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==Games== {{Incomplete list|date=August 2008}} {| class="wikitable sortable" |+Video games worked on by John Carmack |- !scope="col"|Release date !scope="col"|Game !scope="col"|Developer !scope="col"|Publisher !scope="col" class="unsortable" | Credited for |- valign="top" | {{dts|October 16, 2012}} | ''[[Doom 3 BFG Edition]]'' | id Software | Bethesda Softworks | Technical director, engine programmer, developer |- valign="top" | {{dts|October 4, 2011}} | ''[[Rage (video game)|Rage]]'' | id Software | Bethesda Softworks | Technical director, engine programmer, developer |- valign="top" | {{dts|September 28, 2007}} | ''[[Enemy Territory: Quake Wars]]'' | [[Splash Damage]] | [[Activision]] | Programming |- valign="top" | {{dts|May 1, 2006}} | ''[[Orcs & Elves]]'' | Fountainhead Entertainment | [[Electronic Arts]] | Producer/programmer/writer |- valign="top" | {{dts|October 18, 2005}} | ''[[Quake 4]]'' | Raven Software | Activision, Bethesda Softworks (republished 2012) | Technical director |- valign="top" | {{dts|September 13, 2005}} | ''[[Doom RPG]]'' | Fountainhead Entertainment | id Software | Producer/programmer |- valign="top" | {{dts|April 3, 2005}} | ''[[Doom 3: Resurrection of Evil]]'' | [[Nerve Software]] | Activision | Technical director |- valign="top" | {{dts|August 3, 2004}} | ''[[Doom 3]]'' | id Software | Activision | Technical director |- valign="top" | {{dts|November 19, 2001}} | ''[[Return to Castle Wolfenstein]]'' | id Software | Activision | Technical director |- valign="top" | {{dts|December 18, 2000}} | ''[[Quake III: Team Arena]]'' | id Software | Activision | Programming |- valign="top" | {{dts|December 2, 1999}} | ''[[Quake III Arena]]'' | id Software | Activision | Programming |- valign="top" | {{dts|November 30, 1997}} | ''[[Quake II]]'' | id Software | Activision | Programming |- valign="top" | {{dts|March 31, 1997}} | ''[[Doom 64]]'' | [[Midway Games]] | [[Midway Games]] | Programming |- valign="top" | {{dts|June 22, 1996}} | ''[[Quake (video game)|Quake]]'' | id Software | GT Interactive | Programming |- valign="top" | {{dts|May 31, 1996}} | ''[[Final Doom]]'' | id Software | [[GT Interactive]] | Programming |- valign="top" | {{dts|October 30, 1995}} | ''[[Hexen: Beyond Heretic]]'' | Raven Software | id Software | 3D engine |- valign="top" | {{dts|December 23, 1994}} | ''[[Heretic (video game)|Heretic]]'' | Raven Software | id Software | Engine programmer |- valign="top" | {{dts|September 30, 1994}} | ''[[Doom II: Hell on Earth]]'' | id Software | GT Interactive | Programming |- valign="top" | {{dts|December 10, 1993}} | ''[[Doom (1993 video game)|Doom]]'' | id Software | id Software | Programming |- valign="top" | {{dts|1993}} | ''[[Shadowcaster]]'' | Raven Software | [[Origin Systems]] | 3D engine |- valign="top" | {{dts|September 18, 1992}} | ''[[Spear of Destiny (video game)|Spear of Destiny]]'' | id Software | [[FormGen]] | Software engineer |- valign="top" | {{dts|May 5, 1992}} | ''[[Wolfenstein 3D]]'' | id Software | [[3D Realms|Apogee Software]] | Programming |- valign="top" | {{dts|1991}} | ''[[Catacomb 3-D]]'' | id Software | [[Softdisk]] | Programming |- valign="top" | {{dts|1991}} | ''[[Commander Keen in Aliens Ate My Babysitter!]]'' | id Software | [[FormGen]] | Programming |- valign="top" | {{dts|December 15, 1991}} | ''[[Commander Keen in Goodbye, Galaxy!]]'' | id Software | Apogee Software | Programming |- valign="top" | {{dts|1991}} | ''[[Commander Keen in Keen Dreams]]'' | id Software | Softdisk | Programming |- valign="top" | {{dts|1991}} | ''[[Shadow Knights]]'' | id Software | Softdisk | Design/programming |- valign="top" | {{dts|1991}} | ''[[Rescue Rover 2]]'' | id Software | Softdisk | Programmer |- valign="top" | {{dts|1991}} | ''[[Rescue Rover]]'' | id Software | Softdisk | Programmer |- valign="top" | {{dts|1991}} | ''[[Hovertank 3D]]'' | id Software | Softdisk | Programming |- valign="top" | {{dts|1991}} | ''[[Dangerous Dave in the Haunted Mansion]]'' | id Software | Softdisk | Programming |- valign="top" | {{dts|1991}} | ''Dark Designs III: Retribution'' | Softdisk | Softdisk | Programmer/designer |- valign="top" | {{dts|December 14, 1990}} | ''[[Commander Keen in Invasion of the Vorticons]]'' | id Software | Apogee Software | Programming |- valign="top" | {{dts|1990}} | ''[[Slordax: The Unknown Enemy]]'' | Softdisk | Softdisk | Programming |- valign="top" | {{dts|1990}} | ''Catacomb II'' | Softdisk | Softdisk | Developer |- valign="top" | {{dts|1990}} | ''[[Catacomb (video game)|Catacomb]]'' | Softdisk | Softdisk | Programmer |- valign="top" | {{dts|1990}} | ''Dark Designs II: Closing the Gate'' | Softdisk | Softdisk | Programmer/designer |- valign="top" | {{dts|1990}} | ''Dark Designs: Grelminar's Staff'' | John Carmack | Softdisk | Developer |- valign="top" | {{dts|1990}} | ''Tennis'' | John Carmack | Softdisk | Developer |- valign="top" | {{dts|1990}} | ''Wraith: The Devil's Demise'' | John Carmack | Nite Owl Productions | Developer |- valign="top" | {{dts|1989}} | ''Shadowforge'' | John Carmack | Nite Owl Productions | Developer |}
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