Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
SimCity (1989 video game)
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Comparison of different versions=== {| class="wikitable sortable" style="width:100%; margin-right:0; clear:both; font-size:85%;" |+ Detailed information about ports of ''SimCity Classic'' |- ! scope="col" | Platform ! scope="col" | Version β Release date ! scope="col" | Comments |- ! scope="row" rowspan="2" | Amiga | V.1.0 β {{vgrelease|NA|February 1989}} | Alongside ''SimCity'' for the Macintosh, this was the first commercially released version of ''SimCity''. It ran on any Amiga with at least 512 kilobytes of memory and was distributed on a single [[floppy disk]].<ref name="Amiga HOL entry">{{cite web|url=http://hol.abime.net/1928/boxscan |title=''Sim City'' (Amiga version) |work=Hall Of Light |access-date=May 6, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110503083854/http://hol.abime.net/1928/boxscan |archive-date=May 3, 2011}}</ref> |- | V.2.0 | This version has been enhanced with the ability to switch tilesets. A tileset consists of all the images the game uses to draw the city, and by changing the tileset one can give the city a different look and feel. The graphics support up to 64 colors in [[Amiga Halfbrite mode|Extra Halfbrite mode]]. Because of this new functionality, SimCity 2 requires at least 1MB of memory, twice that of the original version. |- ! scope="row" | Amiga CDTV | {{vgrelease|EU|1991}}<ref name="HOL entry CDTV">{{cite web|url=http://hol.abime.net/1931 |title=''Sim City'' (CDTV version) |work=Hall Of Light |access-date=November 5, 2006 |url-status=live |archive-url=https://web.archive.org/web/20060208023347/http://hol.abime.net/1931 |archive-date=February 8, 2006}}</ref> | To make the game more pleasant to play when viewed on a distant television, this version of the game shows a closer view of the city. Other changes include a user interface more suited for use from the CDTV's remote control, use [[CD-DA]] for music, and the addition of three scenarios.{{Citation needed|date=July 2008}} |- ! scope="row" | Amstrad CPC | V.1.0 β {{vgrelease|EU|1990}} Sim City Amstrad CPC |- ! scope="row" | Atari ST | V.1.0 β {{vgrelease|EU|July 1990}} Sim City Atari ST | This version features scenarios but has no music and the game's graphics are less colorful than the graphics of the Amiga version 2.0.<ref name="AtariLegend">{{cite web |url=http://www.atarilegend.com/reviews/reviews_games.php?game_id=442&review_id=28&PHPSESSID=695ab9347d751771f68e89e269db4cb6 |title=''Sim City'' (Atari ST version) |work=Atari Legend |access-date=June 6, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071220071448/http://www.atarilegend.com/reviews/reviews_games.php?game_id=442&review_id=28&PHPSESSID=695ab9347d751771f68e89e269db4cb6 |archive-date=December 20, 2007}}</ref> |- ! scope="row" | BBC Micro <br />Acorn Electron | V.1.0 β {{vgrelease|UK|1990}} | This version lacks music, many sound effects, most animation and has limited colour palettes, but has most of the features of the Amiga version, in spite of having to run in 25KB of memory.<ref name="microuser199103_simcity">{{cite magazine | url=https://archive.org/details/micro-user-097/page/n26/mode/1up | title=Success in Sim City | magazine=Micro User | publisher=Database Publications | last1=Scott | first1=Peter | date=March 1991 | access-date=28 April 2024 | pages=27β28 }}</ref> |- ! scope="row" | Commodore 64 | V.1.0 β {{vgrelease|NA|1989}} | This version lacks police/fire stations, stadiums and railways. Disasters are limited to earthquakes. It also forgoes the stat screen useful for evaluating the city's development. The player can select between eight scenarios or on randomly generated terrain.{{Citation needed|date=July 2008}} |- ! rowspan="3" scope="row" | Macintosh | V.1.0 β {{vgrelease|NA|February 1989}} | Released in two versions: monochrome and color. Copy-protection 'red-sheet' with symbols that is queried at game start. Repackaged edition released in 1991 with the cover printed on the game box (without sleeve over the box). |- | V.1.1 {{vgrelease|NA|1989}} | Copy protection removed. |- |Macintosh - Classic β {{vgrelease|NA|1996}} | Windows and Macintosh CD-ROM version released as part of Collector's series. Supports System 6.0.2 and System 7. |- ! rowspan="5" scope="row" | PC | MS-DOS β 1.00 ~ 1.07 {{vgrelease|NA|1989}} | Features EGA color graphics in both low-resolution 320x200 and high-resolution 640x350, as well as monochrome EGA 640x350, CGA 640x200, and Hercules 720x348. v1.07 added MCGA 640x480 mono. Limited sound effects through the PC speaker, Tandy DAC, or rare [[Covox]] SoundMaster. Has a copy-protection 'red-sheet' with symbols that is queried at game start. Capable of running on an IBM PC 5150 with 512KB RAM and ONE 5-1/4" floppy drive (no hard drive required). |- | MS-DOS - Classic β v2.00 {{vgrelease|NA|1992}} | Re-released for MS-DOS as version 2.00. Copyright protection was removed and added support for VGA 640x480 in color, and a special VGA/MCGA 320x200 in 256 color mode. Dropped Covox sound support and added standard SoundBlaster digital