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====Concurrent variants==== Though the term "roguelike" derives from the 1980 game ''Rogue'',<ref name="essential">{{cite web|url=http://www.1up.com/features/essential-50-rogue|title=The Essential 50 Part 12 β Rogue|last=Parish|first=Jeremy|work=[[1UP.com]]|access-date=March 1, 2009|url-status=dead|archive-url=https://web.archive.org/web/20130228092550/http://www.1up.com/features/essential-50-rogue|archive-date=February 28, 2013}}</ref> the first known game with the core roguelike gameplay elements was ''[[Beneath Apple Manor]]'' (1978), written by Don Worth for the [[Apple II]]; ''Beneath Apple Manor'' is also recognized as the first commercial roguelike game.<ref name="craddock chp1">Craddock 2015, Chapter 1: "The BAM-Like: Exploring Beneath Apple Manor".</ref> The game, inspired by Worth's enjoyment of ''Dungeons & Dragons'' roleplaying, included procedural generation using a modification of the random maze generator from the game ''Dragon Maze'', role-playing elements for the characters, tile-based movement and turn-based combat.<ref name="craddock chp1"/> Though ''Beneath Apple Manor'' predated ''Rogue'', it was not as popular as ''Rogue'': ''Rogue'' had advantage of being distributed over [[ARPANET]] which many college students had easy access to, while ''Beneath Apple Manor'' was packaged and sold by hand by Worth either at local stores or through mail fulfillment.<ref name="craddock chp1"/><ref>{{cite web | url = http://toucharcade.com/2015/07/16/rpg-reload-file-047-rogue-touch/ | title = RPG Reload File 047 β 'Rogue Touch' | first = Shaun | last = Musgrave | date = July 16, 2015 | access-date = September 1, 2015 | work = [[TouchArcade]] | archive-date = August 26, 2015 | archive-url = https://web.archive.org/web/20150826115154/http://toucharcade.com/2015/07/16/rpg-reload-file-047-rogue-touch/ | url-status = live }}</ref><ref>{{cite book | title= The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students | pages = 338 | isbn = 978-1-4354-6082-9 | first = Dan | last =Carreker | date = 2012 | publisher = Cengage Learning }}</ref> Another early roguelike whose development pre-dated ''Rogue'' was ''[[Sword of Fargoal]]'' (1982), developed by Jeff McCord starting in 1979.<ref name="craddock chp4">Craddock 2015, Chapter 4: "There and Back Again: Retrieving the Sword of Fargoal"</ref> The game was based on ''GammaQuest'', an earlier title McCord had created on the [[Commodore PET]] which he shared locally with friends while a student at [[Henry Clay High School]] in Kentucky; the game itself was based on a ''Dungeons & Dragons'' campaign he had run himself in the prior years.<ref name="craddock chp4"/> Before graduating and attending the [[University of Tennessee]] in 1981, he had started work on ''GammaQuest II'', which required the player to navigate through randomly generated dungeon levels, acquire a sword, and make it back to the surface with that sword through more randomly generated levels. The more advanced computers available at the school, such as the [[VIC-20]], enabled him to expand out the game further from the highly limited memory on the PET. On seeing the prospects of selling computer software, he eventually got a publication deal with [[Epyx]], where they helped him to refine the marketing of the game, renaming it ''Sword of Fargoal'', and giving him access to the more powerful [[Commodore 64]], enabling him to use graphics and sound as part of the game.<ref name="craddock chp4"/> The game was considered a success, and when it was ported to the PC in 1983, it out-shone ''Rogue''{{'}}s PC release the same year due to ''Sword of Fargoal''{{'}}s superior graphics and sound.<ref name="craddock chp4"/>
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