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===Display and output=== {{main|Video game graphics}} [[File:Game-Boy-FL.jpg|thumb|right|upright|Handheld units, like the Game Boy, include built-in output screens and sound speakers.]] By definition, all video games are intended to output graphics to an external video display, such as [[cathode-ray tube]] televisions, newer [[liquid-crystal display]] (LCD) televisions and built-in screens, [[projector]]s or [[computer monitor]]s, depending on the type of platform the game is played on. Features such as [[color depth]], [[refresh rate]], [[frame rate]], and [[screen resolution]] are a combination of the limitations of the game platform and display device and the program efficiency of the game itself. The game's output can range from fixed displays using LED or LCD elements, [[text-based game]]s, [[2D computer graphics|two-dimensional]] and [[3D computer graphics|three-dimensional]] graphics, and [[augmented reality]] displays. The game's graphics are often accompanied by sound produced by internal speakers on the game platform or external speakers attached to the platform, as directed by the game's programming. This often will include sound effects tied to the player's actions to provide audio feedback, as well as background music for the game. Some platforms support additional feedback mechanics to the player that a game can take advantage of. This is most commonly [[haptic technology]] built into the game controller, such as causing the controller to shake in the player's hands to simulate a shaking earthquake occurring in game.
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