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{{Short description|Aphorism about the board game gained from experience}} {{GoBoardGame}} '''Go proverbs''' are traditional [[proverb]]s relating to the [[Go (board game)|game of Go]], generally used to help one find good moves in various situations during a game. They are generalizations and thus a particular proverb will have specific situations where it is not applicable. Knowing when a proverb is inapplicable is part of the process of getting stronger as a Go player. Indeed, several proverbs contradict each other—however they agree in as much as they advise the player to pay attention to the stated situation. Go proverbs, life-or-death problems ([[tsumego]]), and compilations of go games ([[kifu]]) are the three major traditional teaching resources for the game of go. Several books relating to Go proverbs have been written, for example ''Go Proverbs illustrated'' by [[Kensaku Segoe]] ({{lang|ja|瀬越憲作}}) was published in 1960. Such books do not just quote the proverb but spend their pages explaining the meaning and application of the proverbs. Some proverbs have a more general applicability. For example, one famous proverb is to move where your opponent wants to move. This may be used as a [[heuristic]] in games such as ''[[Scrabble]]''.<ref>{{Cite book |url=https://books.google.com/books?id=UrhlE15k30sC&pg=PA4 |title=Efficient Control of Selective Simulations |first=Brian |last=Sheppard|date=10 February 2006 |isbn=9783540324881 }}</ref> ==Proverbs== * Add a second stone to one on the third line then abandon both. * An [[Life_and_death#Eyes|eye]] of six points in a rectangle is alive. * Don't make [[Dango#Derived_terms|dangos]]. * Don't make empty triangles. * Don't peep at a cutting point. * Don't peep at both sides of a [[bamboo joint]]. * Even a moron connects against a peep. * Do not be greedy! {{zh|c=贪不得胜|p=Tān bùdé shèng|l=Greed cannot prevail}} * Play fast, lose fast. * Don't play 1, 2, 3–just play 3. * For rectangular six in the corner to live, liberties are necessary. * [[Go_terms#Hane|Hane]] at the head of three stones. * Hane at the head of two stones. * If you don't understand [[Ladder_(Go)|ladders]] then don't play Go. * If you have lost all four corners then you have lost. * If you have secured all four corners then you have lost.<ref>{{Cite web|url=https://senseis.xmp.net/?BlackShouldResignIfOnePlayerHasFourCorners|title=Black should resign if one player has four corners at Sensei's Library|website=senseis.xmp.net}}</ref> * In a fight, contact plays strengthen the underdog. * In a [[semeai]] capture the [[ko rule|ko]] on the final play. * In the corner six stones live but four stones die. * Keep your stones connected. * Learn the eye-stealing [[tesuji]]. * Lose your first 50 games as quickly as possible. * Never try to cut bamboo joints. * On the second line eight stones live but six stones die. * On the third line, four will die but six will live. * Play in the centre of a symmetrical formation. * [[Ponnuki]] is worth 30 points. * Separate your opponent's stones. * Strange things happen at the 1–2 points. * Strike at the waist of the [[knight's move]]. * The [[carpenter's square]] becomes ko. * The comb formation is alive. * The [[Go terms#Monkey jump|monkey jump]] is worth 8 points. * The weak carpenter's square is dead. * There is death in the hane. * You only have one weak group. Your other ''weak'' groups are dead. * Your enemy's key point is your own key point. ==References== {{reflist}} ==External links== *[http://senseis.xmp.net/?GoProverbs Go Proverbs at Sensei's Library] {{Go (game)}} {{DEFAULTSORT:Go Proverb}} [[Category:Go strategy and tactics]] [[Category:Proverbs]]
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