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=== Online gaming === Online gaming elicits the introduction of many different types of people in one interface. A common type of online game where individuals form relationships is the MMORPG, or a [[massively multiplayer online role-playing game]]. Some examples of MMORPGs are [[World of Warcraft]], [[EverQuest]], [[SecondLife]], [[Final Fantasy XI|Final Fantasy Online]], and [[Minecraft]] (see [[List of massively multiplayer online role-playing games]].) These games enable individuals to create a character that represents them and interact with other characters played by real individuals, while at the same time carrying out the tasks and goals of the actual game. Online games other than MMORPGs can elicit internet relationships as well. Card games such as [[Online poker|poker]] and board games like [[Pictionary]] have been transformed into virtual interfaces that allow an individual to play against people across the internet, as well as chatting with them. [[Virtual pet site]]s such as [[Webkinz]] and [[Neopets]] are another type of popular online game that allow individuals to socialize with other players. Games create social spaces for people of various ages, with userbases often crossing age brackets. Most of these games enable individuals to chat with each other, as well as form groups and [[Gaming clan|clans]]. This interaction can lead to further communication, turning into a friendship or romantic relationship. Digital [[anthropologist]] Bonnie Nardi emphasizes the significance of online relationships in the video game "[[World of Warcraft]]". Based on [[participant observation]], she observes players that meets on the internet and ended up developing a relationship throughout the process of playing the video game. People from all across the world can meet up in a virtual platform, and even starting a relationship. Technologies has really brought people closer with one another, and creating a great environment. Nardi talks about one of her guild members named Zeke who was engaged to Malore that they met in a dungeon run. "I had not seen that there might be anything other than emoting going on, and told him I was married. Zeke then revealed that he was engaged to Malore (whom he had met in [[World of Warcraft]]) but that the relationship was not going well." (Nardi, Page 165) Zeke's relationship Malore happened due to the fact that Zeke had several accounts in the game and apparently he was able to flirt with Malore while using different characters to run down the dungeon with her.
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