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==Development== ''The Final Fantasy Legend'' was the first installment of the ''SaGa'' series in Japan and the first Game Boy game produced by Square.<ref name="assl1" /> Square president [[Masafumi Miyamoto]] requested developers create a Game Boy game after he noticed the success of ''[[Tetris (Game Boy)|Tetris]]'' and the popularity of the handheld system. [[Akitoshi Kawazu]] and partner [[Koichi Ishii]] decided that instead of creating a game similar to ''Tetris'', they would produce what they felt customers desired most: a role-playing game.<ref name="gpara">{{cite web |url=http://www.gpara.com/contents/creator/bn_157.htm |script-title=ja:クリエイターズ・ファイル:自分の信念を貫く事で『サガ』を作り出した河津秋敏氏 |publisher=Gpara.com |access-date=2009-06-01 |language=ja |url-status=dead|archive-url=https://web.archive.org/web/20120326025425/http://www.gpara.com/contents/creator/bn_157.htm |archive-date=2012-03-26}}</ref> Square's concept for the game was a title that could be completed in six to eight hours, based on the duration of an airplane flight between [[Narita, Chiba|Narita]], Japan and [[Honolulu]], Hawaii.<ref name="IGNinterview" /> Developers sought to optimize the game for short bursts of gameplay, as if played by a train passenger between stations. Square raised random battle encounter rate relative to its other role playing games, ensuring players would have at least one enemy encounter during short playtime to maintain an interesting experience.<ref name="Staffa">{{cite web |url=http://wii.com/jp/articles/ffcc-cb/crv/vol/page3.html |script-title=ja:ゲームボーイ初のRPGを開発 |language=ja |work=Wii.com |publisher=[[Nintendo]] |access-date=2009-11-18 |page=3 |author=Staff |title=Wii |url-status=live |archive-url=https://web.archive.org/web/20110720130553/http://wii.com/jp/articles/ffcc-cb/crv/vol/page3.html |archive-date=2011-07-20}}</ref> ''The Final Fantasy Legend'' was designed to be difficult and feature advanced gameplay, described by Kawazu as the main difference between ''SaGa'' and ''Final Fantasy''.<ref name="Nutt2005">{{cite web |url=http://ps2.gamespy.com/playstation-2/romancing-saga-minstrel-song/619282p1.html |title=Romancing SaGa: Minstrel Song |publisher=[[GameSpy]] |access-date=2009-06-05 |author=Nutt, Christian |date=2005-05-26 |url-status=live |archive-url=https://web.archive.org/web/20110615120519/http://ps2.gamespy.com/playstation-2/romancing-saga-minstrel-song/619282p1.html |archive-date=2011-06-15}}</ref> Square implemented several other ideas to distance the games, notably the "meat" system to allow players to collect enemy abilities, though these proved difficult to portray at first.<ref name="Staff2001">{{cite web |publisher=[[Famitsu]] |language=ja |work=Famitsu.com |author=Staff |access-date=2010-02-02 |date=2001-09-28 |title=【INTERVIEW】スクウェア マスターピース 制作者対談のすべて! |url=http://www.famitsu.com/game/news/2001/09/27/103,1001592043,1486,0,0.html |url-status=live |archive-url=https://web.archive.org/web/20121022101806/http://www.famitsu.com/game/news/2001/09/27/103,1001592043,1486,0,0.html |archive-date=2012-10-22}}</ref> Kawazu took a direct hand in shaping the game's scenario development,<ref name="Boyes2006">{{cite web |author=Boyes, Emma |url=http://www.gamespot.com/news/6160463.html?print=1 |title=Q&A: Final Fantasy XII producer Akitoshi Kawazu |website=[[GameSpot]] |access-date=2009-06-04 |date=2006-10-25 |archive-date=March 5, 2024 |archive-url=https://web.archive.org/web/20240305141403/https://www.gamespot.com/articles/qanda-final-fantasy-xii-producer-akitoshi-kawazu/1100-6160463/ |url-status=live }}</ref> working alongside Ishii, [[Takashi Tokita]], and [[Hiroyuki Ito]],<ref name="staff" /> who were involved in other Square projects at the time.<ref name="gpara" /> Ishii and Ito developed the game's world layout and geography as well; [[Ryōko Tanaka]] designed the background graphics. Tokita developed character concept art and handled the in-game [[Sprite (computer graphics)|sprites]].