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{{Short description|1994 video game}} {{Featured article}} {{Use mdy dates|date=January 2020}} {{Infobox video game | title = Final Fantasy VI | image = Final Fantasy VI.jpg | caption = Japanese cover art by [[Yoshitaka Amano]] | developer = [[Square (video game company)|Square]] | publisher = {{collapsible list|title={{nobold|Square}}| {{Plainlist| * '''Super NES''' * {{vgrelease|WW|Square}} * '''PlayStation''' * {{Video game release|JP|Square|NA|[[Square Electronic Arts]]|EU|[[Sony Computer Entertainment]]}} * '''Game Boy Advance''' * {{Video game release|JP|[[Square Enix]]|WW|[[Nintendo]]}} * '''Android''', '''iOS''', '''Windows''', '''Nintendo Switch''', '''PlayStation 4''', '''Xbox Series X/S''' * {{Video game release|WW|Square Enix}} }}}} | director = {{Plainlist| * [[Yoshinori Kitase]] * [[Hiroyuki Ito]] }} | producer = [[Hironobu Sakaguchi]] | designer = Hiroyuki Ito | programmer = Ken Narita | artist = {{Plainlist| * [[Tetsuya Takahashi]] * [[Kazuko Shibuya]] * [[Yoshitaka Amano]] * Hideo Minaba * [[Tetsuya Nomura]] }} | writer = {{Plainlist| * Yoshinori Kitase * Hironobu Sakaguchi }} | composer = [[Nobuo Uematsu]] | series = ''[[Final Fantasy]]'' | platforms = {{ubl|[[Super Nintendo Entertainment System]]|[[PlayStation (console)|PlayStation]] |[[Game Boy Advance]] |[[Android (operating system)|Android]] |[[iOS]] |[[Windows]] |[[Nintendo Switch]] |[[PlayStation 4]] |[[Xbox Series X/S]] }} | released = {{collapsible list|title={{nobold|April 2, 1994}}| {{Plainlist| * '''Super NES''' * {{Video game release|JP|April 2, 1994|NA|October 11, 1994}} * '''PlayStation''' * {{Video game release|JP|March 11, 1999|NA|October 5, 1999|PAL|March 1, 2002}} * '''Game Boy Advance''' * {{Video game release|JP|November 30, 2006|NA|February 5, 2007|EU|July 6, 2007}} * '''Android''' * {{Video game release|WW|January 15, 2014}} * '''iOS''' * {{Video game release|WW|February 6, 2014}} * '''Windows''' * {{Video game release|NA/EU|December 16, 2015}} * '''''Pixel Remaster''''' * '''Android, iOS, Windows''' * {{vgrelease|WW|February 23, 2022}} * '''Nintendo Switch, PlayStation 4''' * {{vgrelease|WW|April 19, 2023}}'''Xbox Series X/S'''{{vgrelease|WW|September 26, 2024}} }}}} | genre = [[Role-playing video game|Role-playing]] | modes = [[Single-player video game|Single-player]] }} {{nihongo foot|'''''Final Fantasy VI''''',|ファイナルファンタジーVI|Fainaru Fantajī Shikkusu|lead=yes|group=lower-alpha}} also known as '''''Final Fantasy III''''' in its initial North American release, is a 1994 [[role-playing video game]] developed and published by [[Square (video game company)|Square]] for the [[Super Nintendo Entertainment System]]. It is the sixth main entry in the ''[[Final Fantasy]]'' series, the final to feature [[2D computer graphics|2D]] sprite based graphics, and the first to be directed by someone other than series creator [[Hironobu Sakaguchi]]; the role was instead filled by [[Yoshinori Kitase]] and [[Hiroyuki Ito]]. Long-time collaborator [[Yoshitaka Amano]] returned as character designer and concept artist, while composer [[Nobuo Uematsu]] returned to compose the [[music of Final Fantasy VI|game's score]], which has been released on several [[soundtrack album]]s. Set in a world with technology resembling the [[Second Industrial Revolution]], the game's story follows an expanding cast that includes fourteen permanent [[Characters of Final Fantasy VI|playable characters]]. The game's themes of a rebellion against an [[Immorality|immoral]] [[military dictatorship]], pursuit of a magical arms race, use of [[Chemical warfare|chemical weapons in warfare]], depictions of violent and apocalyptic confrontations, several personal redemption arcs, [[teenage pregnancy]], and the renewal of hope and life itself all make the storyline darker and more mature than earlier entries in the franchise. ''Final Fantasy VI'' received widespread critical acclaim, particularly for its graphics, soundtrack, story, characters, and setting. It is widely considered to be one of the [[List of video games considered the best|greatest video games of all time]] and is often cited as a watershed title for the role-playing genre. The game was a commercial success, with the Super NES and PlayStation versions selling over 3.48 million copies worldwide by 2003, as well as over 750,000 copies as part of the Japanese ''[[Final Fantasy Collection]]'' and the North American ''Final Fantasy Anthology''. It was ported by [[Tose (company)|Tose]] with minor differences to the [[PlayStation (console)|PlayStation]] in 1999, and the [[Game Boy Advance]] in 2006. The Super NES version was rereleased for the [[Wii]]'s [[Virtual Console]] in 2011, and by [[Nintendo]] as part of the company's [[Super NES Classic Edition]] in 2017.<ref name="Super NES Classic Edition">{{cite web|url=https://www.nintendo.com/super-nes-classic|title=Super NES Classic Edition|publisher=[[Nintendo of America, Inc.]]|date=September 29, 2017|access-date=January 25, 2021|archive-date=September 28, 2017|archive-url=https://web.archive.org/web/20170928025849/https://www.nintendo.com/super-nes-classic|url-status=live}}</ref> The game was known as ''Final Fantasy III'' when it was first released in North America, as the original ''[[Final Fantasy II]]'', ''[[Final Fantasy III|III]]'', and ''[[Final Fantasy V|V]]'' had not been released outside Japan at the time (leaving ''[[Final Fantasy IV|IV]]'' as the second title released outside Japan and ''VI'' as the third). However, all later versions of the game, other than re-releases of the original version, use the original title. ==Gameplay== Like previous installments, ''Final Fantasy VI'' consists of four basic modes of [[gameplay]]: an [[overworld]] map, town and [[Dungeon crawl|dungeon]] field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's world, which the player uses to direct characters to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot, [[chocobo]], and [[Gameplay of Final Fantasy#Airships and transport|airship]]. With a few plot-driven exceptions, enemies are [[random encounter|randomly encountered]] on field maps and on the overworld when traveling by foot. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. It is also used to track [[experience point|experience points and levels]].<ref name="basicinfo">{{cite book | year=1999 | editor=Square Enix staff | title=Final Fantasy Anthology instruction manual | page=39 | publisher=Square Enix | id=SLUS-00900GH}}</ref> The game's plot develops as the player progresses through towns and dungeons. Town citizens will offer helpful information, and some residents own item or equipment shops. Later in the game, visiting certain towns will activate [[quest (video gaming)|side-quests]]. Dungeons appear as a variety of areas, including caves, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores. Dungeons may feature puzzles and mazes, with some dungeons requiring the player to divide the characters into multiple parties which must work together to advance through the dungeon.<ref name="basicinfo"/> ===Combat=== [[File:Final Fantasy VI battle.png|thumb|A battle in ''Final Fantasy VI''|alt=A battle scene, with four of the heroes on the right and two larger four-footed monsters on the left. The figures are displayed on a green field with mountains in the background, and the names and status of the figures is displayed in blue boxes in the bottom third of the screen.]] Combat in ''Final Fantasy VI'' is [[menu (computing)|menu]]-based, in which the player selects an action from a list of such options as Fight, Magic, and Item. A maximum of four characters may be used in battles, which are based on the series' traditional [[Active Time Battle]] (ATB) system, first featured in ''[[Final Fantasy IV]]''. Under this system, each character has an action bar that replenishes itself at a rate dependent on their speed [[statistic (role-playing games)|statistic]]. When a character's action bar is filled, the player may assign an action. In addition to standard battle techniques, each character possesses a unique special ability. For example, Locke possesses the ability to steal items from enemies, while Celes' ''Runic'' ability allows her to absorb most magical attacks cast until her next turn.<ref name="FF6battle">{{cite web | url= http://na.square-enix.com/games/anthology/FFVI/battle.html | archive-url=https://web.archive.org/web/20080309000344/http://na.square-enix.com/games/anthology/FFVI/battle.html | archive-date=2008-03-09 | title=Final Fantasy VI—Battle Systems | year=2002 | publisher=[[Square Enix]] | access-date=2006-07-21}}</ref> Another element is the Desperation Attack, [[Gameplay of Final Fantasy|a powerful attack substitution]] that occasionally appears when a character's health is low. Similar features appear in later ''Final Fantasy'' titles under a variety of different names, including Limit Breaks, Trances, and Overdrives.<ref name="ff7ign">{{cite web | url = http://au.ign.com/articles/2008/05/01/ign-presents-the-history-of-final-fantasy-vii | title = IGN Presents: The History of Final Fantasy VII | website = IGN | date = 2008-04-30 | access-date = 2009-04-01 | archive-url=https://web.archive.org/web/20140128130134/http://www.ign.com/articles/2008/05/01/ign-presents-the-history-of-final-fantasy-vii | archive-date=2014-01-28}}</ref> Characters are rewarded for victorious battles with [[experience point]]s and money, called [[Gil (Final Fantasy)|gil]] ([[Gold coin|Gold Piece]] (GP) in the original North American localization). When characters attain a certain number of experience points, they gain a level, which increases their statistics. An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu.<ref name="FF6battle"/> ===Customization=== Characters in ''Final Fantasy VI'' can be equipped with a variety of weapons, armor and, particular to this entry, powerful accessories known as "Relics". Weapons and armor increase combat capability, mostly by increasing statistics and adding beneficial effects to attacks. By comparison, Relics have a variety of uses and effects, are almost entirely interchangeable among party members, and are extended in sophistication to alter basic battle commands and exceed normal limitations of the game's systems. Although in ''VI'' only two playable characters start the game with the ability to use magic, magic may later be taught to almost all other playable characters through the game's introduction of magicite and the Espers that magicite shards contain. "Espers" are the game's incarnation of the series' trope of "summons", powerful monstrous beings, many of which are recurring throughout the series, such as Ifrit, Shiva, Bahamut and Odin. Besides those returning from previous entries, ''VI'' features approximately two dozen of them in total, with more added to later versions of the game. The setting and plot of the game revolve heavily around Espers and their remains when deceased, which are referred to as "magicite". Each piece of magicite has a specific set of magic spells that a character can learn when they are equipped with it in the menu. If used often enough, these abilities become permanently accessible, even if the magicite is removed. Additionally, some pieces of magicite grant a statistical bonus to a character when they gain a level. Finally, when a character equips a piece of magicite, they may summon the corresponding Esper during battle.<ref name="basicinfo3">{{cite book | year=1999 | editor=Square Enix staff | title=Final Fantasy Anthology instruction manual | page=47 | publisher=Square Enix | id=SLUS-00900GH}}</ref> ==Plot== <!-- This section has been edited to comply with the featured article criteria. Please do not add any unnecessary information. If you do wish to add detail on certain events, please discuss the additions on the talk page first or direct your proposed addition to a more detailed sub-article that pertains to the topic at hand. Any unneeded info added to this plot will be quickly reverted, including any addition of spoiler tags. This plot is meant to be as comprehensive as possible, while only containing the details needed to understand the plot at its most basic level. --> ===Setting=== Instead of the strictly [[Middle Ages|medieval]] [[fantasy]] settings featured in previous ''Final Fantasy'' titles, ''Final Fantasy VI'' is set in a world that also has prominent [[steampunk]] influences. The structure of society is similar to that of the latter half of the 19th century, with [[opera]] and the [[fine art]]s serving as recurring motifs throughout the game,<ref name="NPC in Jidor">{{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES |quote='''(NPC in Jidoor)''' You like art? No? Philistines!