http://pandius.com/mystfaq.html |title=Vaults of Pandius, the official 3.x site for Mystara |website=pandius.com |access-date=1 February 2020}}</ref> ==Development== Mystara originated as a fantasy world developed by [[Lawrence Schick]] and [[Tom Moldvay]] for their own ''[[Dungeons & Dragons]]'' game sessions from 1974 to 1976. Their original setting consisted of a large continent with fictionalized nations that were based on real-world historical cultures. Inspired by author [[H. P. Lovecraft]] and his work in creating a fiction [[shared universe]], Schick and Moldvay named their setting as the "Known World" so it could be expanded upon by other players. Schick then went to work at TSR Hobbies as a designer for ''D&D'' and other games. After being promoted to director of the Design Department he brought Moldvay in to join the company as a game designer, around the time when the ''[[D&D Expert Set]]'' was under development. After being told that they could not use the existing [[Greyhawk]] setting, as it was being reserved for only ''[[Advanced Dungeons & Dragons]]'' products, Schick and Moldvay got approval to instead use their "Known World" as the standard ''D&D'' campaign setting.<ref name="blackgate.com">{{cite web |url=https://www.blackgate.com/2015/02/07/the-known-world-dd-setting-a-secret-history/ |website=Black Gate |title=The 'Known World' D&D Setting: A Secret History |date=7 February 2015 |access-date=27 March 2018}}</ref> Schick and Moldvay's "Known World" was used as a semi-generic setting in early [[List of Dungeons & Dragons modules|adventure modules]], first mentioned in Module X1, ''[[The Isle of Dread]]''.<ref name="IoD">{{cite book |last1=Cook |first1=David |author-link=David Cook (game designer) |first2=Tom |last2=Moldvay |author-link2=Tom Moldvay |title=[[Isle of Dread|The Isle of Dread]] |publisher=[[TSR, Inc.]] |date=1981 |isbn=0-935696-30-X}}</ref><ref name=AA>{{cite book |title=Dungeons & Dragons Art & Arcana: a visual history |last1=Witwer |first1=Michael |last2=Newman |first2=Kyle |last3=Peterson |first3=Jonathan |last4=Witwer |first4=Sam |last5=Manganiello |first5=Joe |date=October 2018 |isbn=9780399580949 |publisher=[[Ten Speed Press]] |oclc=1033548473}}</ref>{{rp|131}} It was then expanded upon in various ''D&D'' modules and sources, particularly [[#Dungeons & Dragons Gazetteers|a series of Gazetteers]], many of which originally referred to the setting as "The ''D&D'' Game World".<ref name="designers">{{Cite book |first=Shannon |last=Appelcline |title=Designers & Dragons |publisher=Mongoose Publishing |year=2011 |isbn=978-1-907702-58-7}}</ref>{{rp|19}} The first published use of the name "Mystara" came in 1991 from [[Bruce Heard]] in the Letters section of his Voyage of the Princess Ark series in ''[[Dragon (magazine)|Dragon]]'' magazine.<ref>Heard, Bruce (September 1991). "Voyage of the Princess Ark". ''[[Dragon (magazine)|Dragon]]''. [[Lake Geneva, Wisconsin]]: TSR, Inc. (#173): 44</ref> While the name was used in official publications after this, it was not until the conversion to [[Advanced Dungeons & Dragons 2nd Edition|''AD&D'' 2nd Edition]] in 1994 that products were produced under the Mystara title with the official Mystara logo. Each part of the ''D&D Gazetteer'' series treats one nation or empire and has three basic elements: cultural and geographic background, features, and adventures. The cultural and geographic campaign background section offers a brief history and timeline for each nation; basic geography, climate, and ecology; and, fundamental social and political concepts of the region. Each Gazetteer also offers a list of scenario ideas appropriate to the campaign setting.