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==Reception== {{Video game reviews | SDC = true | GBA = true | PS2 = true | na = true | CVG_SDC = {{Rating|5|5}}<ref name="CVGdc"/> | EGM_SDC = 7.67/10<ref name="EGMdc"/> | EGM_PS2 = 7.83/10<ref name="EGMps2"/> | Fam_SDC = 29/40<ref name="FamReviewDC"/> | GI_SDC = 7.75/10<ref>{{cite magazine |magazine=Game Informer |title=Space Channel 5: In Space No One Can Hear You Disco|url=https://archive.org/details/game-informer-issue-87-july-2000/page/n75/mode/2up|issue=7 #87|date=July 2000 |volume=X|page=69 |publisher=Sunrise Publications}}</ref> | GI_GBA = 7/10<ref name="GIgba"/> | GI_PS2 = 8.25/10<ref name="GIps2"/> | GamePro_SDC = {{Rating|4|5}}<ref name="GProDC"/> | GamePro_GBA = {{Rating|3.5|5}}<ref name="GProGBA"/> | GamePro_PS2 = {{Rating|4.5|5}}<ref name="GProPS2"/> | GSpot_SDC = 7/10<ref name="GSdc"/> | GSpot_GBA = 4.5/10<ref name="GSgba"/> | GSpot_PS2 = 6.9/10<ref name="SC5specialGS"/> | GSpy_SDC = 8.5/10<ref name="GSpyDC"/> | GSpy_GBA = {{Rating|1|5}}<ref name="GSpyGBA"/> | GSpy_PS2 = {{Rating|4.5|5}}<ref name="GSpyPS2"/> | GameZone_GBA = 6.9/10<ref name="GZoneGBA"/> | GameZone_PS2 = 8.9/10<ref name="GZonePS2"/> | IGN_SDC = 9.2/10<ref name="IGNdcJP"/><ref name="IGNdcINT"/> | IGN_GBA = 5/10<ref name="IGNgba"/> | IGN_PS2 = 7.4/10<ref name="IGNps2"/> | NGen_SDC = {{rating|4|5}}<ref name="NG"/> | NP_GBA = 3/5<ref name="NPower"/> | OPM_PS2 = {{Rating|3.5|5}}<ref name="OPMUSreview"/> | OPMUK_PS2 = 7/10<ref name="OPS2UKreview"/> | rev1 = ''[[Entertainment Weekly]]'' | rev1_SDC = Aβ<ref name="EW"/> | rev2 = ''[[USA Today]]'' | rev2_SDC = {{Rating|4|4}}<ref name="USAToday"/> | rev3 = ''[[The Village Voice]]'' | rev3_GBA = 8/10<ref name="VVreview"/> | GR_SDC = 84%<ref name="GRdc"/> | GR_GBA = 59%<ref name="GRgba"/> | GR_PS2 = 79%<ref name="GRps2"/> | MC_GBA = 55/100<ref name="MCGBA"/> | MC_PS2 = 79/100<ref name="MCPS2"/> }} ===Dreamcast=== Upon its debut in Japan, the game met with low sales.<ref name="JPsales"/> During its first week, it sold through just over 44% of its stock with over 41,000 units. It eventually sold over 93,600 units in Japan, being among the region's top 40 best-selling Dreamcast titles.<ref name="SpaceDreamSales"/> At a 2002 conference, the game was declared a success by its staff, finding a wide audience among both hardcore and casual gamers.<ref name="GSinterview2"/> In contrast during a 2005 interview, Mizuguchi said that the game was not a commercial success.<ref name="VGD"/> According to video game [[review aggregator]] [[GameRankings]], the Dreamcast version earned a score of 84% based on 34 reviews.<ref name="GRdc"/> Japanese gaming magazine ''[[Famitsu]]'' gave the game a score of 29 points out of 40.<ref name="FamReviewDC"/> Pat Garratt of ''[[Computer and Video Games]]'' gave the game a perfect score, calling it a unique game and "absolute must for every DC owner".<ref name="CVGdc"/> The three reviewers for ''[[Electronic Gaming Monthly]]'' lauded the soundtrack and art design, but noted issues with its short length and occasional syncing issues.<ref name="EGMdc"/> ''[[GamePro]]'' positively compared the gameplay and style to ''[[PaRappa the Rapper]]'' and ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]'', recommending it as a short and enjoyable experience while noting a lack of extras.<ref name="GProDC"/> ''[[GameSpot]]''{{'}}s [[Jeff Gerstmann]] said ''Space Channel 5'' was worth playing for its unconventional art style and music, with his main complaints being repetitive gameplay and lack of unlockables.<ref name="GSdc"/> ''[[GameSpy]]'' called the game "a work of art in every sense of the word", praising the world and music and calling the game a testament to Sega's production skills; their one major problem was the simplistic gameplay style and lack of features beyond the campaign.<ref name="GSpyDC"/> ''[[IGN]]'' gave both the Japanese original and the Western release near-perfect scores, praising the presentation while criticizing the short length and timing issues.<ref name="IGNdcJP"/><ref name="IGNdcINT"/> ''[[USA Today]]'' said the game was "all about fun, and [''Space Channel 5''] delivers with a song."<ref name="USAToday"/> ''[[Entertainment Weekly]]'' said that "gamers of all ages undoubtedly will want to help [[Ulala (Space Channel 5)|Ulala]] get her groove back β if not get their hands on a pair of those boots."<ref name="EW"/> ''[[Next Generation (magazine)|Next Generation]]''{{'}}s Greg Orlando called the game "Beautiful and all-too-short".<ref name="NG"/> ''Space Channel 5'' was nominated for awards in four categories at the 1999 [[Japan Game Awards]].