Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Middle-earth Role Playing
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Short description|1984 Tabletop fantasy role-playing game}} {{italic title}} {{Infobox RPG |title= Middle-Earth Role Playing |subtitle={{Unbulleted list|a complete system for adventuring in|J. R. R. Tolkien's World}} |image=MerpCover.jpg |caption= MERP rulebook cover, 1st edition |designer= [[Coleman Charlton]] |publisher= [[Iron Crown Enterprises]] |date= 1984 ''(1st edition)''<br>1986 ''(2nd edition)''<br>1993 ''(collectors 2nd edition)'' |genre= Fantasy |system= Streamlined [[Rolemaster]] |web=<!-- None --> |isbn=0-915795-18-3 }} '''''Middle-earth Role Playing''''' ('''''MERP''''') is a 1984 [[tabletop role-playing game]] based on [[J. R. R. Tolkien]]{{'s}} ''[[The Lord of the Rings]]'' and ''[[The Hobbit]]'' under license from [[Tolkien Enterprises]]. [[Iron Crown Enterprises]] (I.C.E.) published the game until they lost the license on [[Hobbit Day|22 September]] 1999.<ref>{{cite web |title=Middle-earth Role Playing (MERP)|url=http://asp.merp.com/ |archive-url=https://web.archive.org/web/20070914203554/http://asp.merp.com/ |archive-date=2007-09-14}}</ref> ==System== [[Image:2D10.jpg|thumb|''MERP'' uses two ten-sided dice]] The rules system of the game is a streamlined version of I.C.E.'s generic fantasy RPG, ''[[Rolemaster]]''. Characters have Attributes and Skills rated between 1 and 100 on a [[Dice notation#Percentile dice (d%)|percentile die]] (d100) or two ten-sided dice (2d10). Skills can be modified to a rating above or below these limits (i.e. under 1 or over 100, with open-ended MERP options to add or subtract additional d100). An attack roll consists of a percentile roll, to which the attacker's skill rating and appropriate attribute rating are added and the defender's dodge rating is subtracted. The result is compared to the defender's armor type and looked up on a table to determine success or failure. A separate critical table is used in the initial chart result called for it. Spellcasters learn lists of ten spells as a unit. Each of the spells is based on a theme (e.g. healing spells). ==History== I.C.E. published the first edition of ''MERP'' ruleset in 1984 and a second edition in 1986. A collector's edition was published in 1993, based upon the second edition with twice the number of pages. I.C.E. was working on the third edition<ref>{{cite web |url=http://tolkienmoot.org/archives/videos/2005/merpcon-1-2005-chris-seeman-speech-part-1.flv/view |title=MerpCon 1 2005 Chris Seeman Speech Part 1 |access-date=2012-11-28 |url-status=dead |archive-url=https://archive.today/20130416013719/http://tolkienmoot.org/archives/videos/2005/merpcon-1-2005-chris-seeman-speech-part-1.flv/view |archive-date=2013-04-16 }} Chris Seeman, ICE MERP series editor Second Edition and Third Edition, MerpCon 2005 speech, and MerpCon 2007 speech, explaining versions.</ref> that was never published, along with many adventure and campaign modules, until Tolkien Enterprises revoked the license for games based on ''The Hobbit'' and ''The Lord of the Rings'' in 1999. I.C.E. declared bankruptcy in 2000. A related quarterly magazine, ''[[Other Hands Magazine]]'' created by Professor [[Chris Seeman]], supporting the ''MERP'' community, was also sent a desist by Tolkien Enterprises and ceased publication in 2001. A second magazine named ''[[Other Minds Magazine]]'' created by [[Hawke Robinson]], (named in recognition of the previous ''Other Hands'' quarterly, both about a quote from [[Letters of J. R. R. Tolkien|J. R. R. Tolkien's ''Letters'']]<ref>John Ronald Reuel Tolkien, from a letter written to [[Milton Waldman]], ca. 1951</ref>) began publication in 2007. It also supports the role-playing community using ICE's ''MERP'', Decipher's ''LotR'', [[Cubicle 7]]'s ''[[The One Ring Roleplaying Game]]'', and other Tolkien-centric role-playing game systems. In 1991-1993, I.C.E. also published the ''[[Lord of the Rings Adventure Game]]''. It used a simpler system than ''MERP'' and was intended to introduce new players to role-playing.