}}</ref> and a level of technology comparable to that of the [[Second Industrial Revolution]]. During the first half of the game, the planet is referred to as the World of Balance, and is divided into three lush continents. The northern continent is punctuated by a series of mountain ranges, the southern continent has been mostly subjugated by the cruel Gestahl Empire, and the eastern continent is home to the Veldt, a massive wilderness inhabited by monsters from all over the world. An apocalyptic event mid-game transforms the planet into the World of Ruin; its withering landmasses are fractured into numerous islands surrounding a larger continent. The game alludes to a conflict known as the "War of the Magi", which occurred one thousand years prior to the beginning of the game. In this conflict, three quarreling entities known as the "Warring Triad" used innocent humans as soldiers by transforming them into enslaved magical beings called Espers. The Triad realized their wrongdoings; they freed the espers and sealed their own powers inside three stone statues.<ref name="Statues">{{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES|quote='''Left statue:''' The birth of magic... three goddesses were banished here. In time they began quarreling, which led to all-out war. Those unlucky humans who got in the way were transformed to Espers, and used as living war machines. / '''Right Statue:''' The goddesses finally realized that they were being laughed at by those who had banished them here. In a rare moment of mutual clarity, they agreed to seal themselves away from the world. With their last ounce of energy they gave the Espers back their own free will, and then transformed themselves... ...into stone. Their only request was that the Espers keep them sealed away from all eternity. / '''Center Statue:''' The Espers created these statues as a symbol of their vow to let the goddesses sleep in peace. The Espers have sworn to keep the goddesses' power from being abused.}}</ref> As a precaution, the espers sealed off both the statues and themselves from the realm of humans. The concept of magic gradually faded to myth as mankind built a society extolling science and technology.<ref name="Game opening">{{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES |quote='''(Game opening)''' Long ago, the War of the Magi reduced the world to a scorched wasteland, and magic simply ceased to exist. 1000 years have passed... Iron, gunpowder and steam engines have been rediscovered, and high technology reigns...}}</ref> At the game's opening, the Empire has taken advantage of the weakening barrier between the human and esper domains, capturing several espers in the process. Using these espers as a power source, the Empire has created "Magitek", a craft that combines magic with machinery (including [[mecha|mechanical infantry]]) and infuses humans with magical powers.<ref name="Magitek Armor">{{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES |quote='''(Soldier)''' Open up! Give us back the girl and the Empire's Magitek Armor!}}</ref> The Empire is opposed by the Returners, a rebel organization seeking to free the subjugated lands. ===Characters=== {{Main|Characters of Final Fantasy VI}} ''Final Fantasy VI'' features fourteen permanent [[player character|playable characters]], the most of any game in the main series, as well as several secondary characters who are only briefly controlled by the player. The starting character, [[Terra Branford]], is a reserved half-human, half-esper girl who spent most of her life as a slave to the Empire, thanks to a mind-controlling device, and is unfamiliar with love.<ref name="Slave Crown">{{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES |quote='''Wedge:''' Not to worry. The Slave Crown on her head robs her of all conscious thought. She'll follow our orders.}}</ref> Other primary characters include [[Locke Cole]], a treasure hunter and rebel sympathizer with a powerful impulse to protect women; [[Celes Chere]], a former general of the Empire, who joined the Returners after being jailed for questioning imperial practices; [[Edgar Roni Figaro]], a consummate womanizer and the king of Figaro, who claims allegiance to the Empire while secretly supplying aid to the Returners;<ref name=Edgar>'''Locke:''' On the surface, Edgar pretends to support the Empire. The truth is, he's collaborating with the Returners, an organization opposed to the Empire. I am his contact with that group... The old man you met in Narshe is one of us. {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES}}</ref> [[Sabin Rene Figaro]], Edgar's independent brother, who fled the royal court to hone his [[martial arts]] skills; [[Cayenne Garamonde|Cyan Garamonde]], a loyal knight to the kingdom of Doma who lost his family and friends when Kefka poisoned the kingdom's water supply; [[Setzer Gabbiani]], a habitual gambler, thrill seeker, and owner of the world's only known airship; [[Shadow (Final Fantasy VI)|Shadow]], a [[ninja]] mercenary who offers his services to both the Empire and the Returners; [[Relm Arrowny]], a young but tough artistic girl with magical powers; [[Strago Magus]], Relm's elderly grandfather and a [[Gameplay of Final Fantasy|Blue Mage]]; [[Gau (Final Fantasy VI)|Gau]], a [[feral child]] surviving since infancy on the Veldt; [[Mog (Final Fantasy VI)|Mog]], a pike-toting [[Moogle]] from the mines of Narshe; [[Characters of Final Fantasy VI#Umaro|Umaro]], a savage but loyal [[yeti]] also from Narshe, talked into joining the Returners through Mog's persuasion; and [[Gogo (Final Fantasy VI)|Gogo]], a mysterious, fully shrouded master of the art of mimicry. Most of the main characters in the game hold a significant grudge against the Empire and, in particular, [[Kefka Palazzo]], who is one of the game's main antagonists along with [[Emperor Gestahl]]. The clownish Kefka became the first experimental prototype of a line of magically empowered soldiers called Magitek Knights, rendering him insane; his actions throughout the game reflect his demented nature.<ref name="NPC in Vector">{{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES |quote='''(NPC in Vector)''' That guy Kefka? He was Cid's first experimental Magitek Knight. But the process wasn't perfected yet. Something in Kefka's mind snapped that day...!}}</ref> The supporting character [[Ultros (character)|Ultros]] is a recurring villain and [[comic relief]]. A handful of characters have reappeared in later games. ''Final Fantasy SGI'', a short [[tech demo]] produced for the [[Silicon Graphics]] [[SGI Onyx|Onyx]] workstation, featured [[polygon (computer graphics)|polygon]]-based [[3D computer graphics|3D]] renderings of Locke, Terra, and Shadow.<ref name="development7">{{cite web |title=Final Fantasy SGI Demo |url=http://www.rpgamer.com/games/ff/affw/ffsgi.html |publisher=RPGamer |access-date=2006-08-10 |url-status=dead |archive-url=https://web.archive.org/web/20070930023828/http://www.rpgamer.com/games/ff/affw/ffsgi.html |archive-date=2007-09-30}}</ref> ===Story=== In the town of Narshe, Terra participates in an Imperial mission to seize a powerful Esper encased in ice. Upon locating it, a magical reaction occurs between Terra and the Esper; as a result, the soldiers accompanying Terra are killed and Terra is knocked unconscious. Upon awakening, Terra is informed that the Empire had been using a device called a "slave crown" to control her actions. With the crown now removed, Terra cannot remember anything more than her name and her rare ability to use magic unaided.<ref>'''Terra:''' You... saved me? / '''Locke:''' Save your thanks for the Moogles! / '''Terra:''' Uhh... I can't remember anything... past or present... / '''Locke:''' You have amnesia!? {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES}}</ref> Terra is then introduced to an organization known as the "Returners", who she agrees to help in their revolution against the Empire.<ref>'''Banon:''' Have you made a decision? Will you become our last ray of hope? ... / '''Terra:''' I'll do it! {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES }}</ref> The Returners learn that Imperial soldiers, led by Kefka, are planning another attempt to seize the frozen Esper. After repelling Kefka's attack, Terra experiences another magical reaction with the frozen Esper; she transforms into a creature resembling an Esper and flies to another continent.<ref>'''Locke:''' ...Where's Terra? / '''Celes:''' She changed into a...something, and...took off. She looked like... She looked like...an Esper... {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES }}</ref> Upon locating Terra, the party is confronted by an Esper named Ramuh, who informs the group that Terra may require the assistance of another Esper imprisoned in the Imperial capital city of Vector.<ref>'''(Unidentified character)''' Terra looks like she's in pain. / '''Ramuh:''' Her very existence strikes fear into her own heart. / '''(Unidentified character)''' How can we help her? / '''Ramuh:''' When she accepts this aspect of herself, I think she'll be all right. / '''(Unidentified character)''' We have to help her! / '''Ramuh:''' Then free those of my kind imprisoned in Gestahl's Magitek Research Facility. One of them can surely help her. {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES }}</ref> At Vector, the party attempts to rescue several Espers; however, the Espers are already dying from Magitek experiments and choose instead to offer their lives to the party by transforming into magicite.<ref>'''(An Esper)''' Our friends are all gone... We haven't much time left... We have no choice but to entrust you with our essences... / '''Esper:''' You want to help me... But... I haven't long to live. Just as Ifrit did before me, I'll give to you my power... {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES }}</ref> The group returns to Terra and observes a reaction between her and the magicite "Maduin". The reaction calms Terra and restores her memory; she reveals that she is the half-human, half-Esper child of Maduin and a human woman.<ref>'''Terra:''' Father...? I remember it all... I was raised in the Espers' world. ... / '''Terra:''' I'm the product of an Esper and a human... That's where I got my powers... Now I understand... I finally feel I can begin to control this power of mine... {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES }}</ref> With this revelation, the Returners ask Terra to convince the Espers to join their cause. To do this, she travels to the sealed gate between the human and Esper worlds.<ref>'''Arvis:''' I see... Your plan would combine Narshe's money with Figaro's machinery to storm the Empire... not enough manpower, though... / '''Banon:''' We have to open the sealed gate... Terra!? / '''Terra:''' To the Esper World...? / '''Arvis:''' We'll never beat the Empire without them. / '''Banon:''' When the gate has been opened, the Espers can attack from the east. We'll storm in at the same time, from the north. No way around it. We MUST get the Espers to understand. We have to establish a bond of trust between humans and Espers. Only one person can do this... Terra... / '''Terra:''' Half human, half Esper... My existence is proof that such a bond CAN exist... I'll do it. I'm the only one who can! {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES }}</ref> However, unbeknownst to the party, the Empire also uses Terra to gain access to the Esper world.