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==== Video games ==== It has long been debated whether there exists a correlation between school shooting perpetrators and the type of media they consume. A popular profile for school shooters is someone who has been exposed to or enjoys playing violent video games. However, this profile is considered by many researchers to be misguided or erroneous. Ferguson (2009) has argued that a third variable of gender explains the illusory correlation between video game use and the type of people who conduct school shootings. Ferguson explains that the majority of school shooters are young males, who are considerably more aggressive than the rest of the population. A majority of gamers are also young males. Thus, it appears likely that the view that school shooters are often people who play violent video games is more simply explained by the third variable of gender.{{Citation needed|reason=who is Ferguson and where did they say this?|date=May 2022}} The idea of profiling school shooters by the video games they play comes from the belief that playing violent video games increases a person's aggression level, which in turn, can cause people to perpetrate extreme acts of violence, such as a school shooting. There is little to no data supporting this hypothesis (Ferguson, 2009){{Citation needed|reason=in which paper and where did they say this?|date=May 2022}} but it has become a vivid profile used by the media since the Columbine Massacre in 1999. A summation of past research on video game violence finds that video games have little to no effect on aggression. (Anderson, 2004; Ferguson, 2007 & Spencer, 2009) Again, this supports the idea that although it is a popular opinion to link school shooters to being violent video gamers; this misconception is often attributable to third variables and has not been supported by research on the connection between aggression and gaming.{{Citation needed|reason=provide sources|date=May 2022}}
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