{{fact|date=October 2021}} A UK edition was published by [[Games Workshop]] in 1985. It featured the First Edition rules, with a new box and booklet art by [[Chris Achilleos]], along with 25mm floorplans for the sample adventure. Both the first and second edition ruleset and most of the adventure modules were translated for a German edition as ''Mittelerde-Rollenspiel (MERS)'' by Citadel Verlag, later Laurin Verlag, later [[Queen Games]], starting in 1987. In Sweden a translated version called ''Sagan om Ringen: Rollspelet'' was released in 1986 by [[Target Games]], followed by several translated modules. In Japan a translated version was released in 1987 by [[Hobby Japan]]. A [[Finnish language]] edition (''Keski-Maa Roolipeli'' or ''KERP'') was published in 1990. The first and second edition ruleset were translated for a French edition as ''Jeu de rôle des Terres du Milieu (JRTM)'' by Hexagonal, starting in 1986.{{Citation needed|date=August 2022}} In the summer of 2005, a new annual convention began known as [[Merpcon]] (Middle-earth Role Playing Convention). It initially used the ICE ''MERP'' and ''ICE Rolemaster'' role-playing game systems. ==Supplements== {{one source|date=January 2024}} ===1st edition ''MERP'' supplements=== *''[[Angmar: Land of the Witch King]]'' (1982)<ref>{{cite journal|last=Barton |first=William A. |date=March 1983 |title=Capsule Reviews|journal=[[The Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=61|pages=35}}</ref> *''[[A Campaign and Adventure Guidebook for Middle-earth]]'' (1982) *''[[Umbar: Haven of the Corsairs]]'' (1982) *''[[The Court of Ardor in Southern Middle Earth]]'' (1982) *''[[Isengard and Northern Gondor]]'' (1983) *''[[Northern Mirkwood: The Wood-Elves Realm]]'' (1983) *''[[Southern Mirkwood: Haunt of the Necromancer]]'' (1983) *''[[Bree and the Barrow-Downs]]'' (1984) *''[[Middle-earth Role Playing Combat Screen|Combat Screen and Reference Sheets]]'' (1984) *''[[Dagorlad and the Dead Marshes]]'' (1984) *''[[Hillmen of the Trollshaws]]'' (1984) *''[[Moria: The Dwarven City]]'' (1984) *''[[The Tower of Cirith Ungol and Shelob's Lair]]'' (1984) *''[[Erech and the Paths of the Dead]]'' (1985) *''Goblin-Gate and Eagle's Eyrie'' (1985) *''Haunted Ruins of the Dundlendings'' (1985) *''Moria, the Dwarven City'' (1985) *''[[Rangers of the North: The Kingdom of Arthedain]]'' (1985) *''Riders of Rohan'' (1985) *''[[Lords of Middle-earth, Volume I]]'' (1986) *''[[Lórien & The Halls of the Elven Smiths]]'' (1986) *''Phantom of the Northern Marches'' (1986) *''Thieves of Tharbad'' (1986) *''[[Trolls of the Misty Mountains]]'' (1986) *''Assassins of Dol Amroth'' (1987) *''Brigands of Mirkwood'' (1987) *''Dunland and the Southern Misty Mountains'' (1987) *''[[Ents of Fangorn]]'' (1987) *''Gates of Mordor'' (1987) *''Havens of Gondor ... Land of Belfalas'' (1987) *''[[Lords of Middle-earth, Volume II]]'' (1987) *''Lost Realm of Cardolan'' (1987) *''Pirates of Pelargir'' (1987) *''Rivendell: The House of Elrond'' (1987) *''Sea-Lords of Gondor ... Pelargir and Lebennin'' (1987) *''Weathertop, Tower of the Wind'' (1987) *''Woses of the Black Wood'' (1987) *''[[Creatures of Middle-earth]]: A Bestiary of Animals and Monsters'' (1988) *''Far Harad, the Scorched Land'' (1988) *''Halls of the Elven-King'' (1988) *''[[Minas Tirith (MERP)|Minas Tirith]]'' (1988) *''Mirkwood: The Wilds of Rhovanion'' (1988) *''Mouths of the Entwash'' (1988) *''Raiders of Cardolan'' (1988) *''Shadow in the South'' (1988) *''Teeth of Mordor'' (1988) *''Dark Mage of Rhudaur'' (1989) *''Denizens