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==Reception== {{Video game reviews | GR = 60%<ref name="GameRankings" /> | MC = 65/100<ref name="Metacritic" /> | Allgame = 2.5/5<ref name="Allgame" /> | Edge = 7/10<ref name="Edge review" /> | EGM = 6.625/10<ref name=EGMr/> | GSpot = 5.3/10<ref name=GameSpot98 /> | IGN = 7/10<ref name=IGN /> | GI = 8.5/10<ref name="GI review" /> | N64 = 86% (JP)<ref name=N64magImport>{{cite magazine | title=Yoshi's Story | date=February 1998 | issue=12 |pages=44β53 |last=Ashton |first=James |magazine=N64 Magazine | publisher=Future Publishing}}</ref><br/>86% (UK)<ref name=N64mag>{{cite magazine | title=Yoshi's Story | date=May 1998 | issue=15 |pages=44β49 |last=Weaver |first=Tim |author-link=Tim Weaver (author) |magazine=N64 Magazine | publisher=Future Publishing}}</ref> | NGen = 2/5<ref name="NG" /> }} ''Yoshi's Story'' holds a 65 out of 100 rating on [[Metacritic]] based on eight reviews, indicating "Mixed or average reviews".<ref name=Metacritic /> Upon its initial release, critics overwhelmingly praised the game's music,<ref name=EGMr/><ref name=IGN /><ref name=NG /> ease of play,<ref name=EGMr/><ref name=IGN /><ref name=NG /> and graphics, particularly the seamless integration of rendered objects with hand-drawn art.<ref name=EGMr/><ref name=GameSpot98 /><ref name=IGN /><ref name=NG /><ref name=GPror/> However, they also overwhelmingly found the game to be simplistic, particularly as compared to its predecessor ''Yoshi's Island'',<ref name=EGMr/><ref name=IGN /><ref name=NG /> and considered it much too short and easy to offer good value.<ref name=EGMr/><ref name=GameSpot98 /><ref name=IGN /><ref name=NG /><ref name=GPror/> John Ricciardi of ''[[Electronic Gaming Monthly]]'' wrote that "Fans of the original ''Yoshi's Island'' (one of the best platformers of all time) are going to be shaking their heads at the simplicity of this sequel.", and his co-reviewer Crispin Boyer said, "Nintendo got nearly everything right β the control, graphics, music and sound effects are all brilliant. Now why aren't there enough levels, bosses and secrets to keep me busy longer than a weekend?"<ref name=EGMr/> ''[[Edge (magazine)|Edge]]'' likewise highlighted the game's pre-rendered graphics for their variety of colors and scenery, but criticized the gameplay for being too easy and lacking challenge.<ref name="Edge review" /> Critics generally regarded the changes made to the international version to be positive but insufficient to alleviate the game's brevity and feeble challenge.<ref name=EGMr/><ref name=GameSpot98 /><ref name=IGN /> Most reviews acknowledged that young children, who the game was clearly targeted towards, would probably love the game.<ref name=EGMr/><ref name=GameSpot98 /><ref name=IGN /><ref name=NG /><ref name=GPror/> Joe Fielder of ''[[GameSpot]]'' noted that ''Yoshi's Story'' "was obviously designed so that younger players could play through quickly and feel some sense of accomplishment", and called it "good for a rental at best."<ref name=GameSpot98 /> Amongst the few more positive reviews, ''[[Game Informer]]'' praised its unusual art direction, unique progression system, and numerous hidden secrets.<ref name="GI review" /> ''[[Next Generation (magazine)|Next Generation]]'' stated that "''Yoshi's Story'' could have been a renaissance for side-scrollers. Instead, it sounds more like a death knell."<ref name=NG /> ''[[GamePro]]'' considered the game's amazing graphics to be its one universal appeal, stating that younger players would be enthralled with ''Yoshi's Story'' but older players should avoid it. They also remarked that the analog control is overly sensitive and frustrating, and that the game should have had an option to use the N64 controller's D-pad.<ref name=GPror/> Peer Schneider of ''[[IGN]]'', by contrast, said that the analog control was the one gameplay element in which ''Yoshi's Story'' made any advance over ''Yoshi's Island'', praising its ease of use. He summed up his mixed feelings about the game: "At its best, the level design is right up there with the original Mario games and it impresses with innovative control, great graphics and original levels. But at other times, Yoshi is an unchallenging romp through levels that reek of recycled game ideas, derivative layout, and clueless enemies."<ref name=IGN /> On September 17, 2007, Nintendo made the initial release of ''Yoshi's Story'' on the Wii's Virtual Console service. Reviews for the VC release were unenthusiastic. ''GameSpot'' gave the VC download a 4.0 out of 10, noting that "Like many of the other Nintendo 64 games that have made the jump to the Wii's Virtual Console service, ''Yoshi's Story'' underwent a modest graphical upgrade that has replaced the formerly blurry textures with crisp objects and has significantly reduced the instances of slowdown during boss battles. The trade-off is that [[Rumble Pak|rumble support]] was dropped, just like the other N64 releases." As with their review of the original release, they lambasted the lack of interesting designs and challenge.<ref name=GameSpot07 /> In ''IGN'' editor Lucas M. Thomas's review for the VC release, he gave it a 6.0 out of 10, saying that "It's nonsensical. And worse, unengaging." Repeating the criticisms of short length and lack of challenge from contemporary reviews, Thomas said that in retrospect ''Yoshi's Story'' was the beginning of Yoshi's fall from favor, and that it stood up poorly against recent Yoshi games such as ''[[Yoshi's Island DS]]''.<ref name="IGN07" /> In 2020, ''[[Screen Rant]]'' praised the game's artistic style, commenting that "The crisp 2D layout and colorful storybook vibe give it a timeless quality".<ref>{{Cite web|last=Lagioia|first=Stephen|date=2 August 2020|title=5 N64 Games That Stand the Test of Time (& 5 That don't)|url=https://screenrant.com/best-worst-aged-n64-games/|website=Screen Rant|access-date=21 March 2021|archive-date=11 January 2022|archive-url=https://web.archive.org/web/20220111091821/https://screenrant.com/best-worst-aged-n64-games/|url-status=live}}</ref>
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