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==Additional content== ===Official expansion=== An [[expansion pack]] titled ''Quake III: Team Arena'' was released on December 15, 2000, in North America, January 15, 2001, in Japan and January 26, in Europe. It was developed by id Software and published by Activision. The expansion focused on team-based gameplay through new game modes, as well as the addition of three new weapons (the Chaingun, Nailgun, and Prox Launcher), and new items and player models. ''Quake III: Team Arena'' was criticized, as its additions were long overdue and had already been implemented by fan modifications. ''Quake III: Gold'' was later released on September 26, 2001, in North America, March 29, 2002, in Japan and August 9 in Europe. ''Quake III: Gold'' included the full version of ''Quake III Arena'' and the ''Quake III: Team Arena'' expansion pack bundled together in a [[Hybrid Disc]] CD-ROM.<ref name="GSpotGold">{{cite web |url=https://www.gamespot.com/reviews/quake-iii-revolution-review/1900-2701626/ |title=Id releases special editions |author=Trey Walker |access-date=December 3, 2022 |work=[[GameSpot]] |archive-date=April 28, 2015 |archive-url=https://archive.today/20150428111823/http://www.gamespot.com/reviews/quake-iii-revolution-review/1900-2701626/ |url-status=live }}</ref> Canadian [[electro-industrial]] band [[Front Line Assembly]] made the soundtrack for the expansion,<ref name="gamesliceflainterview">{{cite interview |last=Leeb |first=Bill |subject-link=Bill Leeb |last2=Peterson |first2=Chris |subject-link2=Chris Peterson (producer) |interviewer=Paul Semel |title=Front Line Assembly: Quake 3: Team Arena |work=GameSlice |date=2000 |publisher=[[Geoff Keighley]] |url=http://www.gameslice.com/features/fla/index.shtml |access-date=July 16, 2021 |url-status=dead |archive-url=https://web.archive.org/web/20010126023500/http://www.gameslice.com:80/features/fla/index.shtml |archive-date=January 26, 2001}}</ref> the counterpart to Sonic Mayhem's ''Quake III Arena: Noize''. ===Mods=== Like its predecessors, ''[[Quake (video game)|Quake]]'' and ''[[Quake II]]'', ''Quake III Arena'' can be heavily [[Video game modding|modified]], allowing the engine to be used for many different games. Mods range from small gameplay adjustments like ''[[Rocket Arena (mod)|Rocket Arena 3]]'' and ''Orange Smoothie Productions'' to total conversions such as ''[[Smokin' Guns]]'', ''[[DeFRaG]]'', and ''Loki's Revenge''. The source code's release has allowed total conversion mods such as ''[[Tremulous]]'', ''[[World of Padman]]'', ''[[OpenArena]]'', and ''[[Urban Terror]]'' to evolve into free standalone games. Other mods like ''Weapons Factory Arena'' have moved to more modern commercial engines. ''[[Challenge ProMode Arena]]'' became the primary competitive mod for ''Quake III Arena'' since the [[Cyberathlete Professional League]] announced CPMA as its basis for competition. CPMA includes alternative gameplays, including air-control, rebalanced weapons, instant weapon switching, and additional jumping techniques. Another mod that underwent several open beta versions and was very popular in 1999β2001 was ''Quake 3 Fortress'' (Q3F). The initial version of this game was an indirect port of the ''[[Quakeworld]]'' ''[[Team Fortress]]'' mod with many clans and leagues competing in both games simultaneously. Q3F was eventually ported to another Quake 3 mod ''Enemy Territory Fortress'' which had limited success. The developers of Q3F eventually abandoned the mod but used it to create the standalone 2003 game ''[[Wolfenstein: Enemy Territory]]'', which uses the ''Quake III'' engine and is still popular with approximately 9,400 active players in 2018.
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