Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Overclocking
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Measuring effects of overclocking === {{Unreferenced section|date=October 2022}} [[Benchmark (computing)|Benchmarks]] are used to evaluate performance, and they can become a kind of "sport" in which users compete for the highest scores. As discussed above, stability and functional correctness may be compromised when overclocking, and meaningful benchmark results depend on the correct execution of the benchmark. Because of this, benchmark scores may be qualified with stability and correctness notes (e.g. an overclocker may report a score, noting that the benchmark only runs to completion 1 in 5 times, or that signs of incorrect execution such as display corruption are visible while running the benchmark). A widely used test of stability is Prime95, which has built-in error checking that fails if the computer is unstable. Using only the benchmark scores, it may be difficult to judge the difference overclocking makes to the overall performance of a computer. For example, some benchmarks test only one aspect of the system, such as memory [[Bandwidth (computing)|bandwidth]], without taking into consideration how higher [[clock rate]]s in this aspect will improve the system performance as a whole. Apart from demanding applications such as video encoding, high-demand [[database]]s and [[scientific computing]], [[memory bandwidth]] is typically not a [[bottleneck (engineering)|bottleneck]], so a great increase in memory bandwidth may be unnoticeable to a user depending on the applications used. Other benchmarks, such as [[3D Mark|3DMark]], attempt to replicate game conditions.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Overclocking
(section)
Add topic