Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Deus Ex (video game)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Release== During production, the game was originally planned for a release around Christmas 1998, but was repeatedly pushed back due to production problems.<ref name="USGdeleted"/> By 1998 the title had become ''Deus Ex'', taken from the phrase "[[deus ex machina]]" originating in ancient theater and typically meaning an unexpected person or figure resolving a situation without warning.<ref name="CGWinterview"/><ref name="RPGFinfo"/> Spector described the title as a multilayered wordplay on the story's themes, the difficulties of game plots, the concept of a computer game, and a "self-referential" acceptance of trying one's best to resolve affairs.<ref name="RPGFinfo"/> The game was shown off at the 1998 [[European Computer Trade Show]],<ref name="EuroPreview"/> and first previewed at [[E3 1999]].<ref name="E3deusex"/> As part of the marketing, the team created an authentic-looking website for UNATCO and linked it to pre-existing government websites; excessive traffic from the UNATCO page caused one of those websites to crash, prompting a call from that agency's lawyers.<ref name="EdgeMakingOf"/> ''Deus Ex'' was published by Eidos Interactive during 2000 on [[Microsoft Windows]]; June 23 in North America,<ref name="NAdatePC"/> July 27 in Australia,<ref name="AUdatePC"/> and the United Kingdom on August 4, 2000.<ref name="UKdatePC"/> The game was supported after release with software patches to resolve framerate issues with [[Direct3D]],<ref name="DSEXupdateA"/> and introduce the multiplayer mode.<ref name="Multiplayer"/> A ''Game of the Year'' edition was released on May 8, 2001, incorporating the additions and including a soundtrack CD.<ref name="GotYdeus"/> The ''Game of the Year'' edition was released through [[Steam (service)|Steam]] on March 29, 2007.<ref name="DeusexSteam"/> Versions for [[Classic Mac OS|Mac OS]] and [[Linux]] operating systems were being planned during the game's production.<ref name="GamaSpectre"/> The Mac OS port was in development at Westlake Interactive prior to the PC version's release.<ref name="Westlake"/> The Mac OS port was published in North America by [[Aspyr]] on July 13, 2000,<ref name="MacDate"/> and was patched to fix technical issues and introduce multiplayer.<ref name="WestlakePatch"/><ref name="MacMultiplayer"/> A Linux port was in development at [[Loki Entertainment|Loki Games]] before the company closed down in 2002.<ref name="LokiDSEX"/><ref name="LokiDown"/> ===''Deus Ex: The Conspiracy''=== A port of the game for [[PlayStation 2]], titled ''Deus Ex: The Conspiracy'' outside Europe, was published by Eidos Interactive during 2002; it released in North America on March 26,<ref name="DSEXps2UKNA"/> in Europe on June 7,<ref name="DSEXps2UK"/> and in Australia on December 13.<ref name="DSEXps2AU"/> The port was developed in-house by Ion Storm with a team of fourteen people, many drawn from the original team.<ref name="GSinterview"/><ref name="DXMinterview"/> Spector described the largest issue with the port being the PS2's limited memory space, since Spector wanted the game ported over with as much content intact as possible.<ref name="CVGinterview"/> As part of porting, the level maps were streamlined or re-arranged,<ref name="GSinterview"/> the difficulty and augmentation mechanics were rebalanced,<ref name="MGONinterview"/> and the interface had to be fully redesigned to be understandable and easily usable for console users.<ref name="DXMinterview"/> The initial design document as described by the port's producer Bill Money called for the levels to be redesigned with ending [[Boss (video games)|boss]] fights, which caused him to "flip".<ref name="MGONinterview"/> While the original character models used a [[Polygon mesh|mesh]]-based design, the PS2 version was updated to a [[Skeletal animation|skeletal]] model for more realistidc movement.<ref name="GSinterview"/> Motion capture was also added for male and female models.<ref name="MGONinterview"/> The release was delayed by a couple of months due to the need for optimisation to decrease [[load times]] and the burden on console memory. The frame rate issues required a lot of the game's code to be moved from the Unreal-native environment into [[C++]] format.<ref name="GSinterview"/> ===Mods=== The [[software development kit]] (SDK) for ''Deus Ex'' was released on September 22, 2000,<ref name="DSEXupdateB"/> and shortly thereafter, fans of the game began to create [[Video game modding|mods]].<ref name="GSpyMods"/> In a press release related to the patch, Spector and other team members stated they were eager to see what the modding community would make.<ref name="PressMods"/> Notable mods include ''[[The Nameless Mod]]'' (''TNM''), a "total conversion" released in 2009;<ref name="PCPPnameless"/><ref name="PCGnameless"/> ''Deus Ex: Revision'', a publisher-endorsed mod released in 2015 that overhauled the game's graphics, gameplay and soundtrack;<ref name="Revision"/> and ''The Lay D Denton Project'', a 2021 release which restores a female JC Denton with new voice acting and adjustments to existing voice lines to account for the gender change.<ref name="LayDDenton"/>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Deus Ex (video game)
(section)
Add topic