<ref name="staff">{{cite video game | title = Makai Toushi SaGa | developer = Square | publisher = Square | platform = [[Game Boy]] | level = Ending credits sequence}} (in Japanese)</ref><ref name="Ref_j">{{cite web |url=http://www.critiqueofgames.net/data/ros/kai-saga.htm |title=SaGa Staff Credits |language=ja |publisher=CritiqueofGames |access-date=2009-06-04 |url-status=live |archive-url=https://web.archive.org/web/20110723060900/http://www.critiqueofgames.net/data/ros/kai-saga.htm |archive-date=2011-07-23}}</ref> The Japanese cover artwork was designed by Katsutoshi Fujioka.<ref name="SagaCover">{{cite web|url=http://dengekionline.com/elem/000/001/746/1746983/|script-title=ja:『サガ』シリーズ3作品の楽曲を収録したサントラのジャケットが公開。藤岡勝利さん描き下ろしイラストを使用|website=[[ASCII Media Works|Dengeki Online]]|language=ja|date=2018-06-19|access-date=2020-05-14|archive-url=https://web.archive.org/web/20190205170330/http://dengekionline.com/elem/000/001/746/1746983/|archive-date=2019-02-05|url-status=live}}</ref> The monochrome screen of the Game Boy proved an obstacle, as some graphics such as fire were more difficult to portray without color. As a result, they had to develop a world that "works in black and white".<ref name="Kawazu2009">{{cite video |people=Kawazu Akitoshi, Uematsu Nobuo |date=2009-08-26 |title=SaGa Series 20th Anniversary Original Soundtrack |medium=DVD |language=ja |publisher=[[Square Enix]] |time=1:04 |id=SQEX-10145~65}}</ref> Tanaka later revealed that the 2-[[megabit]] capacity of contemporary Game Boy cartridges severely limited their designs; the team removed some elements from the finished game to ensure peak performance.<ref name="Staff2009">{{cite web |publisher=[[GameStop]] |access-date=2009-11-17 |url=http://japan.gamespot.com/topics/story/0,3800076357,20402786,00.htm |script-title=ja:シリーズの開発者が登場!--「サガ20周年キャンペーン プレミアムファンイベント」が開催!|author=Staff |date=2009-11-02 |language=ja |url-status=dead |archive-url=https://web.archive.org/web/20091104133619/http://japan.gamespot.com/topics/story/0,3800076357,20402786,00.htm |archive-date=2009-11-04}}</ref> ===Audio=== ''The Final Fantasy Legend''{{'}}s soundtrack was composed by [[Nobuo Uematsu]] and consists of sixteen tracks. Uematsu struggled with composition at first, as the Game Boy's sound hardware was different from the [[Nintendo Entertainment System|Famicom's]], featuring a new stereo option, unique [[waveforms]], and only three musical notes. Kawazu wanted the game's music to resemble that of Square's two preceding ''Final Fantasy'' titles, but Uematsu chose to develop new waveforms.<ref name="assl1">Square Brand. ''All Sounds of SaGa, Line Notes''. p. 1. Retrieved on 2008-06-28.</ref> The music was severely limited by the Game Boy's technical specifications, having only three note types available.<ref name="IGNinterview">{{cite web | author=Staff | title=The Final Fantasy IX Team Spills All | url=http://psx.ign.com/articles/085/085276p1.html | publisher=[[IGN Entertainment]] | work=[[IGN]] | date=2000-09-20 | access-date=2009-05-24 | url-status=live | archive-url=https://web.archive.org/web/20110606102422/http://psx.ign.com/articles/085/085276p1.html | archive-date=2011-06-06}}</ref> Square has reused several songs from the game (notably the "Battle" theme) in later titles and released them on compilation soundtracks.<ref name="Ref_k">{{cite web |url=http://www.vgmworld.com/catalog/index.php?table=cocoebiz_music&item_num=1210 |title=Square Enix Battle Tracks Vol. 1 |publisher=VGM World |access-date=2009-06-04 |url-status=dead |archive-url=https://web.archive.org/web/20110719115651/http://www.vgmworld.com/catalog/index.php?table=cocoebiz_music&item_num=1210 |archive-date=2011-07-19}}</ref> The introductory music, titled "Prologue", appeared [[remix]]ed as the opening for the next two ''SaGa'' games.<ref name="Gann"/> "Heartful Tears" (also known as "Wipe Your Tears Away")<ref name="soundtrack">{{cite web |url=http://www.vgmworld.com/catalog/index.php?table=cocoebiz_music&item_num=424 |title=Sa·Ga All Sounds Soundtrack |publisher=VGM World |access-date=2009-06-04 |url-status=dead |archive-url=https://web.archive.org/web/20110717195211/http://www.vgmworld.com/catalog/index.php?table=cocoebiz_music&item_num=424 |archive-date=2011-07-17}}</ref> became a staple for later ''SaGa'' titles, used in five of the games and arranged differently each time.