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Amber Diceless Roleplaying Game
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===Stuff=== Unspent character points become '''good stuff''' β a good luck for the character. Players are also allowed to overspend (in moderation), with the points becoming '''bad stuff''' β bad luck which the Gamemaster should inflict on the character. Stuff governs how non-player characters perceive and respond to the character: characters with good stuff will often receive friendly or helpful reactions, while characters with bad stuff are often treated with suspicion or hostility. As well as representing luck, stuff can be seen as representing a character's outlook on the universe: characters with good stuff seeing the multiverse as a cheerful place, while characters with bad stuff see it as hostile.
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