<ref>'''Kefka:''' G'ha, ha, ha! Emperor's orders! I'm to bring the Magicite remains of these Espers to his excellency! Behold! A Magicite mother lode!! {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES }}</ref><ref>'''Setzer:''' We've been had!! The Emperor is a liar! ... / '''Edgar:''' I got to know the gal who brought us tea. After a while, she just blurted out the whole crooked plan. {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES }}</ref> There, Emperor Gestahl and Kefka retrieve the statues of the Warring Triad, raising a landmass called the Floating Continent. The group confronts Emperor Gestahl and Kefka at the Floating Continent, whereupon Kefka, whose mental state has progressively deteriorated over the course of the story, usurps and murders Gestahl. Kefka then tampers with the alignment of the statues, which upsets the balance of magic and destroys most of the surface of the world. One year later, Celes awakens on a deserted island. She learns that Kefka is using the Warring Triad to rule the world in a tyrannical god-like manner, destroying whole villages who oppose him and causing all life to slowly wither away.<ref>'''Cid:''' Celes... at last...! You're finally awake... / '''Celes:''' I... feel like I've been sleeping forever... / '''Cid:''' For one year, actually... ... / '''Cid:''' We're on a tiny, deserted island. After the world crumbled, I awoke to find us here together with... a few strangers. / '''Cid:''' Since that day, the world's continued its slide into ruin. Animals and plants are dying... The few others who washed up here with us passed away of boredom and despair. {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES }}</ref> After Celes escapes the island, she searches for her lost comrades, who are found scattered throughout the ruined world. They come to terms with their situation and resolve to confront Kefka and end his reign, with Terra additionally accepting her half-Esper heritage and finding a new purpose in life in fighting for a better future. The group infiltrates Kefka's tower and destroys the Warring Triad before confronting Kefka himself, who has descended into [[nihilism]] as a result of his madness and plans to destroy all of existence as a means of self-validation. However, the group successfully destroys Kefka in battle, at which point magic and Espers disappear from the world; despite this, Terra is able to survive by hanging onto the human half of her existence.<ref>'''Celes:''' Terra! What's wrong? The Magicite... Magic is disappearing from this world... / '''Edgar:''' The Espers... They no longer exist... / '''Celes:''' You mean Terra, too? / '''Terra:''' Come with me. I can lead you out with my last ounce of strength. {{cite video game|title=Final Fantasy III |developer=Square Co |publisher=Square Soft |date=1994-10-11 |platform=Super NES }}</ref> The group escapes from Kefka's tower as it collapses and flies away while watching as the world rejuvenates itself. ==Development== {{multiple image | align = left | direction = vertical | width = 160 | image1 = | alt1 = Final Fantasy VI catridge | image2 = | alt2 = Final Fantasy VI in box | caption2 = The cartridge and box art of the Super Famicom version of ''Final Fantasy VI''. }} ===Creation=== ''Final Fantasy VI'' entered development after the release of its predecessor ''[[Final Fantasy V|V]]'' in December 1992.<ref name="edge">{{cite magazine |date=March 2013 |title=The Making Of... Final Fantasy VI |magazine=[[Edge (magazine)|Edge]] |issue=251 |pages=124–127 |publisher=[[Future plc|Future Publishing]]}}</ref> The development of the game took just one year to complete.<ref>{{cite web|last=Ishaan |title=Final Fantasy VI Took Just One Year To Make Says Director Yoshinori Kitase |url=http://www.siliconera.com/2013/08/06/final-fantasy-vi-took-just-one-year-to-make-says-director-yoshinori-kitase/ |work=siliconera.com |access-date=2014-04-28 |date=2013-08-06 |url-status=live |archive-url=https://web.archive.org/web/20140419023620/http://www.siliconera.com/2013/08/06/final-fantasy-vi-took-just-one-year-to-make-says-director-yoshinori-kitase/ |archive-date=2014-04-19}}</ref> Series creator and director [[Hironobu Sakaguchi]] could not be as intimately involved as in previous installments due to his other projects and his promotion to Executive Vice President of the company in 1991.<ref name="edge" /><ref name="1upkitase">{{cite web|author=Parish, Jeremy |date=2010-02-24 |title=Final Fantasy: Kitase's Inside Story |url=http://www.1up.com/features/final-fantasy-kitase-story |work=[[1UP.com]] |publisher=[[UGO Networks]] |access-date=2010-09-11 |url-status=dead |archive-url=https://web.archive.org/web/20160526013632/http://www.1up.com/features/final-fantasy-kitase-story |archive-date=May 26, 2016}}</ref><ref>{{cite web |publisher=Square USA |title=Hironobu Sakaguchi/Chairman and CEO |url=http://www.squareusa.com/sakaguchi.html |archive-url=https://web.archive.org/web/20000511162608/http://www.squareusa.com/sakaguchi.html |archive-date=2000-05-11}}</ref> For that reason, he became the producer and split director responsibilities for ''VI'' up between [[Yoshinori Kitase]] and [[Hiroyuki Ito]]: Kitase was in charge of event production and the scenario, while Ito handled all battle aspects.<ref name="edge" /><ref name="credits" /> Sakaguchi supervised Kitase's cutscene direction and ensured that the project would coalesce as a whole. The idea behind the story of ''VI'' was that every character is the protagonist. All members of the development team contributed ideas for characters and their "episodes" for the overall plot in what Kitase described as a "hybrid process".<ref name="edge" /> Consequently, Terra and Locke were conceived by Sakaguchi; Celes and Gau by Kitase; Shadow and Setzer by graphic director [[Tetsuya Nomura]]; and Edgar and Sabin by field graphic designer [[Soraya Saga|Kaori Tanaka]].<ref name="edge" /><ref name="credits" /> It was Kitase's task to unite the story premise provided by Sakaguchi with all the individual ideas for character episodes to create a cohesive narrative.<ref name="edge" /><ref>{{cite magazine|magazine=[[Famitsu|Shūkan Famitsū]] |publisher=[[ASCII (company)|ASCII Corporation]] |title=Interview with Hironobu Sakaguchi |url=http://playstationjapan.tripod.com/Sakaguchi.html |date=1998-06-05 |url-status=dead |archive-url=https://web.archive.org/web/20110717103402/http://playstationjapan.tripod.com/Sakaguchi.html |archive-date=July 17, 2011}}</ref> The scenario of ''Final Fantasy VI'' was written by a group of four or five people, among them Kitase who provided key elements of the story, such as the opera scene and Celes' suicide attempt, as well as all of Kefka's appearances.<ref name="1upkitase" /><ref>{{cite news|title=Dissidia: Final Fantasy Interview |url=http://www.eurogamer.de/articles/dissidia-final-fantasy-interview?page=3 |newspaper=Eurogamer.de |date=2009-05-07 |access-date=2013-04-13 |url-status=live |archive-url=https://web.archive.org/web/20150207192004/http://www.eurogamer.de/articles/dissidia-final-fantasy-interview?page=3 |archive-date=2015-02-07}}</ref><ref>{{cite web|title=The Making of Dissidia Final Fantasy—Final Words from the Producer |author=Kitase, Yoshinori |url=http://www.1up.com/do/blogEntry?bId=9002538&publicUserId=6049935 |publisher=1UP |date=2009-08-27 |access-date=2013-04-13 |url-status=dead |archive-url=https://web.archive.org/web/20121012045256/http://www.1up.com/do/blogEntry?bId=9002538&publicUserId=6049935 |archive-date=October 12, 2012}}</ref> The team decided to split the game into two halves, commonly termed the World of Balance and World of Ruin, because they were tired of the common game scenario of the hero narrowly saving the world. When writing the [[post-apocalypse]] second half of the story, the developers decided to let the player choose their favorite characters to emphasize that every character is the protagonist.<ref name="WorldofRuin">{{cite magazine |last=Juba |first=Joe |title=The Best Of An Era: Looking Back On Final Fantasy VI After 25 Years |url=https://www.gameinformer.com/2019/04/02/the-best-of-an-era-looking-back-on-final-fantasy-vi-after-25-years |access-date=2024-02-15 |magazine=[[Game Informer]] |archive-date=2019-09-26 |archive-url=https://web.archive.org/web/20190926020320/https://www.gameinformer.com/2019/04/02/the-best-of-an-era-looking-back-on-final-fantasy-vi-after-25-years |url-status=live }}</ref> Regular series character designer [[Yoshitaka Amano]]'s concept art became the basis for the models in the [[full motion video]]s produced for the game's PlayStation re-release.<ref name="RPGFFFAreview">{{cite web|url=http://www.rpgfan.com/reviews/finalfantasyanthology/Final_Fantasy_Anthology.html |title=RPGFan Reviews – Final Fantasy Anthology |last=Musashi |publisher=RPGFan |access-date=2009-10-22 |url-status=live |archive-url=https://web.archive.org/web/20090801105916/http://www.rpgfan.com/reviews/finalfantasyanthology/Final_Fantasy_Anthology.html |archive-date=2009-08-01}}</ref> [[Tetsuya Takahashi]], one of the graphic directors, drew the imperial Magitek Armors seen in the opening scene. By doing so, he disregarded Sakaguchi's intention to reuse the regular designs from elsewhere in the game.<ref name="credits">{{cite video game |title=Final Fantasy VI |platform=[[Super Famicom]] |developer=[[Square (video game company)|Square Co., Ltd.]] |publisher=Square Co., Ltd. |language=ja |date=1994-04-02 |scene=staff credits}}</ref><ref>{{cite web |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-In-Conversation-with-Takahashi-Sakaguchi/In-Conversation-with-Takahashi-Sakaguchi/1-Reunion-After-Eight-Years/1-Reunion-After-Eight-Years-211179.html |title=Iwata Asks: In Conversation with Takahashi & Sakaguchi |date=2011-11-11 |publisher=[[Nintendo]] |access-date=2013-04-13 |archive-date=June 26, 2013 |archive-url=https://archive.today/20130626110611/http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-In-Conversation-with-Takahashi-Sakaguchi/In-Conversation-with-Takahashi-Sakaguchi/1-Reunion-After-Eight-Years/1-Reunion-After-Eight-Years-211179.html |url-status=live }}</ref> The [[sprite (computer graphics)|sprite art]] for the characters' in-game appearance was drawn by [[Kazuko Shibuya]].<ref>{{cite web|url=http://www.4gamer.net/games/064/G006480/20130227073/index_4.html |title=「最近目指しているのは,洗練された美しいドット絵,ですね」――FF誕生以前から,アルバム「FINAL FANTASY TRIBUTE ~THANKS~」までを,スクウェア・エニックスのデザイナー・渋谷員子氏に振り返ってもらった |publisher=4Gamer |author=Ogura, Masaya |date=2013-03-16 |access-date=2013-04-13 |url-status=live |archive-url=https://web.archive.org/web/20130508134853/http://www.4gamer.net/games/064/G006480/20130227073/index_4.html |archive-date=2013-05-08}}</ref> While in the earlier installments, the sprites were less detailed on the map than in battle, ''Final Fantasy VI''{{'s}} had an equally high resolution regardless of the screen. This enabled the use of animations depicting a variety of movements and facial expressions.<ref name="Retro">{{cite web | title=Final Fantasy Retrospective Part IV | url=http://www.gametrailers.com/videos/view/gt-retrospectives/102774-Final-Fantasy-Retrospective-Part-IV | publisher=Gametrailers.com | access-date=2008-04-20 | archive-url=https://web.archive.org/web/20160425160109/http://www.gametrailers.com/videos/view/gt-retrospectives/102774-Final-Fantasy-Retrospective-Part-IV | archive-date=2016-04-25}}</ref> Though it was not the first game to utilize the Super NES' [[Mode 7]] graphics, ''Final Fantasy VI'' made more extensive use of them than its predecessors. For instance, unlike both ''[[Final Fantasy IV|IV]]'' and ''[[Final Fantasy V|V]]'', the world map is rendered in Mode 7, which lends a somewhat [[3D computer graphics|three-dimensional]] perspective to an otherwise [[2D computer graphics|two-dimensional game]].<ref name="mode7">{{cite web |author=Otterland |title=Final Fantasy VI—Retroview |url=http://www.rpgamer.com/games/ff/ff6/reviews/ff6rdrev14.html |publisher=RPGamer |access-date=2006-07-22 |url-status=dead |archive-url=https://web.archive.org/web/20070930023758/http://www.rpgamer.com/games/ff/ff6/reviews/ff6rdrev14.html |archive-date=2007-09-30}}</ref> ===Localization=== [[Image:FFVI Siren Censorship.png|thumb|Graphics for the North American releases were edited to cover up minor instances of partial nudity. From left to right: Japanese SFC and GBA, North American SNES, and Western GBA releases.