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=== Media === {{Main|2001 in film|2001 in music|2001 in video games}} The highest-grossing films in 2001 were [[Harry Potter and the Philosopher's Stone (film)|''Harry Potter and the Philosopher's Stone'']], ''[[The Lord of the Rings: The Fellowship of the Ring]]'', ''[[Shrek]]'' and ''[[Monsters, Inc.]]'' The highest-grossing non-English-language film was [[Studio Ghibli]]'s ''[[Spirited Away]]'' (Japanese), the 15th highest-grossing film of the year.<ref>{{cite web |title=2001 Worldwide Box Office |url=https://www.boxofficemojo.com/year/world/2001/?ref_=bo_cso_table_1 |access-date=March 7, 2020 |website=[[Box Office Mojo]] |publisher=[[IMDb]] |archive-date=July 19, 2020 |archive-url=https://web.archive.org/web/20200719074502/https://www.boxofficemojo.com/year/world/2001/?ref_=bo_cso_table_1 |url-status=live }}</ref> The inaugural entries in the ''Harry Potter'' and ''Lord of the Rings'' film franchises brought [[fantasy]] into mainstream culture, popularizing [[Young adult fiction|young adult novels]] and catering to [[fandom]] communities.<ref>{{Cite web |last=Grauso |first=Alisha |date=2020-08-05 |title=How The 'Harry Potter' And 'Lord Of The Rings' Movies Made Being A Bookworm Cool Again |url=https://atomtickets.com/movie-news/harry-potter-lord-of-the-rings-books-to-movies/ |access-date=2022-12-05 |website=Atom Insider |language=en-US |archive-date=December 5, 2022 |archive-url=https://web.archive.org/web/20221205042938/https://atomtickets.com/movie-news/harry-potter-lord-of-the-rings-books-to-movies/ |url-status=live }}</ref><ref>{{Cite web |last=Albury |first=Whitley |date=2021-12-22 |title=20 years ago, Harry Potter and LOTR changed culture |url=https://www.moviejawn.com/home/2021/12/21/hp-lotr-20th |access-date=2022-12-05 |website=Moviejawn |language=en-US |archive-date=December 5, 2022 |archive-url=https://web.archive.org/web/20221205042942/https://www.moviejawn.com/home/2021/12/21/hp-lotr-20th |url-status=live }}</ref> {{Multiple image | image1 = GameCube-Console-Set.png | image2 = Nintendo-Game-Boy-Advance-Purple-FL.jpg | perrow = 2 / 2 | image3 = Xbox-Console-wDuke-L.jpg | footer = 2001 saw the release of the [[GameCube]] and [[Game Boy Advance]] by [[Nintendo]], the [[Xbox (console)|Xbox]] by [[Microsoft]], and the [[iPod Classic|iPod]] by [[Apple Inc.|Apple]]. | total_width = 300 | image4 = Ipod 1G.png }} In music, 3.2 billion units were sold with a value of US$33.7 billion. [[DVD-Audio]] and [[Super Audio CD]] rose to prominence, with approximately 600 titles available in these formats.<ref>{{Cite report |url=http://www.ifpi.org/content/library/worldsales2001.pdf |title=The Recording Industry World Sales |date=2002 |access-date=2022-12-03 |archive-url=https://web.archive.org/web/20061219035001/http://www.ifpi.org/content/library/worldsales2001.pdf |archive-date=2006-12-19}}</ref> Portable music grew in popularity after [[Apple Inc.|Apple]] released the [[iTunes]] media library on January 9<ref name="Apple Newsroom" /> and the first [[IPod Classic|iPod]] music player device on October 23.<ref name="Apple-2001" /> The music sharing program [[Napster]] ended its services after it was accused of facilitating [[music piracy]], but it was replaced by other programs such as [[FastTrack]].<ref name=":5" />{{Rp|page=177}} Worldwide, the best-selling albums were ''[[Hybrid Theory]]'' (2000) by [[Linkin Park]], ''[[No Angel]]'' (1999) by [[Dido (singer)|Dido]], and [[Survivor (Destiny's Child album)|''Survivor'']] (2001) by [[Destiny's Child]].<ref name="ifpi" /> The best-selling non-English album was ''[[Cieli di Toscana]]'' ({{translation|''Tuscan Skies''}}; 2001) by Italian [[tenor]] [[Andrea Bocelli]], which topped the charts in the Netherlands and Sweden<ref>{{Cite web|url=http://australian-charts.com/showitem.asp?interpret=Andrea+Bocelli&titel=Cieli+di+Toscana&cat=a |title=Cieli di Toscana chart performance |access-date=2022-12-03 |archive-date=2012-10-23 |archive-url=https://web.archive.org/web/20121023022138/http://australian-charts.com/showitem.asp?interpret=Andrea+Bocelli&titel=Cieli+di+Toscana&cat=a |url-status=live|website=australian-charts.com}}</ref> and was the 23rd best-selling album globally.<ref name="ifpi">{{Cite web |title=2000-2005 Top 50 Albums [XLS] |url=https://www.ifpi.org/content/library/top-5-albums-2000-2005.xls |archive-url=https://web.archive.org/web/20120323114337/http://www.ifpi.org/content/library/top-5-albums-2000-2005.xls |archive-date=2012-03-23 |access-date=2022-12-03 |website=[[IFPI]]}}</ref> Three major video game systems were released in 2001: the [[GameCube]] and the [[Game Boy Advance]] by [[Nintendo]] and the [[Xbox (console)|Xbox]] by Microsoft. Meanwhile, [[Sega]] ended its involvement in the market after the failure of the [[Dreamcast]].