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== Variants == === Fast-paced or Super Chinese Checkers === While the standard rules allow hopping over only a single adjacent occupied position at a time (as in checkers), this version of the game allows pieces to catapult over multiple adjacent occupied positions in a line when hopping. In the ''fast-paced'' or ''Super Chinese Checkers'' variant, popular in France,<ref>Schmittberger (1992), p. 8.</ref> a piece may hop over a ''non-adjacent'' piece. A hop consists of jumping over a distant piece (friend or enemy) to a symmetrical position on the opposite side, in the same line of direction. (For example, if there are two empty positions between the jumping piece and the piece being jumped, the jumping piece lands, leaving exactly two empty positions immediately beyond the jumped piece.) As in the standard rules, a jumping move may consist of any number of a chain of hops. (When making a chain of hops, a piece is usually allowed to enter an empty corner, as long as it hops out again before the move is completed.) Jumping over two or more pieces in a hop is not allowed. Therefore, in this variant, even more than in the standard version, it is sometimes strategically important to keep one's pieces bunched in order to prevent a long opposing hop. An alternative variant allows hops over ''any'' symmetrical arrangement, including pairs of pieces, pieces separated by empty positions, and so on. === Capture === In the ''capture'' variant, all sixty game pieces start out in the [[hexagon]]al field in the center of the gameboard. The center position is left unoccupied, so pieces form a symmetric hexagonal pattern. Color is irrelevant in this variant, so players take turns hopping any game piece over any other eligible game piece(s) on the board. The hopped-over pieces are captured (retired from the game, as in [[English draughts]]) and collected in the capturing player's bin. Only jumping moves are allowed; the game ends when no further jumps are possible. The player with the most captured pieces is the winner. The board is tightly packed at the start of the game. As more pieces are captured, the board frees up, often allowing multiple captures to take place in a single move. Two or more players can compete in this variant, but if there are more than six players, not everyone will get a fair turn. This variant resembles the game [[Leap Frog (board game)|Leap Frog]].<ref>{{bgg|35722|Leapfrog}}</ref> The main difference being that in Leap Frog, the board is a square board. === Diamond game === [[File:Diamond Game.svg|thumb|upright=1.2|Diamond gameboard with 73 playing spaces]] Diamond game ({{langx|ja|γγ€γ€γ’γ³γγ²γΌγ }}) is a variant of Chinese checkers played in South Korea and Japan. It uses the same jump rule as in Chinese checkers. The aim of the game is to enter all one's pieces into the star corner on the opposite side of the board, before opponents do the same. Each player has ten or fifteen pieces. Ten-piece diamond uses a smaller gameboard than Chinese checkers, with 73 spaces. Fifteen-piece diamond uses the same board as in Chinese checkers, with 121 spaces. To play diamond, each player selects one color and places their 10 or 15 pieces on a triangle. Two or three players can compete.<ref>{{in lang|ko}} *[http://100.naver.com/100.nhn?docid=42049 naver.com] *[http://100.naver.com/100.nhn?type=image&media_id=3391&docid=42049&dir_id=04020105 naver.com] *[http://shopping.naver.com/detail/detail.nhn?where=all&query=%EB%8B%A4%EC%9D%B4%EC%95%84%EB%AA%AC%EB%93%9C%20%EA%B2%8C%EC%9E%84&cat_id=40008428&nv_mid=6233004836&frm=NVSCPRO naver.com] see 15-piece version</ref> Usually, there are one "king piece" ({{lang|ja|ηι§}}) and 14 common pieces ({{lang|ja|ει§}}) on each side. The king piece is the piece at the apex of each area and can jump over the common pieces, but the common pieces cannot jump over the king piece.<ref>{{Cite web|title=Chinese Checkers οΌ γγ€γ€γ’γ³γγ²γΌγ |url=http://www.nakajim.net/index.php?Chinese%20Checkers%20%EF%BC%8F%20%E3%83%80%E3%82%A4%E3%83%A4%E3%83%A2%E3%83%B3%E3%83%89%E3%82%B2%E3%83%BC%E3%83%A0|access-date=2021-06-09|website=The Museum of Abstract Strategy Games - γ’γγΉγγ©γ―γγ²γΌγ εη©ι€¨|language=ja}}</ref> === Yin and Yang === In Yin and Yang, only two players compete and as in [[chess]], [[Go (board game)|Go]], and [[Othello (board game)|Othello]], only the black and the white marbles are used. For more interesting play, at the start of the game, the triangle placement of the opponents' marbles does not have to be 180 degrees in opposition. === Order Out Of Chaos === Two or more players select their coloured marbles and then those marbles are randomly placed in the centre of the board. The object of the game is then for the players to move their marbles out of the chaos to their home corners, creating order; the reverse of half a traditional game.
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