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====United States==== Interactive fiction became a standard product for many software companies. By 1982 ''[[Softline (magazine)|Softline]]'' wrote that "the demands of the market are weighted heavily toward hi-res graphics" in games like Sierra's ''[[The Wizard and the Princess]]'' and its imitators. Such [[graphic adventure]]s became the dominant form of the genre on computers with graphics, like the Apple II.<ref name="maher20120828">{{cite web | url=http://www.filfre.net/2012/08/saga/ | title=SAGA | work=The Digital Antiquarian | date=28 August 2012 | access-date=10 July 2014 | author=Maher, Jimmy |url-status=live | archive-url=https://web.archive.org/web/20140711194415/http://www.filfre.net/2012/08/saga/ | archive-date=11 July 2014 | df=dmy-all }}</ref> By 1982 [[Adventure International]] began releasing versions of its games with graphics.<ref name="maher20120828" /> The company went bankrupt in 1985. [[Synapse Software]] and [[Acornsoft]] were also closed in 1985, leaving Infocom as the leading company producing text-only adventure games on the Apple II with sophisticated parsers and writing, and still advertising its lack of graphics as a virtue.<ref name="maher20120828" /> The company was bought by [[Activision]] in 1986 after the failure of ''[[Cornerstone (software)|Cornerstone]]'', Infocom's database software program, and stopped producing text adventures a few years later. Soon after, Telaium/Trillium also closed.
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