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==Game library== {{main|List of Sega Saturn games}} Much of the Saturn's library is Sega's arcade ports,<ref name="IGNHistory_pg8"/> including ''Daytona USA'', ''[[The House of the Dead (video game)|The House of the Dead]]'',<ref>{{cite web|last=House |first=Michael L. |url=http://www.allgame.com/game.php?id=15348&tab=review |title=''The House of the Dead'' Review |work=Allgame |access-date=December 13, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141114130911/http://www.allgame.com/game.php?id=15348&tab=review |archive-date=November 14, 2014 }}</ref> ''[[Last Bronx]]'', ''Sega Rally Championship'', the ''Virtua Cop'' series, the ''Virtua Fighter'' series, and ''Virtual-On''.<ref name="GamesRadar library"/> Saturn ports of 2D [[Capcom]] fighting games including ''[[Darkstalkers 3]]'', ''[[Marvel Super Heroes vs. Street Fighter]]'', and ''[[Street Fighter Alpha 3]]'' were noted for their faithfulness to their arcade counterparts.<ref name="GamesRadar library"/><ref name="Number 18"/> ''[[Fighters Megamix]]'', developed by Sega AM2 for the Saturn rather than arcades,<ref name="IGN Shenmue"/> combined characters from ''[[Fighting Vipers]]'' and ''Virtua Fighter'' to positive reviews.<ref>{{cite web |url=http://www.gamerankings.com/saturn/197327-fighters-megamix/index.html |title=''Fighters Megamix'' for Saturn |work=GameRankings |access-date=March 26, 2014 |archive-url=https://web.archive.org/web/20140326134602/http://www.gamerankings.com/saturn/197327-fighters-megamix/index.html |archive-date=March 26, 2014 |url-status=live }} cf. {{cite magazine |last=McNamara |first=Andy |url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=may97&doc=megamix |archive-url=https://web.archive.org/web/19990824095521/http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=may97&doc=megamix |archive-date=August 24, 1999 |title=''Fighters Megamix'' – Saturn |magazine=Game Informer |date=May 1997 |access-date=March 19, 2014 |quote=This has to be one of the finest fighters to ever grace consoles. |url-status=dead |display-authors=etal }} cf. {{cite web |last=Williamson |first=Colin |url=http://www.allgame.com/game.php?id=1852&tab=review |title=''Fighters Megamix'' Review |work=Allgame |access-date=December 13, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141115042304/http://www.allgame.com/game.php?id=1852&tab=review |archive-date=November 15, 2014 }} cf. {{cite web |url=http://www.next-generation.com/jsmid/reviews/507.html |title=''Fighters Megamix'' |work=Next Generation Online |date=February 3, 1998 |access-date=December 18, 2016 |quote=The best console fighter yet. |url-status=dead |archive-url=https://web.archive.org/web/19990831170411/http://www.next-generation.com/jsmid/reviews/507.html |archive-date=August 31, 1999}}</ref> Highly rated Saturn exclusives include ''[[Panzer Dragoon Saga]]'',<ref>{{cite web |url=http://www.gamerankings.com/saturn/198258-panzer-dragoon-saga/index.html |title=''Panzer Dragoon Saga'' for Saturn |work=GameRankings |access-date=March 26, 2014 |archive-url=https://www.webcitation.org/6DXsyRMIa?url=http://www.gamerankings.com/saturn/198258-panzer-dragoon-saga/index.html |archive-date=January 9, 2013 |url-status=live }} cf. {{cite magazine |url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=may98&doc=pds |archive-url=https://web.archive.org/web/19990824121149/http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=may98&doc=pds |archive-date=August 24, 1999 |title=''Panzer Dragoon Saga'' |magazine=Game Informer |date=May 1998 |access-date=March 26, 2014 |url-status=dead |quote=Only ''Final Fantasy VII'' tops it. }} cf. {{cite web |url=http://www.edge-online.com/reviews/panzer-dragoon-saga/ |title=''Panzer Dragoon Saga'' Review |work=Edge |date=March 25, 1998 |access-date=March 5, 2015 |quote=Adds a creative depth only SquareSoft games can currently rival. |url-status=dead |archive-url=https://web.archive.org/web/20141224050513/http://www.edge-online.com/reviews/panzer-dragoon-saga/ |archive-date=December 24, 2014 }} cf. {{cite web |url=http://www.next-generation.com/jsmid/reviews/1788.html |title=''Panzer Dragoon Saga'' |work=Next Generation Online |date=May 14, 1998 |access-date=December 19, 2016 |quote=One of the best RPGs ever. |url-status=dead |archive-url=https://web.archive.org/web/19990829131749/http://www.next-generation.com/jsmid/reviews/1788.html |archive-date=August 29, 1999}}</ref> ''[[Dragon Force]]'',<ref>{{cite web|url=http://www.gamerankings.com/saturn/197149-dragon-force/index.html|title=''Dragon Force'' for Saturn|work=GameRankings|access-date=March 26, 2014|archive-url=https://web.archive.org/web/20140326140418/http://www.gamerankings.com/saturn/197149-dragon-force/index.html|archive-date=March 26, 2014|url-status=live}}</ref> ''[[Guardian Heroes]]'',<ref>{{cite web|url=http://www.gamerankings.com/saturn/573960-guardian-heroes/index.html|title=''Guardian Heroes'' for Saturn|work=GameRankings|access-date=March 26, 2014|archive-url=https://web.archive.org/web/20140326140810/http://www.gamerankings.com/saturn/573960-guardian-heroes/index.html|archive-date=March 26, 2014|url-status=live}}</ref>{{sfn|Mott|2013|page=300}} ''Nights'',<ref>{{cite web|url=http://www.gamerankings.com/saturn/198201-nights-into-dreams/index.html|title=''Nights Into Dreams'' for Saturn|work=GameRankings|access-date=March 26, 2014|archive-url=https://web.archive.org/web/20160304110105/http://www.gamerankings.com/saturn/198201-nights-into-dreams/index.html|archive-date=March 4, 2016|url-status=live}}</ref>{{sfn|Mott|2013|p=302}} ''[[Panzer Dragoon II Zwei]]'',<ref>{{cite web|url=http://www.gamerankings.com/saturn/562829-panzer-dragoon-ii-zwei/index.html|title=''Panzer Dragoon II Zwei'' for Saturn|work=GameRankings|access-date=March 26, 2014|archive-url=https://web.archive.org/web/20140326135417/http://www.gamerankings.com/saturn/562829-panzer-dragoon-ii-zwei/index.html|archive-date=March 26, 2014|url-status=live}}</ref> and ''[[Shining Force III]]''.<ref>{{cite web|url=http://www.gamerankings.com/saturn/198623-shining-force-iii/index.html|title=''Shining Force III'' for Saturn|work=GameRankings|access-date=March 26, 2014|archive-url=https://web.archive.org/web/20140326135954/http://www.gamerankings.com/saturn/198623-shining-force-iii/index.html|archive-date=March 26, 2014|url-status=live}}</ref><ref>''Shining'' creators Hiroyuki Takahashi and Shugo Takahashi have named ''[[Shining the Holy Ark]]'' and ''Shining Force 3'' their favorite games in the series. See {{cite magazine|title=Power Profiles: Takahashi Brothers|magazine=Nintendo Power|issue=229|volume=21|date=August 2008|pages=80–83}}</ref>{{sfn|Mott|2013|p=350}} PlayStation games such as ''[[Castlevania: Symphony of the Night]]'', ''[[Resident Evil (1996 video game)|Resident Evil]]'', and ''[[Wipeout 2097]]'' received Saturn ports with mixed results.<ref name="GamesRadar library"/> The first-person shooter ''[[PowerSlave]]'' featured some of the most impressive 3D graphics on the system, leading Sega to contract its developers, [[Lobotomy Software]], to produce Saturn ports of ''[[Duke Nukem 3D]]'' and ''[[Quake (video game)|Quake]]''.