Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Bughouse chess
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Material === In chess, a minor material advantage is important as when material gets exchanged, the relative advantage becomes larger. Because new pieces come in, there is no [[Chess endgame|endgame]] play in bughouse and material is therefore less important. It is common to sacrifice pieces in bughouse while attacking, defending, or hunting down a certain piece which one's partner requires.<ref name="mhtf" /> The material balance of a position can be calculated by adding up the [[Chess piece relative value|piece values]] of each player's pieces. In standard chess, a [[pawn (chess)|pawn]] equals one unit, a [[bishop (chess)|bishop]] or [[knight (chess)|knight]] is worth three, a [[rook (chess)|rook]] five and a [[queen (chess)|queen]] nine. These values are a consequence of the difference in mobility of the pieces. Bughouse piece values differ because pieces in reserve essentially have the same mobility as they can be dropped on any vacant square.<ref>von Zimmerman (2006), p. 17</ref> The pawn relatively gains importance in bughouse chess, as its very limited mobility does not handicap reserve pawns. They can, for instance, be dropped to block non-contact checks. Pawns can be dropped onto the seventh rank, one step away from promotion, which further adds to their importance. Long-range pieces like the queen or the rook lose relative value, due to the constantly changing [[pawn structure]]. They are also more likely to be hemmed in.<ref>Manson and Hoover (1992), pp. 32β33</ref> A valuation system, first suggested by the popular and one-time highest rated bughouse player [https://ratings.fide.com/profile/1702572 AndrΓ© Nilsson] of Sweden ("Gnejs" on [[Internet Chess Club|ICC]], [[Free Internet Chess Server|FICS]], and chess.com), often applied to bughouse is pawn=1, bishop=knight=rook=2 and queen=4.<ref>von Zimmerman (2006), p. 17. The bughouse playing program [http://sunsetter.sourceforge.net/ Sunsetter] uses the values pawn=100, bishop=195, knight=192, rook=200 and queen=390, while the engine [http://www.sjeng.org/indexold.html Sjeng] uses pawn=100, bishop=230, knight=210, rook=250 and queen=450. Accessed July 29, 2007.</ref><ref>{{Cite web |last=Chronatog |date=2019-09-22 |title=ICS Interview β Gnejs |url=https://chronatog.com/2019/09/ics-interview-gnejs/ |access-date=2022-10-16 |website=Chronatog |language=en-US}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Bughouse chess
(section)
Add topic