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=== ''Space Quest 6: Roger Wilco in The Spinal Frontier'' === {{Main|Space Quest 6}} Released in 1995, this game was the last to be released in the ''Space Quest'' series. Having defeated the diabolical pukoid mutants in ''Space Quest V'', Captain Roger Wilco triumphantly returns to StarCon headquarters β only to be court-martialed due to breaking StarCon regulations while saving the galaxy. He's busted down to Janitor Second Class, and assigned to the ''SCS DeepShip 86'' (a parody of ''[[Star Trek: Deep Space Nine]]''), commanded by Commander [[Kielbasa]], a [[Cowardly Lion]] look-alike whose name is taken from the Polish sausage as well as being a play on the names of both the feline [[Kilrathi]] from the video game series [[Wing Commander (franchise)|Wing Commander]] and of the character [[Mufasa]] from the animated motion picture [[The Lion King]]. His voice is a parody of Captain [[Jean-Luc Picard]] from [[Star Trek: The Next Generation]]. The main villain in the game is a wrinkly old lady named Sharpei, a pun on the dog Shar Pei, a wrinkly dog. The game's subtitle comes from the final portion, in which Roger has to undergo miniaturization and enter the body of a shipmate and romantic interest. (This segment also provided the game's original subtitle, ''Where in Corpsman Santiago is Roger Wilco?'', which was not used due to legal threats from the makers of the ''[[Carmen Sandiego (video game series)|Carmen Sandiego]]'' products.)<ref>{{Cite web |title=Guys from Andromeda Β» Space Quest 6: Roger Wilco in the Spinal Frontier |url=https://guysfromandromeda.com/space-quest-6-roger-wilco-spinal-frontier/ |access-date=2022-05-26 |language=en-US}}</ref> Sadly, once again, only one of the Two Guys from Andromeda worked on this game. This time though, it was Scott Murphy who sat in the director's chair, more or less. Scott was actually a co-director of ''Space Quest 6'' with another Sierra employee, Josh Mandel, who'd worked on many of the behind-the-scenes aspects of ''Space Quest IV'' and ''V'', as well as helping create the SCI remake of ''King's Quest I''. Josh actually worked on and created the majority of ''Space Quest 6'', and had to step out when the project was already near completion, and that's when Scott Murphy just stepped in and did the rest.
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