Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Normal (geometry)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Uses== * Surface normals are useful in defining [[surface integral]]s of [[vector field]]s. * Surface normals are commonly used in [[3D computer graphics]] for [[Computer graphics lighting|lighting]] calculations (see [[Lambert's cosine law]]), often adjusted by [[normal mapping]]. * [[Render layers]] containing surface normal information may be used in [[digital compositing]] to change the apparent lighting of rendered elements.{{citation needed|date=February 2020}} * In [[computer vision]], the shapes of 3D objects are estimated from surface normals using [[photometric stereo]].<ref>{{cite web |url=http://users.eecs.northwestern.edu/~yingwu/teaching/EECS432/Notes/lighting.pdf |title=Radiometry, BRDF and Photometric Stereo |author=Ying Wu |publisher=Northwestern University }}</ref> *The normal vector may be obtained as the gradient of the [[signed distance function]].
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Normal (geometry)
(section)
Add topic