<ref name="1UP Pleasure and Pain"/><ref name="GamesRadar library"/> While Electronic Arts's limited support for the Saturn and Sega's failure to develop a football game for late 1995 gave Sony the lead in the sports genre,<ref name="1UP Pleasure and Pain"/><ref name="IGNHistory_pg8"/>{{sfn|Kent|2001|p=533}} "Sega Sports" published Saturn sports games including the well-regarded ''[[World Series Baseball (video game)|World Series Baseball]]'' and ''[[Sega Worldwide Soccer]]'' series.<ref name="1UP Pleasure and Pain"/><ref>cf. {{cite magazine|url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=nov95&doc=series|archive-url=https://web.archive.org/web/19990824140309/http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=nov95&doc=series|archive-date=August 24, 1999|title=Sega Sports Does It One More Time|magazine=Game Informer|date=November 1995|access-date=March 19, 2014|url-status=dead|quote=''World Series Baseball'' is by far the smoothest baseball game ever made.}} cf. {{cite magazine|url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=jan98&doc=wws|archive-url=https://web.archive.org/web/19990930170004/http://www.gameinformer.com/cgi-bin/review.cgi?sys=sat&path=jan98&doc=wws|archive-date=September 30, 1999|title=''Worldwide Soccer '98''|magazine=Game Informer|date=January 1998|access-date=March 19, 2014|url-status=dead|quote=The graphics are smooth, and the physics are perfect.}}</ref> Due to the cancellation of ''Sonic X-treme'', the Saturn lacks an exclusive ''Sonic the Hedgehog'' platformer; instead it received a graphically enhanced port of the Genesis game ''[[Sonic 3D Blast]]'', the compilation ''[[Sonic Jam]]'', and a racing game, ''[[Sonic R]]''.<ref name="RetroinspectionSaturn"/><ref>{{cite magazine|url=http://www.gameinformer.com/jan97/sonic.html |title=''Sonic 3D Blast'' |magazine=Game Informer |date=January 1997 |access-date=November 27, 2014 |url-status=dead |archive-url=https://web.archive.org/web/19971021144336/http://www.gameinformer.com/jan97/sonic.html |archive-date=October 21, 1997 }}</ref> The platformer ''[[Bug!]]'' received attention for its eponymous main character being a potential mascot for the Saturn, but it failed to catch on as the ''Sonic'' series had.<ref>{{cite web |url=http://www.gamerankings.com/saturn/573934-bug/index.html |title=''Bug!'' for Saturn |work=GameRankings |access-date=March 15, 2014 |archive-url=https://web.archive.org/web/20140315201655/http://www.gamerankings.com/saturn/573934-bug/index.html |archive-date=March 15, 2014 |url-status=live }} cf. {{cite magazine |last=McNamara |first=Andy |url=http://www.gameinformer.com/sep95/bug.html |title=Not To Be Denied! |magazine=Game Informer |date=September 1995 |access-date=March 15, 2014 |display-authors=etal |url-status=dead |archive-url=https://web.archive.org/web/19971120012847/http://www.gameinformer.com/sep95/bug.html |archive-date=November 20, 1997 }} cf. {{cite magazine|title=''Bug!'' (review)|magazine=Electronic Gaming Monthly|issue=73|volume=7|date=August 1995|page=38}}</ref><ref name="IGN Bug!">{{cite web|last = Buchanan|first = Levi|url = https://ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10|title = What Hath ''Sonic'' Wrought? Vol. 10|work = IGN|date = February 2, 2009|access-date = March 15, 2014|quote = '''[[Steven Spielberg]], CES 1995:''' This is the character! This is the character that is going to do it for Saturn!|archive-url = https://web.archive.org/web/20131111082707/http://www.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10|archive-date = November 11, 2013|url-status = live|df = mdy-all}}</ref><ref>{{cite magazine|title=''Bug!''