<ref name="Gann">{{cite web |author=Gann, Patrick |url=http://www.rpgfan.com/soundtracks/saga-aso/index.html |title=All Sounds of SaGa review |publisher=RPGFan |access-date=2009-06-04 |url-status=live |archive-url=https://web.archive.org/web/20110809083600/http://www.rpgfan.com/soundtracks/saga-aso/index.html |archive-date=2011-08-09}}</ref> Fifteen tracks were later included in the 1991 two-disc ''[[Music of the SaGa series#All Sounds of SaGa|All Sounds of SaGa]]'' soundtrack, encompassing the Game Boy ''SaGa'' series and re-released by Square Enix in December 2004 as ''SaGa Zenkyoku Shu''.<ref name="Ref_l">{{cite web |url=http://www.play-asia.com/paOS-13-71-8l-77-7-49-en-70-rnt-43-n9.html |title=Video Game Soundtrack - SaGa Zenkyoku Shu |publisher=Play-Asia |access-date=2009-06-04 |url-status=live |archive-url=https://web.archive.org/web/20110615135300/http://www.play-asia.com/paOS-13-71-8l-77-7-49-en-70-rnt-43-n9.html |archive-date=2011-06-15}}</ref> The final track of the set, "Journey's End", is a synthesizer-arranged version of six of the game's tracks combined into one by Uematsu.<ref name="soundtrack" /><ref name="assl1" /> In the liner notes for ''All Sounds of SaGa'', Uematsu states he enjoys listening to the track while remembering scenes from the game.<ref name="assl1" /> The Kanagawa Philharmonic Orchestra played the song in the ''[[Press Start: Symphony of Games#Press Start 2008 -Symphony of Games-|Press Start 2008 -Symphony of Games-]]'' concert as part of the "When Nobuo Uematsu Was Young" medley,<ref name="Staff2008">{{cite magazine |url=http://www.famitsu.com/game/news/1218410_1124.html |title=Press Start 2008-Symphony of GamesS の詳細リポートをお届け!|publisher=[[Enterbrain]] |magazine=[[Famitsu]] |access-date=2009-06-01 |author=Staff |date=2008-08-29 |language=ja |url-status=live |archive-url=https://web.archive.org/web/20110825024243/http://www.famitsu.com/game/news/1218410_1124.html |archive-date=2011-08-25}}</ref> while the "Main Theme" was played alongside "Save the World" from ''Final Fantasy Legend II'' on July 9, 2011, at the ''[[Symphonic Odysseys]]'' concert.<ref name="SympOdprogram">{{cite web |title=Symphonic Odysseys Program |url=http://symphonicodysseys.com/SymphonicOdysseys_ProgrammOnlineSheet.pdf |publisher=Symphonic Odysseys |access-date=2011-07-08 |archive-url=https://web.archive.org/web/20110722183013/http://www.symphonicodysseys.com/SymphonicOdysseys_ProgrammOnlineSheet.pdf |archive-date=2011-07-22 |url-status=live}}</ref> ===Merchandise=== Several items of merchandise have been released for the game, including books and [[telephone cards]].<ref name="ffknights">{{cite book |publisher=JICC出版局 | date=August 1992 |author=Staff |script-title=ja:ファイナルファンタジー竜騎士団 |pages=76–79, 120 |trans-title=Final Fantasy Ryūkishi Dan - Knights |isbn=4-7966-0435-9|language=ja}}</ref> [[Futabasha Publishers Ltd.]] released a book in February 1990 titled ''Makai Toushi Sa·Ga—Boukenshatachi no Rekuiemu'' ({{lang|ja|冒険者たちのレクイエム}}<sup>[[Help:Japanese|?]]</sup>, Requiem of the Adventurers). Written by Misa Ikeda, the 287-page book was part of Futabasha's Game Boy Adventure series for children, and detailed a hero's trek to the top of the tower to reach Paradise.<ref name="Ikeda1990">{{cite book |title=魔界塔士 Sa・Ga—冒険者たちのレクイエム |trans-title=Makai Toushi Sa·Ga—Requiem of their Adventures |series=双葉文庫—ゲームボーイ冒険ゲームブックシリーズ |last=Ikeda |first=Misa | date=February 1990 |publisher=[[Futabasha Publishers Ltd.]] |language=ja |isbn=4-575-76138-9}}</ref> In August, Square featured the game in ''Final Fantasy Ryūkishi Dan - Knights'' (={{lang|ja|ファイナルファンタジー竜騎士団}}<sup>[[Help:Japanese|?]]</sup>, Final Fantasy Dragon Knights), a fan book which consisting of reactions and artworks to the series.<ref name="ffknights"/> The game was one of four titles featured in October 1992 by ''[[Game Players]]'' magazine on a video tape named ''Game Player's Gametape for Game Boy Games'', which demonstrated the game and offered a gameplay tutorial.<ref name="Ref_1992">{{cite video |date=October 1992 |title=Game Player's Gametape for Game Boy Games |url=http://content.cdlib.org/view?docId=kt529018f2&chunk.id=c01-1.8.5.5&brand=oac |medium=Videotape |publisher=[[Game Players]] / Signal Research, Inc. |location=Greensboro, North Carlonia |access-date=2009-06-03}}</ref>
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