|alt=Images of a female Esper with her back to the screen from three releases of the game; the coverage level of her clothes on the bottom half of her body is different in each one.]] The original North American [[Internationalization and localization|localization]] and release of ''Final Fantasy VI'' by Square for the Super NES featured several changes from the original Japanese version. The most obvious of these is the change of the game's title from ''Final Fantasy VI'' to ''Final Fantasy III''; because only two games of the series had been localized in North America at the time, ''VI'' was distributed as ''Final Fantasy III'' to maintain naming continuity. Unlike ''Final Fantasy IV'' (which was first released in North America as ''Final Fantasy II''), there are no major changes to gameplay,<ref name="EGM63">{{cite magazine|title=Final Fantasy III|magazine=[[Electronic Gaming Monthly]]|issue=63|publisher=[[Ziff Davis]]|date=October 1994|page=172|url=https://archive.org/details/Electronic_Gaming_Monthly_63/page/n177/mode/1up}}</ref> though several changes of contents and editorial adjustments exist in the English script. In a January 1995 interview with ''[[Super Play]]'' magazine, translator [[Ted Woolsey]] explained that "there's a certain level of playfulness and ... sexuality in Japanese games that just doesn't exist here [in the USA], basically because of [[Nintendo of America]]'s rules and guidelines".<ref name="SPWoolseyint">{{cite journal |date=September 1994 |title=Fantasy Quest: Interview with Ted Woolsey |journal=[[Super Play]] |volume=1 |issue=23 |publisher=[[Future plc|Future Publishing]] |issn=0966-6192}}</ref> Consequently, objectionable graphics (e.g. nudity) were censored and building signs in towns were changed (such as Bar being changed to Café), as well as religious allusions (e.g. the spell ''Holy'' was renamed ''Pearl'').<ref name="RPGFF6retroreview">{{cite web |url=http://www.rpgamer.com/games/ff/ff6/reviews/ff6strev3.html |title=Final Fantasy VI – Staff Re-Retroview |last=Beckett |first=Michael |publisher=RPGamer |access-date=2009-10-28 |url-status=dead |archive-url=https://web.archive.org/web/20100913140835/http://www.rpgamer.com/games/ff/ff6/reviews/ff6strev3.html |archive-date=2010-09-13}}</ref> Also, some direct allusions to death, killing actions, and violent expressions, as well as offensive words have been replaced by softer expressions. For example, after Edgar, Locke and Terra flee on chocobos from Figaro Castle, Kefka orders two Magitek Armored soldiers to chase them by shouting "Go! KILL THEM!", in the Japanese version. It was translated as "Go! Get them!" Also, when Imperial Troopers burn Figaro Castle, and Edgar claims Terra is not hidden inside the castle, Kefka replies "then you can burn to death" in the Japanese version, which was replaced in the English version by "Then welcome to my barbecue!". Similarly, as Magitek soldiers watch Edgar and his guests escape on Chocobos, Kefka swears in Japanese, which was translated by Ted Woolsey as "Son of a submariner!".<ref name="RPGFF6retroreview"/> The localization also featured changes to several names, such as "Tina" being changed to "Terra". Finally, dialogue text files had to be shortened due to the limited data storage space available on the game cartridge's [[read-only memory]].<ref name="SPWoolseyint"/> As a result, additional changes were rendered to dialogue in order to compress it into the available space.<ref name="SPWoolseyint"/> The PlayStation re-release featured only minor changes to the English localization. The title of the game was reverted to ''Final Fantasy VI'' from ''Final Fantasy III'', to unify the numbering scheme of the series in North America and Japan with the earlier release of ''[[Final Fantasy VII|VII]]''. A few item and character names were adjusted, as in the expansion of "Fenix Down" to "Phoenix Down". Unlike the PlayStation re-release of ''Final Fantasy IV'' included in the later ''[[Final Fantasy Chronicles]]'' compilation, the script was left essentially unchanged.<ref name="RPGFFFAreview" /> The Game Boy Advance re-release featured a new translation by a different translator, Tom Slattery.<ref>{{cite web|year=2007 |title=Final Fantasy VI advance info |website=[[GameFAQs]] |url=http://www.gamefaqs.com/gba/930370-final-fantasy-vi-advance/data |access-date=2007-05-03 |url-status=live |archive-url=https://web.archive.org/web/20100513220851/http://www.gamefaqs.com/gba/930370-final-fantasy-vi-advance/data |archive-date=2010-05-13}}</ref> This translation preserved most of the character names, location names, and terminology from the Woolsey translation, but changed item and spell names to match the conventions used in more recent titles in the series.<ref name="IGNFF6Areview">{{cite web|url=http://www.ign.com/articles/2007/02/15/final-fantasy-vi-advance-review |title=IGN: Final Fantasy VI Advance Review |access-date=2009-01-12 |website=IGN |author=Dunham, Jeremy |date=2007-02-15 |url-status=live |archive-url=https://web.archive.org/web/20121104043613/http://www.ign.com/articles/2007/02/15/final-fantasy-vi-advance-review |archive-date=2012-11-04}}</ref> The revised script preserved certain quirky lines from the original while changing or editing others, and it cleared up certain points of confusion in the original translation.<ref name="Schreier2007">{{cite web |author=Schreier, Jason |year=2007 |title=Final Fantasy VI Advance Staff Review |publisher=RPGamer |url=http://www.rpgamer.com/games/ff/ff6gba/reviews/ff6gbastrev2.html |access-date=2007-05-03 |url-status=dead |archive-url=https://web.archive.org/web/20070927203128/http://www.rpgamer.com/games/ff/ff6gba/reviews/ff6gbastrev2.html |archive-date=2007-09-27}}</ref> The [[Wii]] [[Virtual Console]] release used the ''Final Fantasy III'' name of the Super NES game. ===Music=== {{Main|Music of Final Fantasy VI}} The soundtrack for ''Final Fantasy VI'' was composed by long-time series contributor [[Nobuo Uematsu]]. The score consists of themes for each major character and location, as well as music for standard battles, fights with [[Boss (video gaming)|boss]] enemies and for special cutscenes. The extensive use of [[leitmotif]] is one of the defining points of the audio tracks. The "[[Aria di Mezzo Carattere]]" is one of the latter tracks, played during a cutscene involving an [[opera]] performance. This track features an unintelligible synthesized "voice" that harmonizes with the melody, as technical limitations for the [[Nintendo S-SMP|SPC700]] [[Timeline of audio formats|sound format]] chip prevented the use of an actual [[vocal music|vocal track]] (although some developers eventually figured out how to overcome the limitation a few years later, and in the ''Pixel Remaster'', it is voiced by opera singers<ref>{{cite news |last1=Nightingale |first1=Ed |title=Final Fantasy 6 pixel remaster opera scene will have real singing |url=https://www.eurogamer.net/final-fantasy-6-opera-scene-will-have-real-singing |newspaper=Eurogamer.net |date=February 25, 2022 |access-date=31 May 2022 |archive-date=May 31, 2022 |archive-url=https://web.archive.org/web/20220531004207/https://www.eurogamer.net/final-fantasy-6-opera-scene-will-have-real-singing |url-status=live }}</ref>). The orchestral album ''[[Final Fantasy VI Grand Finale]]'' features an arranged version of the [[aria]], using Italian [[lyrics]] performed by Svetla Krasteva with an orchestral accompaniment. This version is also found in the ending [[full motion video]] of the game's [[Sony Computer Entertainment|Sony]] [[PlayStation (console)|PlayStation]] re-release, with the same lyrics but a different musical [[arrangement]]. In addition, the [[album]] ''Orchestral Game Concert 4'' includes an extended version of the opera arranged and conducted by Kōsuke Onozaki and performed by the Tokyo Symphony Orchestra, featuring Wakako Aokimi, Tetsuya Ōno, and Hiroshi Kuroda on vocals.<ref name="extaria">{{cite web|author=Farand, Eric |title=Original Game Concert 4 |url=http://rpgfan.com/soundtracks/ogc4/index.html |publisher=RPGFan |access-date=2006-08-10 |url-status=live |archive-url=https://web.archive.org/web/20060913161006/http://www.rpgfan.com/soundtracks/ogc4/index.html |archive-date=2006-09-13}}</ref> It was also performed at the "More Friends" concert<ref name="daetrin">{{cite web | title=Uematsu's Music—More Friends | url=http://www.square-enix-usa.com/uematsu/concert/more_friends.html | archive-url=https://web.archive.org/web/20080409141558/http://www.square-enix-usa.com/uematsu/concert/more_friends.html | archive-date=2008-04-09 | publisher=Square Enix USA | access-date=2007-06-20}}</ref> at the [[Gibson Amphitheatre]] in 2005 using a new English translation of the lyrics, an album of which is now available.<ref name="daetrin2">{{cite web|author=Gann, Patrick |title=More Friends music from Final Fantasy ~Los Angeles Live 2005~ |url=http://www.rpgfan.com/soundtracks/ffmorela/index.html |publisher=RPGFan |access-date=2007-06-20 |url-status=live |archive-url=https://web.archive.org/web/20070611174032/http://www.rpgfan.com/soundtracks/ffmorela/index.html |archive-date=2007-06-11}}</ref> "[[Dancing Mad (Final Fantasy VI)|Dancing Mad]]", accompanying the game's final battle with Kefka, is 17 minutes long and contains an [[organ (music)|organ]] [[cadenza]], with variations on Kefka's theme. The "Ending Theme" combines every playable character theme into one composition lasting over 21 minutes.<ref name="osv">{{cite web |author=Schweitzer, Ben |author2=Gann, Patrick |title=Final Fantasy VI OSV |url=http://rpgfan.com/soundtracks/ff6ost/index.html |publisher=RPGFan |access-date=2006-08-10 |url-status=live |archive-url=https://web.archive.org/web/20060908024435/http://www.rpgfan.com/soundtracks/ff6ost/index.html |archive-date=2006-09-08}}</ref> The original score was released on three [[compact disc]]s in Japan as ''[[Final Fantasy VI Original Sound Version|Final Fantasy VI: Original Sound Version]]''.<ref name="osv"/> A version of this album was later released in North America as ''Final Fantasy III: Kefka's Domain''. This version of the album is the same as its Japanese counterpart, except for different packaging and small differences in the translation of some track names between the album and newer releases.<ref name="kefkadomain">{{cite web|author=Thomas, Damian |title=RPGFan Soundtracks—Final Fantasy III: Kefka's Domain |url=http://www.rpgfan.com/soundtracks/ff3kefka/index.html |publisher=RPGFan |access-date=2006-07-22 |url-status=live |archive-url=https://web.archive.org/web/20130817145206/http://rpgfan.com/soundtracks/ff3kefka/index.html |archive-date=2013-08-17}}</ref> Additionally, ''Final Fantasy VI: Grand Finale'' features eleven tracks from the game, arranged by [[Shirō Sagisu]] and [[Tsuneyoshi Saito]] and performed by the Ensemble Archi Della Scala and Orchestra Sinfonica di Milano (Milan Symphony Orchestra).<ref name="grandfinale">{{cite web |author=Space, Daniel |author2=Gann, Patrick |title=Final Fantasy VI Grand Finale |url=http://rpgfan.com/soundtracks/ff6finale/index.html |publisher=RPGFan |access-date=2006-08-10 |url-status=live |archive-url=https://web.archive.org/web/20130116213334/http://rpgfan.com/soundtracks/ff6finale/index.html |archive-date=2013-01-16}}</ref> ''[[Piano Collections: Final Fantasy VI]]'', a second arranged album, features thirteen tracks from the game, performed for [[piano]] by Reiko Nomura.<ref name="piano">{{cite web |author=Space, Daniel |author2=Gann, Patrick |title=Final Fantasy VI Piano Collections |url=http://rpgfan.com/soundtracks/ff6piano/index.html |publisher=RPGFan |access-date=2006-08-10 |url-status=live |archive-url=https://web.archive.org/web/20130116213259/http://rpgfan.com/soundtracks/ff6piano/index.html |archive-date=2013-01-16}}</ref> More recently, "Dancing Mad", the final boss theme from ''Final Fantasy VI'', has been performed at [[Play! A Video Game Symphony]] in [[Stockholm]], Sweden on June 2, 2007, by the group [[Machinae Supremacy]].<ref name="playsymphony">{{cite web|publisher=Play! A Video Game Symphony |title=Play! A Video Game Symphony Upcoming Concerts |url=http://www.play-symphony.com |archive-url=https://web.archive.org/web/20100207043300/http://www.play-symphony.com/ |archive-date=2010-02-07 |access-date=2007-06-20 |url-status=dead}}</ref> Nobuo Uematsu's former rock band, [[The Black Mages]], released a [[progressive metal]] version of Dancing Mad on their [[The Black Mages I|eponymous first album]] in 2003. Their third album, subtitled ''[[The Black Mages III: Darkness and Starlight|Darkness and Starlight]]'', is so named after its premiere track: a [[rock opera]] version of the entire opera from ''FFVI'', including the Aria di Mezzo Carattere performed by Etsuyo Ota. In 2012, a [[Kickstarter]] campaign for [[OverClocked ReMix]] was funded at $153,633 for the creation of a multiple CD album of remixes of the music from ''VI''. [[Zircon (composer)|Andrew Aversa]] directed the creation of the album, ''Balance and Ruin'', which contains 74 tracks from 74 artists, each with its own unique style. The album is free and available at the OverClocked ReMix website.