|magazine=Next Generation|issue=9|volume=1|date=September 1995|pages=88–89}}</ref> Considered one of the most important Saturn releases, Sonic Team developed ''Nights into Dreams'', a [[Score (game)|score attack]] game that attempted to simulate both the joy of flying and the fleeting sensation of dreams. The gameplay of ''Nights'' involves steering the [[imp]]-like [[Androgyny|androgynous]] protagonist, Nights, as it flies on a mostly 2D plane across surreal stages broken into four segments each. The levels repeat for as long as an in-game time limit allows, while flying over or looping around various objects in rapid succession earns additional points. Although it lacked the fully 3D environments of Nintendo's ''Super Mario 64'', the emphasis by ''Nights'' on unfettered movement and graceful acrobatic techniques showcased the intuitive potential of analog control.<ref name="Edge Nights">{{cite web|url=http://www.edge-online.com/reviews/nights-dreams-review/ |title=''Nights into Dreams'' (review) |work=Edge |date=August 2, 1996 |access-date=March 5, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20141224050554/http://www.edge-online.com/reviews/nights-dreams-review/ |archive-date=December 24, 2014 }} cf. {{cite web|url=http://www.edge-online.com/features/nights-dreams-retrospective/ |title=''Nights Into Dreams'' Retrospective |work=Edge |date=June 8, 2007 |access-date=March 5, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20141031062946/http://www.edge-online.com/features/nights-dreams-retrospective/ |archive-date=October 31, 2014 }} cf. {{cite web|url=http://www.edge-online.com/features/retrospective-nights-into-dreams/ |title=Retrospective: ''Nights Into Dreams'' |work=Edge |date=March 15, 2014 |access-date=March 5, 2015 |quote=The 3D environments were drawn by one processor, while another handled the 2D enemies, hoops and trees, melding them seamlessly to create a smooth, surprisingly fast-moving game that still looks striking today. |url-status=dead |archive-url=https://web.archive.org/web/20141006070937/http://www.edge-online.com/features/retrospective-nights-into-dreams/ |archive-date=October 6, 2014 }}</ref><ref>{{cite web|last=Buchanan|first=Levi|url=https://ign.com/articles/2008/08/18/nights-into-dreams-retro-review|title=''Nights into Dreams'' Retro Review|work=IGN|date=August 18, 2008|access-date=December 17, 2014|archive-url=https://web.archive.org/web/20121227002758/http://www.ign.com/articles/2008/08/18/nights-into-dreams-retro-review|archive-date=December 27, 2012|url-status=live}}</ref><ref name="Robinson">{{cite web|last=Robinson|first=Martin|url=http://www.eurogamer.net/articles/2012-10-05-nights-into-dreams-hd-review|title=''Nights Into Dreams'' HD review|work=Eurogamer|date=May 10, 2012|access-date=December 17, 2014|archive-url=https://web.archive.org/web/20121102234514/http://www.eurogamer.net/articles/2012-10-05-nights-into-dreams-hd-review|archive-date=November 2, 2012|url-status=live}}</ref> Sonic Team's ''[[Burning Rangers]]'', a fully 3D<ref name="1UP Pleasure and Pain"/> [[action-adventure game]] involving a team of outer-space [[firefighter]]s, garnered praise for its [[Transparency (graphic)|transparency]] effects and distinctive art direction, but was released in limited quantities late in the Saturn's lifespan and criticized for its short length.<ref>{{cite magazine|title=Classic Reviews: ''Burning Rangers''|magazine=Game Informer|issue=110|volume=12|date=June 2002|page=104|quote=This futuristic fire-fighting game was an instant cult classic ... The game has all the makings of a masterpiece, but is held back by both the Saturn's limited power and the fireman motif.