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=== Computer game growth === With waning console interests in the United States, the [[computer game]] market was able to gain a strong foothold in 1983 and beyond.<ref name="usgamer 1983"/> Developers that had been primarily in the console games space, like Activision, turned their attention to developing computer game titles to stay viable.<ref name="usgamer 1983"/> Newer companies also were founded to capture the growing interest in the computer games space with novel elements that borrowed from console games, as well as taking advantage of low-cost dial-up [[modem]]s that allowed for multiplayer capabilities.<ref name="usgamer 1983"/> The computer game market grew between 1983 and 1984, overtaking the console market, but overall video game revenue had declined significantly due to the considerable decline of the console market as well as the arcade market to an extent.<ref name="vgmarket"/> The home computer industry, however, experienced a downturn in mid-1984,<ref>{{cite news |last1=Sanger |first1=David E. |title=Expected boom in home computer market fizzles |url=https://news.google.com/newspapers?nid=1129&dat=19840605&id=W4NIAAAAIBAJ&sjid=HW4DAAAAIBAJ&pg=7089,693646 |access-date=December 2, 2021 |work=[[Pittsburgh Post-Gazette]] |date=June 5, 1984 |archive-date=December 2, 2021 |archive-url=https://web.archive.org/web/20211202113001/https://news.google.com/newspapers?nid=1129&dat=19840605&id=W4NIAAAAIBAJ&sjid=HW4DAAAAIBAJ&pg=7089,693646 |url-status=live }}</ref> with global computer game sales declining in 1985 to a certain extent.<ref name="vgmarket"/> Microcomputers dominated the European market throughout the 1980s and with domestic production for those formats thriving over the same period, there was minimal trans-Atlantic ripple from American game production and trends.<ref name="ign crash reasons">{{cite web |last=Oxford |first=Nadia |date=January 18, 2012 |title=Ten Facts about the Great Video Game Crash of '83 |url=https://www.ign.com/articles/2011/09/21/ten-facts-about-the-great-video-game-crash-of-83 |url-status=live |archive-url=https://web.archive.org/web/20210128072326/https://www.ign.com/articles/2011/09/21/ten-facts-about-the-great-video-game-crash-of-83 |archive-date=January 28, 2021 |access-date=September 11, 2020 |work=[[IGN]]}}</ref> Partly as a distant knock-on effect of the crash and partly due to the continuing quality of homegrown computer and microcomputer games, consoles did not achieve a dominant position in some European markets until the early 1990s.<ref name="MMC" /> [[Video games in the United Kingdom|In the United Kingdom]], there was a short-lived home console market between 1980 and 1982, but the 1983 crash led to the decline of consoles in the UK, which was offset by the rise of [[LCD games]] in 1983 and then the rise of computer games in 1984. It was not until the late 1980s with the arrival of the Master System and NES that the home console market recovered in the UK. Computer games remained the dominant sector of the UK home video game market up until they were surpassed by Sega and Nintendo consoles in 1991.<ref name="MMC">{{Cite book|title=Video Games: A Report on the Supply of Video Games in the UK|publisher=[[Monopolies and Mergers Commission]] (MMC), [[H.M. Stationery Office]]|date=April 1995|isbn=978-0-10-127812-6|location=United Kingdom|pages=[https://i.imgur.com/CLYiKIp.jpg 66] to [https://i.imgur.com/vR9vtPX.jpg 68]|chapter=Market size and market shares}}</ref>
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