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====Tabletop and board gaming in the Williams era==== TSR released the ''[[Forgotten Realms]]'' campaign setting in 1987, which would go on to become one of the most popular settings for ''D&D''. TSR's settings would generally include a [[boxed set]] with multiple paperbacks and a map as their core product, and would produce tie-in supplements such as pre-made adventures (usually called "modules"), guides to regions within the world, and novels. Also in 1987, a small design team began working to develop a second edition of the ''AD&D'' game. In 1988, TSR released the ''[[Bullwinkle and Rocky Role-Playing Party Game]]'', complete with a spinner and hand puppets. That same year, TSR released the wargame ''[[The Hunt for Red October (board game)|The Hunt for Red October]]'' based on Tom Clancy's novel ''[[The Hunt for Red October]]'', which became one of the all-time biggest selling wargames. In 1989, [[Advanced Dungeons & Dragons 2nd edition|''AD&D'' 2nd edition]] was released, which saw a new ''Dungeon Master's Guide'', ''Player's Handbook'', and the first three volumes of the new ''[[Monstrous Compendium]]''. A new campaign setting, ''[[Spelljammer]]'', was also released in 1989, which allowed characters from one ''D&D'' world to travel to other worlds via space galleons in an [[Age of Sail]] themed setting. TSR would go on to produce many expansions for 2nd edition, such as a series of class handbooks that began with ''[[The Complete Fighter's Handbook]]''.<ref name="history"/> In 1990, the ''[[Ravenloft]]'' setting was released, a horror-themed setting for ''AD&D''. ''Ravenloft'' had been introduced in an acclaimed [[Ravenloft (module)|1983 adventure module]], and was now expanded into an entire setting. In 1991, TSR released the ''[[Dark Sun]]'' campaign setting, which was more [[dark fantasy]] in genre, and set on a [[post-apocalyptic]] desert world threatened by evil life-draining wizards and psionicists. In 1992, TSR released the ''[[Al-Qadim]]'' setting with a Middle Eastern flavor similar to a fantasy version of the ''[[Arabian Nights]]'', although its world was also connected to the Forgotten Realms. In 1993, a revised version of the ''[[Forgotten Realms Campaign Setting]]'' for 2nd edition was released; TSR had published a sourcebook on upgrading the 1st edition material to 2nd edition in 1990 earlier. In 1993, ''[[DragonStrike (board game)|DragonStrike]]'' was released as an introductory product aimed to recruit new role-players, including a half-hour video which explained role-playing concepts; a similar introductory product, ''[[First Quest]]'', was released in 1994. Also in 1994, the ''[[Planescape]]'' campaign setting was released, featuring the city of [[Sigil]] as the "City of Doors" that connected to the various planes of existence in ''AD&D''.<ref name="history"/> ''Spelljammer'' had not been considered a success by TSR as players perceived it as mainly a way to move characters from one world to another rather than its own setting; ''Planescape'' attempted to remedy this by focusing on Sigil as a place to set an entire campaign, rather than a place to pass through.<ref>{{harvnb|Riggs|2022|pp=185β191}}</ref> TSR also released ''[[Karameikos: Kingdom of Adventure]]'' in 1994, which detailed one of the kingdoms in the setting of [[Mystara]].<ref>{{harvnb|Riggs|2022|pp=208β209}}</ref> As an innovation, it included an audio CD with tracks of dialogue and sound effects. In 1995, TSR released ''[[Birthright (campaign setting)|Birthright]]'', a campaign setting that mixed ''D&D'' with strategy games. The intent was for players to play noble characters empowered by divine blood which gave them the power to rule domains; players could expand their domains and divine powers with a mixture of war and diplomacy.<ref name="history"/> In 1996, ''[[Dragonlance: Fifth Age]]'' was released, a "diceless" role-playing game that departed from the roots of ''Dragonlance'' in ''AD&D''.<ref name="history"/>
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