}}</ref><ref name="IGN BR">{{cite web|last=Buchanan|first=Levi|url=https://ign.com/articles/2008/09/03/burning-rangers-retro-review|title=''Burning Rangers'' Retro Review|work=IGN|date=September 3, 2008|access-date=November 18, 2014|quote=A wholly competent (but somewhat workmanlike, as the Saturn was not as good at 3D as the PSone or N64) action-adventure game.|archive-url=https://web.archive.org/web/20141129043357/http://www.ign.com/articles/2008/09/03/burning-rangers-retro-review|archive-date=November 29, 2014|url-status=live}}</ref>{{sfn|Mott|2013|p=353}} Many of the system's well-regarded titles were exclusive to Japan.<ref>{{Cite web |last=Extension |first=Time |date=2024-05-10 |title=Is It Time To Change The Narrative On The Sega Saturn? |url=https://www.timeextension.com/features/is-it-time-to-change-the-narrative-on-the-sega-saturn |access-date=2024-08-29 |website=Time Extension |language=en-GB}}</ref> Some of the biggest killer apps for the Saturn in Japan were the ''[[Sakura Wars]]'' series.<ref>{{Cite web|url=https://www.ign.com/articles/1999/10/19/sakura-wars-strikes-the-dreamcast|title = Sakura Wars Strikes the Dreamcast - IGN|date = October 19, 1999}}</ref> Co-developed by Sega and [[Red Entertainment]], ''Sakura Wars'' mixes elements of tactical RPGs, anime cutscenes, and visual novels.<ref>{{Cite web|url=https://www.eurogamer.net/articles/2020-04-15-an-introduction-to-sakura-wars-the-rpg-series-created-to-save-the-sega-saturn|title=An introduction to Sakura Wars, the RPG series created to save the Sega Saturn|website=[[Eurogamer]]|date=April 15, 2020}}</ref> That and ''[[Grandia (video game)|Grandia]]''<ref name="1UP Pleasure and Pain"/> helped popularize the Saturn in its homeland, but never had a Western release due to Sega of America's policy of not localizing RPGs and other Japanese games that might have damaged the system's reputation in North America.<ref name="IGNHistory_pg8"/><ref>cf. {{cite web|url=http://www.edge-online.com/features/japan-votes-all-time-top-100/ |title=Japan Votes on All Time Top 100 |work=Edge |date=March 3, 2006 |access-date=March 5, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20141010035551/http://www.edge-online.com/features/japan-votes-all-time-top-100/ |archive-date=October 10, 2014 }}</ref> Some games that launched on Saturn, such as ''[[Dead or Alive (video game)|Dead or Alive]]'',<ref name="GamesRadar library"/><ref>cf. {{cite magazine|title=Catching up with Tecmo's Prince of Darkness|magazine=Game Informer|issue=140|volume=15|date=December 2004|page=203|quote='''[[Tomonobu Itagaki]]:''' Saturn was a great machine, great system. If someone were to ask me if I want to make a game for PSone or Saturn I would—100 percent of the time—make games for the Saturn.}}</ref> ''Grandia'',<ref name="GamesRadar library"/> and ''[[Lunar: Silver Star Story Complete]]'' only had a Western release on the PlayStation.<ref name="1UP Pleasure and Pain"/> [[Working Designs]] localized several Japanese Saturn games before a public feud between Sega of America's Bernie Stolar and Working Designs president Victor Ireland resulted in the company switching their support to the PlayStation.