Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Rez (video game)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===''Rez Infinite''=== [[File:Rez Inifnite Area X.jpg|thumb|right|Area X, a zone exclusive to ''Rez Infinite'' powered by [[Unreal Engine 4]]<ref name="Polygoninfinite" />]] ''Rez Infinite'' is an expanded release of ''Rez'', first announced in December 2015 for [[PlayStation 4]] (PS4).<ref name="Polygoninfinite"/> While packaged with the original version, it also shipped with a new level called Area X, and both modes were made compatible with [[virtual reality]] (VR) devices. For the PS4, this was achieved using the [[PlayStation VR]].<ref name="Polygoninfinite"/><ref name="PSBlogInfinite"/> The biggest addition to the game for ''Infinite'' was "Area X", which was built from scratch using [[Unreal Engine 4]] and unlocked after playing the original for one hour. In contrast to the on-rails gameplay of ''Rez'', "Area X" allows the player to roam freely around the cyberspace environment.<ref name="PolyAreaX"/> Mizuguchi wanted to attract both fans of the original game and newcomers who had not heard of or played ''Rez''. Alongside porting the game to new platforms, the team wanted to create something new.<ref name="InfiniteEnhance"/> He led development under two small studio entities he founded; Enhance Games which oversaw and publicised the project, and the group Resonair. Over an eighteen-month period, Enhance and Resonair created the basics of the project before bringing in external studio Monstars to "color between the lines".<ref name="PolyMizuguchiInfinite"/><ref name="PolyInfiniteInterview"/> Mizuguchi used this approach to avoid issues he had faced at Q Entertainment, which he left some years prior due to dissatisfaction with the company. He opted to return to gaming after seeing the potential for VR, creating Enhance Games to redevelop ''Rez'' for VR platforms. The team received additional marketing support from [[8-4]].<ref name="PolyMizuguchiInfinite"/> The entire production lasted two years. The game's subtitle "''Infinite''" symbolised Mizuguchi's wish for both present and future players to enjoy the game.<ref name="PlaystationInfinite"/> Area X was born from Enhance Games wanting to strip ''Rez'' down to its basics and rebuild it using modern technology.<ref name="PolyInfiniteInterview"/> Mizuguchi decided on two points; first to have particles generated from impacts so players could see a visualisation of the sounds and music, and second that players could roam freely. He compared the desired experience of Area X to "flying like [[Peter Pan]]". This provided a substantial challenge, as they needed to sync impact notes with the score without the rail shooter gameplay providing a constant speed.<ref name="MetroInterview"/> Area X made extensive use of particle-based rendering in its graphics, with light particles making up everything in the level.<ref name="InfiniteEnhance"/><ref name="PolyInfiniteInterview"/> Its visual design supplied by Takashi Ishihara at the request of Mizuguchi and designer Osamu Kodera. Enemy AI within Area X was improved and Mizuguchi composed a new poem on the theme of birth to act as a coda to Yokota's original poem.{{sfn|Infinite|2017|p=58-59}} The music for "Area X" was composed by Hydelic, a musical group which formed part of Resonair.<ref name="RezInfiniteAlbum"/><ref name="RezInfiniteMusic"/> The PS4 version released on October 13, 2016.<ref name="PSBlogInfinite"/> It was later updated to support the [[PlayStation 4 Pro]] model.<ref name="PlaystationInfinite"/> A notable piece of merchandise was a four-disc vinyl release of the game's soundtrack, which included both the original album tracks and the piece used in Area X. The release, co-created by [[Iam8bit]], also featured a large book detailing the making of both ''Rez'' and ''Rez Infinite'', with extensive interviews with Mizuguchi and other staff members.<ref name="PSBlogInfinite"/><ref name="InfiniteEdition"/> The soundtrack later saw release on CD and digitally.<ref name="RezInfiniteAlbum"/> A version for [[Microsoft Windows]] was released on August 9, 2017. This version was compatible with the [[HTC Vive]] and [[Oculus Rift]].<ref name="InfinitePC"/> Mizuguchi planned for a Windows version from an early stage, beginning development using Windows before bringing it over into the PS4 environment. He reasoned that while consoles have a finite life, games have far longer lifespans through a digital Windows release.<ref name="GWIInfinite"/> It was also ported to [[Android (operating system)|Android]] on November 20, requiring use of the [[Google Daydream]] peripheral.<ref name="RezInfiniteAndroid"/> It was also a launch title for a new model of the [[Oculus Quest]] VR headset, releasing on October 13, 2020.<ref name="InfiniteOculus"/> It was one of the titles available through the [[Amazon Luna]] cloud platform during its beta release on October 20, 2020.<ref name="LunaA"/><ref name="LunaB"/> A port to [[PlayStation 5]], with compatibility with the [[PlayStation VR2]], was released on February 22, 2023. Owners of the PS4 version were offered an upgrade to the PS5 version at a discounted price.<ref name="InfinitePS5"/>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Rez (video game)
(section)
Add topic