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===Professional gamer=== [[Professional]] gamers generally play video games for prize money or salaries. Usually, such individuals deeply study the game in order to master it and usually to play in competitions like [[esports]].<ref>{{cite web |author=Daniel Schorn |url=http://www.cbsnews.com/stories/2006/01/19/60minutes/main1220146.shtml |title='Fatal1ty' article at CBS News |publisher=Cbsnews.com |date=2006-08-06 |access-date=2010-07-16 |archive-url=https://web.archive.org/web/20120312212033/http://www.cbsnews.com/stories/2006/01/19/60minutes/main1220146.shtml |archive-date=2012-03-12 |url-status=dead }}</ref> A pro gamer may also be another type of gamer, such as a hardcore gamer, if he or she meets the additional criteria for that gamer type. In countries of Asia, particularly [[South Korea]] and China, professional gamers and teams are [[sponsorship|sponsored]] by large companies and can earn more than {{USD|100,000|link=no}} a year.<ref>{{cite web |url=http://www.kuro5hin.org/story/2004/7/23/235053/081 |title=A Brief Look At Professional Gaming |publisher=kuro5hin.org |access-date=2010-07-16 |archive-url=https://web.archive.org/web/20120315182456/http://www.kuro5hin.org/story/2004/7/23/235053/081 |archive-date=March 15, 2012 |url-status=dead }}</ref> In 2006, [[Major League Gaming]] contracted several ''[[Halo 2]]'' players including [[Tom "Tsquared" Taylor]] and members of [[Team Final Boss]] with $250,000 yearly deals.<ref>{{cite web |url=http://www.majorleaguegaming.com/news/mlg-awards-1-75-million-in-contracts-for-top-pro-gamers |title=MLG Awards $1.75 Million in Contracts for Top Pro Gamers (press release) |work=Major League Gaming |date=December 18, 2006 |access-date=November 18, 2015 |archive-url=https://web.archive.org/web/20151119153203/http://www.majorleaguegaming.com/news/mlg-awards-1-75-million-in-contracts-for-top-pro-gamers |archive-date=2015-11-19 |url-status=live }}</ref> Many professional gamers find that competitions are able to provide a substantial amount of money to support themselves. However, oftentimes, these popular gamers can locate even more lucrative options. One such option is found through online [[live streaming]] of their games. These gamers who take time out of their lives to stream make money from their stream, usually through sponsorships with large companies looking for a new audience or donations from their fans just trying to support their favorite streamer. Live streaming often occurs through popular websites such as [[Twitch (service)|Twitch]] and [[YouTube]]. Professional gamers with particularly large followings can often bring their fan bases to watch them play on live streams. An example of this is shown through retired professional ''[[League of Legends]]'' player Wei "CaoMei" Han-Dong.<ref>{{Cite web|url=https://www.polygon.com/2014/11/3/7149137/league-of-legends-pro-player-retires-to-stream|title=League of Legends pro-player retires to stream games for more than $800,000|last=emilygera|date=2014-11-03|website=Polygon|access-date=2019-03-04|archive-date=March 6, 2019|archive-url=https://web.archive.org/web/20190306111423/https://www.polygon.com/2014/11/3/7149137/league-of-legends-pro-player-retires-to-stream|url-status=live}}</ref> Han-Dong had decided to retire from [[esports]] due to his ability to acquire substantially higher pay through live streaming. His yearly salary through the Battle Flag TV live streaming service increased his pay to roughly $800,000 yearly.{{citation needed|date=February 2020}} Live streaming can be seen by many as a truly lucrative way for professional gamers to make money in a way that can also lessen the pressure in the competitive scene. We are seeing a rapid increase in the young video game players wanting to be professional gamers instead of the "pro athlete". The career path of becoming a professional gamer is open for anyone any race, gender, and background.<ref>{{Cite journal|last1=Bányai|first1=Fanni|last2=Zsila|first2=Ágnes|last3=Griffiths|first3=Mark D.|last4=Demetrovics|first4=Zsolt|last5=Király|first5=Orsolya|date=2020-08-05|title=Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player|journal=Frontiers in Psychology|volume=11|page=1866|doi=10.3389/fpsyg.2020.01866|pmid=32903792|pmc=7438909|issn=1664-1078|doi-access=free}}</ref> The gaming community now has developed at a much faster rate and now is being considered esports. These more serious gamers are professional gamers; they are individuals that take the average everyday gaming much more seriously and profit from how they perform.<ref>{{Citation|title=Players/Gamers|date=2014-01-03|url=http://dx.doi.org/10.4324/9780203114261-35|work=The Routledge Companion to Video Game Studies|pages=223–229|publisher=Routledge|doi=10.4324/9780203114261-35|isbn=9780203114261|access-date=2021-11-24|archive-date=January 25, 2023|archive-url=https://web.archive.org/web/20230125231335/https://www.taylorfrancis.com/chapters/edit/10.4324/9780203114261-35/shooting-gerald-voorhees|url-status=live}}</ref>
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