<ref>{{cite web|author=Aversa, Andrew |title=Final Fantasy VI: Balance and Ruin OC Remix |url=http://ff6.ocremix.org/ |publisher=OCRemix |access-date=2014-09-17 |url-status=live |archive-url=https://web.archive.org/web/20140904104336/http://ff6.ocremix.org/ |archive-date=2014-09-04}}</ref> [[Video Games Live]] composer [[Jillian Aversa]], Andrew Aversa's wife, created a music video tribute to Aria di Mezzo Carattere, together with cellist [[Tina Guo]], expanding on the arrangement from ''Balance and Ruin''.<ref>{{cite web|title=Final Fantasy VI Opera Scene Gets A Moving Music Video Tribute|url=https://comicbook.com/news/final-fantasy-vi-opera-scene-gets-a-moving-music-video-tribute/|access-date=2020-06-06|website=Comicbook.com|date=September 6, 2017 |language=en|archive-date=June 6, 2020|archive-url=https://web.archive.org/web/20200606174831/https://comicbook.com/news/final-fantasy-vi-opera-scene-gets-a-moving-music-video-tribute/|url-status=live}}</ref> ==Re-releases== ===PlayStation=== ''Final Fantasy VI'' was [[porting|ported]] to the [[PlayStation (console)|PlayStation]] by [[Tose (company)|Tose]] and re-released in Japan and North America in 1999. In Japan, it was available in both a standalone release and as part of ''Final Fantasy Collection'', while in North America it was available only as part of ''Final Fantasy Anthology''. In Europe it was sold only as a standalone release. Fifty thousand limited-edition copies were also released in Japan and included a ''Final Fantasy''-themed alarm clock.<ref name="Prerelease">{{cite web|title=Final Fantasy Collection Coming |url=http://www.ign.com/articles/1999/01/08/final-fantasy-collection-coming |work=[[IGN]] |date=January 8, 1999 |access-date=27 July 2007 |url-status=live |archive-url=https://web.archive.org/web/20160822025810/http://www.ign.com/articles/1999/01/08/final-fantasy-collection-coming |archive-date=22 August 2016}}</ref> ''Final Fantasy VI''{{'}}s PlayStation port is very similar to the original Japanese [[Super Nintendo Entertainment System|Super Famicom]] release. With the exception of the addition of two full motion video opening and ending sequences and new screen-transition effects used for the start and end of battles, the graphics, music and sound are left unchanged from the original version. The only notable changes to gameplay (in addition to loading times not present in the cartridge versions) involve the correction of a few [[software bug]]s from the original and the addition of a new "memo save" feature, allowing players to quickly save their progress to the PlayStation's [[Random-access memory|RAM]].<ref name="memo">{{cite book | year=1999 | editor=Square Enix staff | title=Final Fantasy Anthology instruction manual | page=30 | publisher=Square Enix | id=SLUS-00900GH}}</ref> The re-release included other special features, such as a [[bestiary]] and an artwork gallery.<ref name="bonuses">{{cite book | year=1999 | editor=Square Enix | title=Final Fantasy Anthology instruction manual | pages=50–53 | publisher=Square Enix | id=SLUS-00900GH}}</ref> The port was re-released in December 2012 as part of the ''Final Fantasy 25th Anniversary Ultimate Box'' package in Japan.<ref>{{cite web|url=http://andriasang.com/con2j5/ff_ultimate_box_game_list/|archive-url=https://web.archive.org/web/20121019130607/http://andriasang.com/con2j5/ff_ultimate_box_game_list/|archive-date=2012-10-19|title=Full Final Fantasy 25th Anniversary Ultimate Box Game List|publisher=Andriasang|author=Gantayat, Anoop|date=August 31, 2012|access-date=September 2, 2012}}</ref> ''Final Fantasy VI'' was re-released as a PSone Classic in 2011: in Japan on April 20, in PAL territories on June 2<ref name="PlayStationLifeStyle.net">{{cite web|last=Hindman |first=Heath |title=Final Fantasy VI Joins Series Brethren on PSN |url=http://playstationlifestyle.net/2011/04/14/final-fantasy-vi-joins-series-brethren-on-psn/ |work=PlayStationLifeStyle.net |date=April 14, 2011 |publisher=AtomicOnline, LLC |access-date=2011-04-18 |url-status=live |archive-url=https://web.archive.org/web/20111006041127/http://playstationlifestyle.net/2011/04/14/final-fantasy-vi-joins-series-brethren-on-psn/ |archive-date=2011-10-06}}</ref> and in North America on December 6.<ref name=FFVIPSNNA>{{cite web|title=Announcing Square Enix's Winter of RPGs Campaign|date=November 3, 2011|url=http://blog.us.playstation.com/2011/11/03/announcing-square-enixs-winter-of-rpgs-campaign/#|access-date=November 3, 2011|archive-date=November 4, 2011|archive-url=https://web.archive.org/web/20111104173548/http://blog.us.playstation.com/2011/11/03/announcing-square-enixs-winter-of-rpgs-campaign/|url-status=live}}</ref> The "Pixel Remaster" series version of ''Final Fantasy VI'' was released for [[PlayStation 4]] in April 2023.<ref>{{Cite web |last=Saabedra |first=Humberto |title=Final Fantasy Pixel Remaster Lands On Nintendo Switch And PlayStation 4 In 2023 |url=https://www.crunchyroll.com/anime-news/2022/12/17-1/final-fantasy-pixel-remaster-lands-on-nintendo-switch-and-playstation-4-in-2023 |access-date=2022-12-19 |website=Crunchyroll |date=December 17, 2022 |language=en-us |archive-date=December 19, 2022 |archive-url=https://web.archive.org/web/20221219004918/https://www.crunchyroll.com/anime-news/2022/12/17-1/final-fantasy-pixel-remaster-lands-on-nintendo-switch-and-playstation-4-in-2023 |url-status=live }}</ref> ===Nintendo consoles=== After the PlayStation, Tose then ported the game to the [[Game Boy Advance]], on which it was released as ''Final Fantasy VI Advance''. It was released in Japan by Square Enix on November 30, 2006, with [[Nintendo]] handling publishing in North America on February 5, 2007, and in Europe on July 6.<ref name="gbaeuro">{{cite web | title= Final Fantasy VI Advance for Game Boy Advance | website = [[GameSpot]] | url= http://www.gamespot.com/gba/rpg/finalfantasyviadvance/similar.html?mode=versions | archive-url= https://web.archive.org/web/20100219075743/http://www.gamespot.com/gba/rpg/finalfantasyviadvance/similar.html?mode=versions | archive-date= 2010-02-19 | access-date = 2010-03-26}}</ref> It was the last game to be released on the Game Boy Advance in Asia, as well as the last one to be published by Nintendo on the system. It includes additional gameplay features, slightly improved visuals, and a new translation that follows Japanese naming conventions for the spells and monsters. It does not, however, have the full-motion videos from the PlayStation version of the game. Four new espers appear in ''Advance'': [[Leviathan]], [[Gilgamesh (Final Fantasy)|Gilgamesh]], [[Cactuar]], and Diabolos. Two new areas include the Dragons' Den dungeon, which includes the Kaiser Dragon, a monster coded, but not included, in the original, and a "Soul Shrine", a place where the player can fight monsters continuously. Three new spells also appear, and several bugs from the original are fixed. In addition, similarly to the other handheld ''Final Fantasy'' re-releases, a bestiary and a music player are included. Even in the Japanese version, the music player is in English and uses the American names, e.g. ''Strago'' over ''Stragus''.<ref name="FF6Guide">{{cite book |title= Final Fantasy VI Official Complete Guide |date=January 2007 |publisher= Square Enix| location= Japan |language= ja |isbn= 978-4-7575-1846-9 |page= 011}}</ref> The package features new artwork by series veteran and original character and image designer [[Yoshitaka Amano]].<ref name="Villoria2007">{{cite web|url=http://uk.gba.gamespy.com/gameboy-advance/final-fantasy-vi/764893p1.html|title=Final Fantasy VI Advance|last=Villoria|first=Gerald|date=2007-02-14|publisher=[[GameSpy]]|access-date=2014-04-28|archive-url=https://web.archive.org/web/20130731010118/http://uk.gba.gamespy.com/gameboy-advance/final-fantasy-vi/764893p1.html|archive-date=2013-07-31}}</ref> The original [[Super Nintendo Entertainment System|Super Famicom]] version was released for the [[Wii]] [[Virtual Console]] in Japan on March 15, 2011,<ref>{{cite web|url=http://andriasang.com/comu4w/virtual_console_march/ |title=Final Fantasy VI Set for Virtual Console |author=Gantayat, Anoop |date=2011-02-25 |publisher=andriasang.com |access-date=2011-02-26 |url-status=live |archive-url=https://web.archive.org/web/20121225041129/http://andriasang.com/comu4w/virtual_console_march/ |archive-date=2012-12-25}}</ref> in PAL territories (Europe and Australia) on March 18, and in North America on June 30.<ref name=Siliconera>{{cite web|title=Final Fantasy VI Finally Hits The U.S. Virtual Console |url=http://www.siliconera.com/2011/06/30/final-fantasy-vi-finally-hits-the-u-s-virtual-console/ |work=Siliconera |date=June 30, 2011 |access-date=2011-06-30 |url-status=live |archive-url=https://web.archive.org/web/20110704223401/http://www.siliconera.com/2011/06/30/final-fantasy-vi-finally-hits-the-u-s-virtual-console/ |archive-date=2011-07-04}}</ref> The game was released in the West with its original North American title of ''Final Fantasy III''.<ref name=autogenerated3>{{cite web|author=Spencer |title=Final Fantasy VI Moogle Slamming Virtual Console In North America |url=http://www.siliconera.com/2011/04/16/final-fantasy-vi-moogle-slamming-virtual-console-in-north-america/ |work=Siliconera |date=April 16, 2011 |access-date=2011-04-18 |url-status=live |archive-url=https://web.archive.org/web/20110420131753/http://www.siliconera.com/2011/04/16/final-fantasy-vi-moogle-slamming-virtual-console-in-north-america/ |archive-date=2011-04-20}}</ref> The Super Famicom version was later released on the Wii U Virtual Console in Japan. Square Enix released the Game Boy Advance version on the Wii U Virtual Console in Japan in December 2015. Nintendo re-released ''Final Fantasy VI'' worldwide in September 2017 as part of the company's [[Super NES Classic Edition|Super NES/Super Famicom Classic Edition]].<ref name="Super NES Classic Edition"/> The "Pixel Remaster" series version of ''Final Fantasy VI'' was released worldwide for [[Nintendo Switch]] in April 2023.<ref>{{Cite web |date=2022-12-18 |title=Final Fantasy Pixel Remaster Collection Launches On Switch Spring 2023 |url=https://www.nintendolife.com/news/2022/12/final-fantasy-pixel-remaster-collection-launches-on-switch-spring-2023 |access-date=2022-12-19 |website=Nintendo Life |language=en-GB |archive-date=December 19, 2022 |archive-url=https://web.archive.org/web/20221219004915/https://www.nintendolife.com/news/2022/12/final-fantasy-pixel-remaster-collection-launches-on-switch-spring-2023 |url-status=live }}</ref> ===Mobile platforms and PC=== Ports of ''Final Fantasy VI'' for [[Android (operating system)|Android]] and [[iOS]] mobile operating systems were also published in 2014,<ref>{{cite news |last1=Totilo |first1=Stephen |title=Final Fantasy VI Is Coming To iOS and Android, VII Could Follow |url=https://kotaku.com/final-fantasy-vi-is-coming-to-ios-and-android-vii-coul-1443087791 |access-date=15 July 2018 |work=Kotaku |date=9 October 2013 |archive-date=July 1, 2014 |archive-url=https://web.archive.org/web/20140701140916/http://kotaku.com/final-fantasy-vi-is-coming-to-ios-and-android-vii-coul-1443087791 |url-status=live}}</ref> for Android on January 15,<ref name=mobile2>{{cite web|last=Diener |first=Matthew |title=[Update] SNES classic Final Fantasy VI arrives on Android |url=http://www.pocketgamer.co.uk/r/Android/Final+Fantasy+VI+(iOS+%26+Android)/news.asp?c=56626 |work=Pocketgamer.co.uk |access-date=2014-04-28 |date=2014-01-15 |url-status=live |archive-url=https://web.archive.org/web/20140411020553/http://www.pocketgamer.co.uk/r/Android/Final%2BFantasy%2BVI%2B%28iOS%2B%26%2BAndroid%29/news.asp?c=56626 |archive-date=2014-04-11}}</ref> and for iOS on February 6,<ref name="slidetoplay">{{cite web|url=http://www.slidetoplay.com/final-fantasy-vi-review/ |title=Final Fantasy VI Review |date=2015-10-22 |access-date=2016-04-14 |publisher=Slide to Play |author=Reed, Chris |url-status=live |archive-url=https://web.archive.org/web/20160428175732/http://www.slidetoplay.com/final-fantasy-vi-review/ |archive-date=2016-04-28}}</ref> with features such as new high-resolution graphics with sprites designed by Kazuko Shibuya, who did the original game's artwork, movement in eight directions, and auto-battle.