sound and MIDI background music. Terrain Editor is now integrated right into the main program interface, and can switch back and forth with a single key-stroke. Addons: New standalone Terrain Editor for DOS and 6 graphics sets. |- |Windows - Classic β{{vgrelease|NA|1992}} |Released for Windows 3.1 with new sounds and music, either PC-Speaker type or digital/MIDI type. The interface has floating toolbars, and bookmarks to save positions of note in the city to return to later. The PC Speaker sounds and music are quite innovative, the music is based on a Bach violin solo. The simulator engine appears to have a few subtle differences, such as hi-value residential zones that stay as small houses in the DOS versions, when loaded into the Windows version instantly turn into hi-value hi-rises. Terrain Editor for DOS included. Addons are the 6 graphics sets. |- |Enhanced CD-ROM β (Interplay){{vgrelease|NA|1994}} |Released by [[Interplay Entertainment|Interplay Productions]] for [[DOS]], it featured 256-color graphics, new music and sound effects and added FMV movie cutscenes and news reports. |- | Deluxe CD-ROM β (Maxis) {{vgrelease|NA|1995}} | SimCity Deluxe CD-ROM - Re-released in 1995 for Windows 95 with new 256-color graphics and sound, all 6 graphics sets, and new Terrain Editor. Works in Win XP and Win 7. |- ! scope="row" | Super NES | {{vgrelease|JP|April 26, 1991|NA|August 1991|EU|September 24, 1992}} | Developed and Published by Nintendo under license by Maxis, the Super NES version of ''SimCity'' had additional features not found in the original ''SimCity'', including graphics changing to match the seasons (trees are green in summer, turn rusty brown in the fall, white in the winter, and bloom as cherry blossoms in the spring), civic reward buildings, and a very energetic green-haired city advisor named Dr. Wright (after Will Wright), who would often pop up and inform the player of problems with their city. In addition, the Super NES version of ''SimCity'' had two additional bonus scenarios, accessible when the original scenarios were completed: Las Vegas and Freeland (see the section on scenarios). The style of the buildings also resembles those in Japan rather than those of North America. A [[Nintendo Entertainment System]] port was also planned but was cancelled. Nintendo also put their stamp on the game, with a dangerous disaster being [[Bowser]] attack on a city (in place of a generic movie-type monster), and a [[Mario]] statue awarded once the megalopolis level of 500,000 inhabitants is reached. The Super NES version of ''SimCity'' has been released for the [[Wii]]'s [[Virtual Console]] service (No longer available as of January 2, 2013). |- ! scope="row" | ZX Spectrum | V.1.0 β 1989 | Has all the features (such as scenarios, crime, and disasters) of later versions of the game, but with much more limited sound and graphics.<ref name="simcityZX">{{cite web | url = ftp://ftp.worldofspectrum.org/pub/sinclair/games-info/s/SimCity.txt | title = ''Sim City'' (ZX version) | work = SimCity.txt on the original game disk | access-date = June 6, 2007}}{{dead link|date=December 2017 |bot=InternetArchiveBot |fix-attempted=yes}}</ref> |} * ''SimCity Classic'' is available for [[Palm OS]] and on the SimCity.com website as ''Classic Live''. It was also released by Atelier Software for the [[Psion 5]] handheld computer, and mobile phones in 2006.<ref name="Mobile phone port">{{cite web |url=http://www.pocketgamer.co.uk/r/Mobile/Sim+City+Mobile/review.asp?c=1804 |title=''SimCity'' (mobile phone version) review |work=Pocket Gamer |access-date=November 11, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20061129191818/http://www.pocketgamer.co.uk/r/Mobile/Sim%2BCity%2BMobile/review.asp?c=1804 |archive-date=November 29, 2006}}</ref> * The July 2005 issue of ''[[Nintendo Power]]'' stated that a development cartridge of ''SimCity'' for the [[Nintendo Entertainment System|NES]] was found at Nintendo headquarters. Never released, it is reportedly the only one in existence. * Additionally a terrain editor and architecture disks were available with tileset graphics for settings of Ancient Asia, Medieval, Wild West, Future Europe, Future USA and a Moon Colony. * Versions of ''SimCity'' for the [[BBC Micro]], [[Acorn Electron]], and [[Acorn Archimedes]] computers were published by [[Superior Software]]/[[Acornsoft]]. Programmer Peter Scott had to squeeze the 512k Amiga version of the game into 25 KB to run on the aging 32 KB [[BBC Micro]] and [[Acorn Electron]]. Despite this, it kept almost all of the functionality of the Amiga game and very similar graphics (although only using four colors).<ref name="microuser199103_simcity"/> * DUX Software published a [[Unix]] version of ''SimCity'' for the NeWS window system using the HyperLook user interface environment, and a multiplayer version of ''SimCity'' for the [[X Window System|X11]] window system using the [[Tcl]]/[[Tk (computing)|Tk]] user interface toolkit, both developed and ported to various platforms by [[Don Hopkins]].
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
SimCity (1989 video game)
(section)
Add topic