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===Music=== {{main article|Music of Chrono Cross}} {{listen |filename=dreamtimedreams.ogg |title="Dreams of the Ages" |description=A 30-second sample of "Dreams of the Ages", illustrating the use in the game's music of melodies established in [[Radical Dreamers]]. }} ''Chrono Cross'' was scored by freelance video game music composer [[Yasunori Mitsuda]], who previously worked on ''Chrono Trigger''. Director Masato Kato personally commissioned Mitsuda's involvement, citing a need for the "Chrono sound".<ref name="kato-acknowledgment" /><ref name="ultimania" /> Kato envisioned a "Southeast Asian feel, mixed with the foreign tastes and the tones of countries such as [[Greece]]"; Mitsuda centered his work around [[old world]] cultural influences, including [[Mediterranean]], [[Fado]], [[Celtic music|Celtic]], and percussive [[Music of Africa|African]] music.<ref name="kato-acknowledgment" /><ref name="crossost">{{Cite AV media notes |title=Chrono Cross Original Soundtrack |last=Mitsuda |first=Yasunori |url=http://www.chronocompendium.com/Term/Music_(Chrono_Cross) |date=December 18, 1999 |access-date=March 16, 2021 |publisher=DigiCube}}</ref> Mitsuda cited visual inspiration for songs: "All of my subjects are taken from scenery. I love artwork."<ref name="gameprointerview">{{cite magazine |date=October 17, 2000 |title=Chrono Cross Development Team Interview Part 2 |url=http://www.gamepro.com/article/features/6757/chrono-cross-development-team-interview-part-2/ |magazine=[[GamePro]] |access-date=July 2, 2006 |archive-url=https://web.archive.org/web/20081202151359/http://www.gamepro.com/article/features/6757/chrono-cross-development-team-interview-part-2/ |archive-date=December 2, 2008 |url-status=dead }}</ref> To complement the theme of parallel worlds, he gave ''Another'' and ''Home'' respectively dark and bright moods, and hoped players would feel the emotions of "'burning soul,' 'lonely world,' and 'unforgettable memories'".<ref name="ultimania" /> Mitsuda and Kato planned music samples and sound effects with the philosophy of "a few sounds with a lot of content".<ref name="weeklyfamitsu" /> ''[[Xenogears]]'' contributor [[Tomohiko Kira]] played guitar on the beginning and ending themes. [[Noriko Mitose]], as selected by Masato Kato, sang the ending song—"Radical Dreamers – The Unstolen Jewel".<ref name="ultimania" /> [[Ryo Yamazaki]], a [[synthesizer programmer]] for [[Square Enix]], helped Mitsuda transfer his ideas to the PlayStation's sound capabilities; Mitsuda was happy to accomplish even half of what he envisioned.<ref name="crossost" /> Certain songs were ported from the score of ''[[Radical Dreamers: Nusumenai Hōseki|Radical Dreamers]]'', such as "Gale", "Frozen Flame", and "Viper Mansion". Other entries in the soundtrack contain [[leitmotif]]s from ''Chrono Trigger'' and ''Radical Dreamers''.<ref name="ultimania" /> The melody of "Far Promise ~ Dream Shore" features prominently in "Dreams of the Ages" and "Sailing (Another World)".<ref name="ultimania" /> Masato Kato faced internal opposition in hiring Noriko Mitose: {{blockquote|Personally, for me, the biggest pressure was coming from the ending theme song. From the start of the project, I had already planned to make the ending into a Japanese song, but the problem was now "who was going to sing the song?" There was a lot of pressure from the people in the PR division to get someone big and famous to sing it, but I was totally against the idea. And as usual, I didn't heed to the surrounding complaints, but this time, there was a pretty tough struggle.<ref name="kato-acknowledgment" />}} [[File:Yasunori Mitsuda (2019).jpg|thumb|left|200px|alt=A photograph of a thin, dark-haired Japanese man|[[Yasunori Mitsuda]]]] Production required six months of work. After wrapping, Mitsuda and Kato played ''Chrono Cross'' to record their impressions and observe how the tracks intermingled with scenes; the ending theme brought Kato to tears.<ref name="gameprointerview" /><ref name="kato-acknowledgment" /><ref name="crossost" /> Players who preordered the game received a sampler disc of five songs, and Square released a three-[[CD]] official soundtrack in Japan after the game's debut. The soundtrack won the Gold Prize for the PlayStation Awards of 2000.