<ref>{{cite news |last1=Ford |first1=Eric |title='Final Fantasy VI' Review - Pure Magic(ite) |url=https://toucharcade.com/2014/02/10/final-fantasy-vi-review/ |access-date=15 July 2018 |work=TouchArcade |date=10 February 2014 |archive-date=November 25, 2020 |archive-url=https://web.archive.org/web/20201125190603/https://toucharcade.com/2014/02/10/final-fantasy-vi-review/ |url-status=live}}</ref> A Windows PC port, itself a port of the Android version, was released for Windows PC via Steam on December 16, 2015.<ref>{{cite news |last1=Schreier |first1=Jason |title=The Ugliest Version Of Final Fantasy VI Is Coming To Steam |url=https://kotaku.com/the-ugliest-version-of-final-fantasy-vi-is-coming-to-st-1746894732 |work=Kotaku |access-date=January 25, 2021 |archive-date=August 15, 2020 |archive-url=https://web.archive.org/web/20200815173051/https://kotaku.com/the-ugliest-version-of-final-fantasy-vi-is-coming-to-st-1746894732 |url-status=live}}</ref> Another port from the "Pixel Remaster" line was released on Steam on February 23, 2022.<ref>{{Cite web |last=Egan |first=Toussaint |date=February 2, 2022 |title=Final Fantasy 6 Pixel Remaster will be released on Steam and mobile on Feb. 23 |url=https://www.polygon.com/22927631/square-enix-retro-final-fantasy-6-pixel-remake-steam |access-date=February 2, 2023 |website=Polygon |archive-date=February 2, 2023 |archive-url=https://web.archive.org/web/20230202102446/https://www.polygon.com/22927631/square-enix-retro-final-fantasy-6-pixel-remake-steam |url-status=live }}</ref> The "Pixel Remaster" series features new 16-bit sprites, new soundtracks, and a return to the game's originally released content. No added content from any of the ported versions appears in any of the "Pixel Remasters". ===Xbox Series X & S === The "Pixel Remaster series" version of ''Final Fantasy VI'' was announced and launched for [[Xbox Series X/S]] in September 2024, marking the first release of the game alongside the other NES/SNES entries of the series on any Xbox consoles.<ref>{{Cite web |title=" FINAL FANTASY PIXEL REMASTER SERIES, LEGEND OF MANA, AND TRIALS OF MANA NOW AVAILABLE ON XBOX" - Square Enix North America Press Hub |url=https://press.na.square-enix.com/FINAL-FANTASY-PIXEL-REMASTER-SERIES-LEGEND-OF-MANA-AND-TRIALS-OF-MANA- |access-date=2024-09-26 |website=Square Enix Press Site}}</ref> ==Reception== {{Video game reviews | SNES = true | GBA = true | iOS = true | PC = true | PS = true | WII = true | GR_SNES = 93%<ref name=GR>{{cite web |url=http://www.gamerankings.com/htmlpages2/554041.asp |title=Final Fantasy III for Super Nintendo |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2005-12-31 |url-status=live |archive-url=https://web.archive.org/web/20051231003611/http://www.gamerankings.com/htmlpages2/554041.asp |archive-date=2005-12-31}}</ref> | GR_GBA = 91%<ref>{{cite web |url=https://www.gamerankings.com/gba/930370-final-fantasy-vi-advance/index.html |title=Final Fantasy VI Advance for Game Boy Advance |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2009-01-12 |url-status=dead |archive-url=https://web.archive.org/web/20110831060351/http://www.gamerankings.com/gba/930370-final-fantasy-vi-advance/index.html |archive-date=2011-08-31}}</ref> | MC_GBA = 92/100<ref>{{cite web |url=https://www.metacritic.com/game/final-fantasy-vi/critic-reviews/?platform=game-boy-advance |title=Final Fantasy VI Advance for Game Boy Advance Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=2014-05-15 |url-status=live |archive-url=https://web.archive.org/web/20110828154703/http://www.metacritic.com/game/game-boy-advance/final-fantasy-vi-advance |archive-date=2011-08-28}}</ref> | MC_iOS = 91/100<ref>{{cite web |url=https://www.metacritic.com/game/final-fantasy-vi/critic-reviews/?platform=ios-iphoneipad |title=Final Fantasy VI for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=2014-05-15 |url-status=live |archive-url=https://web.archive.org/web/20140525152842/http://www.metacritic.com/game/ios/final-fantasy-vi |archive-date=2014-05-25}}</ref> | MC_PC = (''Pixel Remaster'')<br />88/100<ref>{{cite web |url=https://www.metacritic.com/game/final-fantasy-vi-pixel-remaster/critic-reviews/?platform=pc |title=Final Fantasy VI Pixel Remaster for PC Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=2022-04-02 |archive-date=December 4, 2023 |archive-url=https://web.archive.org/web/20231204075259/https://www.metacritic.com/game/final-fantasy-vi-pixel-remaster/critic-reviews/?platform=pc |url-status=live }}</ref> | 1UP_GBA = 9/10<ref>{{cite web|url=http://www.1up.com/reviews/final-fantasy-vi |title=Final Fantasy VI Review for GBA from 1UP.com |work=1Up.com |archive-url=https://archive.today/20120524123340/http://www.1up.com/reviews/final-fantasy-vi |archive-date=2012-05-24 |url-status=dead}}</ref> | Edge_SNES = 8/10<ref>{{cite web|url=http://www.lowbrowculture.com/edge/?querytype=publisher&query=Squaresoft |title=SquareSoft|date=July 12, 2005 |access-date=2008-09-13 |publisher=Edge Reviews Database|archive-url=https://web.archive.org/web/20110713234646/http://www.lowbrowculture.com/edge/?querytype=publisher&query=Squaresoft|archive-date=13 July 2011}}</ref> | EGM_SNES = 36/40<ref name=EGM63/> | EGM_PS = 9.5/10<ref>{{cite web|title=Final Fantasy Anthology: Reviews |website=[[GameRankings]] |url=http://www.gamerankings.com/ps/197336-final-fantasy-anthology/articles.html |access-date=2014-12-31 |url-status=dead |archive-url=https://web.archive.org/web/20141231212907/http://www.gamerankings.com/ps/197336-final-fantasy-anthology/articles.html |archive-date=2014-12-31}}</ref> | EuroG_GBA = 9/10<ref>{{cite web|last=Parkin |first=Simon |title=Final Fantasy VI Advance |url=http://www.eurogamer.net/articles/final-fantasy-vi-advance-review |work=Eurogamer.net |access-date=2014-04-28 |date=2007-03-06 |url-status=live |archive-url=https://web.archive.org/web/20141006161436/http://www.eurogamer.net/articles/final-fantasy-vi-advance-review |archive-date=2014-10-06}}</ref> | Fam_SNES = 37/40<ref name=geimin>{{cite web|title=Famitsu Hall of Fame|url=http://geimin.net/da/db/cross_review/|work=Geimin.net|access-date=7 February 2012|archive-date=February 4, 2010|archive-url=https://web.archive.org/web/20100204020438/http://geimin.net/da/db/cross_review|url-status=live}}</ref> | Fam_PS = 54/60<ref name=Prerelease /> | Fam_GBA = 31/40<ref name=Fami>{{cite web|title=Final Fantasy – famitsu Scores Archive |url=http://fs.finalfantasytr.com/search.asp?query=final+fantasy |archive-url=https://web.archive.org/web/20080416073935/http://fs.finalfantasytr.com/search.asp?query=final+fantasy |archive-date=2008-04-16 |publisher=Famitsu Scores Archive |access-date=2008-07-16 |url-status=dead}}</ref><ref>''プレイステーション – ファイナルファンタジーVI''. Weekly Famitsu. No.915 Pt.2. Pg.19. 30 June 2006.</ref> | GI_SNES = 9.5/10<ref>{{cite magazine |title=Final Fantasy III |magazine=[[Game Informer]] |date=November 1994 |url=https://www.gameinformer.com/legacyreviews |access-date=October 2, 2021 |archive-date=April 15, 2022 |archive-url=https://web.archive.org/web/20220415212407/https://www.gameinformer.com/legacyreviews |url-status=dead }}</ref> | GameFan_SNES = 295/300<ref>''GameFan'', volume 2, issue 11 (November 1994), pages 31 & 98-100</ref> | GamePro_SNES = 5/5<ref name="GP"/> | GSpot_PS = 8.1/10<ref>{{cite web | url=http://www.gamespot.com/reviews/final-fantasy-anthology-review/1900-2547564/ | author=Vestal, Andrew | date=1999-10-14 | title=Final Fantasy Anthology for PlayStation Reviews—PlayStation Final Fantasy Anthology Reviews | website=[[GameSpot]] | access-date=2006-07-16 | archive-url=https://web.archive.org/web/20160412130604/http://www.gamespot.com/reviews/final-fantasy-anthology-review/1900-2547564/ | archive-date=2016-04-12}}</ref> | GSpot_GBA = 8.9/10<ref name="Mueller2007">{{cite web |url=http://www.gamespot.com/reviews/final-fantasy-vi-advance-review/1900-6165876/ |title=Final Fantasy VI Advance for Game Boy Advance Review |access-date=2014-04-28 |website=[[GameSpot]] |author=Mueller, Greg |date=2007-02-13|archive-url=https://web.archive.org/web/20150930044553/http://www.gamespot.com/reviews/final-fantasy-vi-advance-review/1900-6165876/|archive-date=2015-09-30}}</ref> | IGN_WII = 9.5/10<ref>{{cite web |last=Thomas |first=Lucas M. |title=Final Fantasy III Review |url=https://www.ign.com/articles/2011/07/01/final-fantasy-iii-review |website=[[IGN]] |access-date=31 March 2020 |date=July 1, 2011 |archive-date=September 23, 2014 |archive-url=https://web.archive.org/web/20140923231242/http://www.ign.com/articles/2011/07/01/final-fantasy-iii-review |url-status=live}}</ref> | IGN_GBA = 9/10<ref name=IGNFF6Areview/> | MG_SNES = 90%<ref>{{cite magazine |title=Final Fantasy 3 |magazine=[[:de:MAN!AC|MAN!AC]] |date=December 1994 |issue=14 |pages=32–3 |url=https://archive.org/details/MANIAC.N014.1994.12/MANIAC.N014.1994.12-DURiAN/page/n31/mode/2up?view=theater}}</ref> | RPG_SNES = 10/10<ref>{{cite web |title=Final Fantasy VI - Review |url=http://rpgamer.com/games/ff/ff6/reviews/ff6strev2.html |website=RPGamer |url-status=dead |archive-url=https://web.archive.org/web/20031002194947/http://rpgamer.com/games/ff/ff6/reviews/ff6strev2.html |archive-date=October 2, 2003 |access-date=2 October 2021}}</ref> | RPGFan_GBA = 90%<ref>{{cite news |last1=Gann |first1=Patrick |title=Final Fantasy VI Advance |url=https://www.rpgfan.com/review/final-fantasy-vi-advance/ |access-date=2 October 2021 |work=RPGFan |date=February 28, 2007 |archive-date=October 2, 2021 |archive-url=https://web.archive.org/web/20211002224955/https://www.rpgfan.com/review/final-fantasy-vi-advance/ |url-status=live }}</ref> | RPGFan_SNES = 99%<ref>{{cite web |title=RPGFan Reviews - Final Fantasy III |url=http://rpgfan.com/reviews/finalfantasy6/Final_Fantasy_3_US-2.html |website=RPGFan |url-status=dead |archive-url=https://web.archive.org/web/20010718060332/http://rpgfan.com/reviews/finalfantasy6/Final_Fantasy_3_US-2.html |archive-date=July 18, 2001 |access-date=2 October 2021}}</ref> | TA_iOS = {{rating|4.5|5}}<ref>{{cite web |url=https://toucharcade.com/2014/02/10/final-fantasy-vi-review/ |title='Final Fantasy VI' Review – Pure Magic(ite) |last=Ford |first=Eric |date=2014-02-10 |website=[[TouchArcade]] |access-date=2018-08-03 |archive-date=November 25, 2020 |archive-url=https://web.archive.org/web/20201125190603/https://toucharcade.com/2014/02/10/final-fantasy-vi-review/ |url-status=live}}</ref><br />(''Pixel Remaster'')<br />{{rating|4.5|5}}<ref>{{cite web |url=https://toucharcade.com/2022/02/25/final-fantasy-6-pixel-remaster-review-font-gameplay-features-ios-iphone-android-pc-steam/ |title='Final Fantasy VI' Pixel Remaster Review – Don't Tease the Octopus, Kids |last=Musgrave |first=Shaun |date=2022-02-25 |website=[[TouchArcade]] |access-date=2022-02-26 |archive-date=February 26, 2022 |archive-url=https://web.archive.org/web/20220226172412/https://toucharcade.com/2022/02/25/final-fantasy-6-pixel-remaster-review-font-gameplay-features-ios-iphone-android-pc-steam/ |url-status=live }}</ref> | award1Pub = ''[[Electronic Gaming Monthly]]'' | award1 = [[List of Game of the Year awards|Best Role-Playing Game]],<br />[[History of Eastern role-playing video games|Best Japanese Role-Playing Game]],<br />[[Video game music|Best Music for a Cartridge-Based Game]],<ref name="egmbuyersguide1995"/><br />Game of the Month<ref name="EGM63"/> | award2Pub = [[GameFan|''GameFan'' Megawards]] | award2 = [[List of Game of the Year awards|Role Playing Game of the Year]],<br />Best Music<ref>''GameFan'', volume 3, issue 1 (January 1995), pages 68-75</ref> | award3Pub = ''[[VideoGames & Computer Entertainment|VideoGames]]'' | award3 = Best Role-Playing Game<ref name="VG74">{{cite magazine |title=VideoGames Best of '94 |magazine=[[VideoGames - The Ultimate Gaming Magazine]] |date=February 1995 |issue=74 (March 1995) |pages=44–7 |url=https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_74_March_1995/page/n45/mode/2up}}</ref> }} ===Contemporary=== ''Final Fantasy VI'' received critical acclaim and was commercially successful in Japan upon release. In mid-1994, Square's publicity department reported that the game had sold {{nowrap|2.55 million}} copies in Japan,<ref name="EGM63"/> where it became the best-selling [[1994 in video games|video game of 1994]].