of the Dark Wood'' (1989) *''Empire of the Witch-King'' (1989) *''Forest of Tears'' (1989) *''Ghosts of the Southern Anduin'' (1989) *''Lords of Middle-earth, Volume III'' (1989) *''Middle-earth Adventure Guidebook II'' (1989) *''Mount Gundabad'' (1989) *''Perils on the Sea of Rhûn'' (1989) *''Treasures of Middle-Earth'' (1989) *''Warlords of the Desert'' (1989) *''[[Angus McBride's Characters of Middle-earth]]'' (1990) *''Calenhad, a Beacon of Gondor'' (1990) *''[[Ghost Warriors]]'' (1990) *''[[Gorgoroth (Middle-earth Role Playing)|Gorgoroth]]'' (1990) *''Greater Harad'' (1990) *''Hazards of the Harad Wood'' (1990) *''Rogues of the Borderlands'' (1990) *''The Necromancer's Lieutenant'' (1990) *''[[Minas Ithil (Middle-earth Role Playing)|Minas Ithil]]'' (1991) *''[[Nazgûl's Citadel]]'' (1991) *''[[River Running (Middle-earth Role Playing)|River Running]]'' (1992) *''[[The Grey Mountains]]'' (1992) ===2nd edition MERP supplements=== *''Northwestern Middle-earth Gazetteer 2nd Edition'' (1992) *''Middle-earth Role Playing Campaign Guide 2nd Edition'' (1993) *''Valar & Maiar'' (1993) *''Arnor'' (1994) *''Creatures of Middle-earth'' (1994) *''Elves'' (1994) *''Middle-earth Role Playing Poster Maps'' (1994) *''Middle-earth Role Playing 2nd Edition Accessory Pack'' (1994) *''Minas Tirith'' (1994) *''Northwestern Middle-earth Map Set'' (1994) *''Palantír Quest'' (1994) *''Treasures of Middle-earth'' (1994) *''Moria'' (1994) *''Angmar'' (1995) *''Dol Guldur'' (1995) *''Lake-Town'' (1995) *''Mirkwood'' (1995) *''The Kin-Strife'' (1995) *''The Shire'' (1995) *''Arnor - The People'' (1996) *''[[Southern Gondor: The Land]]'' (1996) *''Southern Gondor: The People'' (1996) *''Arnor - The Land'' (1997) *''Hands of the Healer'' (1997) *''The Northern Waste'' (1997) ==Critical reception== In the February 1984 edition of ''[[White Dwarf (magazine)|White Dwarf]]'' (Issue 50), Jonathan Sutherland reviewed the various ''MERP'' supplements available at the time, and generally liked them, although he found their price a bit steep.<ref name=wd50>{{cite magazine| last = Sutherland| first = Jonathan| title =Open Box | type = review | magazine=[[White Dwarf (magazine)|White Dwarf]] | issue = 50 | pages =12–13 | publisher =[[Games Workshop]] |date=February 1984 }}</ref> A few issues later, in the October 1984 edition of ''White Dwarf'' (Issue 58), Sutherland reviewed the main rules system of ''MERP'' and thought that it "mirrors the consistently high-quality one has come to expect from ICE." Sutherland concluded that it "is a well-conceived, reasonably well-written system. I can't say it's easy and ideal for beginners but I can honestly recommend that you try it. ''MERP'' gets my vote as best new RPG this year; in fact I've not been so impressed since I first read ''[[Call of Cthulhu (role-playing game)|Call of Cthulhu]]''."<ref name=wd58>{{cite magazine| last = Sutherland| first = Jonathan| title =Open Box | magazine=[[White Dwarf (magazine)|White Dwarf]] | issue = 58 | pages =12–13 | publisher =[[Games Workshop]] |date=October 1984 }}</ref> In the March–April 1985 edition of ''[[Space Gamer]]'' (Issue No. 73), William A. Barton commented that "If you haven't yet taken a trip to Middle-earth via the Iron Crown, I recommend you remedy the situation as soon as possible."<ref name="SG">{{cite magazine|last=Barton |first=William A. |date=Mar–Apr 1985 |title=I.C.E.'s Middle-earth Modules|magazine=[[Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=73|pages=6}}</ref> In the January 1985 edition of ''[[Imagine (AD&D magazine)|Imagine]]'' (Issue 22), Andy Blakeman stated that "by its links with Tolkien, it cannot fail to attract many new gamers into this hobby; and I am reasonably confident that these newcomers will not be disappointed."