<ref name="mitsuda2008">{{cite web|first=Yasunori|last=Mitsuda|date=January 28, 2008|title=Radical Dreamer: Yasunori Mitsuda Interview from 1UP.com|url=http://www.1up.com/do/feature?pager.offset=0&cId=3162780|work=[[1UP.com]]|access-date=February 8, 2008|url-status=live|archive-url=https://archive.today/20121205003225/http://www.1up.com/do/feature?pager.offset=0&cId=3162780|archive-date=December 5, 2012}}</ref> In 2005, Square Enix reissued the soundtrack due to popular demand. Earlier that year, Mitsuda announced a new arranged ''Chrono Cross'' album, scheduled for release in July 2005.<ref name="dengekionline">{{cite web|year= 2005|title=New Year's News|url=http://www.dengekionline.com/2005newyear/comment/2004comment02.html|publisher=Dengeki Online | access-date=July 1, 2006|archive-url=https://web.archive.org/web/20060107065754/http://www.dengekionline.com/2005newyear/comment/2004comment02.html|archive-date=January 7, 2006}}</ref> Mitsuda's contract with Square gave him ownership and full rights to the soundtrack of ''Chrono Cross''.<ref name="sekitopsx">{{cite web|date=November 24, 2008|title=Yasunori Mitsuda Talks Chrono Trigger| url=http://www.originalsoundversion.com/?p=915|publisher=Original Sound Version|access-date=March 13, 2009|archive-url=https://web.archive.org/web/20110324012728/http://www.originalsoundversion.com/yasunori-mitsuda-talks-chrono-trigger-mysteries-solved-clarifications-made/|archive-date=March 24, 2011}}</ref> It was delayed, and at a [[Play! A Video Game Symphony]] concert in May 2006, he revealed it would feature acoustic music and would be "out within the year", later backtracking and alleging a 2007 release date.<ref name="nsiderinterview">{{cite web |date=May 30, 2006 |title=N-Sider: PLAY! Concert Interviews |url=http://www.n-sider.com/articleview.php?articleid=518&page=3 |work=N-Sider |access-date=July 1, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20060620224150/http://www.n-sider.com/articleview.php?articleid=518&page=3 |archive-date=June 20, 2006 }}</ref><ref>{{cite web|url=http://palgn.com.au/article.php?id=5478|title=Yasunori Mitsuda Interview|access-date=May 22, 2007|last=Peter| first=James|date=October 13, 2006|website=PALGN|archive-url=https://web.archive.org/web/20081226230416/http://palgn.com.au/article.php?id=5478 |archive-date=December 26, 2008}}</ref> Mitsuda posted a streaming sample of a finished track on his personal website in January 2009, and has stated the album will be released to coincide with the 10th anniversary of the Japanese debut of ''Cross''.<ref name="RPGFARRANGE">{{cite web|url=http://rpgfan.com/news/2008/1555.html |title=Chrono Cross 10th Anniversary Arrange Album Update |access-date=December 27, 2008 |last=Gann |first=Patrick |url-status=dead |archive-url=https://web.archive.org/web/20081227004902/http://rpgfan.com/news/2008/1555.html |archive-date=December 27, 2008 }}</ref> Music from ''Chrono Cross'' has been featured in the September 2009 ''Symphonic Fantasies'' concerts, part of the [[Symphonic Game Music Concert]] series conducted by [[Arnie Roth]].<ref name="symphonicfantasies">{{Cite AV media notes |title=Symphonic Fantasies |last=WDR Rundfunkorchester Köln |date=September 12, 2009 |publisher=Decca}}</ref> That same year, the ''Chrono Cross'' theme "Scars of Time" was voted first place in Hardcore Gaming 101's "Best Video Game Music of All Time" poll.<ref>{{cite web|last=Kalata |first=Kurt |title=Best Video Game Music of All Time – 2011 |url=http://hg101.kontek.net/vgm/bestvgm2011.htm |publisher=Hardcore Gaming 101 |access-date=December 29, 2011 |date=October 25, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120104202529/http://hg101.kontek.net/vgm/bestvgm2011.htm |archive-date=January 4, 2012 }}</ref> "Scars of Time" was also featured in 2012 by [[NPR]] in a program about classically arranged video game scores.<ref name="npr">{{cite web|title=A Classical Musician's Game Theory |url=https://www.npr.org/2012/12/10/166875717/a-classical-musicians-game-theory |publisher=NPR |access-date=April 20, 2013 |date=December 10, 2012 |url-status=live |archive-url=https://web.archive.org/web/20130602060548/http://www.npr.org/2012/12/10/166875717/a-classical-musicians-game-theory |archive-date=June 2, 2013 }}</ref>
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