<ref name="SC5dates"/> It was also nominated in the "[[D.I.C.E. Award for Outstanding Achievement in Animation|Animation]]" and "Console Innovation" categories at the [[Academy of Interactive Arts & Sciences]]' awards ceremony in [[4th Annual Interactive Achievement Awards|2001]].<ref name="SC5award"/> ''Space Channel 5'' and Sega AM9 were nominated at the 2002 [[British Academy Film Awards|BAFTA Awards]] in the "Best Audio" category, losing to ''[[Luigi's Mansion]]''.<ref>{{Cite web |date=2002 |title=Interactive in 2002 {{!}} BAFTA Awards |url=http://awards.bafta.org/award/2002/interactive/games- |access-date=March 13, 2023 |website=awards.bafta.org}}</ref> In anniversary retrospectives and lists of favorite Dreamcast titles from multiple websites including ''[[Gamasutra]]'' and ''IGN'', ''Space Channel 5'' has been remembered as one of the most unique titles on the system for its gameplay design and art direction.<ref name="EWdreamcast"/><ref name="GamaDreamcast"/><ref name="GRdreamcast"/><ref name="NLdreamcast"/><ref name="IGNdreamcast"/><ref name="EuroRetro"/> ''[[1UP.com]]'', in an article about Mizuguchi's work with United Game Artists, "highlight" on the Dreamcast and described as "unlike anything before it."<ref name="1UPinterview"/> ===PlayStation 2=== The PlayStation 2 port was met with a similarly positive response. GameRankings gave the North American release a score of 79% based on 7 reviews;<ref name="GRps2"/> and [[Metacritic]] gave it a score of 79 out of a possible 100 from 16 reviews, indicating a "generally favorable" reception.<ref name="MCPS2"/> ''Electronic Gaming Monthly'' said that the mixture of music and unique style gave the game "an infectious, addictive quality".<ref name="EGMps2"/> ''GamePro'' called the ''Special Edition'' package "easily the best bargain for the PS2 this side of [''[[Virtua Fighter 4|Virtua Fighter 4: Evolution]]'']".<ref name="GProPS2"/> ''[[Game Informer]]'' called the release "a great package crammed with more value and personality than most rhythm games".<ref name="GIps2"/> Brad Shoemaker of ''GameSpot'' felt it was a great release due to its low price and having both the original and its sequel.<ref name="SC5specialGS"/> ''GameSpy''{{'}}s Christian Nutt lauded the music and its lead character, in addition to the low price for the double game pack, but faulted its length and issues with the localization.<ref name="GSpyPS2"/> ''GameZone'' recommended the package for fans of ''[[Dance Dance Revolution]]'', and said gamers outside its target audience should try it due to its quality and enjoyability.<ref name="GZonePS2"/> Douglass Perry of ''IGN'', comparing the game to its sequel that formed part of the package, felt that the first was the inferior game due to lacking the later additions and polishing.<ref name="IGNps2"/> Paul Fitzpatrick of ''[[Official U.S. PlayStation Magazine]]'' felt that the original game's flaws were only exacerbated when contrasted with its sequel.<ref name="OPMUSreview"/> Paul Fitzpatrick of ''[[PlayStation Official Magazine β UK]]'' enjoyed the soundtrack and lauded its sense of style, but criticized its length.<ref name="OPS2UKreview"/> ===Game Boy Advance=== By contrast, the Game Boy Advance port received a Metacritic score of 55 out of 100 based on 15 reviews, indicating "mixed or average" reception.<ref name="MCGBA"/> ''GamePro'' was surprised that the game worked on the portable console, praising the efforts of the team while being unable to recommend it to buyers.<ref name="GProGBA"/> For Frank Provo of ''GameSpot'', the biggest problem was the unresponsive controls, as otherwise, the game was a laudable conversion of the game for the GBA.<ref name="GSgba"/> ''GameSpy''{{'}}s Steve Steinberg was very critical, calling the game "a barely playable disappointment" despite liking the soundtrack.<ref name="GSpyGBA"/> ''GameZone'' said that the difficulties with controlling Ulala and presentation made the game suitable only for hardcore series fans.<ref name="GZoneGBA"/> Craig Harris, writing for ''IGN'', said that while the gameplay was intact, the other elements were undermined by the technical constraints of the console.<ref name="IGNgba"/> ''[[The Village Voice]]'' gave the port a good score, saying that the game's core remained intact and enjoyable despite low graphical quality and control issues.<ref name="VVreview"/> ''Game Informer'' was also positive, saying that there could be no better version of ''Space Channel 5'' on the platform.<ref name="GIgba"/> ''[[Nintendo Power]]'' gave praise to the control responses, but called the graphics "colorful but sparse".<ref name="NPower"/> {{Clear}}
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