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===''SimCity 2000'' ([[Super Nintendo Entertainment System]]/Super Famicom)=== The first console port for the game was the version for the Super Famicom/Super NES, ported by [[HAL Laboratory]] and published through [[Imagineer (Japanese company)|Imagineer]] exclusively in Japan in May 1995. North American and European releases followed suit through [[THQ]]'s Black Pearl Software label in Late 1996, near the end of the Super Nintendo's life span.<ref>{{cite magazine|title=16-Bit's Last Stand |magazine=[[Electronic Gaming Monthly]]|issue=89|publisher=Ziff Davis |date=December 1996 |page=194}}</ref> Due to the Super NES' hardware limitations, the game was heavily limited in content and graphics. It featured controls made to work with a controller (as like with the Super NES port of the original SimCity, there is no support for the [[Super NES Mouse]] accessory), longer load and screen scrolling times, and limits to only six maps per game under a single save slot. Removals include difficulty settings, a single newspaper no matter what size the city is, fewer songs, only five scenarios and the removal of the Riot and Volcano disasters. All team names, city names, and mayor names were limited to 8 characters, whereas the PC version allows for up to 32 characters. Additions include some new population gifts; a bigger city hall at 1,000,000 population, a TV station at 2,000,000 population, and a rocket launching pad at 3,000,000 population. The player can see an actual launch of a single launch arco by achieving 5,000,000 population in the last scenario. Being developed in Japan, the stock photographs featured are replaced with images that resemble something from anime or manga.
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