<ref name="Imagine22">{{cite magazine| last = Blakeman |first = Andy | title =Notices | type = review | magazine= [[Imagine (game magazine)|Imagine]] | issue = 22| pages =42| publisher = TSR Hobbies (UK), Ltd. |date=January 1985}}</ref> In the June 1985 edition of ''White Dwarf'' (Issue 66), Graham Staplehurst thought "Iron Crown has done superb development work on areas that Tolkien neglected or left unspecified." He found the rules system suitable "though not spectacularly original", and the combat system "can be rather bloody, which is no bad thing." However, Staplehurst had issues with the magic system, pointing out that in Tolkien's books, [[Magic (paranormal)|magic]] is a rare, subtle force only used by a few powerful characters, whereas "The MERP system gives these sorts of powers to almost anyone after the acquisition of relatively few experience points; for me, it upsets the flavor of the game and its authenticity." He concluded, "''MERP'' can be used to recreate the great adventures of which Tolkien wrote: going with Frodo or Bilbo or Beren into the lair of evil and trying to escape alive, and it can go some way to fulfilling the desires of people who want to know more about Tolkien's world."<ref name=wd66>{{cite magazine| last = Staplehurst| first = Graham| title =The Road Goes on Forever: Inside Middle Earth Roleplaying | magazine=[[White Dwarf (magazine)|White Dwarf]] | issue = 66| pages =12–13 | publisher =[[Games Workshop]] |date=June 1985 }}</ref> In the January 1987 edition of ''White Dwarf'' (Issue 83), Graham Staplehurst reviewed the second edition of the rules and applauded ICE for including more material for newcomers, such as an introductory booklet and a short introductory adventure. He also liked the rearrangement of rules, pointing out that "Much of the confusion of tables, lists, and rules has been cleared by a sensible grouping of charts onto single pages and into a larger batch on the rear of the book." He concluded, "''MERP'' remains (for me) one of the more inventive and enjoyable roleplaying game currently available."<ref name=wd83>{{cite magazine| last = Staplehurst| first = Graham| title =Open Box | magazine=[[White Dwarf (magazine)|White Dwarf]] | issue = 83| pages =3 | publisher =[[Games Workshop]] |date=January 1987 }}</ref> In his 1990 book ''[[The Complete Guide to Role-Playing Games]]'', game critic [[Rick Swan]] didn't think that ''MERP'' successfully recreated Tolkien's Midde-earth setting. For that reason, Swan thought that the game was "more likely to find favor with casual Tolkien fans than Middle Earth fanatics, because even though it's a pretty good fantasy game, it doesn't measure up to the novels." Swan concluded by giving this game a rating of 2.5 out of 4. <ref name=swan>{{cite book | last =Swan | first =Rick | author-link=Rick Swan |title =[[The Complete Guide to Role-Playing Games]] | publisher =St. Martin's Press | date =1990 | location =New York | pages =138–139}}</ref> Herb Petro reviewed ''Middle-earth Role Playing'', Second Edition in ''[[White Wolf (magazine)|White Wolf]]'' #49 (Nov., 1994), rating it a 4 out of 5 and stated that "For a hardback rulebook of this size, the price is very reasonable. This edition is billed as a collector's, which implies that a less-expensive paperbound printing will be available in the future. I recommend the hardback, not only because of its sturdiness, but so you can immediately embark on the roleplaying adventure of a lifetime."