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===''Rez HD''=== A high-definition remaster for [[Xbox 360]], titled ''Rez HD'', was developed by Mizuguchi's studio [[Q Entertainment]] and [[HexaDrive]].<ref name="WiredInterview"/><ref name="FamHDinterview"/> The game was released through [[Xbox Live Arcade]] on January 30, 2008.<ref name="1UPRezHDinfo"/><ref name="RezHDjp"/> It was published by [[Microsoft Game Studios]].<ref name="RezHDpublisher"/> Mizuguchi wanted to release an improved version of ''Rez'' on modern consoles, and so acquired the rights from Sega.<ref name="GSrezhdInterview"/> Mizuguchi described ''Rez HD'' as a "pure port" that was as close as possible to what he initially envisioned for the game.<ref name="RexHDkotaku"/> Production took between seven and eight months. Both Mizuguchi and Yokota were involved in the project.<ref name="WiredInterview"/> He chose the 360 due to its graphics and 5.1 surround sound capacity.<ref name="GSrezhdInterview"/> The download service also allowed him to distribute the game at a low price to the widest possible audience.<ref name="WiredInterview"/><ref name="GSrezhdInterview"/> ''Rez HD'' was HexaDrive's first job as a company. They were able to complete the project quickly due to their in-depth knowledge of then-current consoles.<ref name="FamHDinterview"/> The team consisted of around ten people; three came from HexaDrive, and seven or eight from Q Entertainment. For the conversion, the team adjusted the aspect ratio, and raised the framerate from 30 to 60 per second.<ref name="WiredInterview"/>
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