<ref name=":5" />{{Rp|page=181}} The year 2001 is considered important in the video game industry, partly because of the release of many games recognized as classics.<ref>{{Cite web |last=Kelly |first=Andy |date=2021-09-30 |title=2001 Was The Best Year Ever For Video Games |url=https://www.thegamer.com/best-year-for-games-2001-halo-silent-hill-2-grand-theft-auto-3/ |access-date=2022-12-03 |website=TheGamer |language=en-US |archive-date=December 3, 2022 |archive-url=https://web.archive.org/web/20221203045647/https://www.thegamer.com/best-year-for-games-2001-halo-silent-hill-2-grand-theft-auto-3/ |url-status=live }}</ref><ref>{{Cite web |last=Fillari |first=Alessandro |date=2021-02-06 |title=Remembering 2001: The Biggest Games That Turn 20 This Year |url=https://www.gamespot.com/gallery/remembering-2001-the-biggest-games-that-turn-20-this-year/2900-3699/#14 |access-date=2022-12-03 |website=GameSpot |language=en-US |archive-date=December 3, 2022 |archive-url=https://web.archive.org/web/20221203045651/https://www.gamespot.com/gallery/remembering-2001-the-biggest-games-that-turn-20-this-year/2900-3699/#14 |url-status=live }}</ref> Many video games released in 2001 defined or redefined their respective genres, including [[hack and slash]] game ''[[Devil May Cry]]'',<ref>{{Cite web |last=Madsen |first=Hayes |title=21 years ago, Capcom changed action games forever |url=https://www.inverse.com/gaming/devil-may-cry-21st-anniversary |access-date=2022-12-10 |website=Inverse |date=October 17, 2022 |language=en |archive-date=December 10, 2022 |archive-url=https://web.archive.org/web/20221210042856/https://www.inverse.com/gaming/devil-may-cry-21st-anniversary |url-status=live }}</ref><ref>{{Cite web |last=Figueiredo |first=Erick Duarte |date=2022-10-02 |title=Devil May Cry and Ninja Gaiden: The Two Extremes of the Hack-and-Slash Genre |url=https://www.superjumpmagazine.com/devil-may-cry-ninja-gaiden-the-two-extremes-of-the-hack-and-slash-genre/ |access-date=2022-12-10 |website=Superjump |language=en |archive-date=December 10, 2022 |archive-url=https://web.archive.org/web/20221210042857/https://www.superjumpmagazine.com/devil-may-cry-ninja-gaiden-the-two-extremes-of-the-hack-and-slash-genre/ |url-status=live }}</ref> [[first-person shooter]] game ''[[Halo: Combat Evolved]]'',<ref>{{Cite web |last=Carnley |first=Zackery Van |date=2021-04-19 |title=How Halo Has Defined the Shooter Genre |url=https://gamerant.com/halo-influence-shooters-multiplayer-story-character/ |access-date=2022-12-10 |website=Game Rant |language=en-US |archive-date=December 10, 2022 |archive-url=https://web.archive.org/web/20221210042856/https://gamerant.com/halo-influence-shooters-multiplayer-story-character/ |url-status=live }}</ref><ref>{{Cite web |last=Plant |first=Mike |title=In the loop: how Halo defined a new decade of first-person shooters |url=https://www.theregister.com/2012/11/06/feature_how_halo_became_the_foundation_for_a_decades_games/ |access-date=2022-12-10 |website=The Register |language=en |archive-date=December 10, 2022 |archive-url=https://web.archive.org/web/20221210042856/https://www.theregister.com/2012/11/06/feature_how_halo_became_the_foundation_for_a_decades_games/ |url-status=live }}</ref> and [[open world]] [[Action-adventure game|action-adventure]] game ''[[Grand Theft Auto III]]'', which is regarded as an industry-defining work.<ref>{{Cite web |last=Kelly |first=Andy |date=2021-10-27 |title=Grand Theft Auto 3 Changed Video Games Forever |url=https://www.thegamer.com/grand-theft-auto-3-changed-games-forever/ |access-date=2022-12-03 |website=TheGamer |language=en-US |archive-date=December 3, 2022 |archive-url=https://web.archive.org/web/20221203045650/https://www.thegamer.com/grand-theft-auto-3-changed-games-forever/ |url-status=live }}</ref><ref>{{Cite web |last=Gordon |first=Jeremy |date=2021-10-22 |title=After 'Grand Theft Auto III,' Open-World Games Were Never (and Always) the Same |url=https://www.theringer.com/2021/10/22/22737333/grand-theft-auto-gta-rockstar-open-world-assassins-creed |access-date=2022-12-03 |website=The Ringer |language=en |archive-date=December 3, 2022 |archive-url=https://web.archive.org/web/20221203045646/https://www.theringer.com/2021/10/22/22737333/grand-theft-auto-gta-rockstar-open-world-assassins-creed |url-status=live }}</ref>
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