<ref name="Dragon #129">{{cite journal |last=Rolston |first=Ken |author-link=Ken Rolston |title=Role-playing Reviews |journal=[[Dragon (magazine)|Dragon]] |issue=#129 |pages=83β84 |publisher=TSR, Inc. |location=Lake Geneva, Wisconsin |date=January 1988}}</ref> Trenton Webb for the British ''Arcane'' RPG magazine described Mystara as "a traditional Tolkienesque world".<ref name="Arcane4">{{cite journal |last=Webb |first=Trenton |date=March 1996 |title=Games Reviews |journal=Arcane |issue=4 |pages=70}}</ref> == Planet of Mystara == Three principal land masses are described on Mystara's outer surface: the continent of Brun, the continent of Skothar, the continent of Davania, and the island continent of Alphatia (up to AC 1010). In the officially published material, the Known World concentrated on the eastern portion of Brun and the lands of the Sea of Dawn. The continents of Mystara were designed to be similar in appearance to the continents of [[Laurasia]] and [[Gondwana]] on [[Earth]] approximately 135 million years ago. In addition to human races, several archetypal fantasy races were included on Mystara: these include [[Elf (Dungeons & Dragons)|elves]], [[Dwarf (Dungeons & Dragons)|dwarves]], [[halfling]]s, orcs, and [[Dragon (Dungeons & Dragons)|dragons]].<ref name="KoA">{{cite book |last1=Grubb |first1=Jeff |author-link=Jeff Grubb |first2=Aaron |last2=Allston |author2-link=Aaron Allston |first3=Thomas M. |last3=Reid |author3-link=Thomas M. Reid |title=[[Karameikos: Kingdom of Adventure]] |publisher=TSR, Inc. |date=1994 |isbn=1-56076-853-3}}</ref> Nations created for the world of Mystara include the [[Thyatis|Thyatian Empire]], the [[Grand Duchy]] of Karameikos, the [[Principality|Principalities]] of [[Glantri]], the merchant-run [[Republic]] of Darokin, the Emirates of Ylaruam, the Dwarven nation of Rockhome, the Elven Kingdom of Alfheim, Halfling lands of the Five Shires,<ref name="KoA"/> and the chaotic Alphatian Empire.<ref name="DotE">{{cite book |last=Allston |first=Aaron |author-link=Aaron Allston |title=[[Dawn of the Emperors: Thyatis and Alphatia]] |publisher=TSR, Inc. |date=1989 |isbn=0-88038-736-X}}</ref> === The continent of Brun === The most commonly known land mass on Mystara's outer surface is only a tiny portion of Brun. In the officially published material, the Known World concentrated on the eastern portion of Brun along with the islands of the Sea of Dawn.<ref name="KoA"/> ==== The Known World ==== Nations of the Known World display a great range of government types. Some countries are populated entirely by demihumans and/or humanoids. By standard convention, the boundaries of the "Known World" are those covered in the world map as initially published in the module X1, "[[The Isle of Dread]]," <ref name="KoA"/> plus Norwold, the Isle of Dawn, and (pre ''Wrath of the Immortals'') Alphatia.<ref name="DotE"/> As the name implies, the "Known World" covers the most notable nations of Mystara, the ones most commonly used in Mystara-based campaigns and featured in fiction. It includes the Thyatian Empire, which could be compared to the [[Byzantine Empire]]; the Grand Duchy of Karameikos<!