<ref name="1UP Pleasure and Pain"/> According to the review aggregator [[GameRankings]], ''Panzer Dragoon Saga'' is the most acclaimed Saturn game;<ref name="GR">{{Cite web |title=''Panzer Dragoon Saga'' for Saturn |url=https://www.gamerankings.com/saturn/198258-panzer-dragoon-saga/index.html |url-status=dead |archive-url=https://web.archive.org/web/20130515165252/http://www.gamerankings.com/saturn/198258-panzer-dragoon-saga/index.html |archive-date=15 May 2013 |access-date=19 December 2015 |website=[[GameRankings]] |publisher=[[CBS Interactive]] |df=dmy-all}}</ref> it was praised for its cinematic presentation, evocative plot, and unique battle system. However, Sega released fewer than 20,000 retail copies in North America in what ''IGN''<nowiki/>'s Levi Buchanan characterized as an example of the Saturn's "ignominious send-off" in the region.<ref name="IGN BR"/><ref name="Sad Tale"/>{{sfn|Mott|2013|p=361}} Similarly, only the first of three installments of ''Shining Force III'' was released outside Japan.{{sfn|Mott|2013|p=350}} The Saturn's library also garnered criticism for its lack of sequels to high-profile Genesis-era Sega franchises, with Sega of Japan's cancellation of a planned third installment in Sega of America's popular ''[[Eternal Champions]]'' series cited as a significant source of controversy.<ref name="1UP Pleasure and Pain"/><ref name="Parish"/><ref>{{cite web|url=http://www.gamespot.com/features/vgs/sat/segafight/page11.html |title=The History of Sega Fighting Games |work=GameSpot |page=11 |access-date=December 17, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20090517063548/http://www.gamespot.com/features/vgs/sat/segafight/page11.html |archive-date=May 17, 2009 }}; {{cite web|url=http://www.gamespot.com/features/vgs/sat/segafight/page12.html |title=The History of Sega Fighting Games |work=GameSpot |page=12 |access-date=December 17, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20090517061825/http://www.gamespot.com/features/vgs/sat/segafight/page12.html |archive-date=May 17, 2009 }}</ref> Later ports of Saturn games including ''Guardian Heroes'',<ref>{{cite magazine|last=Vore|first=Bryan|url=https://www.gameinformer.com/games/guardian_heroes/b/xbox360/archive/2011/10/12/guardian-heroes-review-a-beat-em-up-from-a-different-age.aspx|title=''Guardian Heroes''|magazine=Game Informer|date=October 12, 2011|access-date=March 17, 2014|quote=Even though some aspects of ''Guardian Heroes'' haven't aged well, the strength of the battle system, branching paths, and characters help this brawler retain its place near the top of the class.|archive-url=https://web.archive.org/web/20140330010949/http://www.gameinformer.com/games/guardian_heroes/b/xbox360/archive/2011/10/12/guardian-heroes-review-a-beat-em-up-from-a-different-age.aspx|archive-date=March 30, 2014|url-status=live}} cf. {{cite web|last=Parkin|first=Simon|url=http://www.eurogamer.net/articles/2011-10-12-guardian-heroes-review|title=''Guardian Heroes''|work=[[Eurogamer]]|date=October 12, 2011|access-date=March 28, 2014|quote=One of the most satisfying combat games ever conceived.|archive-url=https://web.archive.org/web/20140203205146/http://www.eurogamer.net/articles/2011-10-12-guardian-heroes-review|archive-date=February 3, 2014|url-status=live}}</ref> ''Nights'',<ref name="Robinson"/> and ''[[Shin Megami Tensei: Devil Summoner: Soul Hackers]]''<ref>{{cite magazine|last=Wallace|first=Kimberley|url=https://www.gameinformer.com/games/shin_megami_tensei_devil_summoner_soul_hackers/b/3ds/archive/2013/04/16/shin-megami-tensei-devil-summoner-soul-hackers-review-.aspx|title=''Shin Megami Tensei: Devil Summoner: Soul Hackers''|magazine=Game Informer|date=April 16, 2013|access-date=March 17, 2014|quote=I still can't believe that a game that came out in 1997 feels so fresh and exciting over 15 years later.