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2/1 game forcing
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{{Short description|Contract bridge bidding system employing 2/1 as game forcing}} '''2/1 game forcing''' (''Two-over-one game forcing'') is a [[bidding system]] in modern [[contract bridge]] structured around the following responses to a one-level opening bid: #a non-jump response in a new suit at the one-level is constructive and forcing for one round, #a non-jump response in a new suit at the two-level is forcing to [[contract bridge glossary#G|game]], and #a 1NT response to a major opening is forcing for one round and indicates insufficient values to immediately commit to game or bid a suit at the one-level. The 2/1 game force does not apply to responses by a passed hand, or if there is an intervening {{gcb|call}} by an opponent. Other responses are per [[Standard American]] methods in accordance with {{gcb|partnershipunderstanding|partnership agreement}}. ==Game forcing auctions== The 2/1 auctions are: 1{{Diams}}–2{{Clubs}}, 1{{Hearts}}–2{{Clubs}}, 1{{Hearts}}–2{{Diams}}, 1{{Spades}}–2{{Clubs}}, 1{{Spades}}–2{{Diams}}, and 1{{Spades}}–2{{Hearts}}. ===Variations=== The following variations may be made by {{gcb|partnershipunderstanding|partnership agreement}}: *Some play that 1{{Diams}}–2{{Clubs}} is not game forcing *Some play that 2/1 is not absolutely game forcing and the pair can stop below game when responder rebids his suit. For example, 1{{Hearts}}–2{{Clubs}}; 2{{Hearts}}–3{{Clubs}} may be treated as nonforcing. ==1NT response to major suit opening== Because the two-level responses are stronger than in [[Standard American]] bidding, the response of 1NT is [[Forcing bid|forcing]] for one round and is used (among other things) for weaker hands containing low-ranking suits. Since the 1NT response is forcing, hands with a three-card limit raise can start with 1NT and later jump-support partner. See [[Forcing notrump]] for additional details. Some pairs play a variant in which the 1NT response to 1{{Hearts}} or 1{{Spades}} is [[Forcing notrump#Semi-forcing notrump|semi-forcing]]. Since opener has been forced to rebid on hands which he might otherwise have passed, he may have to rebid in a new suit with only three or even two cards. ==Other features== Use of the 2/1 system usually implies (at least) the following additional agreements: *[[Contract bridge glossary#F|Five card majors]], i.e. [[major suit]] openings require at least a five-card suit; *Either [[Contract bridge glossary#L|limit raises]] of major suit openings (i.e. the jump raise 1{{Spades}} – 3{{Spades}} or 1{{Hearts}} – 3{{Hearts}} shows a game-invitational hand with at least four-card support) or [[Bergen raises]]; *[[Inverted minors|Inverted minor raises]], in which a jump raise of a minor suit opening is a weak preemptive bid, while a single raise is strong and forcing for one round; *[[Jacoby 2NT]], showing strong support with 4 or more cards; *[[Splinter bid]]s; *[[New minor forcing]]; *[[Fourth suit forcing]] and artificial. ==Examples== 1{{Spades}} – 2{{Clubs}}<br> 2{{Diams}} – 2{{Spades}}<br> Forcing to game, with original spade support and good club suit. This is different from standard bidding, in which such a sequence would show about 10 points, and club suit could be semi-fake. 1{{Spades}} – 2{{Clubs}}<br> 2{{Spades}} – 2NT.<br> Forcing to game, with balanced hand and a good club suit. 1{{Spades}} – 2{{Clubs}}<br> 2{{Diams}} – 3{{Clubs}}<br> Forcing, unless the partnership has agreed that this is an exception to the "2/1 rule." 1{{Diams}} – 2{{Clubs}}<br> Forcing for one round only (as in [[Standard American]]), except in the variant of 2/1 where this sequence is game forcing as well. 1{{Clubs}} – 2{{Clubs}}<br> Forcing for one round; 10 [[high card points|points]] or more with at least four clubs. 1{{Clubs}} – 3{{Clubs}}<br> Weak; 9 points or less—sometimes much less—with at least five clubs. 1{{Hearts}} – 2{{Hearts}}<br> Weak; 6-9 points with at least 3 hearts (unless [[Bergen raises]] are in use, in which case it shows precisely 3 hearts) 1{{Spades}} – 1NT;<br> 2{{Clubs}} – 2{{Spades}}<br> Shows a weak hand, 6-9 [[high card points|points]], with precisely two spades. Some also use this for an extremely weak hand (0-5) with three spades. 1{{Spades}} – 1NT;<br> 2{{Clubs}} – Pass<br> Shows a very weak hand, perhaps 5-7 points, with at least four clubs. 1{{Spades}} – 1NT;<br> 2{{Clubs}} – 2{{Diams}}<br> Shows a weak hand, 5-9 points, with a long diamond suit. 1{{Spades}} – 1NT;<br> 2{{Diams}} – 2{{Hearts}}<br> Shows a weak hand, 5-9 points, with a long heart suit. 1{{Spades}} – 1NT;<br> 2{{Hearts}} – 3{{Clubs}}<br> Shows a weak hand, 5-9 points, with a long club suit. 1{{Spades}} – 1NT;<br> 2{{Clubs}} – 2NT;<br> Shows 10-11 [[high card points|points]] without support for spades. 1{{Spades}} – 1NT;<br> 2{{Clubs}} – 3{{Spades}}<br> Shows 10-11 points with 3-card support for spades. 1{{Spades}} – 3{{Spades}}<br> Shows 10-11 points with at least 4-card support for spades. 1{{Spades}} – 1NT;<br> 2{{Clubs}} – 3{{Hearts}}<br> Shows 10-11 points with a long heart suit. 1{{Diams}} – 2{{Hearts}}<br> This is a jump response, and there are different ways of handling it. In [[Standard American]], such a "jump shift" shows a very strong hand and is unequivocally forcing. However, since such hands do not occur with great frequency, it is more common today to use such a bid to show a weak hand with a long suit, unsuitable for defense. Another possibility is to play it as a "fit-showing jump", showing 8-10 points, a decent heart suit, and good diamond support. == References == ===Bibliography=== * {{cite book |last1 = Grant |first1 = Audrey |author-link1 = Audrey Grant |last2 = Rodwell |first2 = Eric |author-link2 = Eric Rodwell |title = 2/1 Game Force |publisher = Baron Barclay Bridge Supply |location = Louisville, KY |year = 2009 |isbn = 978-0-939460-84-7}} * {{cite book |last = Hardy |first = Max |title = Standard Bridge Bidding for the 21st Century |publisher = SQueeZe Books |year = 2000 |lccn = 00104457 |isbn = 978-1-58776-049-5}} * {{cite book |last = Hardy |first = Max |title = Advanced Bridge Bidding for the 21st Century |publisher = SQueeZe Books |year = 2002 |lccn = 2002104136 |isbn = 978-1-58776-125-6}} {{WPCBIndex}} {{DEFAULTSORT:2 1 Game Forcing}} [[Category:Bridge systems]]
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