--no link: currently redirects to this article--> (which includes the town of Threshold, the default setting of many classic D&D adventures); the Principalities of Glantri, ruled by wizard-princes; the Ethengar [[Khanate]], a [[Mongols|Mongol]]-like society; the merchant-run Republic of Darokin, which is based loosely on the mercantile states of medieval Italy; the Emirates of Ylaruam; the Heldannic Territories, ruled by an order of religious [[knight]]s similar to the [[Teutonic Order]] devoted to the [[Dungeons & Dragons Immortals Rules|Immortal]] Vanya; the Atruaghin Clans, which have an [[Native Americans in the United States|Amerindian]] feel; the nation of Sind, based on the [[Mughal Empire]]; the Northern Reaches Kingdoms of Ostland, Vestland, and the Soderfjord Jarldoms, based on [[Scandinavia]] at various periods of history; the Dwarven nation of Rockhome; the elven Kingdom of Alfheim; the Halfling lands of the Five Shires;<ref name="KoA"/> and the Alphatian Empire, ruled by wizards and other spellcasters.<ref name="DotE"/> To the distant Northwest of the "Known World", across the Great Waste, lies the mysterious lands of Hule, ruled by Hosadus, also known as "The Master". Also on the periphery of the Known World are the Kingdoms of Wendar<ref name="KoA"/> and Denagoth, the first an elven-dominated nation and the latter a mountainous and dark realm of evil, with ill-intentions towards Wendar. The Adri Varma lies between Sind, Wendar, the Great Waste, and The Black Mountains, forming the northern border of Glantri and defining the northwestern limits of the region. ==== The Savage Coast ==== Mystara includes the Savage Coast, a coastal area located in the south-central part of the Brun continent, to the south and west of Hule. The area is a 2000-mile frontier [[coastline]] about 2000 miles west of the Known World. This part of Mystara is affected by the Red Curse. This sinister enchantment eventually kills its inhabitants through mutation unless the (fictional) metal [[cinnabar|''cinnabryl'']] is worn in contact with the body. The specifics of the "Red Curse" include mutilation of the body and extreme degeneration of physical and mental health. It also imprisons the region's inhabitants, as debilitating effects result if they leave the cursed area.<ref name="RSCE"/><ref name="SCCB"/> =====Atmosphere===== Savage Coast's swashbuckling flavor is very different from that of the Known World, closer in atmosphere to that of the [[Age of Discovery]] than the fantasy middle-ages/renaissance tone of the Known World. The Savage Coast is complete with gunpowder ("smokepowder") weaponry.<ref name="RSCE">{{cite book |last=Beach |first=Tim |title=[[Red Steel (boxed set)|Red Steel Campaign Expansion]] |publisher=TSR, Inc. |date=1994 |isbn=1-56076-895-9}}</ref><ref name="SCCB">{{cite book |last1=Beach |first1=Tim |first2=Bruce |last2=Heard |author-link2=Bruce Heard |title=[[Savage Coast Campaign Book]] |publisher=TSR, Inc. |date=1996 |isbn=0-7869-0379-1}}</ref> =====Publication history===== The first published information on the area was the [[Adventure (Dungeons & Dragons)|module]] ''X9 [[The Savage Coast]]'' for ''[[Dungeons & Dragons Expert Set]]''. The region was later expanded in ''[[Dungeon (magazine)|Dungeon]]'' magazine issues #6 and 7 (1987) with the adventure "Tortles of the Purple Sage". Two series in ''[[Dragon (magazine)|Dragon]]'' Magazine, "The Princess Ark" and the "Known World Grimoire", described the Savage Coast in more detail. These articles were partially reprinted in the D&D game accessory ''[[Champions of Mystara]]'' (1993).<ref>{{Cite web |url=http://reviews.dnd.starflung.com/select.php?id=92 |title=Reviews |access-date=2020-09-03 |archive-date=2009-05-02 |archive-url=https://web.archive.org/web/20090502131042/http://reviews.dnd.starflung.com/select.php?id=92 |url-status=dead}}</ref> The ''Savage Coast'' in 1994 was spun off into a campaign setting for ''Advanced Dungeons & Dragons'' (2nd Edition). This area was published in its own boxed set entitled ''[[Red Steel (boxed set)|Red Steel]]'', and later republished online as the Savage Coast. An expansion, ''Savage Baronies'', was released the following year. These supplements were for [[Advanced Dungeons & Dragons 2nd edition]], as all the previous material had been for the "Classic" version of ''D&D''. In 1996, the setting was revised and re-released under the ''AD&D: Odyssey'' line as three fully online products available for free download.