<ref name="WW49">{{Cite magazine |last=Petro |first=Herb |date=November 1994|title=Capsule Reviews |magazine= [[White Wolf Magazine]] |number=49 |page=67}}</ref> In a 1996 readers poll taken by the British games magazine ''Arcane'' to determine the 50 most popular role-playing games of all time, ''Middle-earth Role Playing'' was ranked 11th. Editor Paul Pettengale commented: "The popularity of the books, we would suggest, explains why the game based on Tolkien's world is so popular. The system is overly complicated (being based on the complex ''Rolemaster'' system - see number 15), and it suffers from the problem of timing. For example, at which time do you set your campaign? Set it before ''The Lord of the Rings'' and everyone knows what's going to happen, set it after ''The Lord of the Rings'' and you've got to make a whole load of stuff up. Still, the supplements are all good, if you get off on bucketfuls of detail and polished prose. Not for everyone, sure, but die-hard Tolkien fans should check it out."<ref name="Arcane14">{{cite magazine|last= Pettengale|first=Paul|date= Christmas 1996 |title=Arcane Presents the Top 50 Roleplaying Games 1996|magazine=Arcane|publisher=[[Future plc|Future Publishing]]|issue=14|pages=25–35}}</ref> In a retrospective review of ''Middle-earth Role Playing'' in ''[[Black Gate (magazine)|Black Gate]]'', Scott Taylor said "''MERP'', as it is more affectionately called, became the second leading RPG sold in the 1980s, and although mismanagement and rather daunting licensing dealings with the Tolkien estate finally resulted in the games dissolution and the company's bankruptcy, the body of work put out by I.C.E. in a little over a decade remains the Middle-Earth canon for all role-players who truly take the genre seriously."<ref>{{cite web | url=https://www.blackgate.com/2011/04/06/art-of-the-genre-tolkien-in-bw/ | title=Art of the Genre: Tolkien in B/W – Black Gate | date=6 April 2011 }}</ref> Taylor also commented on the maps of the game in 2014, "There is, and unfortunately never will be again, an astoundingly beautiful game like ''MERP'' that has kept gamers coming back for over thirty years. Frankly, if you ever intend to play in Middle-Earth I suggest these books being your basis".<ref>{{cite web | url=https://www.blackgate.com/2014/04/09/art-of-the-genre-i-c-e-s-middle-earth-roleplaying-part-four-the-maps/ | title=Art of the Genre: I.C.E.'s Middle-Earth Roleplaying Part Four: The Maps – Black Gate | date=9 April 2014 }}</ref> In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath noted, "''MERP'' is a glorious mess. The ruleset, the sourcebooks, all of it — mess ... the system Iron Crown offered feels radically out of sync with the themes and aesthetics of Tolkien's world." However, Horvath felt the game had positive values, commenting, "''MERP'' books aren't trash. They conjure a world in vivid, exacting detail. It may often feel like fan fiction, but it is so internally consistent that it is difficult not to love."<ref name=mahg>{{cite book| last = Horvath| first = Stu| title = Monsters, Aliens, and Holes in the Ground| publisher = MIT Press| date = 2023| location = Cambridge, Massachusetts| pages = 136–139| isbn =9780262048224 }}</ref> ==References== {{Reflist}} ==External links== *[http://www.merp.com/ MERP information site] *[http://ironcrown.com/middle-earth-role-playing/ I.C.E.'s MERP page] {{The Lord of the Rings}} {{Middle-earth Role Playing}} {{DEFAULTSORT:Middle-Earth Role Playing}} [[Category:Middle-earth Role Playing| ]] [[Category:Fantasy role-playing games]] [[Category:Iron Crown Enterprises games]] [[Category:Role-playing games based on Middle-earth]] [[Category: Role-playing games introduced in 1984]]
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:'s
(
edit
)
Template:Citation needed
(
edit
)
Template:Cite book
(
edit
)
Template:Cite journal
(
edit
)
Template:Cite magazine
(
edit
)
Template:Cite web
(
edit
)
Template:Fact
(
edit
)
Template:Infobox RPG
(
edit
)
Template:Italic title
(
edit
)
Template:Middle-earth Role Playing
(
edit
)
Template:One source
(
edit
)
Template:Reflist
(
edit
)
Template:Short description
(
edit
)
Template:The Lord of the Rings
(
edit
)
Search
Search
Editing
Middle-earth Role Playing
Add topic