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===SDF ray marching algorithm=== {{main|Ray marching#Distance-aided ray marching}} In SDF ray marching, or sphere tracing,<ref>{{Citation | last1 = Hart | first1 = John C. | title = Sphere Tracing: A Geometric Method for the Antialiased Ray Tracing of Implicit Surfaces | journal = The Visual Computer | date = June 1995 | url = http://graphics.stanford.edu/courses/cs348b-20-spring-content/uploads/hart.pdf}}</ref> each ray is traced in multiple steps to approximate an intersection point between the ray and a surface defined by a [[signed distance function]] (SDF). The SDF is evaluated for each iteration in order to be able take as large steps as possible without missing any part of the surface. A threshold is used to cancel further iteration when a point is reached that is close enough to the surface. This method is often used for 3-D fractal rendering.<ref>{{Citation | last1 = Hart | first1 = John C. | last2 = Sandin | first2 = Daniel J. | last3 = Kauffman | first3 = Louis H. | title = Ray Tracing Deterministic 3-D Fractals | journal = Computer Graphics | date = July 1989 | volume = 23 | issue = 3 | pages = 289β296 | doi = 10.1145/74334.74363 | url = http://graphics.stanford.edu/courses/cs348b-20-spring-content/uploads/hart.pdf}}</ref>
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