<ref>{{cite magazine |title=1994年のコンシューマーゲームソフトの売上 |trans-title=1994 Consumer Game Software Sales |magazine=[[Dengeki Oh]] |publisher=[[MediaWorks (publisher)|MediaWorks]] |lang=ja |url=http://www.rnac.ne.jp/~zangel/1994.htm |url-status=dead |archive-url=https://web.archive.org/web/20010920123100/http://www.rnac.ne.jp/~zangel/1994.htm |archive-date=September 20, 2001 |access-date=16 September 2021}}</ref> In the United States, where it went on sale in the last quarter of 1994, it was the top-selling Super NES game in October<ref name="EGMDec1994">{{cite magazine|date=December 1994|title=EGM's Hot Top Tens|url=https://retrocdn.net/images/2/2d/EGM_US_065.pdf|magazine=[[Electronic Gaming Monthly]]|pages=52|access-date=October 19, 2021|archive-date=October 7, 2018|archive-url=https://web.archive.org/web/20181007040340/https://retrocdn.net/images/2/2d/EGM_US_065.pdf|url-status=live}}</ref> and became the year's eighth best-selling Super NES cartridge.<ref>''[[Next Generation (magazine)|Next Generation]]'', issue 8, August 1995, page 40</ref> Despite this, it was not a commercial success in that region, according to Sakaguchi.<ref>{{cite web |url=http://www.usgamer.net/articles/hironobu-sakaguchi-clears-the-air-on-final-fantasy-vi |title=Hironobu Sakaguchi Clears the Air on Final Fantasy VI |last=Mackey |first=Bob |date=2015-09-04 |website=[[USgamer]] |access-date=2015-09-05 |archive-url=https://web.archive.org/web/20150905081921/http://www.usgamer.net/articles/hironobu-sakaguchi-clears-the-air-on-final-fantasy-vi |archive-date=2015-09-05 |url-status=live}}</ref> As of March 2003, the game had shipped 3.48 million copies worldwide, with 2.62 million of those copies being shipped in Japan and 860,000 abroad.<ref>{{cite web|url=http://www.jp.square-enix.com/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27 |title=Titles of game software with worldwide shipments exceeding 1 million copies |date=2004-02-09 |access-date=2008-03-01 |publisher=Square Enix |page=27 |url-status=dead |archive-url=https://web.archive.org/web/20131109063558/http://www.jp.square-enix.com/ir/e/explanatory/download/0404-200402090000-01.pdf |archive-date=2013-11-09}}</ref> ''Final Fantasy Collection'' sold over 400,000 copies in 1999, making it the 31st-best-selling release of that year in Japan.<ref name="magicbox">{{cite web|title=1999 Top 100 Best Selling Japanese Console Games |url=http://www.the-magicbox.com/Chart-BestSell1999.shtml |work=The Magic Box |access-date=16 August 2007 |url-status=live |archive-url=https://web.archive.org/web/20141215082832/http://the-magicbox.com/Chart-BestSell1999.shtml |archive-date=15 December 2014}}</ref> ''Final Fantasy Anthology'' has sold approximately 364,000 copies in North America.<ref name=autogenerated2>{{cite web|title=US Platinum Videogame Chart |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |publisher=The Magic Box |access-date=2005-08-13 |url-status=dead |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=2007-04-21}}</ref> ''Final Fantasy VI Advance'' sold over 223,000 copies in Japan by the end of 2006, one month after release.<ref name="EBsales">{{Cite book|title=Famitsū Gēmu Hakusho 2007 |publisher=[[Enterbrain]] |year=2007 |isbn=978-4-7577-3577-4 |location=Tokyo |page=387 |id={{JPNO|21240454}} |language=ja |script-title=ja:ファミ通ゲーム白書2007 |trans-title=Famitsu Game Whitebook 2007 |chapter=2006年ゲームソフト年間売上TOP500 |trans-chapter=2006 Game Software Annual Sales Top 500 |url=http://geimin.net/da/db/2006_ne_fa/index.php |url-status=live |archive-url=https://web.archive.org/web/20150626214525/http://geimin.net/da/db/2006_ne_fa/index.php |archive-date=2015-06-26}}</ref> ''[[GamePro]]'' rated it 4.5 out of 5 in graphics and a perfect 5.0 in sound, control, and fun factor, stating that "characters, plotlines, and multiple-choice scenarios all combine to form one fantastic game!"<ref name="GP">{{cite magazine |author=Scary Larry |date=November 1994 |title=Final Fantasy III |magazine=GamePro |volume=74 |issue=11 |pages=192–194 |publisher=IDG Communications}}</ref> The four reviewers of ''[[Electronic Gaming Monthly]]'' each granted it a unanimous score of 9 out of 10 (36 out of 40) and their "Game of the Month" award, commenting that it had set the new standard for excellence in RPGs. They particularly praised the graphics, music, and the strong emotional involvement of the story.<ref name="EGM63"/> It won several awards from ''Electronic Gaming Monthly'' in their 1994 video game awards, including [[List of Game of the Year awards|Best Role-Playing Game]], [[History of Eastern role-playing video games|Best Japanese Role-Playing Game]], and [[Video game music|Best Music for a Cartridge-Based Game]].<ref name="egmbuyersguide1995">''Electronic Gaming Monthly's Buyer's Guide'', 1995.</ref> Additionally, they ranked the game ninth in their 1997 list of the 100 greatest console games of all time.<ref>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=154}} Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref> ''[[Famitsu]]'' scored it 37 out of 40, making it one of their two highest-rated games of 1994 (along with ''[[Ridge Racer (video game)|Ridge Racer]]'').<ref name="geimin"/> For their part, ''[[Nintendo Power]]'' declared the game "the RPG hit of the decade", noting its improved sound and graphics over its predecessors, and the game's broadened thematic scope.<ref name="nintendopower2">{{cite book | title=Final Fantasy III | publisher=[[Nintendo Power]] 65, page 27 | date=October 1994}}</ref> Moreover, they suggested that "with so much story and variation of play ... fans may become lost in the world for months at a time".<ref name="nintendopower3">{{cite magazine | title=Now Playing | magazine=[[Nintendo Power]] | issue=65 | pages=103, 107 | date=October 1994 | url=https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20065%20%28October%201994%29/page/n110}}</ref> ''Nintendo Power'' also opined that the game plot was "not particularly inventive" and the "story is often sappy–not written for an American audience".<ref name=npscore>{{cite magazine |date=October 1994 |title=Now Playing |magazine=[[Nintendo Power]] |publisher=Nintendo of America Inc. |volume=65 |page=107 |quote=Graphics and Sound: 3.9 / 5, Play Control: 3.1 / 5, Challenge: 3.9/5, Theme and Fun: 4.0/5}}</ref><ref>{{cite magazine |date=October 1994 |title=Now Playing |magazine=[[Nintendo Power]] |publisher=Nintendo of America Inc. |volume=65 |page=103}}</ref> In 1997, ''Nintendo Power'' ranked it as the eighth greatest Nintendo game, saying it "had everything you could want—heroes, world-shattering events, magic, mindless evil—plus Interceptor the wonder dog!"<ref name="nintendopower4">{{cite book | title=100 Best games of all time | publisher=[[Nintendo Power]] 100, page 89 | date=September 1997}}</ref> The same year, ''GamePro'' said it "still remains one of the most fun, innovative, and challenging RPGs to date".<ref>{{cite magazine |author=Scary Larry |title=Final Fantasy Forever!|magazine=[[GamePro]] |issue=109 |publisher=[[International Data Group|IDG]] |date=October 1997|page=51}}</ref> In 1996, ''[[Next Generation (magazine)|Next Generation]]'' said the scene in which Terra cares for a village of orphaned children "can perhaps be safely named as the series' finest hour... no other game series has tackled such big issues, or reached such a level of emotional depth and complexity".<ref>{{cite magazine|title=Top 100 Games of All Time |magazine=[[Next Generation (magazine)|Next Generation]]|issue=21 |publisher=[[Imagine Media]] |date=September 1996|page=64}}</ref> ===Retrospective=== ''Final Fantasy Collection'' received 54 out of 60 points from ''[[Famitsu|Weekly Famitsu]]'', scored by a panel of six reviewers.<ref name="Prerelease" /> ''[[IGN]]'' described the graphics of the PlayStation re-release as "beautiful and stunning", reflecting that, at the time of its release, "''Final Fantasy III''... represented everything an RPG should be", inspiring statistic growth systems that would later influence titles like ''[[Wild Arms]]'' and ''[[Suikoden]]''. Moreover, they praised its gameplay and storyline, claiming that these aspects took "all... preceding RPG concepts and either came up with something completely new or refined them enough to make them its own", creating an atmosphere in which "[players] won't find it difficult to get past the simplistic graphics or seemingly out-dated gameplay conventions and become involved".<ref name=autogenerated1>{{cite web|author=Reyes, Francesca |title=Final Fantasy Anthology |url=http://www.ign.com/articles/1999/10/08/final-fantasy-anthology |website=IGN |date=October 8, 1999 |access-date=2006-06-19 |url-status=live |archive-url=https://web.archive.org/web/20121203052737/http://www.ign.com/articles/1999/10/08/final-fantasy-anthology |archive-date=2012-12-03}}</ref> RPGamer gave a perfect rating to both the original game and its PlayStation re-release, citing its gameplay as "self-explanatory enough that most any player could pick up the game and customize their characters' equipment", while praising its music as "a 16-bit masterpiece".<ref name="rpgamer">{{cite web |author=Alley, Jake |title=Final Fantasy VI—Review |url=http://www.rpgamer.com/games/ff/ff6/reviews/ff6strev2.html |publisher=RPGamer |access-date=2006-07-01 |url-status=dead |archive-url=https://web.archive.org/web/20070927202623/http://www.rpgamer.com/games/ff/ff6/reviews/ff6strev2.html |archive-date=2007-09-27}}</ref><ref name="rpgamer2">{{cite web |author=Lewis, Zachary |title=Final Fantasy VI—Retroview |url=http://www.rpgamer.com/games/ff/ff6/reviews/ff6strev1.html |publisher=RPGamer |access-date=2006-07-01 |url-status=dead |archive-url=https://web.archive.org/web/20070930023601/http://www.rpgamer.com/games/ff/ff6/reviews/ff6strev1.html |archive-date=2007-09-30}}</ref> Joe Juba of ''[[Game Informer]]'' called the split between the World of Balance and World of Ruin one of the game's distinguishing features, citing its non-linear, freeform nature, a contrast to the standard linear gameplay of the first half. Calling it a "pioneering approach" to wander the land reassembling your former team, he noted that it made the narrative "largely player-driven", calling it part of the basic structure that would later be used by [[open world games]].<ref name="WorldofRuin" /> The game's release for the Game Boy Advance also garnered praise. the Game Boy Advance re-release was named eighth best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.<ref name="8th">{{cite web|author=Harris, Craig |date=2007-03-16 |url=http://www.ign.com/articles/2007/03/17/top-25-game-boy-advance-games-of-all-time?page=4 |title=Top 25 Game Boy Advance Games of All Time |website=IGN |access-date=2007-03-18 |url-status=live |archive-url=https://web.archive.org/web/20120907055311/http://www.ign.com/articles/2007/03/17/top-25-game-boy-advance-games-of-all-time?page=4 |archive-date=2012-09-07}}</ref> ''[[Official Nintendo Magazine]]'' ranked the GBA version of the game 32nd on a list of greatest Nintendo games in 2009.<ref>{{cite web | author=East, Tom | date=February 24, 2009 | title=100 Best Nintendo Games: Part 4 | url=http://www.officialnintendomagazine.co.uk/article.php?id=7276 | work=[[Official Nintendo Magazine]] | publisher=[[Future plc]] | access-date=September 9, 2022 | archive-url=https://web.archive.org/web/20090226213643/http://www.officialnintendomagazine.co.uk/article.php?id=7276 | archive-date=February 26, 2009 | url-status=dead}}</ref> ''Final Fantasy VI'' is often regarded as one of the best titles in the series and one of the best role-playing video games ever created according to multiple websites.<ref name="ign">{{cite web |title=IGN's top 100 games of all time |url=http://top100.ign.com/2005/021-030.html |website=IGN |access-date=2014-04-28 |url-status=dead |archive-url=https://web.archive.org/web/20050802003742/http://top100.ign.com/2005/021-030.html |archive-date=2005-08-02}}</ref><ref name="nintendopower5">{{cite book | title=NP Top 200 | publisher=[[Nintendo Power]] 200 | pages=58–66 | date=February 2006}}</ref> Readers of the Japanese magazine ''[[Famitsu]]'' voted it as the 25th best game of all time.