|url-status=live|archive-url=https://web.archive.org/web/20150104144118/http://www.gameinformer.com/games/shin_megami_tensei_devil_summoner_soul_hackers/b/3ds/archive/2013/04/16/shin-megami-tensei-devil-summoner-soul-hackers-review-.aspx|archive-date=January 4, 2015}}</ref> continued to garner positive reviews. Partly due to rarity, Saturn games such as ''Panzer Dragoon Saga''<ref name="Sad Tale">{{cite magazine|title=''Panzer Dragoon Saga'': The Sad Tale of the Saturn's Last Great Game|magazine=Game Informer|issue=176|volume=17|date=December 2007|pages=164–165|quote=One of the greatest games ever crafted by human hands ... Critically, the game was a smash hit, lauded as one of the year's best, and generally considered the Saturn's finest title. But despite glowing reviews across the board, ''Saga'' was destined to fail. Sega had moved on—shifted its focus to developing its next console, the Dreamcast, and wasn't willing to risk any more money on a system that had already lost so much. Therefore, less than 20,000 retail copies of ''Panzer Dragoon Saga'' were even made, making it a very rare title and a prize for collectors.}}</ref>{{sfn|Mott|2013|p=361}}<ref>{{cite web|url=http://www.1up.com/features/top-10-cult-classics |title=Top 10 Cult Classics |work=1UP.com |date=June 22, 2005 |access-date=December 10, 2016 |url-status=dead |archive-url=https://archive.today/20120629175729/http://www.1up.com/features/top-10-cult-classics |archive-date=June 29, 2012}}</ref> and ''[[Radiant Silvergun]]''<ref>{{cite web|last=Hatfield|first=Daemon|url=https://ign.com/articles/2011/09/14/radiant-silvergun-review|title=''Radiant Silvergun'' Review|work=IGN|date=September 13, 2011|access-date=March 15, 2014|archive-url=https://web.archive.org/web/20170712125651/http://www.ign.com/articles/2011/09/14/radiant-silvergun-review|archive-date=July 12, 2017|url-status=live}}</ref><ref>{{cite web|url=http://www.edge-online.com/features/time-extend-radiant-silvergun/ |title=Time Extend: ''Radiant Silvergun'' |work=Edge |date=January 12, 2013 |access-date=March 5, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20141129042844/http://www.edge-online.com/features/time-extend-radiant-silvergun/ |archive-date=November 29, 2014 }}</ref> are noted for their [[cult following]]. Due to the system's commercial failure and hardware limitations, Saturn projects such as ''[[Resident Evil 2]]'',<ref>{{cite web|last=Ohbuchi |first=Yutaka |url=http://www.gamespot.com/articles/re2-for-saturn-canceled/1100-2465273/ |title=''RE2'' for Saturn Canceled |work=GameSpot |date=October 21, 1998 |access-date=November 23, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141110081451/http://www.gamespot.com/articles/re2-for-saturn-canceled/1100-2465273/ |archive-date=November 10, 2014 }}</ref> ''[[Shenmue (video game)|Shenmue]]'', ''Sonic Adventure'', and ''[[Virtua Fighter 3]]''<ref>{{cite web|url=http://www.next-generation.com/news/112296b.shtml |title=Suzuki: 'Yes on ''VF3''<nowiki>'</nowiki> |work=Next Generation |date=November 22, 1996 |access-date=April 21, 2014 |url-status=dead |archive-url=https://web.archive.org/web/19961220182051/http://www.next-generation.com/news/112296b.shtml |archive-date=December 20, 1996 }}</ref><ref>{{cite web|url=http://www.gamespot.com/features/vgs/sat/segafight/page18.html |title=The History of Sega Fighting Games, Page 18 |work=GameSpot |access-date=June 6, 2014 |quote=Sega executives started to quietly state that ''Virtua Fighter 3'' was not going to come out for the Saturn. |url-status=dead |archive-url=https://web.archive.org/web/20090517084728/http://www.gamespot.com/features/vgs/sat/segafight/page18.html |archive-date=May 17, 2009 }}</ref> were cancelled and moved to the Dreamcast.
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