<ref>{{Cite web |url=http://www.wizards.com/default.asp?x=dnd%2Fdnd%2Fdownloads |title=Previous Edition Dungeons & Dragons Downloads |access-date=2020-10-18 |archive-date=2004-09-16 |archive-url=https://web.archive.org/web/20040916023319/http://www.wizards.com/default.asp?x=dnd%2Fdnd%2Fdownloads |url-status=dead}}</ref> This range included the base ''[[Savage Coast Campaign Book]]'' by Tim Beach and [[Bruce Heard]], a supplement ''Savage Coast: Orc's Head'', and a [[Monstrous Compendium]] Appendix. === The continent of Davania === Even though most of the Known World civilizations historically originated from this part of the planet, it did not see much development while the Mystara product line was still in production. The only major appearance of the continent was in ''[[Dragon (magazine)|Dragon]]'' magazine, where parts of it were sketched out during the Voyage of the Princess Ark series, by Known World Product Manager [[Bruce Heard]]. Many Mystara fans have been turning their attention to Davania with fan-made material in recent years. === The continent of Skothar === Very little was officially developed for this part of Mystara. Since the Mystara product line was discontinued, fans have created their material for this part of Mystara. == The Hollow World == {{main|Hollow World}} Mystara is a hollow planet, with a habitable surface on its interior called the [[Hollow World]], inspired by conceptions like that [[Journey to the Center of the Earth|novelized]] by [[Jules Verne]].<ref name="KoA"/><ref name=AA/>{{rp|231}} This world is lit by an eternal red sun at the center of Mystara, and serves as a "cultural museum", preserving the societies that have become extinct in the outer world, "based on [[Native Americans in the United States|Native American]], [[Aztec]], [[Viking]], and [[ancient Rome]].<ref name=AA/>{{rp|231}} The existence of the Hollow World is not, in general, known to the inhabitants of the outer world. The poles are actually huge, subtly curving holes that allow passage between the outer and inner world, although it is a long, hard trek through a cold, unlit, stormy and anti-magic area. The curvature of the holes is so subtle that explorers from either surface do not notice the transition until after it is already made, causing quite a shock for most. == Moons == Two moons orbit the planet. Matera is a moon much like our own, whose phases govern lycanthropy (werewolves, werebears, etc.).<ref name="KoA"/> Only the Immortals inhabit Matera. They live in a city, Pandius, where they can meet and watch over Mystara. Patera, or Myoshima to its inhabitants, is an invisible moon that cannot be seen from Mystara. Patera's inhabitants have a culture similar to that of medieval Japan. == Blackmoor == Mystara (like [[Greyhawk]]) incorporated the [[Blackmoor (campaign setting)|Blackmoor]] setting by placing it in the world's distant past. Blackmoor evolved from a feudal kingdom into a highly advanced civilization, using more and more powerful β and destructive β technology. It ended itself in an apocalyptic explosion so devastating that it changed the climate and geography of the entire planet. == Mystara video games == {{Timeline of release years |title = Mystara video games |1992a = ''[[Dungeons & Dragons: Order of the Griffon|D&D: Order of the Griffon]]'' |1992b = ''[[Dungeons & Dragons: Warriors of the Eternal Sun|D&D: Warriors of the Eternal Sun]]'' |1993a = ''[[Fantasy Empires]]'' |1993b = ''[[Dungeons & Dragons: Tower of Doom|D&D: Tower of Doom]]'' |1996 = ''[[Dungeons & Dragons: Shadow over Mystara|D&D: Shadow over Mystara]]'' }} Five video games were set in Mystara, spanning three different genres. ''[[Dungeons & Dragons: Order of the Griffon]]'' ([[TurboGrafx-16]], 1992) and ''[[Dungeons & Dragons: Warriors of the Eternal Sun]]'' ([[Sega Genesis]], 1992) are [[role-playing video games]]. ''[[Fantasy Empires]]'' (PC, 1993) is a strategy game. The plots and development teams of these games are unrelated. ''[[Dungeons & Dragons: Tower of Doom]]'' (1993) and its sequel ''[[Dungeons & Dragons: Shadow over Mystara]]'' (1996) are two arcade [[beat 'em up]] with minimal role-playing elements. These two games are among the few D&D video games developed by a Japanese company, in this case by [[Capcom]]. ==Novels== * [[Timothy Brown (game designer)|Timothy Brown]] (October 1995), ''[[Dark Knight of Karameikos]]'' ({{ISBN|0-7869-0307-4}}) * [[Morris Simon]] (August 1996), ''The Black Vessel'' ({{ISBN|0-7869-0507-7}}) ===First Quest=== * [[J. Robert King]] (February 1995), ''[[Rogues to Riches]]'' ({{ISBN|1-56076-825-8}})<ref name="Dragon #257">{{cite journal |last=Kenson |first=Stephen |author-link=Steve Kenson |title=Profiles: J. Robert King |journal=[[Dragon (magazine)|Dragon]] |issue=#257 |page=120 |publisher=[[Wizards of the Coast]] |location=Renton, Washington |date=March 1999}}</ref> * Dixie Lee McKeone (May 1995), ''Son of Dawn'' ({{ISBN|1-56076-884-3}}) * [[Elaine Cunningham]] (1995), ''[[The Unicorn Hunt]]'' ===Dragonlord Chronicles=== * [[Thorarinn Gunnarsson]] (July 1994), ''Dragonlord of Mystara'' ({{ISBN|1-56076-906-8}}) * Thorarinn Gunnarsson (July 1995), ''Dragonking of Mystara'' ({{ISBN|0-7869-0153-5}}) * Thorarinn Gunnarsson (April 1996), ''Dragonmage of Mystara'' ({{ISBN|0-7869-0488-7}}) ===Penhaligon Trilogy=== * D. J. Heinrich (October 1992), ''The Tainted Sword'' ({{ISBN|1-56076-395-7}}) * D. J. Heinrich (April 1993), ''The Dragon's Tomb'' ({{ISBN|1-56076-592-5}}) * D. J. Heinrich (October 1993), ''The Fall of Magic'' ({{ISBN|1-56076-663-8}}) ==Source material== {{Expand list|date=October 2011}} ===''Dungeons & Dragons'' BECMI rules=== These rulebooks are designed for the BECMI edition of ''Basic D&D'' by [[Frank Mentzer]].<ref>{{cite web |url=https://preview.drivethrurpg.com/en/product/116619/d-d-basic-set-dm-s-rulebook-becmi-ed-basic |title=D&D Basic Set β DM's Rulebook (BECMI ed.) (Basic) |last=Appelcline |first=Shannon<!--This is citing the web page, not the book it relates to--> |website=DriveThruRPG |access-date=June 26, 2015}}</ref> {| class="wikitable" !Code!! Title!! Levels !! Author(s)!! Published !! Notes |- |1011|| ''[[Dungeons & Dragons Basic Set|Basic Set]]''{{efn|Previous 'boxset' versions by [[John Eric Holmes]] (in 1977), and later by [[David Cook (game designer)|David 'Zeb' Cook]] (in 1981) were in a generic 'Known World' setting.}}<ref name="HoTSR">{{cite web |url=http://www.wizards.com/dnd/DnDArchives_History.asp |title=The History of TSR |publisher=[[Wizards of the Coast]] |access-date=2005-08-20 |archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp |url-status=dead |archive-date=2008-09-24}}</ref>|| 1β3 ||[[Frank Mentzer]]||1983|| Introduced the player character (PC) ''basic'' adventurer process. Module B2, ''[[The Keep on the Borderlands]]'', had previously been included and [[The Keep on the Borderlands#Plot summary|would later be set in the Atlan Tepe Mountain region]] of Northern [[Karameikos]]. |- |1012|| ''[[Dungeons & Dragons Expert Set|Expert Rules]]''<ref name="HoTSR"/><ref>[[Gary Gygax|Gygax, Gary]], and [[Dave Arneson]] [1974], edited by [[Frank Mentzer]]. ''Dungeons & Dragons Set 2: Expert Rules'' (TSR, 1983)</ref>||4β14||[[Frank Mentzer]] || 1983 ||The first of several expansions, it described the player character (PC) ''expert'' adventurer's progression process. Since 1981, the module X1 ''[[The Isle of Dread]]''<ref name="IoD"/> was included in the set as an example of an outdoor adventure in the ''Known World''<ref name="blackgate.com"/> that became the Mystara setting. |- |1013||''[[Dungeons & Dragons Companion Set|Companion Rules]]''<ref name="Companion">[[Frank Mentzer|Mentzer, Frank]]. ''Dungeons & Dragons Set 3: Companion Rules'' (TSR, 1984)</ref>||15β25||[[Frank Mentzer]]||1984|| The Companion Rules further expanded what the PCs could do as they became rulers and influential adventurers. The ''Dungeon Master's Companion'' book contains three mini-scenarios set explicitly in Mystara. It introduced the "War Machine"<ref>{{cite web |title=Dungeoneering and the Art of War |url=https://dnd.wizards.com/articles/features/dungeoneering-and-art-war |archive-url=https://web.archive.org/web/20150311133140/http://dnd.wizards.com/articles/features/dungeoneering-and-art-war |url-status=dead |archive-date=March 11, 2015 |publisher=Wizards of the Coast}}</ref> mechanics for large-scale battles in high level campaigns. |- |1021||''[[Dungeons & Dragons Master Rules|Master Rules]]''<ref>[[Gary Gygax|Gygax, Gary]], [[Frank Mentzer]]. ''Dungeons & Dragons Set 4: Master Rules'' (TSR, 1985)</ref>||26β36|| [[Frank Mentzer]]||1985|| The Master Rules expansion explored how the PCs could run small empires and have an impact upon the Mystaran campaign setting. It also outlined how to progress even further. |- |1017||''[[Dungeons & Dragons Immortals Rules|Immortal Rules]]''<ref>[[Frank Mentzer|Mentzer, Frank]]. ''Dungeons & Dragons Set 5: Immortal Rules'' (TSR, 1986)</ref>||36+||[[Frank Mentzer]]||1986|| The expansion in the Immortals Rules provided a guide for PCs that had transcended normal adventurer dynamics and would now advance in ranks as they explored the multiverse system. Notes and sample plots for Immortal adventures and campaigns were provided, including duties and responsibilities related to the PCs' new status in the Mystara setting.<ref>[[Graeme Davis (game designer)|Davis, Graeme]] (November 1986). "Open Box: Master Rules". [[White Dwarf (magazine)|''White Dwarf'']] 83 (review). [[Games Workshop]].</ref> |- |1071 || ''[[Dungeons & Dragons Rules Cyclopedia|Rules Cyclopedia]]''<ref>[[Allston, Aaron]], [[Steven E. Schend]], [[Jon Pickens]], and Dori Watry. Dungeons & Dragons Rules Cyclopedia (TSR, 1991)</ref>||1β36||[[Aaron Allston]]||1991|| Combined the first four of the BECMI boxsets as a single hardcover book. Includes an appendix briefly describing the [[Mystara#Dungeons & Dragons Gazetteers|Mystara/Hollow World Gazetteers]] (AC1000). Includes an updated conversion to [[AD&D 2nd Edition|''AD&D'' 2nd Edition]] previously published in 1989's [[Dawn of the Emperors: Thyatis and Alphatia|Dawn of the Emperors]]. |- |} ===Notable adventure modules=== {| class="wikitable" !Code!! Title!! Levels!! Author(s)!! Published!! Notes |- |X1|| ''[[The Isle of Dread]]'' || 3β7 ||{{ubl|[[David Cook (game designer)|David Cook]]|[[Tom Moldvay]]}}||1981||Introduces the Known World, the most notable nations of Mystara, and the Sea of Dread and the Thanegioth Archipelago to the south. |- |X4|| ''[[Master of the Desert Nomads]]'' || 6β9||[[David Cook (game designer)|David Cook]]||1983||Expands the world to the west with