<ref name="famitsureaders">{{cite web|author=Campbell, Colin |year=2006 |title=Japan Votes on All Time Top 100 |url=http://www.edge-online.com/features/japan-votes-all-time-top-100/ |publisher=[[Next Generation Magazine]] |access-date=2006-03-11 |url-status=dead |archive-url=https://web.archive.org/web/20080723051728/http://www.edge-online.com/features/japan-votes-all-time-top-100 |archive-date=July 23, 2008}}</ref><ref>{{cite web |url=http://games.ign.com/halloffame/final-fantasy-iii.html |title=The Video Game Hall of Fame – Final Fantasy III (US)|website=IGN|access-date=2014-04-28|url-status=dead |archive-url=https://web.archive.org/web/20131104120349/http://games.ign.com/halloffame/final-fantasy-iii.html|archive-date=2013-11-04}}</ref><ref name="Final Fantasy VI—#1 RPG">{{cite web|url=http://www.ign.com/top/rpgs/1|title=Top 100 RPGs of All Time|date=2011-06-22|website=IGN|archive-url=https://web.archive.org/web/20130622235701/http://www.ign.com/top/rpgs/1|archive-date=2013-06-22|url-status=live|access-date=2018-02-02}}</ref> In an updated version of the "Top 100" list in 2007, ''IGN'' ranked ''Final Fantasy VI'' as the ninth top game of all time, above all other ''Final Fantasy'' games in the series. They continued to cite the game's character development, and especially noted Kefka as one of the most memorable villains in RPG history.<ref>{{cite web |url=http://top100.ign.com/2007/ign_top_game_9.html |title=IGN's Top 100 Games of All Time |year=2007 |website=IGN |access-date=2014-04-28 |url-status=dead |archive-url=https://web.archive.org/web/20140512232355/http://top100.ign.com/2007/ign_top_game_9.html |archive-date=2014-05-12}}</ref><ref name="gi_best">{{cite magazine|author=The ''Game Informer'' staff|title=The Top 200 Games of All Time|pages=44–79|issue=200|date=December 2009|magazine=[[Game Informer]]|issn=1067-6392|oclc=27315596}}</ref><ref>{{cite magazine|title=Game Informer's Top 100 Games of All Time (Circa Issue 100) |url=https://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=[[Game Informer]] |last=Cork |first=Jeff |date=2009-11-16 |access-date=2013-12-10 |url-status=live |archive-url=https://web.archive.org/web/20160219152324/http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |archive-date=2016-02-19}}</ref><ref>{{cite web|url=http://www.gamesradar.com/best-snes-games-all-time/ |title=Best SNES games |publisher=GamesRadar |date=2014-05-09 |access-date=2014-05-13 |url-status=dead |archive-url=https://web.archive.org/web/20140502231234/http://www.gamesradar.com/best-snes-games-all-time/ |archive-date=May 2, 2014}}</ref><ref>{{cite web |url=http://www.ign.com/lists/top-100-rpgs/2 |title=Top 100 RPGs of All Time |website=IGN |date=2017-05-01 |access-date=May 14, 2017 |archive-date=May 11, 2017 |archive-url=https://web.archive.org/web/20170511151251/http://www.ign.com/lists/top-100-rpgs/2 |url-status=live}}</ref> ''Nintendo Power'' listed the ending to ''Final Fantasy VI'' as one of the best finales, citing the narrative and cast variety.<ref>{{cite book |title=Nintendo Power 250th issue! |year=2010 |publisher=[[Future US]] |location=[[South San Francisco, California]] |page=49}}</ref> Time Extension included the game on their "Best JRPGs of All Time" list.<ref>{{cite web |last1=Bell |first1=Lowell |title=Best JRPGs Of All Time |url=https://www.timeextension.com/guides/best-jrpgs-of-all-time |website=Time Extension |publisher=Hookshot Media |access-date=25 February 2023 |date=25 February 2023 |archive-date=September 21, 2023 |archive-url=https://web.archive.org/web/20230921031638/https://www.timeextension.com/guides/best-jrpgs-of-all-time |url-status=live }}</ref> ==Legacy== {{main|Final Fantasy VII}} Following ''Final Fantasy VI'', Square began testing for its next entry ''[[Final Fantasy VII]]'' on the [[Nintendo 64]], but technical issues, escalating cartridge costs and the higher storage capacity of CD technology persuaded Square to move ''VII'' and all their subsequent titles onto the [[PlayStation (console)|PlayStation]].<ref name="EdgeMaking">{{Cite magazine | date = May 2003 | title= The Making Of: Final Fantasy VII | url = http://www.next-gen.biz/features/making-final-fantasy-vii | archive-url = https://web.archive.org/web/20120509211345/http://www.edge-online.com/features/making-final-fantasy-vii | archive-date = May 9, 2012 | url-status=dead | magazine = [[Edge (magazine)|Edge]] | issue = 123 | pages=108–113 | publisher=[[Future plc]]}}</ref><ref name="PolygonRetro">{{cite web |url=http://www.polygon.com/a/final-fantasy-7 |title=Final Fantasy 7: An oral history |last=Leone |first=Matt |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=January 9, 2017 |access-date=January 11, 2017 |archive-url=https://web.archive.org/web/20170109201832/http://www.polygon.com/a/final-fantasy-7 |archive-date=January 9, 2017 |url-status=live}}</ref> During early testing on 3D development software, the team rendered a battle involving ''Final Fantasy VI'' characters Terra, Locke and Shadow.<ref name="PolygonRetro"/><ref name="VIIinterviews">{{cite web|author=blackoak|url=http://shmuplations.com/ff7/|title=Final Fantasy VII – 1997 Developer Interviews|website=Shmuplations|access-date=January 13, 2016|archive-url=https://web.archive.org/web/20160923162806/http://shmuplations.com/ff7/|archive-date=September 23, 2016|url-status=live}}</ref> The decision to move to PlayStation soured the relations between Square and Nintendo.<ref name="PolygonRetro"/> Due to this, ''Final Fantasy VI'' was the last series title to release on a Nintendo platform until ''[[Final Fantasy Crystal Chronicles]]'' came out on the [[GameCube|Nintendo GameCube]] in 2003.<ref name="GTretroXI">{{cite web|url=https://www.youtube.com/watch?v=cDBaT2Vk1Sw|title=Final Fantasy Retrospective - Part XI|author=[[GameTrailers]]|publisher=[[YouTube]]|date=2007-10-10|access-date=2018-04-28|archive-date=March 26, 2020|archive-url=https://web.archive.org/web/20200326122239/https://www.youtube.com/watch?v=cDBaT2Vk1Sw&gl=US&hl=en|url-status=live}}</ref> It was also the last new mainline ''Final Fantasy'' game to come to a Nintendo platform until 2018 when the abridged ''[[Final Fantasy XV: Pocket Edition]]'' was released on [[Nintendo Switch]], followed by the subsequent rereleases of ''[[Final Fantasy VII]]'', ''[[Final Fantasy VIII|VIII]]'', ''[[Final Fantasy IX|IX]]'', ''[[Final Fantasy X|X]]'', ''[[Final Fantasy X-2|X-2]]'' and ''[[Final Fantasy XII: The Zodiac Age|XII]]'' the following year. ''Final Fantasy VI'' was included in the [[Super NES Classic Edition]] under its original titling as ''Final Fantasy III'' for the North American and European release in September 2017.<ref>{{Cite web |last=Statt |first=Nick |date=2018-09-13 |title=Final Fantasy VII and other classic Square RPGs are coming to the Nintendo Switch in 2019 |url=https://www.theverge.com/2018/9/13/17857564/final-fantasy-vii-ix-x-2-xii-nintendo-switch-remake-remaster-2019-release |access-date=2022-10-11 |website=The Verge |language=en-US |archive-date=October 11, 2022 |archive-url=https://web.archive.org/web/20221011172133/https://www.theverge.com/2018/9/13/17857564/final-fantasy-vii-ix-x-2-xii-nintendo-switch-remake-remaster-2019-release |url-status=live }}</ref><ref>{{cite web|url=http://www.nintendo.com/super-nes-classic |title=Nintendo Official SNES Classic Edition site |url-status=live |archive-url=https://web.archive.org/web/20170706131411/http://www.nintendo.com/super-nes-classic |archive-date=2017-07-06}}</ref> In 2010, Square Enix producer [[Shinji Hashimoto]] said that the development of a [[Video game remake|remake]] of ''Final Fantasy VI'' for the Nintendo DS was "undecided" due to "technical issues".<ref>{{cite web|url=http://andriasang.com/comk1f/ffv_and_vi_technical_issues/ |archive-url=https://web.archive.org/web/20120603130142/http://andriasang.com/comk1f/ffv_and_vi_technical_issues/ |archive-date=2012-06-03 |title=Final Fantasy V and VI Have "Technical Issues" on DS |access-date=2013-03-07}}</ref> Later, however, Square discussed remaking ''VI'' as well as ''V'' for the [[Nintendo 3DS]].<ref>{{cite web|author=Goldman, Tom |url=http://www.escapistmagazine.com/news/view/101648-Square-Considering-Final-Fantasy-V-VI-Remakes-On-3DS |title=Square Considering Final Fantasy V & VI Remakes On 3DS |date=June 25, 2010 |publisher=Escapistmagazine.com |access-date=2013-03-07 |url-status=live |archive-url=https://web.archive.org/web/20121004082636/http://www.escapistmagazine.com/news/view/101648-Square-Considering-Final-Fantasy-V-VI-Remakes-On-3DS |archive-date=2012-10-04}}</ref> Tetsuya Nomura, then directing ''[[Final Fantasy VII Remake]]'', expressed interest in remaking ''V'' and ''VI''.<ref>{{cite web |url=http://ign.com/articles/2015/06/17/e3-2015-final-fantasy-7-wont-be-a-simple-remake-says-nomura |title=E3 2015: FF7 Director Wants to Remake More Final Fantasy Games |author=Osborn, Alex |date=2015-06-17 |website=IGN |access-date=2015-11-08 |archive-url=https://web.archive.org/web/20151103111858/http://www.ign.com/articles/2015/06/17/e3-2015-final-fantasy-7-wont-be-a-simple-remake-says-nomura |archive-date=2015-11-03}}</ref> ''Final Fantasy VI'' has made multiple appearances in the ''[[Final Fantasy Trading Card Game]]''.<ref>{{cite web|title=Opus I Card list {{!}} FF Trading Card Game|url=http://www.square-enix-shop.com/jp/ff-tcg/language/en/index.html|access-date=2021-09-10|website=www.square-enix-shop.com|archive-date=June 30, 2022|archive-url=https://web.archive.org/web/20220630063049/http://www.square-enix-shop.com/jp/ff-tcg/language/en/index.html|url-status=live}}</ref> ==See also== * [[List of Square Enix video game franchises]] ==Notes== {{Notelist}} ==References== {{Reflist|30em}} == Further reading == * {{Cite book | title=Final Fantasy Ultimania Archive | publisher=[[Dark Horse Comics]] | year=2018 | isbn=978-15-0670-644-3 | volume=1 | publication-place=Milwaukie}} ==External links== {{Wikiquote}} {{Commons category}} {{wikibooks|Final Fantasy VI}} {{Spoken Wikipedia|FinalFantasyVI.ogg|date=2010-02-02}} * [https://www.jp.square-enix.com/game/detail/ff6/ Square Enix's official ''Final Fantasy VI Advance'' website] {{in lang|ja}} * [https://web.archive.org/web/20170520193650/http://www.nintendo.com/games/detail/OigVvvf6JgWeQO2gAF5ugBly8egBSaH6 Nintendo's official ''Final Fantasy III'' (Virtual Console version) website] {{in lang|en}} * {{cite web | url=http://ffvi.nintendo.com/ | title=Nintendo's official ''Final Fantasy VI Advance'' website | archive-url=https://web.archive.org/web/20070206220738/http://ffvi.nintendo.com/launch/ | archive-date=2007-02-06}} {{in lang|en}} * {{MobyGames|id=/final-fantasy-iii__|name=''Final Fantasy VI''}} <!--<ref name="directors">{{cite web | author=Coxon, Sachi | year=1998 | title=Interview with Hironobu Sakaguchi | url=http://members.tripod.com/PlayStationJapan/Sakaguchi.html | publisher=PlayStation Japan | access-date=2006-07-15}}</ref><ref name="directors2">{{cite book | year=1999 | editor=Square Enix staff | title=Final Fantasy Anthology instruction manual | page=55 | publisher=Square Enix | id=SLUS-00900GH}}</ref><ref name="nintendopower">{{cite book | title=Game Reviews: Final Fantasy III | publisher=[[Nintendo Power]] | date=October 2004}}</ref><ref name="magazines">{{cite web | title=Final Fantasy III for SNES Reviews—SNES Final Fantasy III Reviews | url=http://www.gamespot.com/snes/rpg/finalfantasy3/review.html?mode=web | website=[[GameSpot]] | access-date=2006-07-16 | archive-url=https://web.archive.org/web/20070929122215/http://www.gamespot.com/snes/rpg/finalfantasy3/review.html?mode=web | archive-date=2007-09-29}}</ref><ref name="gamespotanthology">{{cite web | author=Vestal, Andrew | title=Final Fantasy Anthology Review | url=http://www.gamespot.com/ps/rpg/finalfantasyanthology/review.html | website=[[GameSpot]] | access-date=2006-07-25}}</ref><ref name="autogenerated1" />--> {{Final Fantasy series|FF=FFVI|state=expanded}} {{Matrix Software}} {{Portal bar|1990s|Japan|Video games|Speculative fiction}} {{Authority control}} {{DEFAULTSORT:Final Fantasy 06}} [[Category:Final Fantasy VI| ]] [[Category:1994 video games]] [[Category:Fiction about airships]] [[Category:Android (operating system) games]] [[Category:Censored video games]] [[Category:Cooperative 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