the introduction of the Sind Desert and the Great Waste. |- |X5|| ''[[Temple of Death]]'' || 6β10||[[David Cook (game designer)|David Cook]]||1983||Introduces the land of Hule, further expanding the world to the west. |- |X6|| ''[[Quagmire!]]'' || 4β10 ||[[Merle M. Rasmussen]]||1984||First adventure in the Serpent Peninsula, south of Sind. |- |X9|| ''[[The Savage Coast]]'' || 4β10||{{ubl|Merle M. Rasmussen|Jackie Rasmussen|[[Anne C. Gray]]}}||1985||Introduces the Savage Coast, southwest of Hule. |- |X10|| ''[[Red Arrow, Black Shield]]'' || 10β14||[[Michael S. Dobson]]||1985||The politics of the most notable nations and areas of the Known World are further expanded in this adventure. |- |X11|| ''[[Saga of the Shadow Lord]]'' || 5β9||Stephen Bourne||1986||Introduces the Kingdoms of Wendar and Denagoth, north of the most notable nations. |- |CM1|| ''[[Test of the Warlords (module)|Test of the Warlords]]'' || 15+ ||[[Douglas Niles]]||1984 ||First major adventure in the land of Norwold, northeast of the most notable nations. |- |M5|| ''[[Talons of Night]]'' || 20β25 || [[Jennell Jaquays]]{{efn|name=Credited|Credited as ''Paul Jaquays''.}} || 1987 ||Adventure in the Isle of Dawn, within the Alphatian Empire. |} ===''Dungeons & Dragons'' Gazetteers=== {| class="wikitable" !Code!! Title!! Author(s)!! Published!! Notes |- |GAZ1|| ''[[The Grand Duchy of Karameikos]]'' ||[[Aaron Allston]]||1987|| |- |GAZ2|| ''[[The Emirates of Ylaruam]]'' ||[[Ken Rolston]]||1987|| |- |GAZ3|| ''[[The Principalities of Glantri]]'' ||[[Bruce Heard]]||1987|| |- |GAZ4|| ''[[The Kingdom of Ierendi]]'' ||[[Anne Gray McCready]]||1987|| |- |GAZ5|| ''[[The Elves of Alfheim]]'' ||[[Steve Perrin]]||1988|| |- |GAZ6|| ''[[The Dwarves of Rockhome]]'' ||[[Aaron Allston]]||1988|| |- |GAZ7|| ''[[The Northern Reaches]]'' ||[[Ken Rolston]]||1988|| |- |GAZ8|| ''[[The Five Shires]]'' ||[[Ed Greenwood]]||1988|| |- |GAZ9|| ''[[The Minrothad Guilds]]'' ||{{ubl|[[Deborah Christian]]|[[Kim Eastland]]}}||1988|| |- |GAZ10|| ''[[The Orcs of Thar]]'' ||[[Bruce Heard]]||1988||Includes Orc Wars boardgame. |- |GAZ11|| ''[[The Republic of Darokin]]'' ||{{ubl|[[Scott Haring]]|[[William W. Connors]]}}||1989|| |- |GAZ12|| ''[[The Golden Khan of Ethengar]]'' ||[[Jim Bambra]]||1989|| |- |1037||''[[Dawn of the Emperors: Thyatis and Alphatia]]'' ||[[Aaron Allston]]||1989||Boxed set; includes [[AD&D 2nd Edition|''AD&D'' 2nd Edition]] conversion. |- |GAZ13|| ''[[The Shadow Elves]]'' ||{{ubl|[[Carl Sargent]]|[[Gary L. Thomas (game designer)|Gary Thomas]]}}||1990|| |- |GAZ14|| ''[[The Atruaghin Clans]]'' ||[[William W. Connors]]||1991|| |- |1082|| ''[[Wrath of the Immortals]]'' || [[Aaron Allston]] || 1992 || The ''Codex of the Immortals'' rulebook includes a chapter describing all the immortal NPCs in Mystara. The ''Immortals' Fury'' campaign adventure saga is set in Mystara. It also advanced the timeline to AC1010 and included an update to the previous Immortal rules. |- |1094|| ''[[Champions of Mystara|Champions of Mystara: Heroes of the Princess Ark]]''||{{ubl|[[Ann Dupuis]]|[[Bruce Heard]]}}||1993||A summation of ''Princess Ark'' adventures from [[Dragon (magazine)]] that further explored the Hollow World, Mystara, and both her moons. It also explained how to connect with the ''[[Spelljammer]]'' setting, thus the ability to explore the various [[AD&D 2nd Edition|''AD&D'']] settings. |} ===''Dungeons & Dragons'' Trail Maps=== {| class="wikitable" !Code!! Title!! Author(s)!! Published!! Notes |- |TM1|| ''[[Trail Map (Dungeons & Dragons)|Western Countries Trail Map]]'' ||||1989|| |- |TM2|| ''[[Trail Map (Dungeons & Dragons)|Eastern Countries Trail Map]]'' ||||1989|| |- |} ===''Dungeons & Dragons'' Creature Crucible=== {| class="wikitable" !Code!! Title!! Author(s)!! Published!! Notes |- |PC1|| ''[[Tall Tales of the Wee Folk]]'' ||[[John Nephew]]||1989|| |- |PC2|| ''[[Top Ballista]]'' ||[[Carl Sargent]]||1989|| |- |PC3|| ''[[The Sea People]]'' ||[[Jim Bambra]]||1990|| |- |PC4|| ''[[Night Howlers]]'' ||[[Ann Dupuis]]||1992||Adaptable to [[AD&D 2nd Edition|''AD&D'' 2nd Edition]]. |- |} ===''Dungeons & Dragons'' Hollow World=== {| class="wikitable" !Code!! Title!! Author(s)!! Published!! Notes |- |1054|| ''[[Hollow World Campaign Set]]'' ||[[Aaron Allston]]||1990||Boxed Set |- |HWR1|| ''[[Sons of Azca]]'' ||[[John Nephew]]||1991||Accessory |- |HWR2|| ''Kingdom of Nithia'' ||Blake Mobley, [[Newton Ewell]]||1991||Accessory |- |HWR3|| ''The Milenian Empire'' ||Anthony Herring||1992||Accessory |- |HWA1|| ''Nightwail'' ||[[Allen Varney]]||1990||Adventure |- |HWA2|| ''Nightrage'' ||[[Allen Varney]]||1990||Adventure |- |HWA3|| ''Nightstorm'' ||[[Allen Varney]]||1991||Adventure |- |HWQ1|| ''The Milenian Scepter'' ||Anthony Herring||1992||Adventure |- |} ===''Advanced Dungeons & Dragons'' Mystara=== {| class="wikitable" !Code!! Title!! Author(s)!! Published!! Notes |- |TSR 2500|| ''[[Karameikos: Kingdom of Adventure]]'' ||[[Jeff Grubb]], [[Aaron Allston]], [[Thomas M. Reid]]||1994||Boxed Set |- |TSR 2511|| ''Glantri: Kingdom of Magic'' ||[[Monte Cook]], [[Bruce A. Heard]]||1995||Boxed Set |- |TSR 2502|| ''Hail the Heroes'' ||Tim Beach||1994||Adventure Boxed Set |- |TSR 2509|| ''Night of the Vampire'' ||[[L. Richard Baker III]]||1994||Adventure Boxed Set |- |TSR 2513|| ''Mark of Amber'' ||Aaron Allston, Jeff Grubb and [[John D. Rateliff]]||1995||Adventure Boxed Set |- |- |TSR 2510|| ''Player's Survival Kit'' ||[[John D. Rateliff]]||1995||Accessory |- |- |TSR 2512|| ''Dungeon Master Survival Kit'' ||[[Steven Schend]]||1995||Accessory |- |TSR 2506|| ''Poor Wizard's Almanac III & Books of Facts'' ||[[Ann Dupuis]]||1994||Accessory |- |TSR 2517|| ''[[Joshuan's Almanac & Book of Facts]]'' ||[[Ann Dupuis]], Elizabeth Tornabene||1995||Accessory |- |TSR 2501 || ''Monstrous Compendium Appendix Mystara'' ||[[John Nephew]], John Terra, [[Skip Williams]], [[Teeuwynn Woodruff]]||1994||Accessory |- |} ===''Advanced Dungeons & Dragons'' Red Steel=== {| class="wikitable" !Code!! Title!! Author(s)!! Published!! Notes |- |TSR 2504|| ''[[Red Steel (boxed set)|Red Steel Campaign Expansion]]'' || Tim Beach ||1994||Accessory & Boxed Set |- |TSR 9500|| ''Savage Baronies'' ||Tim Beach||1995||Accessory & Adventure |- |} ===''Advanced Dungeons & Dragons'' Odyssey: Savage Coast=== {| class="wikitable" !Code!! Title!! Author(s)!! Published!! Notes |- |TSR 2521 || ''Savage Coast Campaign Book'' ||Tim Beach, [[Bruce Heard]] ||1996||Accessory |- |TSR 2522 || ''Savage Coast Orc's Head Peninsula Sourcebook'' ||Nicky Rea||1996||Accessory |- |TSR 2524 || ''Savage Coast Monstrous Compendium Appendix'' ||[[Loren L. Coleman]], Ted James, Thomas Zuvich ||1996||Accessory |- |} ==Notes== {{notelist}} ==References== {{reflist}} ==External links== * [http://pandius.com/ Vaults of Pandius] - website with most of the current fan based projects, to include conversions to other editions. * [http://wiki.mystara.net/ Cyclopedia Mystara] - Mystara in more detail including genealogies, areas, known people, etc. * [http://www.pandius.com/svge_cst.html The Savage Coast Campaign Book] {{D&D topics}} [[Category:Mystara| ]] [[Category:Dungeons & Dragons campaign settings]] [[Category:Fantasy worlds]] [[Category:Fictional elements introduced in 1981]] [[Category:Fictional planets]]
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